Can I Run Red Dead Redemption 2 on My PC / Laptop?
Rockstar's open-world western. The official minimum looks tame, but ultra settings and a Vulkan versus DirectX 12 choice are where this game actually gets demanding.
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Can I run Red Dead Redemption 2 on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Red Dead Redemption 2's official requirements. As a quick guide, you need at least a Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB graphics card, a Intel® Core™ i5-2500K / AMD FX-6300 processor, and 8 GB RAM of RAM to play at 1080p.
Can I run Red Dead Redemption 2 on my laptop?
Yes, if your laptop has a dedicated graphics card around a Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
The short answer: if you have at least a GTX 1060 6GB or RX 480, you can play Red Dead Redemption 2 comfortably at 1080p on high settings. What people get wrong is assuming the official numbers tell the whole story. Rockstar never published an ultra or 4K tier, the game makes you pick between two rendering APIs on first launch, and one graphics slider (Water Physics Quality) can cost you close to 40 percent of your frame rate on its own.
Drop your CPU and GPU into the checker above for a direct comparison against what this game actually asks for. Further down you will find the tiers Rockstar publishes, benchmarked frame rates across a wide spread of cards, and a rundown of the Vulkan versus DirectX 12 pick, the graphics options that quietly eat your frame rate, and how much the game has improved since its bumpy 2019 debut.
Red Dead Redemption 2 system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel® Core™ i5-2500K / AMD FX-6300 | Intel® Core™ i7-4770K / AMD Ryzen 5 1500X |
| Graphics card (GPU) | Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB | Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB |
| Memory (RAM) | 8 GB RAM | 12 GB RAM |
| Operating system | Windows 10 - 64-bit | Windows 10 - 64-bit |
| DirectX | 11 | 11 |
| Storage | 150 GB available space | 150 GB available space |
Storage: About 150 GB. A real install often lands closer to 115 to 120 GB once you account for how NTFS reports free space. An SSD is not required, but it helps a lot with load times and streaming.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, low settings, 30 fps | Core i5-2500K / FX-6300 | GTX 770 2GB / R9 280 3GB | 8 GB |
| Recommended | 1080p, high settings, 60 fps | Core i7-4770K / Ryzen 5 1500X | GTX 1060 6GB / RX 480 4GB | 12 GB |
| 1080p Ultra (unofficial) | 1080p, ultra settings, steady 60 fps | Core i7-8700 / Ryzen 5 3600 | RTX 2060 / RX 6600 | 16 GB |
| 4K Ultra (unofficial) | 4K, ultra settings, 60 fps | Core i9-10900K / Ryzen 9 5900X | RTX 4070 / RTX 2080 Ti | 16 GB |
Red Dead Redemption 2 FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 1650 | ~45-50 | , | , | Low to medium settings. Keep Water Physics Quality off and MSAA disabled. |
| RX 570 4GB | ~65-70 | , | , | Medium settings. Slightly ahead of the GTX 1650 here despite being older. |
| GTX 1060 6GB | ~55-60 | , | , | Official recommended card. Comfortable at high, not built for ultra. |
| RTX 2060 | ~85-90 | ~55-60 | , | Roughly the card that gets you a steady 60 at 1080p ultra. |
| RX 6600 | ~95-100 | , | , | Handles 1080p ultra with headroom to spare. |
| RTX 3060 | ~90-95 | ~55-65 | , | 1440p number swings a lot depending on where Water Physics is set. |
| RTX 4060 | ~100-105 | ~70-75 | , | A comfortable 1440p ultra card once you trim water physics down. |
| RTX 4070 | ~130+ | ~90-95 | ~55-60 | One of the more reliable options for a steady 4K ultra 60. |
| RTX 3080 | ~135-140 | ~95-100 | ~60-65 | More card than 1080p ultra needs. A strong 1440p ultra pick with 4K in reach. |
| RTX 4090 | ~150+ | ~130+ | ~95-100 | Overkill at 1080p, where you will hit a CPU ceiling before the card breaks a sweat. |
Numbers are rough averages at ultra settings unless noted, gathered from public benchmark outlets. Red Dead Redemption 2 swings more than most games depending on the Water Physics Quality slider, whether MSAA is enabled, the scene (towns and rain are heavier than open plains), your driver version, and whether you run Vulkan or DirectX 12.
Can these graphics cards run Red Dead Redemption 2?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Below minimum | Under the requirement. Lowest settings, low frame rate. |
| GTX 1650 | Playable | Clears the minimum. 1080p low to medium, better with upscaling. |
| RX 570 | Playable | Passes minimum. Aim low to medium 1080p, upscaling helps. |
| RX 580 | Playable | Clears the minimum. 1080p low to medium, better with upscaling. |
| GTX 1060 6GB | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1650 Super | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1660 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1660 Super | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 3050 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| GTX 1660 Ti | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 6600 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 2060 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 4050 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| Arc A750 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 3060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6600 XT | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 7600 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 6700 XT | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 4060 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 3060 Ti | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 3070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4070 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |




Vulkan or DirectX 12: the choice most players skip past
On first launch, Red Dead Redemption 2 asks you to pick a graphics API, and most people click through it without thinking. Vulkan tends to post a slightly higher average frame rate, usually within about 5 percent of DirectX 12. DirectX 12 tends to hold its 1 percent lows more steadily, which in practice feels smoother even when the raw average is a touch lower. On Nvidia cards, the gap in stability between the two used to be much bigger right after launch.
There is no visual difference between the two, so this is purely a performance question. If you are on an Nvidia card and Vulkan feels stuttery, switch to DirectX 12 in the graphics settings and see if it settles. If you are on AMD, either one usually performs about the same, and it is worth trying both for a few minutes to see which feels steadier on your specific rig.
The settings that actually cost you frames
Water Physics Quality is the single biggest frame rate cost in this game's settings menu. Pushing it from medium to ultra can take away close to 40 percent of your frame rate near any river, lake, or rainstorm, for a difference in wave detail that is hard to notice during normal play. Keep Water Quality itself on high if you like the visual, but leave the Water Physics slider around half or lower.
MSAA, and Reflection MSAA in particular, is the other setting that costs far more than it gives back. The game's own TAA handles edges well enough on its own, so leave MSAA off and let TAA do the work. On a 4GB card, the in-game VRAM usage counter climbs toward 5GB once you push texture and detail sliders to their top settings at 1080p, so watch that counter and back off textures before you back off anything else.
What it actually takes to hit a steady 60
Rockstar's official recommended tier targets 1080p high, not ultra, and the company never published anything past that. Based on real benchmarking rather than the official page, a card around an RTX 2060 or RX 6600 is what actually holds 60 fps at 1080p ultra once Water Physics is turned down. At 1440p you are looking at an RTX 3060 or better, and 4K ultra at 60 realistically wants an RTX 4070 or an RTX 2080 Ti.
The processor side is more forgiving than the GPU side. The official minimum, an i5-2500K or FX-6300, is over a decade old at this point, so almost any current Core i3 or Ryzen 3 comfortably clears it. The game leans on your graphics card far more than your CPU, though going from a quad-core to a six-core chip with hyperthreading can still add a noticeable amount in dense towns like Saint Denis.
The rocky launch, and what has changed since
Red Dead Redemption 2's PC release in November 2019 was genuinely troubled. Players hit launcher crashes on boot, driver-related stalls on four and six core CPUs, and Vulkan audio stuttering. Patch 1.14 added a launch argument that rebalanced CPU workload across cores and fixed several of the worst crash cases, and later updates through 1.17 cleaned up remaining Vulkan stability issues and improved performance on cards with 4GB of VRAM or less.
The game also shipped without any form of upscaling. Nvidia DLSS and AMD FSR 2.0 were added years later through patch 1.31, alongside Nvidia Reflex, and DLSS in particular can add a meaningful amount of frame rate at 1440p and 4K on cards that support it. If you are basing your expectations on old forum threads from 2019 or 2020, know that the game runs considerably better today than it did at release.
Can I run Red Dead Redemption 2? Your questions answered
A GTX 770 2GB or Radeon R9 280 3GB, paired with an Intel Core i5-2500K or AMD FX-6300, 8GB of RAM, and 150GB of storage, is what Rockstar lists as the floor. That buys you 1080p on low settings, and by today's standards it is a rough ride.
Step up to a GTX 1060 6GB or Radeon RX 480 4GB, an Intel Core i7-4770K or AMD Ryzen 5 1500X, and 12GB of RAM, and Rockstar calls that recommended. Note that this targets 1080p high, not ultra.
Neither API changes what you see on screen, only how it performs. Vulkan tends to edge ahead on average frame rate by a few percent, while DirectX 12 usually keeps its 1 percent lows steadier, particularly on Nvidia hardware. The only way to know which suits your rig is to test both from the settings menu.
8GB clears the official floor, though Rockstar's own recommended figure is 12GB, and that is closer to what you actually want running. Stick with 8GB and expect more loading hitches, especially with other programs open in the background.
Treat 4GB as the practical floor, which means keeping texture quality a notch below maximum. Push every slider to the top at 1080p and usage climbs toward 5GB, and at 1440p or 4K with high textures you will want 8GB or more to stay comfortable.
It is not required, no, but load times and texture streaming both benefit noticeably from one. A hard drive gets the job done, just at a slower pace, particularly when riding fast through newly loaded areas.
Rockstar's listed figure is 150GB, though in practice the install tends to land closer to 115 to 120GB. Whichever number you plan around, leave extra room for patches and shader cache buildup.
Four things tend to be behind it: Water Physics Quality pushed higher than your card can handle, a 4GB card running maxed-out textures, a graphics driver that needs updating, or simply landing on the worse-performing API for your hardware between Vulkan and DirectX 12. Start by swapping the API and pulling Water Physics down before touching anything else.
This slider governs how detailed the water simulation is, down to how strongly it reacts to nearby movement. Going from medium to ultra can eat close to 40 percent of your frame rate around any river or rainstorm, for a visual difference most players will never notice mid-game. Keep it near the middle unless your card has frames to spare.
Now it does, though not from the start. Nvidia DLSS and AMD FSR 2.0 arrived through patch 1.31 in 2022, three years after the original release, and DLSS especially is worth switching on for extra headroom at 1440p and 4K.
You do, regardless of storefront. Steam and Epic both hand off to the Rockstar Games Launcher underneath, which manages activation, cloud saves, and Red Dead Online access. Keeping it updated helps avoid the crash-on-boot reports tied to it.
The graphics card carries most of the load here and largely decides your frame rate. A stronger CPU still pays off in crowded areas like Saint Denis, but it is the secondary factor compared to your GPU.
Without much trouble. The official floor, an i5-2500K or FX-6300, is old enough now that nearly any current Core i3 or Ryzen 3 sails past it. Your graphics card will run out of steam long before a modern budget CPU does.
For the baseline, yes, though they only cover 1080p at low or high settings. An ultra or 4K tier was never published officially, so anything past the recommended figures comes from independent benchmarking rather than Rockstar itself.
Pick between DirectX 12 and Vulkan at launch or from the settings menu. Despite some older requirement listings suggesting otherwise, there is no DirectX 11 rendering path in this game.
Considerably better than at launch. The 2019 release was rough with real crash and stutter issues, most of which patches ironed out by 2020, and the later addition of DLSS and FSR gave weaker cards another way to keep up.
It does not. This game predates Rockstar's ray tracing work in its engine, and no lighting or shadow update has added it since. Whatever you find in the graphics menu is the complete option set.
By default, no cap exists beyond your hardware's limit, though on monitors above 144Hz the game hits a hard 144 fps ceiling with no setting to raise it. Turning on V-Sync is your option if you would rather lock it to a fixed 60.
It does not, in story mode or Red Dead Online. PC, PS4, PS5, Xbox One, and Xbox Series all run on separate servers, with no shared matchmaking across them.
Yes. On the RTX 3050, Red Dead Redemption 2 runs at high settings in 1080p and scales up to 1440p without much fuss. About 55 to 65 fps at 1080p on medium to high settings, well above the recommended tier.
The GTX 1650 gets you in. It meets Red Dead Redemption 2's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady. Around 45 to 50 fps at 1080p on low to medium, best with Water Physics Quality turned off.
No trouble at all. The GTX 1060 6GB meets or beats what Red Dead Redemption 2 recommends, so 1080p high runs well and 1440p is realistic. Roughly 55 to 60 fps at 1080p high, the official recommended tier.
Fine for a lighter setup. The RX 580 clears Red Dead Redemption 2's minimum, so target 1080p low to medium and adjust down for a steady rate. About 60 to 65 fps at 1080p on medium to high settings, close to the RX 570.
Yes, comfortably. The RTX 4060 sits at or above Red Dead Redemption 2's recommended card, so 1080p on high is smooth and 1440p is well within reach. About 100 to 105 fps at 1080p ultra, and 70 to 75 at 1440p.
Yes, with room to spare. Red Dead Redemption 2 recommends less than the RTX 3060 offers, so expect smooth 1080p high and a playable 1440p. Roughly 90 to 95 fps at 1080p ultra, and 55 to 65 at 1440p depending on Water Physics settings.
Yes. The RTX 2060 has headroom over Red Dead Redemption 2's recommended card, so you can push 1080p high and move to 1440p when you want. About 85 to 90 fps at 1080p ultra, or 55 to 60 at 1440p ultra.
For sure. The GTX 1660 outpaces Red Dead Redemption 2's recommended card, leaving you high 1080p now and 1440p whenever you like. Roughly 65 to 70 fps at 1080p on high settings.
Yes. The GTX 1660 Super has headroom over Red Dead Redemption 2's recommended card, so you can push 1080p high and move to 1440p when you want. About 70 to 75 fps at 1080p on high settings.
You are well set. The RX 6600 exceeds Red Dead Redemption 2's recommended card, so 1080p high is easy and 1440p is realistic. Around 95 to 100 fps at 1080p ultra.
That is more than enough. The GTX 1660 Ti clears Red Dead Redemption 2's recommended requirement, so aim for high at 1080p or step up to 1440p. Around 72 to 78 fps at 1080p on high settings.
Yes, with room to spare. Red Dead Redemption 2 recommends less than the RTX 3060 Ti offers, so expect smooth 1080p high and a playable 1440p. Around 115 to 120 fps at 1080p ultra, and roughly 80 at 1440p.
Yes. On the RTX 4050, Red Dead Redemption 2 runs at high settings in 1080p and scales up to 1440p without much fuss. Roughly 65 to 75 fps at 1080p on high settings for the laptop version of this card.
Below spec. The GTX 1050 Ti does not clear Red Dead Redemption 2's minimum, so plan for low settings, low fps, or a game that will not boot. Roughly 35 to 40 fps at 1080p on low to medium settings.
You are well set. The RTX 4070 exceeds Red Dead Redemption 2's recommended card, so 1080p high is easy and 1440p is realistic. Roughly 130+ fps at 1080p ultra, 90 to 95 at 1440p, and close to a steady 60 at 4K ultra.
CrossOver is your path here, since Rockstar has never built a native Mac client. On Apple Silicon it runs the Windows version at Low to Medium settings for roughly 30 to 50 fps and gets solid ratings for this specific game, though it remains a translation layer rather than a true port. Whisky offers the same idea for free if you don't mind more manual configuration.
Falls short in practice. Every integrated chip sits below the GTX 770 floor, and even a newer Intel Iris Xe struggles to stay near 30 fps once you drop below 720p on the lowest preset. Plan on a dedicated GPU for this one.
A Chromebook's hardware is not built for this. There is no dedicated graphics chip inside one, which rules out local play entirely, and since Red Dead Redemption 2 is not currently offered on GeForce Now, Boosteroid is the cloud streaming route to reach it instead.
All three manage it, but there is setup involved first. The Rockstar Games Launcher does not run natively on SteamOS, so Proton has to carry it, and once that is sorted, dialed-down settings land you around 30 to 40 fps on Steam Deck.
A card in the RTX 4070 or RTX 2080 Ti class, with 8GB of VRAM or more, is what a steady 4K ultra 60 calls for, since textures push memory use up sharply at that resolution. Weaker hardware can still get there by cutting Water Physics Quality, dropping MSAA, or leaning on DLSS if the card supports it.
1440p ultra runs well on an RTX 3060 or RX 6700 XT class card, particularly with Water Physics Quality kept around the halfway mark. Owners of a weaker RTX 2060 can still hit this resolution by settling for medium to high instead of ultra.
1080p ultra at 60 needs roughly an RTX 2060 or RX 6600, while 1440p ultra calls for an RTX 3060 or stronger. When you are just under 60, the Water Physics Quality slider is usually the setting standing in the way.
You can, even though Rockstar itself never published an ultra tier. Independent benchmarking points to an RTX 2060 or RX 6600 as comfortable for 1080p ultra, with an RTX 4070 class card needed to push that up to 4K.
16GB covers this game fully at any resolution. Jumping to 32GB will not raise your frame rate here; its only benefit is giving you slack for heavy background software running alongside the game.
It works, provided you watch texture settings closely. Cards like the GTX 1650 or RX 570 handle 1080p low to medium fine, but maxing out textures will overflow a 4GB buffer and bring on stutter.
Realistically, no. The GTX 770-class floor rules out integrated graphics across the board, so a cloud gaming service such as Boosteroid is your only practical route without a dedicated card.
It does, and natively at that. 21:9 and other ultrawide ratios display without any cropping or stretching, and this was considered one of the better ultrawide implementations of its era.
Plenty. A 6GB card such as the GTX 1060 runs 1080p high without hitting memory limits, and it leaves you room to push texture quality higher than a 4GB card ever could.
With room to spare at 1080p and 1440p, where ultra textures and detail sliders fit comfortably. Only at 4K with everything maxed does the fit get tight, with usage able to creep past 7GB.
Rockstar has not shipped a Linux build, so Proton is doing the work here, the same compatibility layer behind the Steam Deck version. The extra wrinkle is the Rockstar Games Launcher, which does run through Proton but can need an extra step or two to activate on first launch. Once that hurdle is past, ProtonDB reports show a smooth experience across modern distros.
It plays through backward compatibility rather than a native build. Red Dead Redemption 2 came out on Xbox One in 2018, and since there is no Series X or S version and no FPS Boost patch, performance sits at the same roughly 30 fps the Xbox One got, just with quicker load times. This page is focused on the PC version.
Both, yes. The PS4 release is native, and PS5 owners get that same build running through backward compatibility with faster load times, but neither console has received a patch unlocking 60 fps. This page is focused on the PC version.
Neither the original Switch nor Switch 2 has it. Nintendo hardware has only gotten the first Red Dead Redemption and its Undead Nightmare expansion, released as a standalone remaster on Switch 2 in December 2025. Talk of a Switch 2 port for the sequel remains unconfirmed rumor.
GeForce Now is out of the picture, since Rockstar withdrew its catalog from that service years back with no new deal since. Xbox Cloud Gaming has carried it for Game Pass subscribers before, though as of 2026 it is not currently in the library, so that access comes and goes. Boosteroid and Shadow PC remain steadier cloud options if streaming is what you want.
At the bare floor of a GTX 770 2GB, i5-2500K, and 8GB RAM, 1080p low is playable, if rough by current standards. A GTX 1650 or RX 570 with Water Physics Quality switched off is a more realistic modern low-end target.
Whatever graphics silicon it carries decides the answer. Something built around a Ryzen 7 8840U or similar with a capable integrated GPU can hold playable 1080p low to medium, while budget mini PCs with weaker graphics will land under the minimum.
It is a paid title. Epic Games Store giveaways have made it temporarily free in the past, but no permanent free version exists, and Red Dead Online still needs the base game to play.
There is no Android, iOS, or iPad release. Any mobile app store listing claiming otherwise is almost certainly not legitimate, and a cloud gaming app is the only real way to get it onto a phone or tablet.
Steam, the Epic Games Store, and the Rockstar Games Launcher directly all sell it. No matter which one you buy from, the Rockstar Games Launcher is required to actually run the game.
Story mode runs fully offline after installation and activation. An internet connection only comes into play for initial setup, signing into the Rockstar Games Launcher, and Red Dead Online.
It was not. The 2018 release targeted PS4 and Xbox One exclusively, a full generation after the original Red Dead Redemption, which did appear on PS3 and Xbox 360. No last-generation console version of the sequel exists.
Barely, and only at reduced expectations. AMD's Vega 8 integrated graphics, found in older Ryzen APUs, manages roughly 20 to 25 fps at 720p on low settings. It sits below the minimum GTX 770 tier, so treat any result as a rough playable-ish experience rather than a good one.
Better than most integrated chips. The Radeon 780M in recent Ryzen mobile and handheld processors reaches around 40 to 45 fps at 1080p on low to medium settings, close to entry-level dedicated card territory.
No, not in any practical sense. Older Intel HD Graphics chips fall well short of the GTX 770 minimum and struggle to hold even 20 fps at the lowest settings. Intel Iris Xe, found in newer laptops, does noticeably better but is still a step below a real dedicated GPU.
Below the official minimum. A GTX 750 Ti gets you around 25 to 30 fps at 1080p on low settings, playable in a pinch but well short of smooth.
Comfortably above the recommended GTX 1060 6GB tier. Expect roughly 75 to 80 fps at 1080p on high to ultra settings.
It runs well above recommended, holding around 90 to 95 fps at 1080p ultra, and it stretches to 1440p without much complaint.
Easily. About 105 to 110 fps at 1080p ultra, and it handles 1440p ultra without needing to drop a setting.
Comfortably above recommended, landing around 95 to 100 fps at 1080p ultra.
With plenty of room to spare. An RTX 2080 runs roughly 110 to 115 fps at 1080p ultra and doubles as a solid 1440p ultra card.
Well above what 1080p ultra asks for. Figure around 120 to 125 fps at 1080p, and it stays strong at 1440p too.
More than enough. It averages about 138 fps at 1080p ultra in public benchmarks and is a real 4K option once you trim a setting or two.
Around 145 to 150 fps at 1080p ultra, though this is more card than 1080p or even 1440p actually calls for in this game.
Above recommended, at roughly 100 to 105 fps at 1080p ultra.
It averages about 118 fps at 1080p ultra in public benchmarks, a strong 1440p ultra card as well.
Well above recommended, running around 125 to 130 fps at 1080p ultra and holding up fine at 1440p ultra.
With room to spare. Around 135 to 140 fps at 1080p ultra.
Above recommended, managing about 85 to 90 fps at 1080p ultra.
Comfortably, at around 110 to 115 fps at 1080p ultra.
It holds roughly 125 to 130 fps at 1080p ultra, and it is a strong 1440p ultra pick too.
Comfortably above recommended, around 115 to 120 fps at 1080p ultra.
Well beyond what this game needs. Roughly 140 to 145 fps at 1080p ultra, and it is a genuine 1440p ultra to 4K card.
Plenty of headroom here, averaging about 135 to 140 fps at 1080p ultra.
Far above what 1080p or 1440p needs. Around 145 to 150 fps at 1080p ultra, and a solid 4K choice.
This game will never push it. It averages about 151 fps at 1080p ultra, 133 at 1440p, and 99 at 4K ultra in public benchmarks, and your CPU will hit its ceiling before the card does.
Above the recommended GTX 1060 6GB in raw output, at around 55 to 60 fps at 1080p on medium settings.
Once Intel's driver profile for the game is current, yes. Roughly 75 to 85 fps at 1080p ultra, in line with an RTX 2060.
Comfortably above recommended, at about 90 to 100 fps at 1080p ultra with current drivers.
Well above recommended, running around 105 to 110 fps at 1080p ultra.
Roughly 120 to 125 fps at 1080p ultra, comfortably clear of what this game asks for.
Plenty to spare, averaging about 140 to 145 fps at 1080p ultra and holding up as a strong 1440p ultra card.
Far beyond what this game needs at 1080p. Around 155 to 160 fps at 1080p ultra, and it handles 4K well too.
This is a 4K-class card being pointed at a 2018 game. Roughly 170 to 175 fps at 1080p ultra.
Dramatically so. Your CPU will cap 1080p ultra fps well before the card runs out of headroom.
