Can I Run Saints Row IV on My PC / Laptop?
Volition's over-the-top open-world sequel where the Third Street Saints run the country and fight aliens with superpowers. Light on hardware, heavy on chaos.
Check if your PC can run Saints Row IV
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modern low-end PC
Can I run Saints Row IV on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Saints Row IV's official requirements. As a quick guide, you need at least a NVIDIA GTX 260 | AMD Radeon HD 5800 series graphics card, a Intel Core 2 Quad Q6600 | AMD Athlon II x3 processor, and 4 GB RAM of RAM to play at 1080p.
Can I run Saints Row IV on my laptop?
Yes, if your laptop has a dedicated graphics card around a NVIDIA GTX 260 | AMD Radeon HD 5800 series or better and 4 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Short answer: yes, almost certainly. Saints Row IV came out in 2013, and the official minimum card (an NVIDIA GTX 260 or AMD Radeon HD 5800) is so old it doesn't show up on today's benchmark charts anymore. In practice, any graphics card sold in the last decade, and a fair number of laptop integrated chips, can push this game at high settings and a comfortable frame rate. The part people get wrong is thinking a weak GPU is what will hold them back. It almost never is.
This game is CPU-bound, not GPU-bound, which is why the checker above is set to a realistic modern low-end baseline instead of the ancient official spec. Use it to see where your PC lands, then read below for the real story: why an old or budget CPU is the actual bottleneck, what causes stutter on PC, and how the Steam Deck, Switch, and console versions actually perform.
Saints Row IV system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel Core 2 Quad Q6600 | AMD Athlon II x3 | Intel i3 2100T | AMD Phenom II x4 or higher |
| Graphics card (GPU) | NVIDIA GTX 260 | AMD Radeon HD 5800 series | NVIDIA GTX 560 | AMD Radeon HD 6800 series or higher |
| Memory (RAM) | 4 GB RAM | 4 GB RAM |
| Operating system | Windows 10 64-bit | Windows 10/11 64-bit |
| DirectX | Version 10 | Version 11 |
| Storage | 10 GB available space | 10 GB available space |
Storage: 10 GB available space. There's no SSD requirement, and the whole install is small by modern standards.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, low settings | Intel Core 2 Quad Q6600 | AMD Athlon II x3 | NVIDIA GTX 260 | AMD Radeon HD 5800 series | 4 GB RAM |
| Recommended | 1080p, high settings | Intel i3 2100T | AMD Phenom II x4 or higher | NVIDIA GTX 560 | AMD Radeon HD 6800 series or higher | 4 GB RAM |
| Realistic today | 1080p, ultra settings, uncapped | Any quad-core from the last eight years | Anything from a GTX 1050 Ti upward | 8 GB RAM |
Saints Row IV FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| Intel UHD Graphics 630 | ~30-40 | , | , | Low settings. Fine for driving and cover shooting, chokes a bit in big fights with lots of explosions. |
| GTX 750 Ti | ~70-90 | , | , | High settings with room to spare. This is already well past what the game needs. |
| GTX 1050 Ti | ~90-110 | , | , | Ultra settings. The card is not working hard here. |
| GTX 1060 6GB | ~100-120 | , | , | Ultra settings. From this point up, your CPU decides the frame rate far more than the GPU does. |
| RTX 3060 | ~140-160 | ~110-130 | , | Maxed out at both resolutions. The GPU is basically idling. |
| RX 6600 | ~130-150 | , | , | Similar story to the RTX 3060. Plenty of headroom. |
| RTX 4060 | ~180+ | ~150+ | ~90-110 | Frame rate here is set by your CPU and the engine, not this card. |
Saints Row IV came out before modern GPU review outlets tested games this way, so there is no wall of lab-tested per-card charts for it. These numbers are built from period benchmarks (an old GTX 680 already handled Ultra at 1080p in 2013) and how lightly the game loads a GPU by today's standards, so treat them as informed estimates rather than lab measurements. Your actual frame rate will move more with your CPU and background load than with the graphics card.
Can these graphics cards run Saints Row IV?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| GTX 1650 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 570 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RX 580 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| GTX 1060 6GB | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| GTX 1650 Super | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1660 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1660 Super | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3050 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| GTX 1660 Ti | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RX 6600 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 2060 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 4050 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| Arc A750 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 3060 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RX 6600 XT | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RX 7600 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6700 XT | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 4060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3060 Ti | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 3070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4070 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |




The real bottleneck is your CPU, not your GPU
Saints Row IV was built around 2012-era hardware, and testing at the time found the game was created with tri-core CPUs in mind. A tri-core chip and a quad-core chip from that era performed identically, because the game simply didn't use the extra cores. Even paired with a GTX 680, a flagship card for its day, testers still saw frame rate dip into the mid-40s in busy scenes, and that drop came from the CPU, not the graphics card.
That pattern still holds today. If you're on an old dual-core laptop chip or a very low-clocked budget CPU, you can pair it with a brand-new graphics card and still see dips during big fights, superpower chaos, and vehicle explosions. If you're on any mid-range CPU from the last several years, four real cores or more, you won't notice a ceiling. The takeaway: don't spend money on a better graphics card to fix stutter in this game. Check your CPU first.
This is also why the checker above doesn't use Saints Row IV's official minimum card. A GTX 260 or Radeon HD 5800 has no modern equivalent in current benchmark data, so we set the baseline to a realistic low-end PC from today instead: integrated Intel graphics on the low end, a GTX 1050 Ti class card as a comfortable recommended target.
Fixing stutter and crashes on PC
The most commonly reported stutter on the Steam version traces back to the game trying to reach My Steelport, a companion service Volition shut down years ago. When the game can't connect, it can hang or stutter while it keeps retrying. Running Steam in offline mode, or blocking the game's outbound connection through your firewall, clears this up for most people.
Beyond that, this is a DirectX 11 game with no ray tracing, no upscaling, and no meaningful VRAM pressure by modern standards, so if you're still seeing hitches after fixing the connection issue, drop anti-aliasing, ambient occlusion, and reflections first. Those three settings account for most of the remaining GPU cost, and the game looks nearly identical with them lowered. Keep your graphics drivers current too. Old GPU drivers on Windows 10/11 occasionally trip up decade-old titles more than new ones.
Picking a version: Steam base game vs Re-Elected
The Steam store page (and the app ID this page checks against) is the original 2013 release, not automatically the Re-Elected edition. Re-Elected bundles in the season pass content, adds a few visual tweaks, and is the version that shipped on PS4, Xbox One, and Switch. If your Steam library shows just "Saints Row IV," you likely already have the DLC-inclusive build; check your library's DLC tab if you're unsure what's included.
The game has a native Linux port from Feral Interactive as well as macOS support, both stable with no notable performance gap from Windows. On Steam Deck it carries a Playable rating and a Silver rating on ProtonDB: it runs fine for most people, though some report occasional control hiccups or a multiplayer crash, and switching to Proton Experimental clears up most of those reports.
Can I run Saints Row IV? Your questions answered
Officially, a Core 2 Quad Q6600 or Athlon II x3 processor, a GTX 260 or Radeon HD 5800 graphics card, and 4 GB of RAM. In real terms, that bar is so low that almost any PC built in the last decade clears it without trying.
Officially, an i3 2100T or Phenom II x4 processor, a GTX 560 or Radeon HD 6800 or better, and 4 GB of RAM. A realistic modern target is a GTX 1050 Ti class card, a quad-core CPU, and 8 GB of RAM, which gives you ultra settings with no compromise.
4 GB is exactly what Volition's minimum spec calls for, so the game launches and runs on it without issue. The catch is your operating system: Windows and background apps claim more of that 4 GB now than they did back in 2013, which is why 8 GB is the more comfortable amount on a modern install.
Yes, comfortably. The game itself doesn't need more than the official 4 GB minimum, so 8 GB leaves plenty of headroom for Windows, Steam, and anything else running in the background.
10 GB of free space, which is tiny next to modern games. No SSD is required; a hard drive is perfectly fine, though load times will be a little quicker on an SSD.
No. The game runs fine off a hard drive. An SSD only shaves a bit of time off loading screens; it doesn't change frame rate or stability.
Nine times out of ten it's the game trying to reach My Steelport, a companion service Volition shut down years ago, and it hangs and stutters while it keeps retrying the connection. Switching Steam to offline mode, or blocking the game in your firewall, clears this up for most players. Still stuttering after that? Drop anti-aliasing, ambient occlusion, and reflections first, since those three settings cost the most GPU for the least visible payoff.
If the game won't launch at all, check that you're on DirectX 11 with current graphics drivers, since the game requires DX11 and older or corrupted drivers can block it from starting. Verifying your game files through Steam and checking Windows compatibility settings solves most launch failures.
DirectX 11 minimum. The game has no ray tracing or upscaling, so DX11 support is really all you need on the graphics side.
CPU-intensive relative to how little it asks of the GPU. The game was built with tri-core processors in mind and doesn't scale past a handful of cores, so a weak or old CPU will bottleneck it well before a modern graphics card does.
The Steam store page is the original 2013 release. Re-Elected, which bundles the season pass content and is the version on PS4, Xbox One, and Switch, may already be what you own if your Steam copy shows the season pass DLC in your library; if it's not there, you can buy the season pass separately on top of the base game.
Yes, comfortably. The RTX 3050 sits at or above Saints Row IV's recommended card, so 1080p on high is smooth and 1440p is well within reach.
No trouble at all. The GTX 1650 meets or beats what Saints Row IV recommends, so 1080p high runs well and 1440p is realistic. Around 90 to 110 fps at 1080p on high to ultra settings.
Easily. With the GTX 1060 6GB you are past Saints Row IV's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Around 100 to 120 fps at 1080p ultra. From here up, your CPU matters more than the card.
Yes. On the RX 580, Saints Row IV runs at high settings in 1080p and scales up to 1440p without much fuss.
Yes, comfortably. The RTX 4060 sits at or above Saints Row IV's recommended card, so 1080p on high is smooth and 1440p is well within reach. Well over 180 fps at 1080p ultra; the CPU and engine cap you before this card does.
Yes. On the RTX 3060, Saints Row IV runs at high settings in 1080p and scales up to 1440p without much fuss. Roughly 140 to 160 fps at 1080p and 110 to 130 at 1440p, both maxed out.
Yes. On the RTX 2060, Saints Row IV runs at high settings in 1080p and scales up to 1440p without much fuss. Comfortably over 120 fps at 1080p ultra, with the CPU as the real limit on frame rate.
Yes, comfortably. The GTX 1660 sits at or above Saints Row IV's recommended card, so 1080p on high is smooth and 1440p is well within reach.
Comfortably, yes. The GTX 1660 Super clears Saints Row IV's recommended bar, which puts high 1080p and 1440p both in reach. Around 120 to 140 fps at 1080p ultra.
Yes, with room to spare. Saints Row IV recommends less than the RX 6600 offers, so expect smooth 1080p high and a playable 1440p. Similar to an RTX 3060, roughly 130 to 150 fps at 1080p ultra.
Comfortably, yes. The GTX 1660 Ti clears Saints Row IV's recommended bar, which puts high 1080p and 1440p both in reach.
Easily. With the RTX 3060 Ti you are past Saints Row IV's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Comfortably over 150 fps at 1080p ultra, GPU is not a factor.
Comfortably, yes. The RTX 4050 clears Saints Row IV's recommended bar, which puts high 1080p and 1440p both in reach.
For sure. The GTX 1050 Ti outpaces Saints Row IV's recommended card, leaving you high 1080p now and 1440p whenever you like. Around 90 to 110 fps at 1080p on ultra settings.
Yes, comfortably. The RTX 4070 sits at or above Saints Row IV's recommended card, so 1080p on high is smooth and 1440p is well within reach.
There's no native Apple Silicon build, but there is a native macOS version for Intel Macs, and it runs cleanly through Steam. On Apple Silicon MacBooks, your realistic options are cloud streaming (GeForce Now doesn't currently list it, so check your library's cloud options) or running the Windows version through a compatibility layer like CrossOver or Whisky, which mostly works for a game this light.
Chromebooks can't run Steam games locally in any practical way, so this isn't a native option. Cloud streaming is your realistic path instead, though the game isn't currently on GeForce Now, so check whatever cloud service you have access to.
Yes. Series X/S runs the Xbox One version through backward compatibility, and the extra hardware muscle mostly shows up in load times, which are noticeably faster than on the original Xbox 360 or Xbox One release.
Yes on both. PS4 has a native version, and PS5 runs it through backward compatibility with the console's Game Boost feature smoothing out load times and frame pacing. There's no dedicated PS5 patch or confirmed locked 60 fps mode, so expect a steadier version of the original PS4 performance rather than a guaranteed 60.
Yes, as Saints Row IV: Re-Elected. It's noticeably better in handheld mode, running at a fairly stable 720p with dynamic resolution to hold the frame rate. Docked mode is the weaker option: several reviewers found the frame rate drops hard enough in TV mode to feel like slow motion during busy scenes, so handheld is the better way to play this port.
Yes. It carries a Playable rating on Steam Deck and a Silver rating on ProtonDB, meaning it runs well for most people with occasional reports of control hiccups or a multiplayer crash. Proton Experimental clears up most of those reports. ROG Ally and Legion Go, being more powerful than a Deck, run it without issue.
It's not currently listed on GeForce Now. Given how old and light the game is, it's a strong candidate for whichever cloud gaming service does support it, if you'd rather stream than install.
Yes, easily. Because the game is so light on the GPU, most cards from the last several generations, an RTX 3060 or RX 6600 and up, will hold well over 60 fps at 4K on ultra settings. Your CPU is more likely to be the limiter than the resolution.
Yes, without much thought. A GTX 1060 6GB or better handles 1440p at high to ultra settings comfortably, and anything from an RTX 3060 up will sit well above 100 fps.
Not much. A GTX 1050 Ti or equivalent, next to any quad-core CPU from the last decade, holds 60 fps at 1080p on ultra with room to spare. If you hit a ceiling at all, it'll be your CPU during the busiest fights, not the graphics card.
Yes, on nearly any GPU released in the last ten years. Ultra settings mainly add anti-aliasing, ambient occlusion, and reflection quality, none of which stress a modern card.
There's no official minimum listed, and in practice 2 GB is plenty even at 4K. This game predates the VRAM demands of modern titles by a wide margin.
Yes, this is one of the more forgiving games you'll find for older or budget hardware. The main thing to check isn't your graphics card, it's whether your CPU has at least three real cores and a reasonable clock speed, since that's what actually limits frame rate here.
Yes. Any i3 or Ryzen 3 from the last several generations handles this game without a bottleneck. Even the official recommended CPU, an i3 2100T from 2011, was considered enough at launch.
There's no native Linux build for this one, though it runs well through Steam Play (Proton). Steam Deck rates it Playable and ProtonDB scores it Silver, meaning a smooth run for most people with the occasional control hiccup or multiplayer crash, most of which clear up on Proton Experimental. Since results can shift outside SteamOS's locked-down setup, check ProtonDB for your specific distro before installing.
It can, and it barely notices. A GTX 1070 maxes out ultra settings at 1080p or 1440p, and your CPU will hit its own ceiling long before this card does.
A GTX 1080 handles ultra settings at 1440p and often 4K without any strain. The game simply doesn't ask enough of it to matter.
This sits well above the recommended spec. Expect ultra settings maxed at 1080p and 1440p, with your CPU governing the frame rate rather than the card.
It's more than enough. High frame rates at 1440p and 4K are within easy reach, and again the CPU decides your real ceiling here, not the GPU.
That's a lot of card for a 2013 title. Every setting maxes out at any resolution, with the frame rate limited entirely by your processor.
This card is more than Saints Row IV can use. Ultra settings at 4K stay well above 60 fps, and it's your CPU that sets the actual limit.
Yes, and it isn't close. Everything maxed at any resolution is well within reach; the GPU is never what holds your frame rate down.
It can, though pairing this card with a game this old is a bit of a mismatch. You'll be entirely CPU-limited long before the 4090 breaks a sweat at any resolution.
Yes. This card handles ultra settings at 1440p and 4K without issue, sitting well above what Saints Row IV asks for.
Easily. It clears the game's recommended tier by a wide margin and holds high frame rates at 1080p and 1440p on ultra settings.
This is far more GPU than a 2013 game needs. Expect it to be entirely CPU-bound at any resolution you throw at it.
At low to medium settings and 1080p, yes. Iris Xe is a capable enough integrated chip for an older, light game like this one, though ultra settings may not hold a smooth frame rate.
Reasonably well. It's one of the stronger integrated GPUs on the market right now and handles medium to high settings at 1080p in a game this undemanding.
Not without some form of graphics processor. Most modern Intel and AMD chips have integrated graphics built in, so if that's what you have, the game runs on it at lower settings. A CPU with no graphics output at all, which is rare these days, can't display the game.
If you like open-world chaos with superpowers and don't mind visuals from 2013, then yes. It's cheap to buy on sale, cheap to run, and doesn't demand much from your PC.
No, the campaign plays fully offline. Running Steam in offline mode even fixes a common stutter tied to the game trying to reach a defunct online service, so offline is sometimes the smoother way to play.
