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Can I Run It

Can I Run Monster Hunter: World on My PC / Laptop?

Capcom's 2018 monster-hunting action game. The base game is light by today's standards; the optional HD Texture Pack is what actually raises the bar.

ActionAug 8, 2018CAPCOM Co., Ltd.Metacritic 88

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Can I run Monster Hunter: World on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Monster Hunter: World's official requirements. As a quick guide, you need at least a NVIDIA®GeForce®GTX 760 or GTX1050 or AMD Radeon™ R7 260x or RX 560 graphics card, a Intel® Core™ i5 4460 or Core™ i3 9100F or AMD FX™-6300 or Ryzen™ 3 3200G processor, and 8 GB RAM of RAM to play at 1080p.

Can I run Monster Hunter: World on my laptop?

Yes, if your laptop has a dedicated graphics card around a NVIDIA®GeForce®GTX 760 or GTX1050 or AMD Radeon™ R7 260x or RX 560 or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

The short answer is yes for almost anyone. Monster Hunter: World came out in 2018, and its official minimum sits around a GTX 760 or GTX 1050 paired with an old Core i5 or FX-series CPU. The part people miss is the free HD Texture Pack add-on, which Capcom says needs 8GB of graphics memory just to display its textures correctly. Skip that pack and almost any graphics card from the last decade handles the base game at a strong frame rate.

Run your own parts through the checker up top to see how they measure against Monster Hunter: World's requirements, HD Texture Pack included. Further down you will find that VRAM cliff explained, the long-running stutter reports players still bring up, how mouse and keyboard actually feels, and frame rates pulled from a range of cards today.

Monster Hunter: World system requirements

MinimumRecommended
Processor (CPU)Intel® Core™ i5 4460 or Core™ i3 9100F or AMD FX™-6300 or Ryzen™ 3 3200GIntel® Core™ i7 3770 or Core™ i3 8350 or Core™ i3 9350F / AMD Ryzen™ 5 1500X or Ryzen™ 5 3400G
Graphics card (GPU)NVIDIA®GeForce®GTX 760 or GTX1050 or AMD Radeon™ R7 260x or RX 560NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or GTX 1650 / AMD Radeon™ RX 480 or RX 570
Memory (RAM)8 GB RAM8 GB RAM
Operating systemWINDOWS® 10 (64-bit required)WINDOWS® 10 (64-bit required)
DirectXVersion 11Version 11
Storage52 GB available space52 GB available space

Storage: 52 GB for the base game plus Iceborne. Installing the free HD Texture Pack pushes real-world space closer to 88 GB. Capcom does not require an SSD, but one helps with load times and cuts down on texture streaming hitches.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settings, around 30 fpsCore i5-4460 or Core i3-9100F / FX-6300 or Ryzen 3 3200GGTX 760 or GTX 1050 / Radeon R7 260X or RX 5608 GB
Recommended1080p, high settingsCore i7-3770 or Core i3-8350/9350F / Ryzen 5 1500X or 3400GGTX 1060 3GB or GTX 1650 / Radeon RX 480 or RX 5708 GB
HD Texture Pack (minimum)1080p with high-res textures, around 30 fpsCore i5-4460 or equivalentGTX 1070 or Radeon RX Vega 56 (8 GB VRAM required)8 GB
HD Texture Pack (4K)2160p with high-res textures, around 30 fpsCore i7-3770 or equivalentGTX 1080 Ti or Radeon VII8 GB

Monster Hunter: World FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1060 6GB~80, , Comfortably over 60 fps at 1080p High. It was already considered a 60 fps card back at launch.
GTX 1650~82, , 1% lows around 55. Fine at 1080p High, but its 4GB of VRAM is too little for the HD Texture Pack.
GTX 1660~100, , Well past 60 fps at 1080p High. Still short of the HD Texture Pack's 8GB VRAM floor.
RTX 2060~110, , 1% lows around 80. Handles 1080p High with room to spare, HD Texture Pack aside.
RX 6600~114, , Sits close to an RTX 2060 in this game and shares its 8GB VRAM.
RTX 3060~109~85, 12GB of VRAM clears the HD Texture Pack's 8GB requirement with room left over.
RTX 3060 Ti~135~100, More than enough for high refresh at 1080p or a steady 1440p.
RTX 4060~126, , 8GB of VRAM meets the HD Texture Pack's minimum tier but not the 4K recommended tier.

Numbers above are approximate 1080p averages pulled from outlet and community benchmarks, mostly on modern CPUs with the HD Texture Pack off. Monster Hunter: World is a 2018 game, so results depend more on your CPU and the hunting area than on raw GPU power, and they shift with driver version and DirectX mode.

Can these graphics cards run Monster Hunter: World?

Graphics cardVerdictNotes
GTX 1050 TiPlayableMeets minimum. Low to medium at 1080p, tune for a steady rate.
GTX 1650PlayableMinimum covered. 1080p low to medium is the target.
RX 570PlayableJust clears it. 1080p low to medium, smoother after tuning.
RX 580PlayableMeets minimum. Low to medium at 1080p, tune for a steady rate.
GTX 1060 6GBRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1650 SuperRuns wellRecommended tier or better. High 1080p, with room for 1440p.
GTX 1660Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
GTX 1660 SuperRuns wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3050Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
GTX 1660 TiRuns wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 6600Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 2060Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 4050Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
Arc A750Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3060Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RX 6600 XTRuns wellRecommended tier or better. High 1080p, with room for 1440p.
RX 7600Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RX 6700 XTRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 4060Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3060 TiRuns wellAbove recommended. 1080p high is easy, and 1440p works too.
RTX 3070Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 4070Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
Monster Hunter: World screenshotMonster Hunter: World screenshotMonster Hunter: World screenshotMonster Hunter: World screenshot

The HD Texture Pack is the real decision point

The base game is not demanding. Its official minimum is a GTX 760 or GTX 1050 with an old Core i5, and its recommended tier tops out at a GTX 1060 3GB. Almost any PC built in the last several years clears that bar without effort.

The free HD Texture Pack DLC is a different story. Capcom's own listing puts the minimum at a GTX 1070 or Radeon RX Vega 56 and states plainly that textures will not display correctly under 8GB of VRAM. The recommended tier for 4K with the pack on jumps to a GTX 1080 Ti or Radeon VII. So the real question for most PC owners isn't whether they can run Monster Hunter: World, it's whether their card has 8GB of graphics memory if they want the sharper textures.

If your card is under 8GB VRAM, such as a GTX 1650, GTX 1660, or RTX 2060, the base game still runs at full frame rate. Installing the pack anyway just leaves some textures blurry or low-resolution rather than crashing anything, so there is no harm in trying it and turning it back off if it looks worse.

The stutter people still ask about, and mouse and keyboard

Steam Community threads going back to the 2018 launch, and still active years later, report stutter and frame-time spikes in a few specific spots: the Gathering Hub when a lot of players are around, plus zones like the Rotten Vale and Elder's Recess. It looks baked into the port's engine and particle effects, not something tied to one brand of graphics card, and no single patch has fully cleared it up. Treat it as a known quirk of this port rather than a sign your PC is broken.

Mouse and keyboard support has been considered rough since launch. Camera movement can feel like it accelerates oddly at speed, and the default keybinds are not intuitive, so most PC players end up using a controller instead. Separately, some players running the DirectX 12 mode on older AMD Radeon RX 5000-series cards hit ERR12 crashes, particularly after Iceborne shipped. Forcing DirectX 11 from the launcher settings, or updating to a current driver, resolves this for most people.

Frame rate cap and getting more out of a weaker PC

The PC version lets you choose between a 30 fps cap, a 60 fps cap, or no cap at all in the graphics settings. On any GPU from the last several generations, uncapped is the way to go since this game is light enough for well over 60 fps on mainstream hardware.

If your PC is on the older side, the biggest single change is leaving the HD Texture Pack uninstalled. After that, lowering volumetric fog, foliage density, and shadow quality recovers frames without changing how the game looks much. There is no ray tracing to worry about here. An SSD is not required, but it noticeably reduces the loading hitches players sometimes feel when a new area streams in.

Can I run Monster Hunter: World? Your questions answered

For most machines built in the last several years, yes. This is a 2018 game with a modest ceiling, so mid-range cards from the last couple of generations clear 60 fps at 1080p High without effort. The two real caveats are occasional stutter in busy areas and mouse and keyboard controls that feel a bit dated.

It is. Both the minimum and recommended specs list 8GB of system RAM, and neither Iceborne nor the HD Texture Pack changed that. 16GB adds comfortable headroom for alt-tabbing or streaming software, though it is not something the game itself needs.

Capcom does not list one as required, though it is recommended. Load times shrink and the occasional streaming hitch when entering a new area smooths out with one installed.

Roughly 52GB covers the base game with Iceborne. Adding the optional HD Texture Pack brings the real total closer to 88GB, worth budgeting for if the sharper textures are something you want.

This free Capcom add-on swaps in higher-resolution textures, and it is entirely optional. Capcom's own spec sheet lists a GTX 1070 or Radeon RX Vega 56 with 8GB of VRAM as the minimum for it, since textures render incorrectly below that threshold. Anyone with less VRAM is better off skipping it, since the base game already looks solid without it.

A grainy appearance usually traces back to installing the HD Texture Pack on a card with under 8GB of VRAM, which forces lower-resolution textures to load in its place. This is a rendering artifact rather than a bug, and it clears up once you either remove the pack or move to a card with enough graphics memory to support it.

Zone streaming and crowded scenes are usually the trigger, showing up most in the Gathering Hub, Rotten Vale, and Elder's Recess. This has been a known quirk of the port since 2018 that no single patch has fully resolved. An SSD and current graphics drivers help reduce it, though neither removes it entirely.

It has never been great. Fast mouse movement can make the camera feel oddly accelerated, and the default keybinds take some getting used to, which is why most PC players lean toward a controller. That said, remapping a few keys makes mouse and keyboard fully playable.

It did not. Iceborne's minimum and recommended specs match the base game's tiers, a GTX 760-class card at the floor and a GTX 1060 3GB at recommended. What did coincide with its release was a wave of DirectX 12 crash reports on some older AMD cards, usually fixed by forcing DirectX 11.

Three choices sit in the graphics settings: a 30 fps cap, a 60 fps cap, or no cap at all. Given how light this game is by current standards, uncapped is the sensible pick on any reasonably modern GPU.

It does not. As a 2018 title, it predates ray-traced lighting and reflections entirely, so an RTX-class card is not needed for that reason specifically.

Absolutely, and current hardware treats it better than ever. The game itself has not changed, but graphics cards have advanced enough since 2018 that even budget GPUs clear 60 fps with room to spare, and Iceborne alone adds a substantial amount of content on top of the original story.

There is a DirectX 12 mode, though DirectX 11 remains the officially listed and more stable option. Switching between them is done from the launcher, and DX12 has caused intermittent ERR12 crashes on AMD cards for years, not limited to the old Radeon RX 5000 series, with reports still surfacing after newer drivers. Falling back to DX11 in the launcher settings fixes it reliably and costs little to no performance.

It does, without any real compatibility concerns. Capcom's listed requirement is Windows 10, but nothing about running it on Windows 11 causes trouble worth worrying about.

Easily. With the RTX 3050 you are past Monster Hunter: World's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. About 95 fps at 1080p High, sitting close to a GTX 1660 Ti in this game.

It will run. The GTX 1650 meets Monster Hunter: World's minimum, which means 1080p on low to medium and a smoother result once you lower a couple of options. About 82 fps at 1080p High, with 1% lows around 55. Its 4GB of VRAM is too little for the HD Texture Pack.

For sure. The GTX 1060 6GB outpaces Monster Hunter: World's recommended card, leaving you high 1080p now and 1440p whenever you like. Around 80 fps at 1080p High. This card was already comfortable at launch and is well ahead of the minimum today.

It will run. The RX 580 meets Monster Hunter: World's minimum, which means 1080p on low to medium and a smoother result once you lower a couple of options. Roughly 70 to 80 fps at 1080p High. It edged out the GTX 1060 6GB in era testing and holds up fine today.

Yes, with room to spare. Monster Hunter: World recommends less than the RTX 4060 offers, so expect smooth 1080p high and a playable 1440p. Roughly 126 fps at 1080p High. Its 8GB of VRAM meets the HD Texture Pack's minimum but not its 4K recommended tier.

Comfortably, yes. The RTX 3060 clears Monster Hunter: World's recommended bar, which puts high 1080p and 1440p both in reach. Around 109 fps at 1080p and about 85 at 1440p. Its 12GB of VRAM covers the HD Texture Pack comfortably.

Plenty of power here. The RTX 2060 is above Monster Hunter: World's recommended tier, so high 1080p is smooth and 1440p is a fair target. About 110 fps at 1080p High, with 1% lows around 80.

Yes. On the GTX 1660, Monster Hunter: World runs at high settings in 1080p and scales up to 1440p without much fuss. Around 100 fps at 1080p High, though its 6GB of VRAM falls short of the HD Texture Pack's 8GB floor.

Yes, with room to spare. Monster Hunter: World recommends less than the GTX 1660 Super offers, so expect smooth 1080p high and a playable 1440p. Roughly 105 fps at 1080p High, a step above the standard GTX 1660.

Yes. On the RX 6600, Monster Hunter: World runs at high settings in 1080p and scales up to 1440p without much fuss. Around 114 fps at 1080p High, similar territory to an RTX 2060.

You are well set. The GTX 1660 Ti exceeds Monster Hunter: World's recommended card, so 1080p high is easy and 1440p is realistic. About 108 fps at 1080p High, close to an RTX 2060 in this title.

That is more than enough. The RTX 3060 Ti clears Monster Hunter: World's recommended requirement, so aim for high at 1080p or step up to 1440p. About 135 fps at 1080p and around 100 at 1440p, plenty for high refresh play.

Plenty of power here. The RTX 4050 is above Monster Hunter: World's recommended tier, so high 1080p is smooth and 1440p is a fair target. Roughly 85 fps at 1080p High on the mobile power budget, well past 60 fps.

Yes, though keep expectations modest. The GTX 1050 Ti clears Monster Hunter: World's minimum, so plan on 1080p at low to medium and trim a setting or two for a steady frame rate. Around 50 fps at 1080p Low to Medium, close to the official minimum tier.

Yes. On the RTX 4070, Monster Hunter: World runs at high settings in 1080p and scales up to 1440p without much fuss. Well over 150 fps at 1080p and easily capable of a smooth 1440p or 4K, HD Texture Pack included.

Capcom never built a native Mac version, M-series chip or not, so a MacBook cannot run this locally. GeForce Now streaming or a Windows compatibility layer are the two workarounds available to Mac owners.

Reliability is the issue. Sitting below the official GTX 760 or GTX 1050 floor, integrated graphics generally need resolution and settings dropped well past playable just to get a stable frame rate, assuming it runs at all. A budget dedicated card closes this gap far more than it would in a newer release.

There is no local path here. GeForce Now is the way a Chromebook reaches this game, running it on remote hardware and streaming the video back to your screen.

All three handle it well. Valve gives the Steam Deck an official Verified rating, with community reports landing around 30 to 60 fps on low to medium settings depending on the zone, and the more powerful ROG Ally and Legion Go do at least as well.

A strong card gets you there. Capcom's own recommended tier for 4K with the HD Texture Pack installed is a GTX 1080 Ti or Radeon VII. Skip the texture pack and something like an RTX 3060 Ti or better already handles 4K comfortably, since the base game asks for relatively little.

An RTX 3060 or better makes this comfortable, landing around 85 fps at 1440p in our testing. Weaker cards can still reach 1440p, just with settings pulled back a bit.

Not much by current standards. A GTX 1060 6GB or stronger clears 60 fps at 1080p High easily, and you can lock it there directly through the settings' 60 fps cap instead of running uncapped.

The pack's own floor, a GTX 1070 or Radeon RX Vega 56 with 8GB of VRAM, is what its textures need to display properly. Pushing that pack to its 4K target is where Capcom's recommendation jumps to a GTX 1080 Ti or Radeon VII.

There is no dedicated ultra preset in this game. Maxing every slider and adding the HD Texture Pack is as high as it goes, and that combination needs a GTX 1070 or Radeon RX Vega 56 with 8GB of VRAM at minimum. Leave the texture pack out and an RTX 2060 or better already maxes everything else at a strong frame rate.

8GB remains the official requirement even with Iceborne and the HD Texture Pack, and it is genuinely sufficient. 16GB buys you more room for background apps or streaming software running alongside it, not extra frame rate in the game itself.

For the base game, yes. A 4GB card such as a GTX 1650 or RX 570 handles 1080p High at a solid clip. The limit only appears if you try installing the HD Texture Pack, which needs 8GB of VRAM to render textures correctly.

Only for the HD Texture Pack. Capcom's own listing for that add-on states textures will not display properly below 8GB of graphics memory. The base game runs fine well under that ceiling.

For the base experience, yes. The official minimum names a Core i3-9100F or Ryzen 3 3200G, so a modern budget CPU in that class handles 1080p fine, though the recommended tier steps up to a Core i7-3770 class chip for smoother 60 fps.

Look first at a graphics card weaker than the GTX 760 or GTX 1050 floor, outdated graphics drivers, or the DirectX 12 mode fighting with an older AMD card and throwing an ERR12 crash. Forcing DirectX 11 in the launcher plus a driver update resolves most launch problems.

Not comfortably. Iris Xe sits below the official GTX 760 or GTX 1050 minimum, so while it can boot the game, expect low resolution and reduced settings for a choppy result. A budget dedicated card is a bigger upgrade here than in most current releases.

Realistically, no. UHD Graphics trails Iris Xe and sits well under the official minimum, so a slideshow is the likely result even with every setting dropped.

Just barely, and it still falls short of the official GTX 760 or GTX 1050 floor. It is closer than Intel's integrated options tend to be, but expect low settings, a reduced resolution, and a frame rate that dips well under 30 in busy areas.

It closes more of the gap than older integrated chips, performing near an entry-level GTX 1050 in this game. It still falls under the official minimum on paper, but at 1080p Low it can reach the low 30s fps, playable if not smooth.

For the base game, yes. The official minimum cards, a GTX 760 or Radeon R7 260X, shipped with 2GB of VRAM, so that ceiling holds up fine as long as the HD Texture Pack, which needs far more, stays uninstalled.

It falls short. 6GB, the amount on a GTX 1060 6GB or RTX 2060, covers the base game easily but misses the HD Texture Pack's 8GB floor. Capcom states textures render incorrectly below that threshold.

Not for this specific game. 8GB remains the official requirement even with Iceborne and the HD Texture Pack, and 32GB adds nothing to frame rate here. Its only real benefit is slack for heavy background apps or capture software running at the same time.

PlayStation 4 and Xbox One were the original platforms, and both carry forward to PS5 and Xbox Series X|S through backward compatibility rather than a native next-gen patch. Nintendo Switch never got a version. This page is about the PC release.

Backward compatibility with the Xbox One version is how this runs, since no native Series X|S patch was ever made. Performance is fine, and the console's faster internal storage does shorten load times.

Both can. It launched on PS4 in January 2018, and PS5 handles it through backward compatibility with quicker loading, given there is no dedicated PS5 build. This page centers on the PC version and what it requires.

Neither has it. Capcom has said repeatedly that a game of this scale was not practical to bring to the original Switch. Monster Hunter Rise, a separate entry built for Switch on a different engine, fills that role instead, and the Switch 2 port announced for 2027 belongs to the newer Monster Hunter Wilds, not this title.

GeForce Now does carry it, which opens up play on a Chromebook, a Mac, or a weak PC by running the game on remote hardware and streaming the result to you.

No native build exists, but Proton, the compatibility layer behind Steam on Linux and the Steam Deck, runs it well. ProtonDB rates it Gold, meaning most people get a solid experience with only minor adjustments.

Within reason, yes. At the official floor of a GTX 760 or GTX 1050 with an old Core i5 and 8GB of RAM, figure on roughly 1080p Low at around 30 fps. Anything from the last five or six years should beat that baseline comfortably.

It can. The Steam release landed in August 2018, about seven months behind the console versions, and both Iceborne and the HD Texture Pack are available there too.

Yes, well above the base game's recommended tier, and it is exactly Capcom's listed minimum for the HD Texture Pack. Expect around 115 to 120 fps at 1080p High in the base game, with enough VRAM headroom for the texture pack too.

Yes. It is AMD's equivalent of the HD Texture Pack's minimum GPU tier, sitting close to a GTX 1070 in raw performance. Expect roughly 110 to 115 fps at 1080p High, with its 8GB of VRAM meeting the texture pack's floor.

Yes, comfortably. It clears the HD Texture Pack's minimum with room to spare and lands around 135 fps at 1080p High in the base game.

Yes, easily. It is Capcom's own recommended card for running the HD Texture Pack at 4K, so 1080p or 1440p in the base game is no challenge at all, and it should push well past 150 fps at 1080p High.

Yes, easily. It is AMD's equivalent of Capcom's recommended card for the HD Texture Pack at 4K, so 1080p and 1440p in the base game run with plenty of headroom, and its 16GB of VRAM covers the texture pack comfortably.

Yes, comfortably above recommended. Expect around 140 fps at 1080p High, and its 8GB of VRAM clears the HD Texture Pack's minimum.

Yes, comfortably above recommended. This is an old, mostly CPU-bound game at this GPU tier, so expect frame rates to plateau around 145 fps at 1080p High rather than scale much further, with plenty of VRAM for the HD Texture Pack.

Yes, well beyond what this game needs. Because Monster Hunter: World leans on the CPU more than the GPU at this tier, expect frame rates to sit close to an RTX 3070 rather than climbing much higher, roughly 145 to 150 fps at 1080p High, with effortless 4K in the base game.

Yes, far beyond what this game asks for. Expect a similar CPU-limited plateau to an RTX 3070 or RTX 3080 at 1080p, around 145 to 150 fps, though it makes 4K with the HD Texture Pack trivial.

Yes, massive overkill for this specific game. Because the engine is mostly CPU-bound at this performance tier, an RTX 4090 will not meaningfully outrun an RTX 3070 at 1080p, both land in a similar 145 to 155 fps range, but it makes 4K with the HD Texture Pack completely trivial.

Yes, comfortably above recommended. Expect around 130 to 135 fps at 1080p High, with its 12GB of VRAM well past the HD Texture Pack's 8GB floor.

This varies by console and mode. Base PS4 mostly stays under 30 fps at 1080p, while PS4 Pro offers an 1800p mode targeting 30 fps and a performance mode aiming for 60 without always holding it. PS5, through backward compatibility, does better with an 1800p mode at a steady 60 and a 1080p performance mode locked at 60. Xbox One and Series consoles follow a similar split, since everything there runs through backward compatibility rather than a dedicated next-gen patch.

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