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Can I Run It

Can I Run Undertale on My PC / Laptop?

A small 2D RPG about choosing whether to fight or spare every monster you meet, built in an engine so light it barely taxes a graphics card.

IndieSep 15, 2015tobyfoxMetacritic 92

Check if your PC can run Undertale

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Can I run Undertale on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Undertale's official requirements. As a quick guide, you need at least a 128MB graphics card, a processor, and 2 GB RAM of RAM to play at 1080p.

Can I run Undertale on my laptop?

Yes, if your laptop has a dedicated graphics card around a 128MB or better and 2 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

Yes, almost certainly. Undertale is one of the lightest games sold on Steam, a 2D RPG built in GameMaker that barely asks anything of a graphics card. What trips people up is not whether their PC is strong enough (it is), but that the game locks itself to 30 fps no matter what hardware you throw at it, and that cap cannot be removed without breaking the combat timing.

Steam's own listing barely names real hardware, so use the checker above to confirm your exact CPU and GPU clear a more honest bar. From there: why the frame rate is locked, how old laptops and Chromebooks fare, and where else you can play Undertale besides PC.

Undertale system requirements

MinimumRecommended
Processor (CPU)2GHz+
Graphics card (GPU)128MB512MB
Memory (RAM)2 GB RAM3 GB RAM
Operating systemWindows 10 64-bitWindows 10/11 64-bit
DirectX1111
Storage200 MB available space200 MB available space

Storage: 200 MB per Steam's own listing, though the actual install often lands closer to 1 to 2 GB once the music and data files unpack. Either way it is tiny by current standards.

Undertale FPS by graphics card

Graphics card1080p1440p4KNotes
Intel HD Graphics 4000 (2012-era laptop iGPU)~30 (capped), , About the oldest integrated graphics people still ask about. Holds the cap without dropping frames.
Intel UHD 630~30 (capped), , The standard budget laptop chip for most of the last decade. No trouble at all.
GTX 750 Ti~30 (capped), , The card this site maps to the official recommended tier. Massive overkill for Undertale.
GTX 1650~30 (capped), , Sits far above anything the game can actually use.
RTX 3060~30 (capped), , No advantage over a much weaker card here. The cap is the ceiling either way.
RTX 4090~30 (capped), , Same 30 fps as a decade-old laptop chip. The engine decides the number, not the GPU.

Every row lands on the same number because Undertale's engine locks the frame rate at 30 regardless of hardware. The only PCs that will not hold a steady 30 are extremely old, failing, or thermally throttled machines, not modern integrated graphics.

Can these graphics cards run Undertale?

Graphics cardVerdictNotes
GTX 1050 TiRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
GTX 1650Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RX 570Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 580Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
GTX 1060 6GBRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
GTX 1650 SuperRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
GTX 1660Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
GTX 1660 SuperRuns wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 3050Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1660 TiRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RX 6600Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 2060Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RTX 4050Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
Arc A750Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 3060Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RX 6600 XTRuns wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 7600Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RX 6700 XTRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 4060Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RTX 3060 TiRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 3070Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 4070Runs wellStrong fit. High settings at 1080p, 1440p within reach.
Undertale screenshotUndertale screenshotUndertale screenshotUndertale screenshot

Will it run on your PC? Almost certainly

Undertale is a small 2D RPG made in GameMaker, and its real hardware floor is closer to "anything built since around 2010" than the vague numbers on its Steam page suggest. If your PC can play a YouTube video without stuttering, it can run Undertale.

The official minimum listing does not even name a processor, and "128MB" of video memory describes a graphics card from the mid-2000s, not a modern one. Because that listing is so vague, this page checks you against a more honest low bar instead, an Intel UHD 630 integrated chip and a Core i3 CPU at minimum, a GTX 750 Ti and a Core i5 for the recommended tier, so the checker above gives you a real answer rather than an automatic pass.

The real story: the 30 fps cap

The one thing that actually defines Undertale's performance is not your graphics card. It is a hard 30 fps lock built into the game itself. A decade-old Chromebook and an RTX 4090 rig play at the exact same 30 frames per second, because the limit sits in the game's code, not in a settings menu.

That cap exists because the combat timing (invincibility frames, bullet patterns, how attacks read your dodge) is tied to the frame count rather than to real elapsed time. Tools like UndertaleModTool or a generic frame rate unlocker can raise the number, but doing that without also rewriting the underlying logic can desync animations and throw off dodge timing. Unless you are chasing a specific mod or speedrun setup, leave it at 30. Seeing that number is not a sign anything is wrong with your PC.

RAM, storage, and the settings menu you won't find

Undertale asks for 2 GB of RAM at minimum and 3 GB recommended, numbers that were already low a decade ago. Any PC bought in the last ten years clears this without thinking about it, and 8GB or more (which is nearly every PC sold today) leaves plenty to spare.

Steam lists 200 MB of storage, though the game as installed often lands closer to 1 to 2 GB once the soundtrack and data files unpack. There is no ray tracing, no 4K toggle, and in most versions no real graphics settings menu: the game renders at a fixed low native resolution and scales up to fill whatever display you use. An SSD is not required. A plain hard drive loads the game in seconds either way.

Where you can actually play it

Undertale runs natively on Windows, macOS, and Linux, plus Nintendo Switch, PlayStation 4 (playable on PS5 through backward compatibility), and Xbox One and Series X/S, where it is also included with Xbox Game Pass. There is no official mobile app for the game itself.

On Steam Deck it carries a Playable rating rather than the top Verified badge, mostly because the default control layout needs a quick manual remap the first time you launch it. After that it holds a locked 30 fps with battery to spare, the same as it does on any other handheld like the ROG Ally or Legion Go. It is not on GeForce Now. To stream it to a phone or tablet, your options are Xbox Cloud Gaming with your own copy or a general-purpose cloud PC service, not a native mobile release.

Can I run Undertale? Your questions answered

Officially, 2 GB of RAM and a graphics card with 128MB of video memory, with no processor even named. In practice that covers almost any dual-core CPU and integrated graphics made in the last fifteen years.

3 GB of RAM, a 2 GHz or faster processor, and a graphics card with 512MB of video memory. Even a budget laptop from several years ago clears this easily.

Because the game's combat logic, including dodge timing, invincibility frames, and bullet patterns, is tied directly to the frame count instead of real time. Toby Fox built it to run at a fixed 30 fps in GameMaker, and raising that number without also rewriting the underlying timing changes how attacks and dodges line up.

You can, using tools like UndertaleModTool to edit the game files or a generic frame rate unlocker, but it is not officially supported and can desync animations or make dodging feel off. Most players leave it at the default 30 and it plays exactly as intended.

No. Every card from an old laptop chip to a flagship GPU lands on the same 30 fps, because the limit is coded into the game rather than tied to your hardware. A better GPU buys you nothing here.

2 GB at minimum, 3 GB recommended. Any PC with 8 GB or more, which describes nearly everything sold in the last decade, has far more than enough.

Steam lists 200 MB, though the game as installed is often closer to 1 to 2 GB once the music and data files unpack. Either way it takes up a fraction of the space a modern game does.

No. It loads in seconds on a plain hard drive. An SSD makes launches a little faster, but it is not a requirement.

There is no ray tracing, no resolution slider, and in most versions no real graphics settings menu. The game renders at a fixed low native resolution and scales to fill whatever display you use, whether that is 1080p, 1440p, or a 4K monitor.

On a modern PC, stutter in Undertale almost always comes from something outside the game itself: an overlay like Discord or GeForce Experience, a background download, or an outdated GPU driver. It is rarely the game's actual demands, since those are tiny.

DirectX 11, which every graphics card and integrated chip made in the last fifteen years supports without issue.

Yes, the game has a fullscreen toggle in its options, and some versions also support a borderless windowed mode. If it opens in a small window by default, check the in-game settings rather than assuming your PC is at fault.

Undertale's original spec sheet listed support back to Windows XP, and it still runs fine on Windows 7 in practice, even though Steam's current page lists Windows 10 as the baseline. If you hit a launch issue on an old OS, try right-clicking the executable and running it in compatibility mode.

Neither, really. The game is so light that almost no modern CPU or GPU becomes the bottleneck. The 30 fps cap is a deliberate software limit, not a sign your hardware is struggling.

128MB at minimum, 512MB recommended, a tenth or less of what even a budget graphics card carries today. VRAM is never the limiting factor for this game.

It runs and scales to fill any monitor, ultrawide included, though because the source art is drawn at a fixed low resolution, extra screen space just means smoother upscaling rather than more detail.

Yes. On the RTX 3050, Undertale runs at high settings in 1080p and scales up to 1440p without much fuss.

Yes, with room to spare. Undertale recommends less than the GTX 1650 offers, so expect smooth 1080p high and a playable 1440p. Runs Undertale at a rock-solid 30 fps with essentially no load on the GPU.

That is more than enough. The GTX 1060 6GB clears Undertale's recommended requirement, so aim for high at 1080p or step up to 1440p. Massive overkill for this game, and it still lands on the same 30 fps cap as a much older card.

No trouble at all. The RX 580 meets or beats what Undertale recommends, so 1080p high runs well and 1440p is realistic.

For sure. The RTX 4060 outpaces Undertale's recommended card, leaving you high 1080p now and 1440p whenever you like. Plenty of headroom, but the frame rate still lands at the same fixed 30 fps.

Yes, with room to spare. Undertale recommends less than the RTX 3060 offers, so expect smooth 1080p high and a playable 1440p. Same 30 fps as every other card on this list. The GPU is never the limiting factor in Undertale.

Yes. On the RTX 2060, Undertale runs at high settings in 1080p and scales up to 1440p without much fuss. Idles through Undertale at a comfortable 30 fps with plenty of room to run other things in the background.

Easily. With the GTX 1660 you are past Undertale's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. No visible difference from a budget card here, since Undertale's engine caps the frame rate itself.

That is more than enough. The GTX 1660 Super clears Undertale's recommended requirement, so aim for high at 1080p or step up to 1440p.

That is more than enough. The RX 6600 clears Undertale's recommended requirement, so aim for high at 1080p or step up to 1440p.

Comfortably, yes. The GTX 1660 Ti clears Undertale's recommended bar, which puts high 1080p and 1440p both in reach.

Yes. The RTX 3060 Ti has headroom over Undertale's recommended card, so you can push 1080p high and move to 1440p when you want.

Easily. With the RTX 4050 you are past Undertale's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.

Easily. With the GTX 1050 Ti you are past Undertale's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Sits far above what Undertale needs and locks to the same 30 fps as every other card.

The RTX 4070 is a strong fit for Undertale. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.

A native macOS build ships alongside Windows and Linux, so any MacBook from the M1 generation on, plus most older Intel MacBooks, runs Undertale without any fuss. Apple's integrated graphics have far more headroom than this game will ever ask for.

Yes, easily. Any integrated GPU from the last decade or so, whether it is Intel UHD, Iris Xe, or AMD's Radeon Vega, 780M, or 760M, holds the game's 30 fps cap without effort. This is one of the rare games where integrated graphics are never the bottleneck.

There's no native Chrome OS app, but a Chromebook with Crostini Linux app support can run the actual Linux build through Steam. Without that, cloud gaming or a cloud PC service is the fallback.

Yes, and it runs comfortably on all of them since it barely draws any power. Valve rates it Playable rather than Verified on Steam Deck, mainly because the default controls need a quick manual remap the first time you launch it. After that it holds 30 fps with battery to spare.

Undertale predates Steam Deck's automatic controller templates, so the default mapping does not always cover every button. Open the Deck's per-game controller layout and pick one of the community templates, or fall back to trackpad-as-mouse mode, and it plays like any other Deck game.

No, it is not currently on GeForce Now. You can still stream it through Xbox Cloud Gaming if you own a copy, or through a general cloud PC service like Shadow, though given how light the game is, cloud streaming is rarely necessary in the first place.

A native Linux build ships right alongside Windows and macOS, and it runs just as lightly on any modern distribution, Steam Deck included.

Hardware is almost never the culprit here. Verify the game files through Steam, update your graphics driver, try Windows compatibility mode on a very old system, or temporarily turn off overlays like Discord or antivirus software that can block the launch.

No. Integrated graphics built into almost any CPU from the last decade are more than enough. A dedicated GPU changes nothing about how the game runs.

Yes, there is an official Switch port, and it runs the same steady 30 fps as the PC version whether you are docked or handheld.

Yes on both. It came out on PS4 originally, and PS5 owners get the same version through backward compatibility.

Yes to both. Undertale arrived on Xbox platforms in 2023 and launched directly into Xbox Game Pass, where it has stayed since.

No. Undertale released in 2015, well after all of those systems stopped receiving new games, and it was never built for any of them. The pixel art style just makes it look like it belongs on one.

It came to PS Vita alongside the PS4 version, though the Vita's storefront has since closed to new purchases in most regions. It was never released on 3DS.

Not as a native app. There is no official iOS or Android release of the game itself, so your only options on a phone are cloud streaming services that support it, such as Xbox Cloud Gaming with your own copy.

Yes, genuinely. Undertale is built to be one of the easiest games to run on Steam, and outside of a machine that is actually broken or more than fifteen years old, it will play fine.

None. Undertale is a native PC game built in GameMaker, not a console ROM, so you install it directly through Steam, GOG, or itch.io like any other PC game. No emulator is involved.

The original release listed support down to Windows XP, though Steam's current page lists Windows 10 as the baseline after later updates. On genuinely old hardware still running XP or Vista, an older build of the game is more likely to work than the current Steam version.

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