Can I Run Street Fighter V on My PC / Laptop?
A competitive 2D fighting game built around a steady 60fps, so it runs comfortably on hardware far older than what most games ask for today.
Check if your PC can run Street Fighter V
Pick your graphics card and processor to check.
Can I run Street Fighter V on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Street Fighter V's official requirements. As a quick guide, you need at least a NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better graphics card, a Intel Core i3-4160 @ 3.60GHz processor, and 6 GB RAM of RAM to play at 1080p.
Can I run Street Fighter V on my laptop?
Yes, if your laptop has a dedicated graphics card around a NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better or better and 6 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Street Fighter V will run on almost any PC built in the last decade. The official minimum is a GTX 480, GTX 570, or GTX 670-class card with an Intel Core i3-4160 and 6GB of RAM, which was already a low bar back in 2016 and is even easier to clear now. The thing people get wrong is expecting a better graphics card to buy them a smoother match. It won't. The game's logic runs at a fixed 60fps for competitive fairness, so once your PC clears that bar, a GTX 1060 and an RTX 4090 play identically.
Compare your own parts against those numbers using the checker above. Below sits the full official spec sheet and real frame data from common cards, and further down you'll find what genuinely shapes your experience here: your CPU, your connection, and how the 60fps lock rewrites the usual upgrade logic.
Street Fighter V system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel Core i3-4160 @ 3.60GHz | Intel Core i5-4690K @3.50GHz or AMD FX-9370 |
| Graphics card (GPU) | NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better | NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370 |
| Memory (RAM) | 6 GB RAM | 8 GB RAM |
| Operating system | Windows 10 64-bit | Windows 10/11 64-bit |
| DirectX | Version 11 | Version 11 |
| Storage |
Storage: About 25 to 30 GB for the base game. The full Champion Edition with every character and the optional Story Mode download can reach roughly 55 GB. No SSD is required, though one shortens load times between matches.
Street Fighter V FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 750 Ti | ~60 (High) | , | , | Below the recommended tier but above minimum. Can dip on the busiest stages at full Ultra settings. |
| GTX 1050 Ti | ~60 (Ultra) | , | , | Holds the 60fps lock at full settings without trouble. |
| GTX 1060 6GB | ~60 (Ultra) | ~60 | , | Well past what the game asks for. Resolution has almost no effect on frame rate here. |
| RX 580 | ~60 (Ultra) | , | , | Comparable to the GTX 1060. Locked 60fps with room to spare. |
| RTX 3060 | ~60 (Ultra) | ~60 | , | Massive overkill for this game. Buy it for something else, not for Street Fighter V. |
| RTX 4060 | ~60 (Ultra) | ~60 | ~60 | Locked 60fps at every resolution the game supports. |
| RTX 4090 | ~60 (Ultra) | ~60 | ~60 | The fps lock caps this exactly where a GTX 1060 lands. The extra power buys you nothing in this game. |
These figures come from community benchmarks and player reports, and they will vary a little by stage, character effects, and background detail. The one constant is the 60fps cap: no card pushes Street Fighter V past it in normal play.
Can these graphics cards run Street Fighter V?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Playable | Meets minimum. Low to medium at 1080p, tune for a steady rate. |
| GTX 1650 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 570 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 580 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1060 6GB | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| GTX 1650 Super | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| GTX 1660 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1660 Super | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 3050 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1660 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6600 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 2060 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 4050 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| Arc A750 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 3060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6600 XT | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 7600 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 6700 XT | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 4060 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 3060 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4070 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |




Will Street Fighter V run on your PC?
For almost everyone, yes. The official minimum asks for a GTX 480, GTX 570, or GTX 670-class card, an Intel Core i3-4160, and 6GB of RAM, all of which describe a mid-range PC from around 2012. The recommended tier moves up to a GTX 960 or Radeon R7 370 with an i5-4690K or FX-9370 and 8GB of RAM, and that combination gives you a locked 60fps at high settings with no compromises.
If your PC is newer than roughly 2015 with any dedicated graphics card, you almost certainly clear both tiers already. The checker above will confirm it against your exact parts, but the honest short answer is that Street Fighter V is one of the least demanding games you can put on modern hardware.
The 60fps lock: why a better GPU buys you nothing
This is the one fact that changes how you should think about upgrading for this game. Street Fighter V's game logic, meaning hit detection, input reading, and frame-perfect combo timing, runs on a fixed 60fps cycle. That is a deliberate design choice shared by nearly every serious fighting game, because inconsistent frame pacing throws off the exact-frame timing competitive players rely on. The practical result is that once your hardware can sustain 60fps, a more expensive graphics card does not make the game smoother, faster, or more responsive. A GTX 1060 and an RTX 4090 will both sit at the same 60fps ceiling.
This is different from most modern games, where a stronger card means a higher number on the frame counter. Here, the number stops climbing at 60 no matter what you install. If you are choosing hardware specifically for Street Fighter V, spend the least amount of money that reliably clears the recommended spec, and put any leftover budget toward a good monitor or a wired connection instead.
What actually decides your experience: CPU, stage effects, and your connection
Because the GPU ceiling is so low, the parts that matter more are the CPU and your network. The CPU handles input processing and the physics behind combo strings, and on the oldest supported processors, the busiest stages, the ones with a lot of background animation and crowd effects, can produce brief frame-time hitches even when the fps counter still reads 60. If you notice occasional stutter on a low-end system, turning down background detail and stage animation helps more than any GPU setting does.
Online, the bigger factor is connection quality, not hardware. Street Fighter V launched in 2016 with delay-based netcode that struggled over anything but a strong connection, and Capcom shipped netcode improvements in later updates, including cross-play between PC and PS4. A wired connection with a stable ping will do more for your online matches than upgrading any single PC component.
Storage, versions, and the online requirement
The base install runs around 25 to 30GB, and the Champion Edition, which bundles every released character and stage, gets close to 55GB once you add the optional Story Mode chapter, which is a separate roughly 8GB download. None of this requires an SSD, since the game's assets are small and load quickly even from a mechanical drive, though an SSD will still shave a few seconds off match loading.
One quirk from launch is worth knowing: the original 2016 release required a live internet connection even to access offline single-player modes, which was a widely criticized decision at the time. That requirement was removed in a later patch, and the current Steam version lets you play offline modes, including Arcade and Versus CPU, without an internet connection. Online matches and cross-play between PC and PS4 still need one, obviously.
Can I run Street Fighter V? Your questions answered
The minimum is an Intel Core i3-4160 processor, a GTX 480, GTX 570, or GTX 670-class graphics card, and 6GB of RAM, on Windows 10 64-bit with DirectX 11. This was a modest bar even in 2016.
For a locked 60fps at high settings with no compromises, Capcom recommends an Intel Core i5-4690K or AMD FX-9370, a GTX 960 or Radeon R7 370, and 8GB of RAM.
The game's core logic, including hit detection and combo timing, runs on a fixed 60fps cycle so that every player experiences identical frame-perfect timing, which matters for competitive fairness. A faster GPU does not push the frame rate higher because the cap is built into the game's engine, not into your hardware.
Capcom lists 6GB as the floor and 8GB as recommended, and 8GB is genuinely enough for smooth play here. Going past that buys you nothing this particular game will use.
No. The install is small and the game loads quickly even from a hard drive. An SSD will shave a little time off loading between matches but is not required.
The base game is around 25 to 30GB. The Champion Edition, which includes every character and stage plus the optional Story Mode download, can reach roughly 55GB total.
Champion Edition is the same base game with every season's characters, stages, and the V-Trigger II combat update bundled in from the start, instead of requiring separate DLC purchases. Buying it today gets you the complete roster in one package.
Yes, they are separate games. Street Fighter V came out in 2016 on PC and PS4 only, while Street Fighter 6 released in 2023 on PC, PS4, PS5, and Xbox Series X/S with a different engine, roster, and netcode. This page covers Street Fighter V specifically.
Not anymore. The original 2016 release controversially required a live connection even for offline modes, but that was removed in a later patch. You can now play Arcade Mode and Versus CPU fully offline.
Yes, as of this writing the online servers are active and matchmaking works on both PC and PS4, including cross-play between the two.
Yes. Capcom added cross-play between the PC and PS4 versions in a later update, so players on either platform can match against each other.
DirectX 11 for both the minimum and recommended specs. Any Windows 10 or 11 PC already has this installed.
Neither in any demanding sense, but if you have to pick one, the CPU matters slightly more. The GPU workload is light enough that any card past the minimum coasts at the 60fps cap, while an old or weak CPU is more likely to produce a brief hitch on busy stages.
No. It is a 2016 Unreal Engine 4 game built for a flat 60fps target, and it has no ray tracing, DLSS, or FSR options. None of that would change anything given the frame rate cap anyway.
Comfortably, yes. The RTX 3050 clears Street Fighter V's recommended bar, which puts high 1080p and 1440p both in reach.
The GTX 1650 is a strong fit for Street Fighter V. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Well above what Street Fighter V needs. Locked 60fps at Ultra with plenty of headroom.
The GTX 1060 6GB is a strong fit for Street Fighter V. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Far beyond what this game asks for. Locked 60fps at Ultra with resolution having almost no effect on frame rate.
Yes, with room to spare. Street Fighter V recommends less than the RX 580 offers, so expect smooth 1080p high and a playable 1440p. Locked 60fps at Ultra settings, well past the recommended spec.
Comfortably, yes. The RTX 4060 clears Street Fighter V's recommended bar, which puts high 1080p and 1440p both in reach. Locked 60fps at 1080p, 1440p, and 4K. The fps cap means this card gives you nothing a much older one wouldn't.
Yes, with room to spare. Street Fighter V recommends less than the RTX 3060 offers, so expect smooth 1080p high and a playable 1440p. Massive overkill. Locked 60fps at 1080p and 1440p alike.
You are well set. The RTX 2060 exceeds Street Fighter V's recommended card, so 1080p high is easy and 1440p is realistic. Locked 60fps at any resolution up to 1440p, with no benefit from the extra power.
Plenty of power here. The GTX 1660 is above Street Fighter V's recommended tier, so high 1080p is smooth and 1440p is a fair target. Total overkill for Street Fighter V. Locked 60fps at every setting.
You are well set. The GTX 1660 Super exceeds Street Fighter V's recommended card, so 1080p high is easy and 1440p is realistic.
Yes. On the RX 6600, Street Fighter V runs at high settings in 1080p and scales up to 1440p without much fuss.
Yes, with room to spare. Street Fighter V recommends less than the GTX 1660 Ti offers, so expect smooth 1080p high and a playable 1440p.
That is more than enough. The RTX 3060 Ti clears Street Fighter V's recommended requirement, so aim for high at 1080p or step up to 1440p.
That is more than enough. The RTX 4050 clears Street Fighter V's recommended requirement, so aim for high at 1080p or step up to 1440p.
Yes, on modest settings. The GTX 1050 Ti meets what Street Fighter V needs at minimum, so 1080p low to medium is the sweet spot. Comfortably locks 60fps at Ultra settings with no drops.
Plenty of power here. The RTX 4070 is above Street Fighter V's recommended tier, so high 1080p is smooth and 1440p is a fair target. Locked 60fps at every resolution the game offers. Buy this card for a different game, not for Street Fighter V.
Apple never built a native version, so no MacBook, Apple Silicon or otherwise, runs Street Fighter V on its own. GeForce Now covers the cloud streaming option since it supports the game, and on an Intel Mac you could also run Windows through Boot Camp or a virtual machine instead.
For the most part, yes. The GPU bar here is so low that modern integrated graphics like Intel Iris Xe or AMD Radeon 780M handle 1080p without issue, and even older integrated chips from recent years usually hold 60fps once you lower the settings.
Cloud streaming is the only path. A Chromebook can't install and run the Windows build locally, but Street Fighter V is supported on GeForce Now, so with a decent connection you can stream it there instead.
All three handhelds handle it well. On Steam Deck it carries a Playable rating and runs smoothly at native settings without any real fuss. ROG Ally and Legion Go, being the more powerful of the three, hold the locked 60fps without any trouble.
Yes. Street Fighter V is supported on GeForce Now, so you can stream it to a Mac, Chromebook, phone, or low-power PC as long as you own the game on Steam and have a stable connection.
Nothing special. Because the frame rate is locked at 60fps regardless of resolution, a GTX 1060-class card handles 1440p without trouble, and even a mid-range modern card like an RTX 4060 covers 4K at a locked 60fps with room to spare.
No native Linux release exists, though Proton runs it smoothly enough to earn a Playable rating on Steam Deck at the locked 60fps. Desktop Linux users on even modest hardware typically match that without difficulty given how light the requirements are. Check ProtonDB before installing regardless, since fighting games can be sensitive to input lag and that varies by which Proton version you pick.
Yes. Street Fighter V released on PS4 alongside the PC version, and it supports cross-play with PC players.
There is no native PS5 version, but the PS4 version runs through backward compatibility, and it reportedly loads faster on PS5 hardware than it does on a base PS4.
No. Capcom confirmed Street Fighter V would never come to Xbox, keeping it a PS4 and PC release only. Its successor, Street Fighter 6, is on Xbox Series X/S instead.
No, there is no Switch version of Street Fighter V. It released only on PC and PS4.
Comfortably, yes. Everything about this game's minimum spec, a GTX 480-class card, an i3-4160, and 6GB of RAM, describes what most people would call a low-end PC today, and it still gets you a locked 60fps at high settings. Few current-generation games are this forgiving on old hardware.
Yes. The official minimum CPU is an Intel Core i3-4160, so any modern i3 or Ryzen 3 chip clears it with room to spare, since even budget CPUs from the last several years outperform that 2014-era part.
Stutter on hardware that meets the minimum is usually a CPU or driver issue rather than a GPU one, since the graphics workload is small. Busy stages with heavy background animation can briefly tax an old CPU, and outdated graphics drivers or background programs competing for CPU time are the other common causes. Updating drivers and lowering stage animation detail fixes most cases.
Very little. 2GB of VRAM is enough at 1080p and even 1440p, since the game's assets and textures are not heavy by modern standards. VRAM is not a limiting factor for this game the way it is for newer, more demanding titles.
No, not through normal play. The game's core logic is locked to 60fps, so even a high-refresh monitor and a powerful GPU will not push match gameplay past that ceiling. Menus and some non-gameplay screens may render uncapped, but fights themselves stay at 60.
Yes, since it costs you nothing. Because the frame rate is capped at 60 regardless of GPU power, there is no performance trade-off to running Ultra settings once your hardware clears the recommended spec, which almost any PC from the last several years does.
Yes. The game officially lists Windows 10, but it runs the same way on Windows 11 with no compatibility issues reported.
Ultrawide support is limited and inconsistent for competitive fighting games like this one, since developers often letterbox or lock the aspect ratio to keep the playing field fair between players on different displays. Check current community reports before assuming full ultrawide support, as behavior can vary by patch.
You need Steam installed and the game licensed to your account to launch it, but once launched, current versions let you play offline modes like Arcade and Versus CPU without a live connection, unlike the game's original 2016 release.
