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Can I Run It

Can I Run Star Citizen on My PC / Laptop?

A persistent-universe space sim still in alpha. The real limits are RAM, storage speed, and CPU, not just your graphics card.

Check if your PC can run Star Citizen

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Can I run Star Citizen on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Star Citizen's official requirements. As a quick guide, you need at least a DirectX 11 GPU 4 GB (SSD required) graphics card, a Quad-core processor, and 16 GB of RAM to play at 1080p.

Can I run Star Citizen on my laptop?

Yes, if your laptop has a dedicated graphics card around a DirectX 11 GPU 4 GB (SSD required) or better and 16 GB of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

Star Citizen will launch on a modest graphics card, but that is not the same as running it well. The published minimum asks for a quad-core CPU and 16 GB of RAM, and in practice both numbers are too low. Treat 16 GB of RAM as a hard floor, plan for 32 GB, and put the game on an NVMe SSD. A mechanical hard drive will bottleneck loading and streaming no matter what card you have.

The part players get wrong is assuming a stronger GPU fixes everything. It does not. Star Citizen leans heavily on CPU performance and on the game server itself, especially in cities and stations, so a fast single-core CPU and a good connection matter as much as your graphics card. Compare your own parts using the checker above, then keep reading below for what actually controls your frame rate, why the game stutters, and which settings to change first.

Star Citizen system requirements

MinimumRecommended
Processor (CPU)Quad-coreRecent 6-core+
Graphics card (GPU)DirectX 11 GPU 4 GB (SSD required)DirectX 11 GPU 8 GB (NVMe SSD)
Memory (RAM)16 GB32 GB
Operating systemWindows 10 64-bitWindows 10/11 64-bit
DirectX1111
Storage

Storage: At least 150 GB of SSD space, plus room for a pagefile. A hard drive is not usable, the game streams too much data to keep up.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settingsQuad-coreDirectX 11 GPU 4 GB (SSD required)16 GB
Recommended1080p, high settingsRecent 6-core+DirectX 11 GPU 8 GB (NVMe SSD)32 GB
Smooth 1440p (community target)1440p, high settings, 60 fps in open space8-core, high single-thread speed (Ryzen 7 7800X3D class)RTX 3070 / RTX 4070 or better32 GB
4K4K with DLSS or FSR QualityFastest available single-thread CPU (Ryzen X3D or Core i9)RTX 4080 / RTX 4090 or better32 GB

Star Citizen FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1060 6GB~35-45, , Below the game's real comfort zone. Low settings, and city areas will dip further.
GTX 1650~25-35, , Playable on low settings in open space, but a weak match for this game.
RTX 2060~50-60, , Medium to high settings. A reasonable entry point once RAM and storage are sorted.
RX 6600~50-55, , Similar territory to the RTX 2060. High settings hold up in open space.
RTX 3060~57-75, , About 57 fps at high settings, closer to 75 with optimized settings and DLSS.
RTX 3070~76~76~64Comfortable at 1080p and 1440p. 4K holds up with upscaling on.
RTX 4070, ~77~55Paired with a fast CPU, this holds 1440p well. Cities still pull the average down.
RTX 4090, ~90-100~70-80The strongest GPU still hits a CPU ceiling in cities and stations, so it will not always hold 120 fps there.

These are rough approximations from community benchmarks and settings guides, not lab-controlled numbers. Star Citizen is an alpha that changes every patch, and your actual frame rate depends on your CPU, your drive, and how busy the server region is at the time, not just your graphics card.

Can these graphics cards run Star Citizen?

Graphics cardVerdictNotes
GTX 1050 TiBelow minimumBeneath the bar. Very low settings, and it may not run.
GTX 1650Below minimumDoes not meet minimum. Rough performance is likely.
RX 570Below minimumBelow the minimum card. Very low settings, if it runs.
RX 580Below minimumBelow spec. Low settings and low fps at best.
GTX 1060 6GBPlayableRunnable at minimum. Low to medium 1080p, ease settings back.
GTX 1650 SuperPlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
GTX 1660PlayableMinimum covered. 1080p low to medium is the target.
GTX 1660 SuperPlayableMinimum covered. 1080p low to medium is the target.
RTX 3050PlayableClears the minimum. 1080p low to medium, better with upscaling.
GTX 1660 TiPlayableRunnable at minimum. Low to medium 1080p, ease settings back.
RX 6600PlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
RTX 2060PlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
RTX 4050PlayableMeets minimum. Low to medium at 1080p, tune for a steady rate.
Arc A750PlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
RTX 3060PlayableClears the minimum. 1080p low to medium, better with upscaling.
RX 6600 XTPlayableJust clears it. 1080p low to medium, smoother after tuning.
RX 7600PlayableRunnable at minimum. Low to medium 1080p, ease settings back.
RX 6700 XTPlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
RTX 4060PlayableJust clears it. 1080p low to medium, smoother after tuning.
RTX 3060 TiPlayableAt the minimum bar. 1080p low to medium, drop a setting if needed.
RTX 3070Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 4070Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.

What actually decides your frame rate here

In most games the graphics card is the main variable. In Star Citizen it is one of four, and often not the biggest one. RAM, storage speed, CPU, and server load all shape your experience, and any one of them can hold you back even with a strong GPU installed.

RAM below 16 GB causes stutter and asset pop-in as the game struggles to hold the universe in memory. Storage matters just as much: Star Citizen streams planets, ships, and stations off your drive in real time, so a hard drive turns every landing into a slideshow, and even a SATA SSD lags behind an NVMe drive. Then there is the CPU. Cities and stations are full of NPCs and physics objects that run on the CPU, and the game leans on fast single-core performance more than raw core count. Finally, because this is a persistent online universe still in alpha, server desync and instability in busy areas can tank your frame rate no matter how good your PC is.

Why it stutters and what to turn down first

Two different stutters show up in Star Citizen. Shader compilation stutter hits early in a session or after a patch, as the game builds new shaders on the fly, and it eases off once you have played for a few minutes. Streaming stutter shows up when you land somewhere new or fly fast through a city, and it is directly tied to your drive speed, which is why an NVMe SSD helps more than almost any settings change.

If you are still choppy after fixing storage and RAM, drop Object Quality and Volumetric Clouds first, since both are expensive and give back frames without changing the look much in a busy city. Turn on DLSS, FSR, or XeSS at Quality mode next. The game added support for DLSS 4 upscaling and also runs FSR and XeSS, though frame generation is not part of that support yet. Population-heavy areas like Orison or Lorville will always be your worst case, so judge your settings there rather than in open space.

The gotchas: alpha state, always-online, and storage

Star Citizen is not a finished game. It is a live alpha, patched every few weeks, and performance from one patch to the next can shift noticeably in either direction. Expect occasional server outages, character resets after major patches, and bugs that a released game would not ship with.

It also requires a constant connection, since there is no offline mode. A dropped connection just ends your session on the spot. Budget storage generously: you need about 150 GB of SSD space plus room for a pagefile, and the actual install with the launcher and cache tends to land closer to that number than people expect, so leave headroom rather than installing right at the limit.

Can I run Star Citizen? Your questions answered

Officially, a quad-core CPU, a graphics card with 4 GB of VRAM, an SSD, and 16 GB of RAM. In practice this floor delivers a rough, low-settings experience with real stutter in busy areas, not something you'd call comfortable.

The official target calls for a recent 6-core-plus CPU, a graphics card with 8 GB of VRAM, an NVMe SSD, and 32 GB of RAM. Even this reads more like a baseline than a guarantee of smooth performance, since server load and CPU speed still carry a lot of weight.

16 GB is the genuine floor, not just a number on a spec sheet. 32 GB is the practical target, since the game holds a huge slice of the persistent universe in memory, and 16 GB tends to produce stutter and swapping in populated areas.

Not here. Unlike most games where 32 GB is more luxury than necessity, this one genuinely puts it to use. The official recommended spec lists 32 GB for good reason, and players stuck at 16 GB commonly report stutter that clears once they upgrade.

It does, and even a plain SATA SSD is a compromise rather than the ideal. Enormous amounts of terrain and station data stream live, more than a hard drive can keep up with at all. An NVMe drive delivers noticeably faster loading and less streaming stutter than SATA.

Around 150 GB of SSD space, with extra room set aside for a pagefile. Plan beyond that figure, since launcher cache and patch files keep adding to the total over time.

Because this is still an alpha and an online persistent universe rather than a finished single-player game. Server load, desync in crowded stations, and patches arriving month to month all affect performance independently of your hardware.

CPU-bound, particularly in cities and stations. NPCs, physics, and server communication load the CPU heavily, and a faster single-thread CPU frequently does more for your frame rate there than a stronger graphics card would.

Both remain available. Vulkan became the default renderer as of Alpha 4.5 and spreads rendering work across more CPU cores, cutting stutter for most people. DirectX 11 hasn't been removed, so switching back is an option if Vulkan behaves worse on your system.

It does. DLSS upscaling, including the newer DLSS 4 model, is supported alongside AMD FSR and Intel XeSS. Only the upscaling (super resolution) side is available right now, not frame generation.

In this order: reach 16 GB of RAM at minimum and 32 GB if possible, move the install to an NVMe SSD, then look at your CPU. Only after covering those three does a GPU upgrade become the next lever worth pulling.

You can play it. The RTX 3050 is at Star Citizen's minimum, so keep to 1080p low to medium and lower a setting if it stutters.

Not really. The GTX 1650 falls under Star Citizen's minimum card, so you are looking at very low settings and low frame rates, if it starts at all. Roughly 25 to 35 fps at 1080p low. Playable in open space, but city areas will drop further.

You can play it. The GTX 1060 6GB is at Star Citizen's minimum, so keep to 1080p low to medium and lower a setting if it stutters. Around 35 to 45 fps at 1080p low, below the game's real comfort zone even though it is above the official minimum.

Expect problems. The RX 580 lands below Star Citizen's minimum card, so low settings and low frame rates are the ceiling, assuming it runs.

Yes, though keep expectations modest. The RTX 4060 clears Star Citizen's minimum, so plan on 1080p at low to medium and trim a setting or two for a steady frame rate. About 60 to 65 fps at 1080p high, held back more by CPU and server load than the card itself.

Good enough to play. The RTX 3060 sits at Star Citizen's minimum, so expect 1080p low to medium and a bit of tuning for smoothness. About 57 fps at 1080p high, closer to 75 with optimized settings and DLSS on.

It clears the bar. The RTX 2060 matches Star Citizen's minimum, so 1080p on low to medium is realistic once you tune a few settings. About 50 to 60 fps at 1080p medium to high, a reasonable entry point once RAM and storage are sorted.

Fine for a lighter setup. The GTX 1660 clears Star Citizen's minimum, so target 1080p low to medium and adjust down for a steady rate.

The GTX 1660 Super gets you in. It meets Star Citizen's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady. Roughly 40 to 45 fps at 1080p low to medium, a step above the GTX 1650 but still limited.

It clears the bar. The RX 6600 matches Star Citizen's minimum, so 1080p on low to medium is realistic once you tune a few settings. Around 50 to 55 fps at 1080p high, close to RTX 2060 territory.

Yes, at the lower end. With the GTX 1660 Ti you clear Star Citizen's minimum, so 1080p low to medium is the target and easing back a setting helps.

Fine for a lighter setup. The RTX 3060 Ti clears Star Citizen's minimum, so target 1080p low to medium and adjust down for a steady rate. Around 65 to 70 fps at 1080p high, a step up from the RTX 3060 in busy areas.

Runnable. The RTX 4050 covers Star Citizen's minimum, meaning 1080p low to medium and a smoother feel after a small settings drop.

Underpowered here. The GTX 1050 Ti sits below Star Citizen's minimum, so expect the lowest settings and a frame rate to match.

Yes. The RTX 4070 has headroom over Star Citizen's recommended card, so you can push 1080p high and move to 1440p when you want. Around 77 fps at 1440p with a fast CPU, dropping to about 55 fps at 4K.

No path exists here. There's no native Mac version, and Star Citizen isn't on any cloud streaming service either, GeForce Now included, leaving no practical way to play it on a Mac at the moment.

They can't. Chips like Intel Iris Xe, AMD Radeon 780M, or Vega 8 all fall well below the minimum, and the game's RAM and storage appetite makes it a poor match for integrated graphics regardless of which chip you're comparing.

There's no way to at present. No native version exists, and since Star Citizen isn't on GeForce Now or any other cloud gaming service, a Chromebook has no route to it at all.

Not through any official channel. Star Citizen isn't distributed through Steam and has no supported handheld build, though players do get it running on Bazzite or SteamOS via Proton-GE or Lutris with mixed but often workable results. Treat this as an unsupported workaround rather than a guaranteed experience.

No cloud option exists currently. Star Citizen isn't offered on GeForce Now or any other major cloud gaming service, so streaming isn't on the table today.

An RTX 4080 or RTX 4090 class card with DLSS or FSR set to Quality mode. Even then, expect the CPU to hold the frame rate down in cities regardless of resolution.

An RTX 3070 or RTX 4070 class card paired with a fast CPU handles 1440p at high settings comfortably in open space, with cities pulling the average down somewhat.

Roughly an RTX 3070 or better, 32 GB of RAM, and an NVMe SSD. Even with that hardware, 60 fps is a realistic target in open space rather than a guarantee inside crowded stations.

High settings become realistic from an RTX 3060 upward, especially with DLSS or FSR turned on. At that point RAM and drive speed tend to constrain you more than the settings menu itself.

For 1080p and most 1440p play, yes. The official recommended spec lists 8 GB, and it holds up reasonably well there. 4K and heavy upscaling workloads are where more VRAM starts to matter.

You can launch it, but brace for a rough time. At the true minimum, a GTX 1060 6GB class card, 16 GB of RAM, and an SSD, expect low settings around 35 to 45 fps in open space, with real drops in cities. Below that tier, this is better described as unplayable than merely low-end.

Not comfortably. This game leans on CPU performance more than most, and a budget quad-core like an i3 or Ryzen 3 will bottleneck you in cities and stations no matter which graphics card you pair it with.

In order of likelihood: less than 16 GB of RAM, installing on a hard drive or a slow SATA SSD instead of NVMe, an underpowered CPU, and plain alpha instability tied to server load. Rule those out before assuming your graphics card is at fault.

This is entirely community-driven, since Star Citizen isn't sold on Steam and carries no official Linux or Proton support. Players get it running on distros like Bazzite or SteamOS through Lutris or Proton-GE with manual configuration, and outcomes vary rather than being guaranteed. Expect to spend time troubleshooting if you go this route, and treat it as an unsupported workaround rather than a polished experience.

No console version exists on any platform. This is a PC-only title distributed through the RSI launcher, not Steam.

There's no PlayStation release. Star Citizen stays PC only, and this page covers that PC version specifically.

No Switch version exists, and the game's hardware demands make a release there unlikely regardless of any platform decisions Cloud Imperium might make.

It sits close to the practical minimum. Expect around 45 to 50 fps at 1080p medium in open space, with more noticeable drops in cities than a newer card would show.

Yes, at 1080p high settings for roughly 50 to 55 fps in open space. It is an older card but still ahead of the practical minimum for this game.

Yes, and it holds up well for its age. Expect around 55 to 60 fps at 1080p high, putting it close to the working recommended tier despite being an older generation.

Yes, comfortably. Around 55 to 60 fps at 1080p high, roughly matching the level this page treats as a practical recommended bar.

Yes. Around 60 to 65 fps at 1080p high, with enough headroom to handle 1440p at reduced settings too.

Yes, well above the practical recommended bar. Expect roughly 78 fps at 1440p high, similar to a standard RTX 3070 with a small edge.

Yes. It handles 1440p ultra comfortably and gets you into usable 4K territory with upscaling on, though cities will still be capped more by your CPU than this card.

Yes, with performance close to an RTX 3080 in this particular game since the extra VRAM matters less here than the CPU and server side of things. Strong 1440p and workable 4K with upscaling.

Yes, above the practical recommended bar. Around 65 to 70 fps at 1080p high, similar territory to an RTX 3070.

Yes, comfortably. Expect around 80 fps at 1440p high and roughly 60 fps at 4K with DLSS Quality.

Yes. Around 69 fps at 1440p high and roughly 61 fps at 4K, close to the standard RTX 4070 with a modest bump.

Yes, and it is enough for solid 4K with DLSS Quality in open space. Cities still hit a CPU-driven ceiling that this card alone cannot push past.

Yes, it is the strongest option for this game, but it will not always sit at high triple-digit frame rates in cities and stations, since Star Citizen is CPU-bound there. Open space runs very high, roughly 90 to 100 fps at 1440p and 70 to 80 fps at 4K.

Yes, around the practical recommended bar. Roughly 55 to 65 fps at 1080p to 1440p high, comparable to an RTX 3070 in raw performance.

Yes. Around 60 to 65 fps at 1080p to 1440p high, with enough power for reduced-settings 4K if needed.

Yes, comfortably. Roughly 65 to 70 fps at 1440p high, close to RTX 3080 territory for this game.

It is a modest fit. Around 40 to 45 fps at 1080p medium, below the practical recommended bar though above the true minimum.

Yes, well above the practical recommended bar. Roughly 65 to 70 fps at 1440p high, similar to an RTX 3080.

Yes, comfortably above the practical recommended bar. Expect roughly 75 to 80 fps at 1440p high on current-generation efficiency gains, with the usual CPU ceiling in cities.

Yes. Strong 1440p performance well past 80 fps and solid 4K with DLSS Quality, limited more by your CPU and the server than the card itself.

Yes, it is the most capable GPU available for this game right now. Even so, expect the same CPU-bound ceiling in busy cities and stations that every high-end card runs into here.

No. Iris Xe sits well below the minimum requirement, and the game's RAM and storage demands make it impractical even before the GPU limit comes into play.

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