Can I Run Star Wars Battlefront II on My PC / Laptop?
DICE's 2017 Frostbite shooter set across the Star Wars saga. One of the best-optimized big-budget PC ports of its generation, so it runs comfortably on hardware well below what the box art suggests.
Check if your PC can run Star Wars Battlefront II
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Can I run Star Wars Battlefront II on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Star Wars Battlefront II's official requirements. As a quick guide, you need at least a AMD Radeon HD 7850 2GB / NVIDIA GeForce GTX 660 2GB graphics card, a AMD FX 6350 / Intel Core i5 6600K processor, and 8 GB RAM of RAM to play at 1080p.
Can I run Star Wars Battlefront II on my laptop?
Yes, if your laptop has a dedicated graphics card around a AMD Radeon HD 7850 2GB / NVIDIA GeForce GTX 660 2GB or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Yes, almost certainly. Battlefront II is a 2017 game built on the Frostbite engine, and DICE tuned it hard, so it runs well on hardware that would struggle with a modern shooter. The minimum asks for only a GTX 660 or Radeon HD 7850, and a card as old as a GTX 1060 3GB can hold Ultra settings at 1080p. The thing people get wrong is assuming an old game means low expectations. It actually looks and runs better than plenty of newer releases.
The sections below cover what matters more than raw power for this game: the engine's built-in frame rate cap, how much VRAM you actually need at 1440p and 4K, and what to expect on Steam Deck, consoles, and older hardware. Feed your own card and processor into the checker above to see exactly where they land.
Star Wars Battlefront II system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | AMD FX 6350 / Intel Core i5 6600K | AMD FX 8350 Wraith / Intel Core i7 6700 or equivalent |
| Graphics card (GPU) | AMD Radeon HD 7850 2GB / NVIDIA GeForce GTX 660 2GB | AMD Radeon RX 480 4GB / NVIDIA GeForce GTX 1060 3GB |
| Memory (RAM) | 8 GB RAM | 16 GB RAM |
| Operating system | 64-bit Windows 10 | 64-bit Windows 10 or later |
| DirectX | Version 11 | Version 11 |
| Storage | 60 GB available space | 60 GB available space |
Storage: 60 GB available space. An SSD helps with load times between rounds but is not required.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p Low, 30 fps | AMD FX 6350 / Intel Core i5 6600K | Radeon HD 7850 2GB / GTX 660 2GB | 8 GB |
| Recommended | 1080p High, 60 fps | AMD FX 8350 / Intel Core i7 6700 | Radeon RX 480 4GB / GTX 1060 3GB | 16 GB |
| Ultra 1080p | 1080p Ultra, 60+ fps | Ryzen 5 2600 / Core i5 9600K | Radeon RX 570 4GB / GTX 1060 6GB | 16 GB |
| 1440p / 4K Ultra | 1440p Ultra 60+ fps, 4K Ultra 60 fps | Ryzen 5 3600 / Core i7 9700K | RTX 2070 / RX 5700 XT (1440p), RTX 3070 / RX 6800 (4K) | 16 GB |
Star Wars Battlefront II FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 1050 Ti | ~40-45 | , | , | High settings, not Ultra. This is close to the real floor for a smooth match. |
| GTX 1060 6GB | ~72 (High), ~50 (Ultra) | , | , | The card DICE effectively balanced the recommended tier around. |
| RX 580 | ~75-85 (Ultra) | ~55-60 (Ultra) | , | Comfortable at 1080p, still playable at 1440p. |
| RTX 2060 | ~130-150 (Ultra) | ~90-100 (Ultra) | , | Well past 60 fps at both resolutions. |
| RTX 3060 | ~180-200 (Ultra) | ~120-140 (Ultra) | , | Starts running into the engine's default 200 fps cap at 1080p. |
| RX 6600 | ~190-200 (Ultra) | ~130-150 (Ultra) | , | Similar story to the RTX 3060, capped rather than card-limited. |
| RTX 4070 | ~200 (capped) | ~190-200 (Ultra, capped) | ~110-130 (Ultra) | 1080p and 1440p both hit the default cap; 4K is where the card actually gets tested. |
These are approximate figures pulled from launch-era and recent GPU benchmarks, and they will vary by map, player count, and driver version. High-end cards especially will look artificially close together at 1080p and 1440p because of the engine's 200 fps default cap, not because the cards perform the same.
Can these graphics cards run Star Wars Battlefront II?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Playable | Clears the minimum. 1080p low to medium, better with upscaling. |
| GTX 1650 | Playable | Minimum covered. 1080p low to medium is the target. |
| RX 570 | Playable | At the minimum bar. 1080p low to medium, drop a setting if needed. |
| RX 580 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1060 6GB | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1650 Super | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| GTX 1660 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1660 Super | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 3050 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1660 Ti | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 6600 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 2060 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 4050 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| Arc A750 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 3060 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 6600 XT | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 7600 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RX 6700 XT | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 4060 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3060 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3070 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 4070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |




The engine's frame rate cap, not your GPU, is usually the limit
Battlefront II's Frostbite engine ties its resource loading and physics tick to frame rate, and by default it caps out around 200 fps. That is generous for 2017 but it means a fast modern card will hit a wall at 1080p or even 1440p long before it runs out of headroom. If you have a card from the RTX 30-series, RX 6000-series, or newer, you are very likely capped by the engine before you are capped by the GPU.
The cap can be raised or removed with a console command, but there is a real reason DICE left it where it is. At very high, unstable frame rates the game's netcode and physics can desync, causing input lag or stutter in online matches, especially if your frame rate is not rock steady. If you push past the default, keep an eye on stability rather than chasing the highest number your card can produce.
How well it actually runs, and what changes at 1440p and 4K
At 1080p, almost anything from a GTX 1060 3GB up will hold Ultra settings at 60 fps or better, and Battlefront II is regularly cited as one of the best-optimized big-budget PC ports of 2017. That reputation still holds up: it looks close to a current game while running like an older, lighter one.
1440p is where a real card starts to matter. An RX 570 or GTX 1060 6GB will hold Ultra at 1440p but with less headroom, and pushing to 4K Ultra wants something in the RTX 3070 or RX 6800 range for a steady 60. VRAM use at 4K Ultra sits around 4 to 5GB in practice, so a 4GB card is workable but tight, and 6GB or more is the comfortable target if you are building specifically for 4K.
Why it stutters, and the settings that actually fix it
Reported stutter almost always traces back to one of three things: DirectX 12 mode, an unstable overclock, or the frame rate cap fighting an unstable connection online. The game ships with both DX11 and DX12 render paths, and DX11 is the more reliable one. DX12 was added late and never got the same polish, so if you see stutter or crashes, switch back to DX11 first before touching anything else.
After that, texture streaming and post-process AA are the two settings with the biggest cost-to-benefit ratio on weaker cards. Dropping texture quality one notch barely changes how the game looks but recovers real VRAM headroom, and turning post-process AA down or off removes a soft blur some players mistake for a stutter or a low frame rate issue.
Storage, online requirements, and the version to buy
The install is 60GB regardless of edition. What differs is content: the Celebration Edition bundles the base game with every cosmetic released through late 2019, and it goes on very deep sales on both Steam and the EA app, so there is rarely a reason to buy the base edition separately if it is still listed at all.
The campaign and Arcade mode against bots both work fully offline once the game is installed and you have signed into an EA account once. Ranked multiplayer needs a live connection, obviously, and matchmaking population has thinned since 2017, though core modes like Galactic Assault and Heroes vs. Villains still find matches at most hours.
Can I run Star Wars Battlefront II? Your questions answered
A GTX 660 2GB or Radeon HD 7850 2GB, an FX 6350 or i5 6600K CPU, and 8GB of RAM, targeting 1080p on low settings around 30 fps.
A GTX 1060 3GB or Radeon RX 480 4GB, an FX 8350 or i7 6700, and 16GB of RAM, aimed at 1080p High around 60 fps.
It leans GPU-bound at 1080p and 1440p, but Frostbite's engine scales well across cores, so a weak dual-core CPU can become the limiter in large 40-player Galactic Assault matches even when the GPU has headroom left.
60GB, the same for the base game and the Celebration Edition. An SSD is not required but it cuts down loading between rounds and the initial shader compile on first launch.
No, a hard drive works fine. An SSD only helps with load times, not frame rate, since this is not a game with the aggressive streaming demands of a newer open-world title.
8GB clears the official minimum, though 16GB is where most players land on comfortably. Stick with 8GB and background processes or open browser tabs can start competing for memory, which shows up as stutter in longer multiplayer sessions.
Yes, but treat it as optional. DX12 was added after launch and is less stable than the original DX11 path. If you get stutter or crashes, switching back to DX11 in the graphics settings is the first thing to try.
The engine ties physics and resource loading to frame rate and defaults to a 200 fps cap for stability. It can be raised through a console command, but very high, unstable frame rates can cause input and netcode issues online, so most players leave it as is.
There is a console command to raise or remove the cap, but it is unreliable for some players and can introduce physics or audio glitches at very high, unstable frame rates. If you try it, watch for stability rather than chasing the highest raw number.
No. The campaign and Arcade mode against bots are fully playable offline once installed, after one initial EA account sign-in. Only ranked and public multiplayer need a live connection.
An outdated GPU driver is the first suspect, followed by the DX12 render path and a corrupted EA app cache. Update the driver first, drop back to DX11 in the settings if DX12 is active, and if crashes continue, verify or repair the install through the EA app.
Celebration Edition, when it is available. It includes every cosmetic released through late 2019 on top of the identical base game, and it frequently drops to a few dollars in sales, so there is rarely a price reason to pick the base edition instead.
Plenty of power here. The RTX 3050 is above Star Wars Battlefront II's recommended tier, so high 1080p is smooth and 1440p is a fair target.
You can play it. The GTX 1650 is at Star Wars Battlefront II's minimum, so keep to 1080p low to medium and lower a setting if it stutters.
That is more than enough. The GTX 1060 6GB clears Star Wars Battlefront II's recommended requirement, so aim for high at 1080p or step up to 1440p. Around 72 fps at 1080p High and about 50 fps at full Ultra settings.
Yes, with room to spare. Star Wars Battlefront II recommends less than the RX 580 offers, so expect smooth 1080p high and a playable 1440p. Roughly 75 to 85 fps at 1080p Ultra and 55 to 60 at 1440p Ultra.
You are well set. The RTX 4060 exceeds Star Wars Battlefront II's recommended card, so 1080p high is easy and 1440p is realistic. Around 195 to 200 fps at 1080p Ultra, effectively capped by the engine rather than the GPU.
The RTX 3060 is a strong fit for Star Wars Battlefront II. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Around 180 to 200 fps at 1080p Ultra, running into the engine's default cap rather than the card's own limit.
No trouble at all. The RTX 2060 meets or beats what Star Wars Battlefront II recommends, so 1080p high runs well and 1440p is realistic. Roughly 130 to 150 fps at 1080p Ultra and 90 to 100 at 1440p Ultra.
You are well set. The GTX 1660 exceeds Star Wars Battlefront II's recommended card, so 1080p high is easy and 1440p is realistic. In the 100 to 120 fps range at 1080p Ultra, comfortably above 60.
Yes. On the GTX 1660 Super, Star Wars Battlefront II runs at high settings in 1080p and scales up to 1440p without much fuss. Around 110 to 130 fps at 1080p Ultra.
You are well set. The RX 6600 exceeds Star Wars Battlefront II's recommended card, so 1080p high is easy and 1440p is realistic. Around 190 to 200 fps at 1080p Ultra, close to the engine's default frame rate cap.
Yes, with room to spare. Star Wars Battlefront II recommends less than the GTX 1660 Ti offers, so expect smooth 1080p high and a playable 1440p. Around 115 to 135 fps at 1080p Ultra.
No trouble at all. The RTX 3060 Ti meets or beats what Star Wars Battlefront II recommends, so 1080p high runs well and 1440p is realistic. Effectively capped near 200 fps at 1080p Ultra, with 1440p Ultra in the 150 to 170 range.
Yes, comfortably. The RTX 4050 sits at or above Star Wars Battlefront II's recommended card, so 1080p on high is smooth and 1440p is well within reach. Around 100 to 120 fps at 1080p Ultra on a typical laptop power profile.
Yes, at the lower end. With the GTX 1050 Ti you clear Star Wars Battlefront II's minimum, so 1080p low to medium is the target and easing back a setting helps. Around 40 to 45 fps at 1080p on High settings, not quite a stable Ultra experience.
Yes, comfortably. The RTX 4070 sits at or above Star Wars Battlefront II's recommended card, so 1080p on high is smooth and 1440p is well within reach. Capped near 200 fps at 1080p and 1440p Ultra, with 4K Ultra around 110 to 130 fps.
A MacBook is stuck choosing between two workarounds: stream it through a cloud service, or run Windows on the Mac through a compatibility layer. Neither is guaranteed to feel smooth once you're in an online match, and there is no Apple Silicon build waiting in the wings to fix that.
Basic integrated graphics like Intel UHD 620 sit below the minimum and will struggle. Newer integrated GPUs do better: Intel Iris Xe can manage low to medium settings at 1080p in the 30 to 40 fps range, and AMD's Radeon 780M and 760M handle 1080p Low to Medium at a similar range, since Frostbite scales down further than most modern engines.
Battlefront II is a native Windows install, so a Chromebook needs a cloud service like GeForce Now standing in for local hardware to play it at all.
Yes. Battlefront II runs well on Steam Deck at around 60 fps with settings tuned to Medium to High, and it is a common recommendation for a light, satisfying handheld shooter. It needs the EA app layer through Proton to sign in, which works but adds an extra setup step compared to a pure Steam title. ROG Ally and Legion Go handle it at least as well given their stronger hardware.
Yes, and it does not need flagship hardware to do it. An RTX 3070 or RX 6800-class card holds a steady 60 fps at 4K Ultra, with VRAM use around 4 to 5GB, so a 6GB-plus card gives you comfortable headroom.
Yes, easily. An RX 570 or GTX 1060 6GB holds Ultra settings at 1440p in the mid-50s to 60 fps, and anything from an RTX 2060 up clears 90 fps or more at the same settings.
Proton handles this one well even though DICE never shipped a native Linux build. It's the same path Valve tuned Steam Deck's Playable rating around, and it holds up on other Linux setups too. The one extra step is signing into the EA app under Proton the first time you launch it.
4GB covers 1080p and most of 1440p comfortably. At 4K Ultra, usage climbs to around 4 to 5GB, so a 4GB card is workable but tight there, and 6GB or more gives real headroom without changing settings.
Yes, it originally launched on PS4 alongside PC and Xbox One, and it plays there at 1080p, targeting 60 fps in most modes.
Yes. There's no native PS5 remaster, but the PS4 version runs smoothly through PS5's backward compatibility layer, which is honestly plenty for a game this well-optimized.
Yes, and Xbox actually improved it: Series X runs Battlefront II at up to 120 fps through backward compatibility, while Series S holds a steady 60 fps. None of that touches the PC requirements listed above.
No, there is no Switch version. It released only on PC, PlayStation, and Xbox.
Yes, more comfortably than most current games. At the official minimum, a GTX 660 or Radeon HD 7850 with 8GB of RAM gets you 1080p Low around 30 fps, and stepping up to something like a GTX 1050 Ti moves you into a more consistent 40-plus fps at High settings.
A modern i3 or Ryzen 3 handles it fine in smaller modes, since the game leans GPU-bound at 1080p. In large 40-player Galactic Assault matches, an older or weaker quad-core CPU can start to bottleneck frame rate even with a capable GPU.
At 1080p, a GTX 1060 6GB or Radeon RX 570-class card comfortably clears 60 fps on High to Ultra settings, which is well below the recommended-tier hardware most current games ask for.
Yes, and it does not take flagship hardware. A GTX 1060 6GB or RX 570 holds 1080p Ultra at 60 fps or better, and the visual step up from High to Ultra is modest, so it is worth trying even on mid-range cards.
Stutter is most often the DX12 render path, which is less polished than DX11, or an unstable frame rate bumping against the engine's 200 fps default cap. Switch to DX11 first, and if you have raised or removed the fps cap, put it back to see if the stutter goes away.
No, there is no crossplay between PC, PlayStation, and Xbox. Each platform's multiplayer population is separate.
Split-screen exists but only on PS4 and Xbox, inside offline Arcade mode against bots or a second local player. The PC version does not include split-screen at all.
It is not consistently listed on GeForce Now's catalog, so cloud support should be checked at the time you plan to play rather than assumed. A Chromebook or low-power laptop is the main reason to look for a cloud option here in the first place.
Yes, well above the recommended tier. Expect 1080p Ultra comfortably past 100 fps and 1440p Ultra in the 70 to 85 fps range.
Yes, easily. It holds 1080p Ultra well over 100 fps and handles 1440p Ultra in the 90 to 100 fps range without trouble.
Yes, comfortably above the recommended spec. Expect 1080p Ultra around 150 to 170 fps and 1440p Ultra around 100 to 110 fps.
Yes, and it is more than this game needs at 1080p or 1440p, where it runs into the engine's 200 fps cap rather than its own limit. At 4K Ultra it holds a steady 90 to 110 fps.
Yes, with room to spare. 1080p and 1440p Ultra both hit the engine's default 200 fps cap, and 4K Ultra runs a steady 110 to 130 fps.
Yes, dramatically above what the game needs. 1080p and 1440p Ultra are capped by the engine's default 200 fps limit rather than the card, and even 4K Ultra stays well above 100 fps with headroom left over.
Yes, well above the recommended tier. 1080p Ultra runs into the engine's 200 fps cap, and 1440p Ultra sits comfortably in the 150s.
