Can I Run Raft on My PC / Laptop?
A lightweight ocean survival game. It runs on old hardware without trouble, but framerate drops as your raft grows, since Raft is bound by CPU and build complexity, not graphics power.
Check if your PC can run Raft
Pick your graphics card and processor to check.
Raft is light; this checks a realistic low-end bar.
Can I run Raft on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Raft's official requirements. As a quick guide, you need at least a GeForce GTX 700 series or similar graphics card, a Intel Core i5 2.6GHz or similar processor, and 6 GB RAM of RAM to play at 1080p.
Can I run Raft on my laptop?
Yes, if your laptop has a dedicated graphics card around a GeForce GTX 700 series or similar or better and 6 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Almost any PC from the last decade runs Raft without issue. The official minimum, a GeForce GTX 700 series card, an Intel Core i5 at 2.6GHz, and 6GB of RAM, was already a low bar in 2018 and is even less of one now. Where people trip up is assuming a stronger graphics card fixes the slowdown that shows up later on. Raft is a light Unity title bound by your CPU and by how much you've built, not by GPU muscle, so once you're running a large multi-story raft loaded with storage, farms, and automation, your framerate drops regardless of how good your graphics card is.
The checker above takes your CPU and GPU and lines them up against those numbers directly. Further down you'll find the official spec tiers, honest fps expectations, and separate sections on why a sprawling raft slows things down, what hosting co-op actually costs your PC, and which platforms outside PC you can play on.
Raft system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel Core i5 2.6GHz or similar | Intel Core i5-6600 3.3GHz or similar |
| Graphics card (GPU) | GeForce GTX 700 series or similar | GeForce GTX 1050 series or similar |
| Memory (RAM) | 6 GB RAM | 8 GB RAM |
| Operating system | Windows 10 64-bit | Windows 10/11 64-bit |
| DirectX | Version 11 | Version 11 |
| Storage | 10 GB available space | 10 GB available space |
Storage: 10 GB. Not a heavy install, and an SSD is not required, though it helps a large raft load faster.
Raft FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 750 Ti | ~45-60 | , | , | High settings on a small early raft. Add a second or third floor and this dips into the 30s. |
| GTX 1050 Ti | ~70-100 | , | , | The official recommended card. Comfortable until your build gets sprawling. |
| GTX 1660 | ~100-144 (often monitor-limited) | , | , | Nowhere near maxed out by Raft. Raft size, not this card, decides your framerate from here on. |
| RTX 3060 | ~140+ (often capped) | ~110+ | , | Same practical ceiling as the GTX 1660. The extra power sits unused until your raft is genuinely huge. |
| RTX 4060 | ~150+ (capped) | ~120+ | , | No meaningful gain over a mid-range card for this game specifically. |
| RTX 3070 | capped, GPU is not the limit | ~140+ | , | Buying this card just for Raft is unnecessary. Your CPU decides late-game fps, not this. |
| RTX 4090 | , | , | ~100+ on a modest raft | Even this card can drop into the double digits on a massive, cluttered multi-floor raft, because the slowdown is CPU-side, not GPU-side. |
Raft has no official benchmark coverage from hardware outlets, since it is not the kind of game they test. These numbers come from community reports and reflect a fresh, modest-size raft on a clean install. Every figure above falls once your raft grows large, because Raft's real bottleneck is your CPU and physics load, not your graphics card.
Can these graphics cards run Raft?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1650 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 570 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 580 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1060 6GB | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| GTX 1650 Super | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| GTX 1660 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| GTX 1660 Super | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 3050 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| GTX 1660 Ti | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 6600 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 2060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 4050 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| Arc A750 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3060 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RX 6600 XT | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 7600 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RX 6700 XT | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 4060 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 3060 Ti | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3070 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 4070 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |




Will Raft run on your PC, and what actually decides your framerate
Yes, almost certainly. Raft's official minimum, a GeForce GTX 700 series card with 6GB of RAM, is an easy bar for anything built in the past several years, including plenty of laptops running on integrated graphics alone. This is a small, cartoonish Unity title, not a graphics showcase, so the GPU rarely runs short of headroom.
What actually decides your experience is the size and complexity of your raft, plus your CPU. Every plank, wall, storage crate, animal pen, and piece of automation you place stays loaded and simulated at all times. A fresh raft with a few floors runs at very high framerates on almost any modern PC. A sprawling, multi-story base covered in decorations and farms puts far more load on your processor than on your graphics card, and that is where people with strong GPUs still watch the game chug.
Why fps craters as your raft grows, and what actually helps
The slowdown people search for, framerate falling from something like 120 down to single digits, happens because Raft treats almost every block and item as its own object that the CPU has to track and simulate. There is no built-in system to merge or simplify a large build, so the physics and rendering load climbs directly with how much you have built, not with how demanding the scene looks.
A better graphics card will not fix this. What helps: lower your shadow and reflection settings, keep foliage and water quality down, close storage containers you are not using, and, if you are willing, trim unused decoration or consolidate scattered crates instead of spreading storage across dozens of them. Running in borderless windowed mode and turning off vertical sync smooths frame pacing too, though none of this restores the framerate you had when your raft was small.
Hosting co-op costs more than playing solo
If you are the one hosting a multiplayer game, your PC does double duty: running the simulation for everyone plus your own rendering. A raft that felt smooth solo can slow down further once two or three friends join, since more players moving, building, and triggering events all add to the same CPU load that already scales with raft size.
If your PC is on the lower end, letting a friend with a stronger CPU host instead keeps your own machine free to focus on rendering rather than also running the simulation for the group.
Platforms, Steam Deck, and where else you can play
Raft is on Steam for Windows PC, and since December 2024 it also has console versions on PlayStation 5 and Xbox Series X/S, with full crossplay against PC. There is no PS4 or Xbox One version, and no Nintendo Switch release. There is also no native Mac build, so Mac players need Steam's cloud streaming or a Windows compatibility layer to play at all.
On Steam Deck, Raft is rated Playable rather than Verified. It runs, but expect the fans to spin up and the battery to drain faster than on a fully optimized title, and some of the in-game notebook text is small enough to be hard to read on the handheld's screen without zooming in. The ROG Ally and Legion Go, being more powerful handhelds, handle it more comfortably.
Can I run Raft? Your questions answered
An Intel Core i5 at 2.6GHz or similar processor, a GeForce GTX 700 series or similar graphics card, and 6GB of RAM, running Windows with DirectX 11. The full table is above.
For a smoother experience, Raft asks for an Intel Core i5-6600 at 3.3GHz or similar, a GeForce GTX 1050 series or similar graphics card, and 8GB of RAM.
Every block, item, and piece of automation on your raft stays loaded and simulated at all times, and the game does not merge or simplify large builds. The physics and rendering load climbs directly with how much you have built, which is a CPU cost more than a GPU one.
Not really. Raft's late-game slowdown comes from CPU and physics load, not graphics rendering, so upgrading your GPU alone does little. A faster CPU, or simply a smaller and tidier raft, helps far more.
CPU-bound, especially once your raft grows. Almost any GPU from the last several generations has enough power for Raft's visuals. Your processor is what struggles once you have a large, item-heavy base.
Lower shadow quality, water reflections, and foliage density first, since those cost the most for the least visual payoff. Beyond settings, trimming unused decoration and consolidating scattered storage crates reduces the CPU load a big raft creates, which settings alone cannot fix.
Yes. The host's PC runs the simulation for every player plus its own rendering, so a raft that runs fine solo can slow down once friends join. A stronger CPU on the host's machine matters more here than a stronger GPU.
10GB. It is a light install by modern standards and does not need to be trimmed for space the way bigger games do.
Yes, 8GB covers even a fairly built-up raft since that's the official recommended figure. Add 16GB only if you want headroom for mods, Discord, or a browser running alongside the game, not because the game itself demands it.
No. Raft runs on DirectX 11, so you do not need a DirectX 12 capable card.
Not for solo play, which works fully offline. Multiplayer needs an internet connection to join or host a game, or a local network connection for LAN play.
Press O during gameplay to toggle a built-in fps and network ping display. You do not need mods or any digging through menus.
No. It is a lightweight Unity title with no upscaling option built in, and it does not need one, since GPU power is rarely what limits performance in this game.
Plenty of power here. The RTX 3050 is above Raft's recommended tier, so high 1080p is smooth and 1440p is a fair target. About 110 to 140 fps at 1080p on a fresh raft, often limited by your monitor rather than the card.
You are well set. The GTX 1650 exceeds Raft's recommended card, so 1080p high is easy and 1440p is realistic. Roughly 80 to 110 fps at 1080p on a fresh raft. Plenty of headroom for this game's visuals.
Yes, with room to spare. Raft recommends less than the GTX 1060 6GB offers, so expect smooth 1080p high and a playable 1440p. Well above 100 fps at 1080p on a small to mid-size raft. This card is never the bottleneck in Raft.
Yes, with room to spare. Raft recommends less than the RX 580 offers, so expect smooth 1080p high and a playable 1440p.
You are well set. The RTX 4060 exceeds Raft's recommended card, so 1080p high is easy and 1440p is realistic. 150 fps or more at 1080p and around 120 at 1440p on a fresh raft, with no real gain over a mid-range card once your raft gets big.
You are well set. The RTX 3060 exceeds Raft's recommended card, so 1080p high is easy and 1440p is realistic. Around 140 fps or more at 1080p and 110 or more at 1440p, though a huge raft can still pull this down into the 40s to 60s.
That is more than enough. The RTX 2060 clears Raft's recommended requirement, so aim for high at 1080p or step up to 1440p. Comfortably over 120 fps at 1080p and past 90 at 1440p on a modest raft.
No trouble at all. The GTX 1660 meets or beats what Raft recommends, so 1080p high runs well and 1440p is realistic.
Easily. With the GTX 1660 Super you are past Raft's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.
Yes. On the RX 6600, Raft runs at high settings in 1080p and scales up to 1440p without much fuss.
Yes. The GTX 1660 Ti has headroom over Raft's recommended card, so you can push 1080p high and move to 1440p when you want.
Yes, with room to spare. Raft recommends less than the RTX 3060 Ti offers, so expect smooth 1080p high and a playable 1440p.
You are well set. The RTX 4050 exceeds Raft's recommended card, so 1080p high is easy and 1440p is realistic.
The GTX 1050 Ti is a strong fit for Raft. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. About 70 to 100 fps at 1080p, the official recommended card, comfortable until your build gets large.
The RTX 4070 is a strong fit for Raft. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Frame-cap or monitor limited at 1080p and 1440p on a fresh raft. Extra GPU power buys little in this game specifically.
No native build exists for Mac, M-series chip or not, so a MacBook Air or Pro can't launch Raft directly. Cloud streaming through GeForce Now is the reliable route; a Windows compatibility layer like CrossOver sometimes works too, but it's unofficial and the results vary.
In most cases, yes. Raft's minimum sits at just a GeForce GTX 700 series card, low enough that a lot of newer integrated graphics, Intel Iris Xe and AMD's Ryzen-integrated Radeon chips included, clear it for a small to mid-size raft. Older or weaker integrated chips are where this starts to break down.
A Chromebook has no way to install Raft locally. GeForce Now is the workaround: the game runs on remote hardware elsewhere and your Chromebook just displays the video feed.
All three handhelds handle Raft fine. Steam Deck sits at Playable rather than Verified, mostly because the fans work hard and some in-game text reads small on that screen, not because the game itself has trouble running. ROG Ally and Legion Go, with more power to spare, handle it a bit more comfortably still.
Yes, easily on most dedicated graphics cards from the last several years, since Raft is not a demanding game visually. A mid-range card like an RTX 3060 handles 4K on a fresh raft without trouble; a large, cluttered raft will pull the framerate down regardless of resolution.
Yes, almost any GPU at or above the recommended GTX 1050 tier handles 1440p on a fresh or mid-size raft. As with every resolution in this game, a large late-game raft matters more than the resolution you pick.
Very little. Even the recommended GeForce GTX 1050 tier holds 60 fps and more on a normal-sized raft. Reaching 60 fps only gets difficult once your raft is large and item-heavy, and at that point a faster CPU helps more than a faster GPU.
Yes, on close to any dedicated GPU from the last decade, provided your raft is not massive. High settings are not particularly demanding in this game, so most of the visual cost comes from raft size and item count, not from the settings menu.
More than enough. Raft only asks for 8GB officially, so 16GB is pure headroom for mods or background apps rather than something a large raft actually forces you into.
Not required. This game is small enough that a regular hard drive keeps up fine. Where an SSD earns its keep is trimming load times and smoothing out streaming once your raft has grown large and item-dense.
Yes, comfortably. Raft is a light game that does not push graphics memory hard, so even older 4GB cards rarely run into a VRAM ceiling here.
Yes. Raft released on PS5 alongside Xbox Series X/S in December 2024, with full crossplay against the PC version. This page focuses on the PC version.
It's doable. Cloud platforms like GeForce Now do the heavy lifting on their own servers and just send video your way, leaving your device with little more to handle than smooth playback.
A refusal to launch usually traces back to a graphics card below the GTX 700 series, an out-of-date driver, or a corrupted install, and Steam's file verification tool clears up that last one. Stutter once the game is running is a different story: blame raft size and CPU load, especially late in a save, before you blame your hardware.
Yes. Raft released on Xbox Series X and S in December 2024, alongside the PS5 version, with crossplay against PC. There is no Xbox One version. This page focuses on the PC version.
No. Raft's console release, which arrived in December 2024, is Xbox Series X/S and PS5 only. The older PS4 and Xbox One generation was skipped.
No. There is no Switch version of Raft. It is available on PC, PS5, and Xbox Series X/S.
Within reason, yes. The minimum bar, a GeForce GTX 700 series card, an i5 at 2.6GHz, and 6GB of RAM, gets you a normal-sized raft running at 1080p low without any trouble. What actually slows a low-end machine down later has nothing to do with the settings menu: it's raft size and clutter.
Generally yes for a fresh to mid-size raft, since Raft's minimum CPU bar is modest. A late-game raft with many floors and automation will show its limits on a budget CPU sooner than it will on a mid-range GPU.
Raft has no Linux build of its own. What saves it is that Steam Play's Proton layer handles light Unity games like this one cleanly, which is the same reason it plays fine on Steam Deck.
Yes, it clears the minimum comfortably. Expect roughly 45 to 60 fps at 1080p high on a small early raft, dropping toward the 30s once you build a second or third floor.
Yes, well above the recommended tier. Expect around 90 to 120 fps at 1080p on a modest raft, since this card has far more power than Raft's visuals actually need.
Yes, in most cases. Iris Xe integrated graphics clear Raft's low bar for a small to mid-size raft at 1080p on reduced settings, though a very large, item-heavy build will strain any integrated GPU faster than it strains a dedicated card.
Yes. Since the December 2024 console launch, PC players on Steam can play together with PS5 and Xbox Series X/S players in the same game.
