Can I Run Star Wars Jedi: Survivor on My PC / Laptop?
Respawn's Force-powered sequel to Fallen Order. It launched rough on PC, and while patches have fixed most of it, the game still leans hard on your CPU and your VRAM.
Check if your PC can run Star Wars Jedi: Survivor
Pick your graphics card and processor to check.
Can I run Star Wars Jedi: Survivor on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Star Wars Jedi: Survivor's official requirements. As a quick guide, you need at least a 8GB VRAM | GTX 1070 | Radeon RX 580 graphics card, a 4 core / 8 threads | Intel Core i7-7700 | Ryzen 5 1400 processor, and 8 GB RAM of RAM to play at 1080p.
Can I run Star Wars Jedi: Survivor on my laptop?
Yes, if your laptop has a dedicated graphics card around a 8GB VRAM | GTX 1070 | Radeon RX 580 or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Star Wars Jedi: Survivor will boot on a fairly ordinary PC, since the official minimum is only a GTX 1070 or RX 580 with 8GB of RAM. What actually decides whether it feels good to play is different: this is the game that launched in 2023 with brutal traversal stutter and CPU bottlenecking, and while roughly two years of patches have fixed most of that, it is still one of the heavier games on this site's list for both CPU headroom and VRAM.
Feed your specific parts into the checker above for a direct read on where you land against the official numbers. From there, this page covers the stutter history honestly, why VRAM matters more here than the box art suggests, and what ray tracing and upscaling actually cost you in practice.
Star Wars Jedi: Survivor system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | 4 core / 8 threads | Intel Core i7-7700 | Ryzen 5 1400 | 4 core / 8 threads | Intel Core i5 11600K | Ryzen 5 5600X |
| Graphics card (GPU) | 8GB VRAM | GTX 1070 | Radeon RX 580 | 8GB VRAM | RTX2070 | RX 6700 XT |
| Memory (RAM) | 8 GB RAM | 16 GB RAM |
| Operating system | Windows 10 64-bit | Windows 10 64-bit |
| DirectX | Version 12 | Version 12 |
| Storage | 155 GB available space | 155 GB available space |
Storage: 155 GB. An SSD is strongly recommended to cut down on traversal stutter.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, low settings, ~30 fps | 4 core / 8 threads | Intel Core i7-7700 | Ryzen 5 1400 | 8GB VRAM | GTX 1070 | Radeon RX 580 | 8 GB RAM |
| Recommended | 1080p, high settings, ~60 fps | 4 core / 8 threads | Intel Core i5 11600K | Ryzen 5 5600X | 8GB VRAM | RTX2070 | RX 6700 XT | 16 GB RAM |
| 1440p Epic (researched) | 1440p, Epic settings, ~60 fps | 8 core | Ryzen 7 5800X3D | Intel Core i7-12700K | 12GB VRAM | RTX 3080 | RX 6800 XT | 16 GB |
| 4K with ray tracing (researched) | 4K, Epic settings, ray tracing on, ~60 fps | 8 core | Ryzen 7 5800X3D | Intel Core i9-12900K | 16GB+ VRAM | RTX 4090 | 32 GB |
Star Wars Jedi: Survivor FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 1070 / RX 580 | ~25-35 | , | , | The official minimum. Low settings, and it still dips into the low 20s in busy areas. |
| GTX 1660 Super | ~50-60 | , | , | Medium settings, often leaning on FSR or DLSS. Its 6GB of VRAM runs out before the core does. |
| RTX 3060 12GB | ~65-70 | ~45-55 | , | High at 1080p, medium at 1440p. The 12GB buffer helps a lot in this game specifically. |
| RX 6700 XT | ~75-85 | ~55-60 | , | This is the game's own recommended-spec card. Comfortable at 1080p high, close to 60 at 1440p. |
| RTX 4060 | ~80 | ~60 | , | Handles 1080p easily, but its 8GB of VRAM gets tight once ray tracing is added on top. |
| RTX 3080 | , | ~70-80 | under 30 native | Excellent at 1440p. Native 4K needs DLSS or FSR to stay smooth. |
| RTX 4090 | , | , | ~68-90 | The one card that holds a locked 4K Epic experience, including with ray tracing on. |
These numbers are approximate, vary by area (Coruscant and Koboh's denser zones are the hardest), and shift with every driver and patch. Jedi Survivor has been patched heavily since its April 2023 launch, most recently around Patch 9, so real-world performance today is meaningfully better than the numbers reviewers reported in the first weeks.
Can these graphics cards run Star Wars Jedi: Survivor?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Below minimum | Below the minimum card. Very low settings, if it runs. |
| GTX 1650 | Below minimum | Below the minimum. Very low settings, low frame rates. |
| RX 570 | Below minimum | Under the requirement. Lowest settings, low frame rate. |
| RX 580 | Below minimum | Short of minimum. Low settings, a choppy frame rate. |
| GTX 1060 6GB | Below minimum | Below spec. Low settings and low fps at best. |
| GTX 1650 Super | Below minimum | Short of minimum. Low settings, a choppy frame rate. |
| GTX 1660 | Below minimum | Does not meet minimum. Rough performance is likely. |
| GTX 1660 Super | Below minimum | Beneath the bar. Very low settings, and it may not run. |
| RTX 3050 | Below minimum | Below the minimum. Very low settings, low frame rates. |
| GTX 1660 Ti | Below minimum | Beneath the bar. Very low settings, and it may not run. |
| RX 6600 | Playable | Meets minimum. Low to medium at 1080p, tune for a steady rate. |
| RTX 2060 | Playable | Meets minimum. Low to medium at 1080p, tune for a steady rate. |
| RTX 4050 | Playable | Just clears it. 1080p low to medium, smoother after tuning. |
| Arc A750 | Playable | Clears the minimum. 1080p low to medium, better with upscaling. |
| RTX 3060 | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| RX 6600 XT | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 7600 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6700 XT | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 4060 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 3060 Ti | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3070 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 4070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |




The rough launch, and where it actually stands now
Jedi Survivor earned its reputation honestly. At launch in April 2023 it stuttered constantly while traversing Koboh, dropped frames on hardware well above the recommended spec, and ran into a CPU bottleneck that no GPU upgrade could fix. Even people with a 4090 saw hitching, because the problem was shader compilation and asset streaming choking the CPU, not raw graphics horsepower.
That is not where the game sits today. Respawn shipped a long run of patches through 2023 and 2024, and a further optimization pass since, that rebuilt the shader cache system, smoothed streaming, and fixed the worst of the traversal stutter. It is genuinely a different, more stable game to play now than the one that launched. What has not changed is the underlying appetite: this is still a CPU-heavy, VRAM-heavy Unreal Engine 4 game, so a fast, modern CPU and a card with real memory headroom matter more here than in most action games.
Why VRAM matters more than the spec sheet suggests
The official minimum lists an 8GB card, but that number undersells how memory-hungry Jedi Survivor gets once you push settings up. At Epic settings and 1080p the game can use around 12GB or more of graphics memory, and that climbs past 15GB at 1440p and toward 16 to 18GB at 4K, more if ray tracing is on. An 8GB card like the RTX 4060 or RTX 3070 is fine at 1080p high without ray tracing, but starts to stutter and swap textures once you add ray tracing or push to 1440p Epic.
If you have an 8GB card and see sudden hitching or texture pop-in, drop Texture Quality one notch and turn ray tracing off first. That alone clears most VRAM-related stutter, and it matters more here than the difference between High and Epic on any other setting.
Ray tracing, DLSS, and FSR
Ray tracing in Jedi Survivor adds shadows and reflections that look good in Koboh's outdoor areas, but it costs roughly 10 to 30 percent of your frame rate depending on the scene and resolution, and it pushes VRAM use up further on top of an already hungry game. Even an RTX 4090 loses meaningful frames at 4K with it enabled, and it is one of the settings you should turn off first on anything below a high-end card.
The game shipped with FSR 2 and DLSS 3, but the DLSS implementation at launch was widely reported as broken, with ghosting and instability that took separate updates to sort out. If you are on an RTX card, make sure you are on a current driver and, ideally, a game update from the last year or two, since DLSS here has improved a lot since 2023. FSR 2 works reasonably on AMD and older Nvidia cards, and Quality mode is the sensible starting point on either.
Getting smooth frame times if you still see stutter
If the game still hitches for you after patches, the usual suspects are the same ones that caused the launch problems: an aging or four-core CPU, a hard drive instead of an SSD, and ray tracing or Epic textures outrunning your VRAM. Installing on an SSD is the single biggest fix, since Jedi Survivor streams assets constantly as you move.
Beyond that: turn ray tracing off, drop Texture Quality if you are on an 8GB card, cap your frame rate a few frames below what your PC can sustain to smooth out frame pacing, and keep GPU drivers current. Players running a 5800X3D or similarly strong CPU report the smoothest results, which tells you plainly this is still a CPU-limited game at its core, patches or not.
Can I run Star Wars Jedi: Survivor? Your questions answered
A GTX 1070 or Radeon RX 580 graphics card, a 4-core / 8-thread Intel Core i7-7700 or Ryzen 5 1400 processor, and 8GB of RAM make up the floor. Expect 1080p on low settings at that tier, roughly 25 to 35 fps with dips lower in busy areas.
Step up to an RTX 2070 or RX 6700 XT, an Intel Core i5-11600K or Ryzen 5 5600X, and 16GB of RAM, aimed at 1080p on high settings around 60 fps.
Shader compilation and asset streaming overwhelming the CPU was the original culprit at launch, causing constant stutter even on strong rigs. Years of patches have cleared up most of that, but lingering stutter or crashes today usually trace to a slower CPU, a hard drive instead of an SSD, or an 8GB card running short on VRAM with ray tracing or Epic textures active. Installing on an SSD and switching ray tracing off resolves most remaining cases.
At 1080p on high settings without ray tracing, yes. Push toward 1440p Epic or switch ray tracing on and 8GB starts falling short, since usage here can climb to 12 through 18GB depending on resolution and settings.
It covers the recommended spec comfortably. The official floor asks for only 8GB, but 16GB is the number to actually plan around for smooth play, and 32GB only pays off if you're running a lot else alongside the game.
Not strictly, but it counts for more here than in most games. Part of what made the traversal stutter this game became known for so bad was asset streaming, and a hard drive makes that noticeably worse. An SSD install is the single most effective fix within your control.
Roughly 155GB, a large install even by current standards, with an SSD strongly recommended over a hard drive.
Uncompressed high-resolution textures, audio, and Unreal Engine 4 shader data all add up quickly in an open, densely detailed game like this one. 155GB is sizable, but not out of line for a 2023-era action RPG built this way.
It adds nicer shadows and reflections in outdoor areas, at a cost of roughly 10 to 30 percent of your frame rate plus extra VRAM pressure on top of an already hungry game. Unless your card is high-end with memory to spare, leaving it off and spending that performance elsewhere is the better trade.
Both FSR 2 and DLSS 3 shipped with the game. DLSS had genuine problems at launch, ghosting among them, that later updates addressed, so anyone judging its quality should first confirm both the game version and Nvidia driver are current.
Substantially. April 2023 delivered one of the roughest PC releases of that year, with heavy stutter on hardware well above spec. A long run of patches since then, a major overhaul around Patch 7 included, cleared up most of the shader and streaming stutter. The game still leans hard on CPU and VRAM, but it no longer behaves the way early reviews described.
As a single-player game, no constant connection is required, though signing into EA's account system at least once is necessary, and the game may check in periodically like most modern releases do.
No strict hard cap exists, but a frame rate limit is available either in the in-game graphics options or through your GPU driver's control panel. Setting it a few frames below your PC's maximum sustained rate smooths out frame pacing more noticeably here than in most games.
Expect problems. The RTX 3050 lands below Star Wars Jedi: Survivor's minimum card, so low settings and low frame rates are the ceiling, assuming it runs.
Probably not worth it. The GTX 1650 is short of Star Wars Jedi: Survivor's minimum, so even very low settings may not give a smooth result.
No, not comfortably. The GTX 1060 6GB misses Star Wars Jedi: Survivor's minimum bar, so any session would be very low settings and low fps.
It is under the bar. The RX 580 does not meet Star Wars Jedi: Survivor's minimum, so any play would be very low settings with weak performance. The official minimum GPU. Expect about 25 to 35 fps at 1080p on low settings, with dips lower in demanding areas.
Plenty of power here. The RTX 4060 is above Star Wars Jedi: Survivor's recommended tier, so high 1080p is smooth and 1440p is a fair target. Around 80 fps at 1080p and 60 fps at 1440p, though its 8GB of VRAM gets tight with ray tracing on.
Yes, on modest settings. The RTX 3060 meets what Star Wars Jedi: Survivor needs at minimum, so 1080p low to medium is the sweet spot. About 65 to 70 fps at 1080p high and 45 to 55 fps at 1440p medium, helped by its 12GB of VRAM.
Yes, at the lower end. With the RTX 2060 you clear Star Wars Jedi: Survivor's minimum, so 1080p low to medium is the target and easing back a setting helps. Roughly 45 to 55 fps at 1080p on high settings, close to the game's own recommended tier.
That card falls short. The GTX 1660 is under Star Wars Jedi: Survivor's minimum, which leaves you very low settings and a shaky frame rate.
That card falls short. The GTX 1660 Super is under Star Wars Jedi: Survivor's minimum, which leaves you very low settings and a shaky frame rate. Around 50 to 60 fps at 1080p on medium settings, often helped along by FSR or DLSS.
Fine for a lighter setup. The RX 6600 clears Star Wars Jedi: Survivor's minimum, so target 1080p low to medium and adjust down for a steady rate.
No, not comfortably. The GTX 1660 Ti misses Star Wars Jedi: Survivor's minimum bar, so any session would be very low settings and low fps.
Comfortably, yes. The RTX 3060 Ti clears Star Wars Jedi: Survivor's recommended bar, which puts high 1080p and 1440p both in reach.
Yes, on modest settings. The RTX 4050 meets what Star Wars Jedi: Survivor needs at minimum, so 1080p low to medium is the sweet spot.
It is under the bar. The GTX 1050 Ti does not meet Star Wars Jedi: Survivor's minimum, so any play would be very low settings with weak performance.
Easily. With the RTX 4070 you are past Star Wars Jedi: Survivor's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.
No native Mac client exists for this game, which rules out a MacBook running it directly, M-series chip or not. Cloud streaming through something like Xbox Cloud Gaming or PlayStation Cloud is the practical Mac option, or a Windows PC for the real experience.
They cannot. Integrated graphics sit well below the GTX 1070 floor, making a dedicated graphics card mandatory just to get this one running at all.
It runs, though this is one of the heavier titles these handhelds attempt. Steam marks it Playable rather than Verified, mainly due to its third-party EA App launcher and some small in-game text. On Steam Deck, expect low settings, FSR turned on, and 30 to 40 fps rather than a locked 60.
With the right hardware, yes, though this is a genuinely demanding target. Native 4K Epic really only stays smooth on an RTX 4090 or similarly strong card; anything below that needs DLSS or FSR at Quality or Balanced to hold steady.
Comfortably, on a recommended-tier card and above. An RX 6700 XT or RTX 3060 12GB delivers a good 1440p experience on high or medium settings, and an RTX 3080 or better manages 1440p Epic well.
The game's own recommended spec, an RTX 2070 or RX 6700 XT paired with an i5-11600K or Ryzen 5 5600X class CPU, is built around holding roughly 60 fps at 1080p high. This game's CPU sensitivity means a fast modern processor pulls as much weight here as the GPU does.
With a strong enough card, yes, though Epic settings push VRAM usage well past 12GB at 1080p and higher still at 1440p and 4K. A 12GB or larger card is the realistic floor for stutter-free Epic.
It will struggle here. This game is unusually CPU-sensitive for its genre, since its original stutter problems were largely CPU-side. A quad-core i3 or Ryzen 3 falls short of the 4-core/8-thread minimum, so stutter and low frame rates are likely regardless of graphics card.
6GB is a tight fit even at 1080p medium. 8GB works at 1080p high without ray tracing, but starts straining at 1440p Epic or with ray tracing enabled, since usage can climb well past 12GB at those settings.
No built-in frame counter ships with the game. The Steam overlay's fps display, the EA App's performance overlay, or an Nvidia, AMD, or MSI Afterburner overlay all track it externally.
No native Linux build exists, and this one is a rougher fit for Proton than most games covered here, sitting at Playable rather than Verified on Steam Deck because of its EA App launcher and some in-game text. Desktop Linux hits the same friction: a manual EA App sign-in through Proton, plus settings dropped to low with FSR on for steady frames. It works, just without the plug-and-play feel a Verified title offers.
Both platforms have it, though the experience differs between them. Series X offers a 30 fps Quality mode and, since Patch 7, a considerably more stable 60 fps Performance mode. Series S runs a single mode around 1080p with lower settings and no ray tracing, targeting 30 fps, and never received the same 60 fps update Series X and PS5 got.
It's there, with a 30 fps Quality mode at higher resolution and a Performance mode that, after Patch 7 turned off ray tracing in that mode, holds a solid 60 fps. Before that patch, Performance mode struggled to sustain 60 consistently.
It is not. The release covered PS5, Xbox Series X/S, and PC only, with no last-generation console version.
There's no Switch version, and the game's technical demands make one unlikely on the original Switch hardware.
No 120 fps mode exists. Performance mode targets 60 fps on both PS5 and Xbox Series X, which is the console ceiling.
It isn't currently on GeForce Now. PlayStation Cloud Streaming and Xbox Cloud Gaming both offer it to owners on those platforms, and Amazon Luna carries it as well.
At the official floor, a GTX 1070 or RX 580, a 4-core CPU, and 8GB of RAM, 1080p low around 25 to 35 fps is achievable, with dips in busier areas. Playable, not smooth. Lowering texture quality and keeping ray tracing off is the first move on weaker hardware.
It will struggle badly. The official minimum assumes an 8GB card, and 4GB falls well short even at low settings, since textures alone can exceed that at 1080p.
