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Can I Run It

Can I Run The Division on My PC / Laptop?

The 2016 original squad shooter. Easy to run on modern hardware, where VRAM headroom and two GPU-heavy settings matter more than raw card tier.

ActionMar 7, 2016Massive Entertainment

Check if your PC can run The Division

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Can I run The Division on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against The Division's official requirements. As a quick guide, you need at least a NVIDIA GeForce GTX 560 with 2 GB VRAM (current equivalent NVIDIA GeForce GTX 760) | AMD Radeon HD 7770 with 2 GB VRAM, or better - See supported List* graphics card, a Intel Core i5-2400 | AMD FX-6100, or better processor, and 6 GB RAM of RAM to play at 1080p.

Can I run The Division on my laptop?

Yes, if your laptop has a dedicated graphics card around a NVIDIA GeForce GTX 560 with 2 GB VRAM (current equivalent NVIDIA GeForce GTX 760) | AMD Radeon HD 7770 with 2 GB VRAM, or better - See supported List* or better and 6 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

This is the original Tom Clancy's The Division from 2016, not The Division 2 from 2019, and it is worth saying up front because the two get searched together constantly. The good news for the original game is that it runs on almost anything from the last decade at this point. Ubisoft's official minimum, a GTX 560 or its listed modern equivalent the GTX 760, with an i5-2400, is old enough now that it is more of a historical floor than a real target, and anything from the GTX 1060 or RX 580 generation onward already clears the recommended GTX 970 bar without trying.

Drop your CPU and GPU into the checker above for the automatic verdict against both tiers. Further down, the real story: graphics memory and two specific settings matter more here than GPU horsepower, plus what to know about the always-online requirement and the new Definitive Edition bundle Ubisoft released in February 2026.

The Division system requirements

MinimumRecommended
Processor (CPU)Intel Core i5-2400 | AMD FX-6100, or betterIntel Core i7-3770 | AMD FX-8350, or better
Graphics card (GPU)NVIDIA GeForce GTX 560 with 2 GB VRAM (current equivalent NVIDIA GeForce GTX 760) | AMD Radeon HD 7770 with 2 GB VRAM, or better - See supported List*NVIDIA GeForce GTX 970 | AMD Radeon R9 290, or better - See supported List*
Memory (RAM)6 GB RAM8 GB RAM
Operating systemWindows 10 64-bitWindows 10/11 64-bit
DirectXVersion 11Version 11
Storage40 GB available space40 GB available space

Storage: 40 GB available space. An SSD is not required but it shortens load times between the open world and the Dark Zone.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settings, ~30 fpsCore i5-2400 / FX-6100GTX 560 2GB (GTX 760 equivalent) / HD 7770 2GB6 GB
Recommended1080p, high settings, 60 fpsCore i7-3770 / FX-8350GTX 970 / R9 2908 GB
1440p Ultra (community-tested, unofficial)1440p, Ultra settings including HBAO+, 60 fps+Core i5-9600K / Ryzen 5 3600RTX 2060 / RX 5600 XT16 GB

The Division FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1060 6GB~60-75 (Ultra), , Launch-era tests had it hovering near 60 with HBAO+ and reflections on Ultra. Years of drivers and patches have smoothed that out since.
RX 580 8GB~70-85 (Ultra), , Similar class to the 1060 in this game, with no VRAM concerns at 8GB even with reflections maxed.
GTX 1650~60-70 (High-Ultra), , A budget card released years after the game, still well past the recommended GTX 970.
RTX 2060~100+ (Ultra)~70-80 (Ultra), Roughly the point where frame rate stops being GPU-limited and starts hitting the engine's own pacing ceiling.
RTX 3060 12GB~120+ (Ultra)~90-100 (Ultra), The extra VRAM over an 8GB card is wasted headroom here, since Ultra textures never come close to filling it.
RX 6600~110-130 (Ultra), , Tracks closely with the RTX 3060 in this game, no bottleneck either direction.
RTX 4060~140+ (Ultra, likely CPU/engine-limited)~110-120 (Ultra), Genuinely more GPU than a 2016 engine needs. Your CPU and the game's own frame pacing become the limit before this card does.

These figures are built from launch-era benchmark data (mainly the GTX 980 Ti and GTX 1060 numbers reviewers published in 2016) scaled forward using known generational GPU performance gains, since almost no outlet still tests a decade-old game on current hardware. Actual results shift with the scene, how many other players are nearby in the Dark Zone, and whether HBAO+ and reflection quality are set to Ultra, which are the two options that cost the most GPU time in this game.

Can these graphics cards run The Division?

Graphics cardVerdictNotes
GTX 1050 TiPlayableRunnable at minimum. Low to medium 1080p, ease settings back.
GTX 1650PlayableClears the minimum. 1080p low to medium, better with upscaling.
RX 570PlayableRunnable at minimum. Low to medium 1080p, ease settings back.
RX 580Runs wellRecommended tier or better. High 1080p, with room for 1440p.
GTX 1060 6GBRuns wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
GTX 1650 SuperRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
GTX 1660Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
GTX 1660 SuperRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 3050Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1660 TiRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RX 6600Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RTX 2060Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 4050Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
Arc A750Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 3060Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 6600 XTRuns wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RX 7600Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RX 6700 XTRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 4060Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 3060 TiRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3070Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 4070Runs wellRecommended tier or better. High 1080p, with room for 1440p.
The Division screenshotThe Division screenshotThe Division screenshotThe Division screenshot

What actually decides how The Division runs on your PC

Ubisoft's official minimum, a GTX 560 or the listed equivalent GTX 760, paired with an i5-2400, is old enough now that it isn't a realistic PC to test against. Nobody still runs one of those in working order, and Ubisoft has never revised that spec sheet since the 2016 launch. In practice, anything from the GTX 1060 or RX 580 generation onward already meets or beats the recommended GTX 970 and holds 60fps or better on high settings.

The setting that costs the most GPU time isn't the overall preset or even the resolution, it's HBAO+ ambient occlusion and reflection quality specifically. Launch-era testing found a GTX 980 Ti dropping from around 80fps down into the low 60s just from switching those two options to Ultra. If your frame rate feels low on a card that should handle this game easily, check those two settings before assuming your GPU is too weak.

VRAM matters more than raw shader count once you're past the recommended card. Ultra textures use somewhere around 4 to 6GB, so any 8GB card from any generation has plenty of room. A 2GB or 3GB card, closer to the old minimum spec, is where you'll actually notice texture pop-in or lower-quality assets loading in during fights.

Why The Division looks capped at 60fps, and how to go higher

The Division doesn't have a hard 60fps engine cap on PC. What people run into is V-Sync, which is on by default and locks your frame rate to your monitor's refresh rate, usually 60Hz. Turn V-Sync off in the settings menu and set your own frame limit if you want more, and a modern GPU will push well past 60 at 1080p without a fight.

Console is a different story. The Division never got a next-gen patch, so PS5 and Xbox Series X|S run it through standard backward compatibility rather than a dedicated 60fps mode. Expect it to perform the same as it did on PS4 and Xbox One, since there's no enhanced version to unlock on newer hardware.

Always-online, solo play, and the Definitive Edition

The Division needs a live connection to Ubisoft's servers at all times, even if you're playing the campaign alone and never set foot in the Dark Zone. There's no offline or LAN mode, and that hasn't changed as of 2026: reviews of the newly bundled Definitive Edition still flag the always-online requirement as one of the game's rough edges.

The servers are still up, which is the important part. Ubisoft has consolidated the regional infrastructure over the years down to a small number of clusters covering North America and the UK, so players outside those regions tend to see noticeably higher ping than they did at launch.

In February 2026, Ubisoft released The Division: Definitive Edition, bundling the base game with its three expansions, Underground, Survival, and Last Stand, plus some cosmetic extras. Despite marketing language that leans on the word remastered, it runs on the same 2016 engine with the same PC requirements as the original release. If you already own the base game and DLC separately, there's no performance reason to buy it again.

Can I run The Division? Your questions answered

Officially it's a Core i5-2400 or FX-6100, a GTX 560 2GB (Ubisoft lists the GTX 760 as the modern equivalent) or Radeon HD 7770 2GB, and 6GB of system RAM. That bar dates from 2016 and represents hardware almost nobody runs today, so treat it as a historical floor rather than something to aim for.

Ubisoft's recommended spec is a Core i7-3770 or FX-8350, a GTX 970 or Radeon R9 290, and 8GB of RAM. A card from that era or newer gets you 1080p on high settings around 60fps, and any current mid-range GPU clears it easily.

Yes, and that figure has aged well. Ubisoft's 8GB recommended spec still holds up, since the game doesn't push past it in normal play; 16GB just gives multitasking or background apps more room.

4GB covers 1080p on high settings comfortably, and the recommended GTX 970 shipped with exactly that. Ultra textures and reflections push closer to 5-6GB, so an 8GB card gives plenty of headroom. A 2GB or 3GB card, near the old minimum spec, is where you'll actually see texture quality drop or assets pop in late.

The install is 40GB. An SSD isn't required, since this is a 2016 game built around hard drive load times, but it still gets you into missions faster and smooths loading between the open world and the Dark Zone.

DirectX 11, at both the minimum and recommended spec. There's no DirectX 12 mode, so any GPU with current drivers already supports what the game asks for.

There's no dedicated 4K preset in the options menu, but the game renders at whatever resolution your monitor and GPU handle, 4K included, through Windows scaling or your driver control panel. A card around the RTX 3070 or RX 6800 level handles native 4K on high settings without much trouble, since this engine simply isn't as demanding as recent releases.

Easily, on essentially any GPU from the last five years. Even a mid-range card like the RTX 3060 or RX 6600 stays well above 60fps at 1440p on Ultra settings, so hitting that target isn't really the challenge here.

Start with HBAO+ ambient occlusion and reflection quality. Those two settings cost the most GPU time relative to how much they change the picture. After that, drop shadow quality and turn off any temporal anti-aliasing that's fighting your frame rate, and make sure V-Sync is off if you're chasing a higher number rather than a locked 60.

The core Dark Zone and story content still work as of 2026, and Ubisoft folded the base game plus its DLC into a new Definitive Edition bundle that February, which suggests they still see some life in it. Population is lower than at launch and concentrated around the North America and UK server regions, so matchmaking outside peak hours or outside those regions can be slower.

No Denuvo. The game is tied to your Ubisoft Connect account and requires the always-online connection, which functions as its own form of protection, but there's no separate third-party DRM layer on top of that.

You don't have to. The two games share a universe and a few returning characters, but The Division 2 tells its own story and doesn't require finishing the first game first. Playing the original does fill in some background if you want the fuller picture, but it isn't a prerequisite.

Definitive Edition, released in February 2026, bundles the base game with its three expansions, Underground, Survival, and Last Stand, plus some cosmetic items. It runs on the same 2016 engine and the same PC requirements as the original. Despite marketing language calling it remastered, there's no graphical overhaul, so if you already own the base game and DLC separately, there's nothing new to gain performance-wise.

The main story runs somewhere around 15 to 20 hours depending on how much side content you clear along the way, with endgame Dark Zone activities adding many more hours on top for players who stick around.

The campaign is fully playable solo, including matchmaking-free story missions. The Dark Zone, the game's PvP-flagged open area, is where you'll run into other players, and some late-game content is easier with a full four-person group, but nothing forces you into multiplayer to finish the story.

No. PC, PlayStation, and Xbox players sit on separate servers with no crossplay between them. On PC, both the Steam version and the Ubisoft Store version run through the same Ubisoft Connect account, but that's account linking, not crossplay with consoles.

You are well set. The RTX 3050 exceeds The Division's recommended card, so 1080p high is easy and 1440p is realistic.

The GTX 1650 gets you in. It meets The Division's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady. Sits well above the recommended GTX 970 and holds 60fps or better at 1080p on high to Ultra settings.

Yes. On the GTX 1060 6GB, The Division runs at high settings in 1080p and scales up to 1440p without much fuss. Launch-era tests had this card hovering near 60fps at 1080p Ultra with HBAO+ on. Today it clears that mark comfortably thanks to years of driver and patch improvements.

No trouble at all. The RX 580 meets or beats what The Division recommends, so 1080p high runs well and 1440p is realistic. Performs in the same range as the GTX 1060 here, holding 1080p Ultra in the 70s without VRAM concerns at 8GB.

The RTX 4060 is a strong fit for The Division. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Overkill for a 2016 engine. You'll likely hit a CPU or engine-side pacing ceiling before this card becomes the limiting factor.

Easily. With the RTX 3060 you are past The Division's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. The 12GB of VRAM is wasted headroom for this specific game, because Ultra textures never get close to filling it, but frame rates stay above 100 at 1080p Ultra.

Yes. On the RTX 2060, The Division runs at high settings in 1080p and scales up to 1440p without much fuss. Roughly the point where frame rate stops being GPU-limited in this game. Expect well over 100fps at 1080p Ultra and a strong 1440p result too.

Easily. With the GTX 1660 you are past The Division's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.

You are well set. The GTX 1660 Super exceeds The Division's recommended card, so 1080p high is easy and 1440p is realistic.

You are well set. The RX 6600 exceeds The Division's recommended card, so 1080p high is easy and 1440p is realistic. Tracks closely with the RTX 3060 in this game, clearing 100fps at 1080p Ultra with room to spare.

You are well set. The GTX 1660 Ti exceeds The Division's recommended card, so 1080p high is easy and 1440p is realistic.

Yes, with room to spare. The Division recommends less than the RTX 3060 Ti offers, so expect smooth 1080p high and a playable 1440p. Well past what The Division needs, holding high frame rates at 1440p Ultra.

Yes. The RTX 4050 has headroom over The Division's recommended card, so you can push 1080p high and move to 1440p when you want.

Runnable. The GTX 1050 Ti covers The Division's minimum, meaning 1080p low to medium and a smoother feel after a small settings drop.

You are well set. The RTX 4070 exceeds The Division's recommended card, so 1080p high is easy and 1440p is realistic. More GPU than this game will ever need, delivering strong 1440p and even 4K Ultra frame rates.

The Division never got a Mac build, Apple Silicon or otherwise. On an older Intel Mac, Boot Camp or a Windows VM is technically an option; M-series chips don't have that route. Cloud gaming through a service that carries the game, played through your Mac's browser or app, is the more realistic path either way.

Below the official minimum on paper, but modern integrated graphics come closer than you'd expect. Recent chips like Intel Iris Xe or AMD's Radeon 780M in a Ryzen laptop can manage low settings at 1080p in the 30-45fps range in quieter areas, though busy Dark Zone fights with more effects on screen will dip harder. An older basic chip like Intel UHD Graphics is going to struggle more.

Chromebooks can't run the Windows executable this game needs, so local play is out. If yours supports cloud gaming and you've got a stable connection, that's the way in.

No native build exists, but Proton on Steam handles it well once you're past setup. Community reports say the real hurdle is wrangling Ubisoft Connect's login and update process, not in-game performance.

Yes, though it takes a bit of setup since the game runs through Ubisoft Connect rather than being a pure Steam title. Once it's installed and the launcher is forced through its update screen, community testing on Steam Deck reports playable frame rates around 30-40fps on medium-low settings, and handhelds with similar or stronger APUs like the ROG Ally or Legion Go match or beat that.

Yes to both. PS4 runs it natively at 1080p, while PS5 owners get it through standard backward compatibility rather than a dedicated next-gen patch, so don't expect a resolution or frame rate boost over the PS4 version.

Yes. Series X and S run it via Microsoft's backward compatibility rather than a dedicated next-gen patch from Ubisoft, so performance mirrors the original Xbox One release instead of getting a next-gen bump.

No. The Division never released on Switch, and there's no cloud streaming version for it there either.

It isn't a title Nvidia currently lists on GeForce Now. Cloud options for a game this old are thinner than for new releases, so check a service's current library directly rather than assuming it's supported.

Better than you'd expect for a decade-old bar. A basic PC with something like a GTX 1050 or RX 560 and a quad-core CPU handles 1080p on low to medium settings without much trouble. Anything below that, running on integrated graphics alone, is a rougher experience, covered in the integrated graphics answer above.

Yes. This engine was built to scale down to dual-core processors with hyperthreading, so a quad-core i3 or Ryzen 3 isn't a bottleneck here. Your GPU hits its limit long before your CPU does.

An outdated GPU driver is usually the first suspect, followed by a Ubisoft Connect update stuck mid-download or a corrupted install after years of stacked patches. Update your driver, then verify or repair the files through Steam or Ubisoft Connect. If it's stutter rather than an outright crash, check whether HBAO+ or reflection quality is set to Ultra on an older card, since those two settings cause most of the reports.

Yes, above the recommended spec with room to spare. Expect well over 60fps at 1080p on Ultra settings and a solid result at 1440p on high settings too.

Yes. It clears 1440p at Ultra settings past 60fps without strain, and 4K on high settings is realistic if you drop a setting or two, like HBAO+.

Yes. Launch-era testing had it holding around 55fps at native 4K on Ultra settings, a strong result for a 2016 game on a card of that age. At 1080p or 1440p it sustains well over 60fps with no trouble.

Yes. It sits well above the recommended GTX 970 and pushes past 100fps at 1080p Ultra, and 1440p Ultra stays above 60fps too.

Yes, easily. It's well past what this game asks for, holding high frame rates at 1440p Ultra, with 4K on high settings a realistic option too.

Yes. It's more GPU than this game will ever need. Expect strong frame rates at native 4K on Ultra settings, limited more by your CPU and the engine's own pacing than by the card itself.

Yes. It lands in the same range as an RTX 3060 Ti or RTX 3070 for this game: strong 1440p Ultra frame rates and a comfortable 4K high-settings option.

Yes, well above what's needed. Expect high frame rates at 1440p Ultra and a smooth 4K Ultra experience. A card of this tier is more than this old engine can push.

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