Can I Run Rocket League on My PC / Laptop?
A car-soccer game built on the old Unreal Engine 3, so it runs at very high frame rates on almost any PC and the graphics card is rarely what holds you back.
Check if your PC can run Rocket League
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Can I run Rocket League on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Rocket League's official requirements. As a quick guide, you need at least a GeForce GTX 660 / Radeon HD 7950 graphics card, a 2.5 GHz dual-core processor, and 4 GB of RAM to play at 1080p.
Can I run Rocket League on my laptop?
Yes, if your laptop has a dedicated graphics card around a GeForce GTX 660 / Radeon HD 7950 or better and 4 GB of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Yes, almost certainly. Rocket League needs a GeForce GTX 660 or Radeon HD 7950 at minimum and a GTX 960 or better to be comfortable, which is a low bar even by today's standards. The thing people get wrong is thinking they need a strong graphics card for high fps: this is a decade-old engine (Unreal Engine 3) that is light on the GPU, so a mid-range card from years ago can already push several hundred frames per second. The real questions people run into are whether their PC is on Epic Games or still on an old Steam install, and whether they're on a Mac or Linux box, since Psyonix pulled native support for both in 2020.
The sections below cover why the game is this light, what happened to Mac and Linux support, why it disappeared from the Steam store, and which settings actually matter if you run into stutter or a low frame rate. Compare your own CPU and GPU against the requirements using the checker above.
Rocket League system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | 2.5 GHz dual-core | Modern quad-core |
| Graphics card (GPU) | GeForce GTX 660 / Radeon HD 7950 | GeForce GTX 960 or better |
| Memory (RAM) | 4 GB | 8 GB |
| Operating system | Windows 10 64-bit | Windows 10/11 64-bit |
| DirectX | 11 | 11 |
| Storage |
Storage: About 20 to 25 GB, depending on the current season's content. Not required to be an SSD; the game loads fast even on a hard drive.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, low settings | 2.5 GHz dual-core | GeForce GTX 660 / Radeon HD 7950 | 4 GB |
| Recommended | 1080p, high settings | Modern quad-core | GeForce GTX 960 or better | 8 GB |
| High refresh / competitive | 1080p, 240Hz+ monitors, uncapped or 240 fps cap | A fast quad-core or six-core (i5/Ryzen 5 or better); this is where the CPU, not the GPU, decides your ceiling | GTX 1660 / RTX 3050 or better mainly for headroom, not because the game demands it | 16 GB |
Rocket League FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 1050 Ti | ~400 | , | , | Already well past the recommended tier's needs; this class of card is essentially never the bottleneck in this game. |
| GTX 1650 | ~430 | , | , | Comfortably clears any monitor's refresh rate at 1080p. |
| GTX 1660 | ~480 | , | , | Plenty of headroom for a 240Hz display. |
| RTX 2060 | ~500 | , | , | One of the more overkill cards you'll see people ask about for this game. |
| RTX 3060 | ~490 | ~350 | , | 12GB of VRAM is wasted here; the game barely uses a fraction of it. |
| RX 6600 | ~495 | , | , | Matches similarly priced Nvidia cards closely. |
| RTX 4060 | ~525 | ~400 | , | A card built for much heavier games than this one. |
| RTX 4090 | ~900 | ~700 | ~450 | At this point your CPU, engine limits, and monitor decide the real ceiling, not the card. |
These numbers come from benchmark sites running at max settings, usually paired with a fast CPU, and Rocket League's own frame counter will vary with your CPU, background overlays, and whatever fps cap you set in Video settings. Treat them as approximate, not a guarantee.
Can these graphics cards run Rocket League?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| GTX 1650 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RX 570 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 580 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| GTX 1060 6GB | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| GTX 1650 Super | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1660 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1660 Super | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 3050 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1660 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6600 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 2060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 4050 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| Arc A750 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 3060 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 6600 XT | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RX 7600 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RX 6700 XT | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 4060 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 3060 Ti | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3070 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 4070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
Why it runs this fast: it's still Unreal Engine 3
Rocket League came out in 2015 on Unreal Engine 3, the same engine family that powered Gears of War in 2006, and Psyonix never moved it to a newer engine. That is the whole story behind the fps numbers on this page: the game renders a small arena, a handful of cars, and a ball, and none of it taxes a modern graphics card. Even a GTX 1050 Ti pushes around 400 frames per second at 1080p, and the card stops being the limiting factor long before you run out of budget.
For competitive players chasing 240Hz or higher, the ceiling comes from the game engine and your CPU, not your GPU. Video settings let you cap your frame rate at 30, 60, 120, 144, 240, or uncapped, and most competitive players set the cap just above their monitor's refresh rate rather than running fully uncapped, since uncapped frames don't help once you're past your display's limit and just add heat and coil whine for nothing.
Mac and Linux: the native client is gone
If you're on a Mac, Rocket League will not run natively no matter how new your hardware is. Psyonix ended macOS and Linux support in March 2020, offered refunds to Mac and Linux buyers, and shipped a final patch that stripped online play, leaving only offline modes for anyone who kept the old build. There is no legitimate way to install a current, online-capable copy on macOS; cloud streaming through a service like GeForce Now is the practical option if you're Mac-only.
Linux is a different story today. Psyonix dropped the native Linux client in the same 2020 move, but the game runs well on Linux and Steam Deck through Proton, and when Psyonix added Easy Anti-Cheat to the PC version in April 2026, they explicitly confirmed Proton and Steam Deck support would continue. So a current Linux desktop or a Steam Deck can play Rocket League online today, just not through a native Linux build.
Why it's not sold on Steam anymore
Epic Games bought Psyonix in 2019, and in September 2020 Rocket League went free-to-play and was pulled from the Steam store as a new purchase. If you already owned it on Steam before that date, your copy still works and you can still launch it through Steam; you just can't buy it there anymore. Anyone starting fresh installs it through the Epic Games Store instead, and progress and cosmetics carry over between the two if you link accounts.
This explains a chunk of the confusion in search results about 'how to run Rocket League on Steam': existing Steam owners are running an old but functional client, while everyone else is on Epic.
What actually causes stutter, and the anti-cheat wrinkle
Given how light this game is, stutter usually isn't a hardware limit. The most common cause is shader compilation the first time you launch after an update or driver change, which clears up after a minute or two. After that, background overlays (Discord, GeForce Experience, browser capture tools), an outdated GPU driver, or spectating a replay with a lot of camera cuts are the usual suspects, not a weak graphics card.
The other thing worth knowing: Psyonix added Easy Anti-Cheat to the PC version in April 2026, and it's required for ranked, casual, private matches, and tournaments on both Steam and Epic. You can launch with EAC disabled for offline training, splitscreen, or LAN play, which is also how tools like BakkesMod still work, but you can't queue for online matches without it running.
Can I run Rocket League? Your questions answered
A 2.5 GHz dual-core CPU, a GeForce GTX 660 or Radeon HD 7950, 4 GB of RAM, and DirectX 11. Full details are in the table above.
A modern quad-core CPU, a GeForce GTX 960 or better, and 8 GB of RAM. Most PCs built in the last several years clear this without trying.
4 GB is the official minimum and 8 GB is recommended. In practice, having other programs, a browser, and a voice chat app open at the same time makes 16 GB a more comfortable number, though the game itself is light.
No. The game isn't officially listed as requiring one, and load times and streaming aren't a real issue here the way they are in open-world games. An SSD shortens your load screen and update install times, but it won't change your fps.
It runs on Unreal Engine 3, which is nearly two decades old at this point, rendering small, simple arenas instead of large open worlds. That's why a card from 2016 can already push several hundred frames per second.
You can set it yourself in Video settings, with options including 30, 60, 120, 144, 240, or uncapped. There's no hard engine cap at a low number; the game will go well past 240 fps on capable hardware if you set it to uncapped.
Yes. In Settings, under the Interface tab, turn on Performance Graphs and pick Performance Summary, which shows fps along with frame time, game time, render time, and GPU stats in real time.
This usually points to something outside the game: a background recording or overlay app, a browser left open, thermal throttling on a laptop, or a driver that needs updating. Since the game itself barely taxes modern hardware, a steady fps decline during a session is rarely the GPU running out of headroom.
For online play, yes. Psyonix added Easy Anti-Cheat in April 2026 and it's required for ranked, casual, private matches, and tournaments on both Steam and Epic. You can still play offline training, splitscreen, or LAN with EAC disabled.
Epic Games bought developer Psyonix in 2019, and the game went free-to-play and was pulled from new Steam purchases in September 2020. Anyone who already owned it on Steam kept their copy and can still play through Steam; new players buy nothing because it's free, but they install it through the Epic Games Store.
At the frame rates most people play at, neither really matters much because the requirements are so low. At the very high end, chasing 240 fps or more on a strong monitor, the CPU and the game's own engine limits matter more than the graphics card.
Around 20 to 25 GB currently, though this creeps up with each season's added content. It's smaller than most modern games by a wide margin.
Almost never for this game alone. If you're already meeting the recommended spec (GTX 960-class card, quad-core CPU, 8 GB RAM) you're already getting hundreds of frames per second. An upgrade only makes sense if you're chasing a very high refresh monitor or you play other, heavier games on the same PC.
Yes. The RTX 3050 has headroom over Rocket League's recommended card, so you can push 1080p high and move to 1440p when you want. Around 350 to 400 fps at 1080p, closer to a GTX 1650 Super than to an RTX 3060.
For sure. The GTX 1650 outpaces Rocket League's recommended card, leaving you high 1080p now and 1440p whenever you like. Roughly 430 fps at 1080p uncapped, so the card is never the limiting factor.
Comfortably, yes. The GTX 1060 6GB clears Rocket League's recommended bar, which puts high 1080p and 1440p both in reach. About 450 fps at 1080p, far beyond what any monitor needs for this game.
Yes, comfortably. The RX 580 sits at or above Rocket League's recommended card, so 1080p on high is smooth and 1440p is well within reach.
Comfortably, yes. The RTX 4060 clears Rocket League's recommended bar, which puts high 1080p and 1440p both in reach. About 525 fps at 1080p and around 400 fps at 1440p.
For sure. The RTX 3060 outpaces Rocket League's recommended card, leaving you high 1080p now and 1440p whenever you like. About 490 fps at 1080p and around 350 fps at 1440p.
You are well set. The RTX 2060 exceeds Rocket League's recommended card, so 1080p high is easy and 1440p is realistic. About 500 fps at 1080p, one of the more overkill cards for this game.
Comfortably, yes. The GTX 1660 clears Rocket League's recommended bar, which puts high 1080p and 1440p both in reach. About 480 fps at 1080p, plenty of headroom for a 240Hz monitor.
For sure. The GTX 1660 Super outpaces Rocket League's recommended card, leaving you high 1080p now and 1440p whenever you like. Close to 500 fps at 1080p, essentially removing the GPU as a factor.
No trouble at all. The RX 6600 meets or beats what Rocket League recommends, so 1080p high runs well and 1440p is realistic. About 495 fps at 1080p, matching similarly priced Nvidia cards closely.
The GTX 1660 Ti is a strong fit for Rocket League. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. In the same range as the 1660 Super, around 490 to 510 fps at 1080p.
Plenty of power here. The RTX 3060 Ti is above Rocket League's recommended tier, so high 1080p is smooth and 1440p is a fair target. A step up from the RTX 3060, typically over 550 fps at 1080p.
Plenty of power here. The RTX 4050 is above Rocket League's recommended tier, so high 1080p is smooth and 1440p is a fair target. A laptop RTX 4050 lands around 250 to 300 fps at 1080p, lower than its desktop numbers imply but still far more than this game needs.
Runnable. The GTX 1050 Ti covers Rocket League's minimum, meaning 1080p low to medium and a smoother feel after a small settings drop. About 400 fps at 1080p with a decent CPU, far beyond what any monitor needs for this game.
That is more than enough. The RTX 4070 clears Rocket League's recommended requirement, so aim for high at 1080p or step up to 1440p. About 615 fps at 1080p, a card built for far heavier games than this one.
Psyonix ended macOS support back in March 2020 and never brought it back, so there's no current, online-capable build for any M-series MacBook. Cloud streaming through GeForce Now covers the gap if you're Mac-only, otherwise you'll need access to a Windows machine.
A native Linux client hasn't existed since Psyonix pulled it in 2020, but Proton handles it well on both a Linux desktop and Steam Deck, and Psyonix explicitly confirmed that support would keep working when Easy Anti-Cheat was added in April 2026.
Yes, this is one of the few competitive games where integrated graphics are genuinely playable. Recent Intel Iris Xe or AMD Radeon integrated chips handle 1080p at medium settings around 60 to 90 fps, and older Intel UHD chips can still manage roughly 45 to 50 fps at medium-high, or higher with resolution and detail turned down. You don't strictly need a dedicated graphics card for this one.
The Windows client won't run locally on Chromebook hardware, so cloud gaming through GeForce Now or a comparable streaming service is how you'd play, with the actual rendering happening on a remote PC.
Yes, and it runs well. It's rated Verified on Steam Deck, plays through Proton at a locked 60 fps or higher at 1080p on the handheld's own screen with default settings, and there's plenty of headroom left over for battery life. ROG Ally and Legion Go handle it at least as easily given their stronger hardware.
Yes, it's supported on GeForce Now, which is also the main way to play it on a Mac or Chromebook without a dedicated Windows PC.
Yes. Xbox Series X runs a Quality mode at 4K/60 and a Performance mode around 70% of 4K resolution at 120 fps; Series S runs 1080p/60 in Quality mode and a reduced-resolution 120 fps Performance mode. This page covers the PC version, where you set your own resolution and frame cap.
Yes to both. PS5 runs at checkerboard 4K/60, but unlike Xbox Series X/S it does not offer a 120 fps mode, because enabling that requires a full native port rather than a simple patch on PS5's backward-compatibility setup. PS4 runs the original last-gen build.
Yes, Rocket League has run on the original Switch since 2017 at a reduced resolution and frame rate, and it plays on Switch 2 as well with better performance. The PC version this page covers is far more capable in resolution and frame rate.
Yes, easily, since the game isn't demanding enough for resolution to be a real obstacle. Even a mid-range card like an RTX 4060 can push well past 100 fps at 4K on high settings; the ceiling at 4K is closer to 450+ fps on a high-end card like an RTX 4090.
Yes, without much thought. An RTX 3060 already holds around 350 fps at 1440p, and anything from an RTX 4060 up gives you 400 fps or more at that resolution.
Almost anything on this list, including a GTX 660-class card from the minimum tier. Every card in the fps table above clears 60 fps by a wide margin, so 60 fps is not a meaningful target for this game the way it is for AAA releases.
Yes. There's no ultra-specific hardware tier for this game because even the top graphics settings are light by modern standards. A GTX 960-class card at recommended spec already runs max settings at 1080p with fps to spare.
Yes, this is close to the best-case scenario for a low-end PC. At the minimum spec, a GTX 660 or HD 7950 with a 2.5 GHz dual-core and 4 GB of RAM, you'll get a fully playable experience at 1080p; you may need to lower resolution scale on genuinely ancient hardware, but this game asks far less than most others.
Yes, a modern i3 or Ryzen 3 sits above the recommended quad-core target and won't be the bottleneck at typical settings. It may cap your absolute maximum fps a bit below what a faster CPU allows if you're chasing 240 fps or more, but for normal play it's not a concern.
The most common cause right after an update or driver change is shader compilation, which clears up within a minute or two of play. If the game won't launch at all, check that Easy Anti-Cheat installed correctly, since EAC has been required for online play since April 2026, and make sure your GPU driver is current.
Yes, it's above the minimum GTX 660 despite being an older card, and gets roughly 150 to 200 fps at 1080p on lower settings.
Yes, well above recommended, typically landing in the 380 to 430 fps range at 1080p.
Yes, comfortably above recommended, around 450 to 470 fps at 1080p.
Yes, far above recommended, comfortably over 500 fps at 1080p.
Yes, well above recommended. Expect around 450 to 500 fps at 1080p, similar to a GTX 1660-class card.
Yes, far above what this game asks for, typically 550 fps or more at 1080p, in the same territory as an RTX 3060 Ti.
Yes, well above recommended, in the 500 to 550 fps range at 1080p.
Yes, far past what the game needs, around 580 fps at 1080p and well into the 300s at 1440p.
Yes, deep into diminishing returns for this specific game, typically 650 to 700 fps at 1080p.
Yes, similar to an RTX 3080 for this game since neither is stressed, usually 650 to 750 fps at 1080p.
Yes, comfortably above an RTX 4060, around 550 to 580 fps at 1080p.
Yes, this card is far more than Rocket League needs, typically 800 fps or more at 1080p.
Yes, easily the strongest option people ask about, around 900 fps at 1080p and still 450 or more at 4K, where your CPU and monitor become the real limit.
Yes, a step above the RX 6600, roughly 520 fps at 1080p.
Yes, well past recommended, typically 550 to 600 fps at 1080p.
Yes, in the same performance tier as an RTX 4060, around 500 to 530 fps at 1080p.
Yes, comfortably in high-end territory for this game, typically 650 fps or more at 1080p.
Yes, a current-generation card is dramatic overkill here; expect well into the 700s fps at 1080p, similar to or ahead of an RTX 4080.
Yes, the fastest consumer card available runs this game at frame rates limited more by the engine and your CPU than the GPU itself, likely 900+ fps at 1080p and strong numbers even at 4K.
Yes, this is one of the more capable modern integrated GPUs and handles Rocket League at 1080p medium settings around 60 to 90 fps, which is well above what competitive online play needs.
Yes, this is one of the stronger integrated GPUs on the market and comfortably clears 1080p at medium to high settings with fps to spare.
Yes on both, through a Performance mode: Series X renders at about 70% of 4K resolution at 120 fps, and Series S renders at about 70% of 1080p at 120 fps. Both also offer a 60 fps Quality mode at full 4K or full 1080p respectively.
No. PS5 runs Rocket League at checkerboard 4K and 60 fps, without a 120 fps option. Psyonix has said this is because enabling 120Hz would require a full native PS5 port rather than a simple patch on the game's current backward-compatibility setup, unlike on Xbox Series X/S.
It's still listed on the older minimum spec as Windows 7 or newer, but in practice Windows 10 or 11 is what you want. The game has been continuously updated since 2015, added Easy Anti-Cheat in April 2026, and modern anti-cheat and driver support both assume a current OS, so Windows 7 is a legacy answer rather than a realistic one today.
