Can I Run Monster Hunter Wilds on My PC / Laptop?
A monster-hunting action RPG whose official 60fps target quietly assumes frame generation is switched on, so real native performance sits well below what the spec sheet implies.
Check if your PC can run Monster Hunter Wilds
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Can I run Monster Hunter Wilds on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Monster Hunter Wilds's official requirements. As a quick guide, you need at least a NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB) graphics card, a Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600 processor, and 16 GB RAM of RAM to play at 1080p.
Can I run Monster Hunter Wilds on my laptop?
Yes, if your laptop has a dedicated graphics card around a NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB) or better and 16 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Most gaming PCs from the last five years clear Monster Hunter Wilds on paper, but CAPCOM's recommended spec sheet plays a trick on you. The listed target, 60 fps at 1080p Medium, only holds once frame generation is switched on. Run that exact recommended hardware natively with frame generation off and you land closer to 30 to 40 fps, not 60.
Enter your CPU and GPU into the checker above to see how they stack up against CAPCOM's official tiers. Further down you'll find the Minimum through Ultra breakdown, benchmark numbers pulled from a dozen graphics cards, and a straight explanation of the frame generation trick, the VRAM ceiling, and the launch-week stutter that a year of patches has largely put to rest.
Monster Hunter Wilds system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600 | Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600 |
| Graphics card (GPU) | NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB) | NVIDIA® GeForce® RTX 2060 Super(VRAM 8GB) or AMD Radeon™ RX 6600(VRAM 8GB) |
| Memory (RAM) | 16 GB RAM | 16 GB RAM |
| Operating system | Windows®10 (64-bit Required)/Windows®11 (64-bit Required) | Windows®10 (64-bit Required)/Windows®11 (64-bit Required) |
| DirectX | Version 12 | Version 12 |
| Storage | 75 GB available space | 75 GB available space |
Storage: 75 GB. An SSD is an actual requirement here, and a hard drive is not supported for the install. DirectStorage is supported, so an NVMe drive streams noticeably better than a SATA SSD.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p upscaled, 30 fps, Lowest | Intel Core i5-10400 or Core i3-12100 or AMD Ryzen 5 3600 | GeForce GTX 1660 (6GB) or Radeon RX 5500 XT (8GB) | 16 GB |
| Recommended | 1080p upscaled, 60 fps with frame generation, Medium | Intel Core i5-10400 or Core i3-12100 or AMD Ryzen 5 3600 | GeForce RTX 2060 Super (8GB) or Radeon RX 6600 (8GB) | 16 GB |
| High | 1440p upscaled, 60 fps with frame generation, High | Intel Core i5-10400 or Core i3-12100 or AMD Ryzen 5 3600 | GeForce RTX 4060 Ti (8GB) or Radeon RX 6700 XT (12GB) | 16 GB |
| Ultra | 4K upscaled, 60 fps with frame generation, Ultra | Intel Core i5-11600K or Core i5-12400 or AMD Ryzen 7 5800X or Ryzen 7 7700 | GeForce RTX 4070 Ti (12GB) or RTX 4070 Ti Super (16GB) or Radeon RX 7800 XT (16GB) | 16 GB |
Monster Hunter Wilds FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 1650 | ~17-29 (native, Low) | , | , | Below the official minimum. With FSR and frame generation stacked together it climbs to roughly 30-45. |
| GTX 1060 6GB | ~18 (native, Low) | , | , | Also below the official minimum. FSR plus frame generation gets it to roughly 30-45. |
| RTX 3060 | ~48 (native, Medium) | , | , | With DLSS Performance it rises to around 60, though busy multi-monster fights still dip under 40. |
| RX 6700 XT | ~54 (Ultra) | ~43 (Ultra) | ~23 (Ultra) | No upscaling in these numbers. Its 12GB of VRAM helps most at 1440p and 4K. |
| RTX 4060 Ti | ~74 (Ultra, DLSS) | ~62 (DLSS) / ~43 (Ultra native) | , | The card behind the official High tier, which assumes frame generation for its 1440p 60fps target. |
| RTX 4070 | , | ~91-106 (High to Ultra, DLSS) | , | Comfortably ahead of the recommended target, and close to the Ultra-tier card CAPCOM lists. |
| RTX 4090 | , | , | ~83 (DLSS Quality, no frame gen) / ~121 (DLSS Quality + Frame Gen) | Native 4K without any upscaling can still dip into the mid-40s during heavy fights. |
Numbers are approximate averages gathered from independent benchmarks, not CAPCOM's own figures, and they shift with your CPU, the exact monster fight, driver version, and how recently you patched. The January 2026 performance update changed several of these numbers for the better compared to the game's 2025 launch state.
Can these graphics cards run Monster Hunter Wilds?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Below minimum | Short of minimum. Low settings, a choppy frame rate. |
| GTX 1650 | Below minimum | Below the minimum. Very low settings, low frame rates. |
| RX 570 | Below minimum | Beneath the bar. Very low settings, and it may not run. |
| RX 580 | Below minimum | Below spec. Low settings and low fps at best. |
| GTX 1060 6GB | Below minimum | Under the requirement. Lowest settings, low frame rate. |
| GTX 1650 Super | Below minimum | Short of minimum. Low settings, a choppy frame rate. |
| GTX 1660 | Playable | Meets minimum. Low to medium at 1080p, tune for a steady rate. |
| GTX 1660 Super | Playable | Clears the minimum. 1080p low to medium, better with upscaling. |
| RTX 3050 | Playable | At the minimum bar. 1080p low to medium, drop a setting if needed. |
| GTX 1660 Ti | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| RX 6600 | Playable | Meets the bar. Low to medium settings at 1080p. |
| RTX 2060 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 4050 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| Arc A750 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 3060 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RX 6600 XT | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 7600 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RX 6700 XT | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4060 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3060 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4070 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |




The recommended specs assume frame generation is already on
This is the whole story with Monster Hunter Wilds on PC. The recommended tier lists a 60 fps target at 1080p Medium, but that number is only reachable with frame generation switched on. Notice that the minimum and recommended tiers use the exact same CPU, an i5-10400, i3-12100, or Ryzen 5 3600. The only thing that changes between the two tiers is the GPU, so CAPCOM is leaning on upscaling and frame generation to make up the difference rather than asking for more raw hardware.
Frame generation only inserts interpolated frames between real ones, so it needs a decent base frame rate to look right, and it adds input lag on top. In a game built around dodge timing and attack windows, that lag matters more than the fps counter suggests. Treat frame generation as a way to smooth out motion once you are already near 60 fps natively, not as your main tool for getting there.
Why it stuttered at launch, and what changed by 2026
Monster Hunter Wilds launched in February 2025 as one of that year's most criticized PC ports: heavy shader compilation stutter, VRAM overflow even on 8GB cards, and enough review bombing on Steam that CAPCOM published a public commitment to fix it. None of that reputation was undeserved at the time.
It has been patched substantially since. Title Update 2 in June 2025 fixed a chunk of the shader compilation stutter and cut anti-cheat processing overhead by close to 90 percent, plus added DLSS 4 and FSR 4 support. Title Update 4 in December 2025 focused on CPU and GPU optimization across platforms. A January 27, 2026 patch went further: VRAM usage dropped from over 10GB to around 7.5GB in the same scenes, the high-resolution texture pack got smaller, 1% lows improved, and the total install size fell by roughly 45GB. Players largely stopped review-bombing the game after that patch landed. The spec sheet CAPCOM publishes has not caught up to how the game actually runs today, so treat the official numbers as a worst-case floor rather than the current reality.
VRAM is still the real limiter
The official tiers ask for 6GB at minimum, 8GB at recommended, 12GB at High, and 12 to 16GB at Ultra, and that scaling matches what actually happens in play. Wilds keeps a living ecosystem of wildlife and multiple monsters loaded at once, and texture data adds up fast. An 8GB card pushed to High or Ultra textures will hit VRAM overflow and stutter, especially in the more crowded zones and during multi-monster fights.
If you are on an 8GB card, the fix is Texture Quality, not the upscaler. Set textures to Medium and leave the higher settings for other things. Upscaling mainly buys you frame rate, since it renders at a lower internal resolution, but most of your loaded texture data stays the same size regardless of DLSS or FSR settings, so it will not rescue an overflowing 8GB card on its own.
Running it on weaker hardware, and the Intel Arc problem
On an older or budget GPU, keep Texture Quality at Low, turn on FSR or DLSS, and add frame generation once your base frame rate is at least in the high 20s or low 30s. A GTX 1060 6GB or GTX 1650 runs around 18 fps natively at 1080p Low, but climbs to roughly 30 to 45 with FSR and frame generation stacked together. Install on an SSD if you can. Running Wilds from a mechanical hard drive adds streaming stutter on top of the game's existing issues, and DirectStorage was built specifically to lean on fast NVMe drives.
Intel Arc A-series owners have hit a specific, severe bug: the A750 and A770 were stuck well under 30 fps regardless of settings, sometimes as low as the low 20s even on Medium at 1440p. The fix is a driver update, specifically 32.0.101.6732 or newer, and some players reported jumping from 25 fps to 60 fps just by updating. The newer Arc B580 does not have this problem and performs closer to an RTX 4060 class card, around 60 fps at 1440p Medium without frame generation. If you own an A-series Arc card and see terrible frame rates, update your driver before touching any in-game setting.
Can I run Monster Hunter Wilds? Your questions answered
A GTX 1660 6GB or RX 5500 XT 8GB, an i5-10400, i3-12100, or Ryzen 5 3600, and 16GB of RAM, targeting 1080p upscaled at 30 fps on the Lowest preset.
An RTX 2060 Super 8GB or RX 6600 8GB with the same CPU as the minimum tier, targeting 1080p upscaled at 60 fps on Medium, with frame generation switched on to hit that number.
High asks for an RTX 4060 Ti 8GB or RX 6700 XT 12GB for 1440p at 60 fps with frame generation. Ultra asks for an RTX 4070 Ti 12GB, RTX 4070 Ti Super 16GB, or RX 7800 XT 16GB, plus a stronger CPU like an i5-11600K, i5-12400, Ryzen 7 5800X, or Ryzen 7 7700, for 4K at 60 fps with frame generation.
Because CAPCOM's recommended and higher tiers report their 60 fps targets with frame generation already turned on, not native performance. Native frame rates on that same hardware land closer to 30 to 40 fps. It caused a real backlash at launch since frame generation adds input lag and needs a solid base frame rate to look right.
It is. Every official tier, Minimum straight through Ultra, lists the same 16GB of system RAM, and none of them ask for 32GB.
About 75GB. A January 2026 patch shrank the high-resolution texture pack and cut roughly 45GB off the total install size compared to earlier in the game's life.
At launch in February 2025 it had heavy shader compilation stutter and VRAM overflow issues on 8GB cards. Title updates through 2025 and a major January 2026 patch fixed most of the shader stutter, cut VRAM use from over 10GB down to around 7.5GB in the same scenes, and improved 1% lows. It runs noticeably better now than its early reputation suggests, though 8GB cards should still stay off Ultra textures.
Yes. Title Update 2 in June 2025 addressed shader stutter and cut anti-cheat overhead by close to 90 percent, Title Update 4 in December 2025 focused on CPU and GPU optimization, and a January 2026 patch further improved VRAM use, frame times, and install size. Players largely stopped review-bombing the Steam page after that January patch.
An outdated graphics driver is the most frequent culprit behind startup crashes, followed by an incomplete shader cache left over from a recent patch and antivirus or overlay software butting heads with the game's anti-cheat. Update your GPU driver, let shader compilation finish without interrupting it, and disable overlays like Discord or MSI Afterburner if the crashes keep happening.
Yes, a DirectX 12 capable graphics card is required across every tier.
It leans GPU and VRAM heavy more than CPU heavy. The minimum and recommended tiers use the same CPU, an i5-10400, i3-12100, or Ryzen 5 3600, and only change the GPU, so a weak CPU is less likely to be your bottleneck than an undersized graphics card or too little VRAM.
All three. The game shipped with Nvidia DLSS, AMD FSR, and Intel XeSS built in, though the versions on disc are older than the newest releases. DLSS 4, FSR 4, and XeSS 2 arrived later through patches and community mods rather than at launch. Arc owners should reach for XeSS first, not FSR.
No. Every tier, from Minimum to Ultra, requires DirectX 12. There is no DX11 fallback and no Vulkan renderer.
Capcom's RE Engine, the same engine behind the Resident Evil 4 remake and Dragon's Dogma 2. It renders characters and fur detail well, but it also carries a history of shader compilation stutter on PC, which is exactly what Wilds ran into at launch.
Yes, an in-game performance display is available in the display settings and shows your current frame rate. Many players still prefer RivaTuner or their GPU vendor's overlay for a more detailed frame time readout.
Yes, comfortably. 12GB matches the official High tier and gives you real headroom for High and even some Ultra textures without the overflow stutter that 8GB cards run into.
Yes. Disconnect from the internet and you can still finish the full campaign, hunt and capture monsters, and craft gear. You lose event quests and multiplayer while offline. If you want to stay connected without teaming up with strangers, pick the Online Single Player option in the lobby menu instead.
Yes, a 64-bit copy of Windows 10 is supported across every spec tier. Windows 11 is listed alongside it and tends to get newer patches validated against it first.
Fine for a lighter setup. The RTX 3050 clears Monster Hunter Wilds's minimum, so target 1080p low to medium and adjust down for a steady rate. A step above the official minimum card: roughly 28 to 35 fps at native 1080p Low, climbing to around 45 to 50 with FSR or DLSS Quality turned on.
Realistically, no. The GTX 1650 is beneath Monster Hunter Wilds's minimum, which means very low settings and a rough frame rate at best. Below the official minimum: roughly 17 to 29 fps at native 1080p Low, climbing to about 30 to 45 with FSR and frame generation stacked together.
That card falls short. The GTX 1060 6GB is under Monster Hunter Wilds's minimum, which leaves you very low settings and a shaky frame rate. Also below the official minimum: around 18 fps at native 1080p Low, reaching roughly 30 to 45 with FSR plus frame generation.
That card falls short. The RX 580 is under Monster Hunter Wilds's minimum, which leaves you very low settings and a shaky frame rate.
Yes. On the RTX 4060, Monster Hunter Wilds runs at high settings in 1080p and scales up to 1440p without much fuss. The official High-tier target card, holding around 60 fps at 1080p Medium with frame generation.
Yes. The RTX 3060 has headroom over Monster Hunter Wilds's recommended card, so you can push 1080p high and move to 1440p when you want. Around 48 fps at native 1080p Medium, or roughly 60 with DLSS Performance, though multi-monster fights still dip under 40.
Yes, comfortably. The RTX 2060 sits at or above Monster Hunter Wilds's recommended card, so 1080p on high is smooth and 1440p is well within reach. Close to the recommended-tier card: expect around 60 fps at 1080p Medium once frame generation is on, closer to the high 30s to 40s natively.
You can play it. The GTX 1660 is at Monster Hunter Wilds's minimum, so keep to 1080p low to medium and lower a setting if it stutters.
Runnable. The GTX 1660 Super covers Monster Hunter Wilds's minimum, meaning 1080p low to medium and a smoother feel after a small settings drop.
The RX 6600 gets you in. It meets Monster Hunter Wilds's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady. The recommended-tier AMD card: around 60 fps at 1080p Medium with frame generation on, similar territory to the RTX 2060 Super.
It will run. The GTX 1660 Ti meets Monster Hunter Wilds's minimum, which means 1080p on low to medium and a smoother result once you lower a couple of options.
The RTX 3060 Ti is a strong fit for Monster Hunter Wilds. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.
For sure. The RTX 4050 outpaces Monster Hunter Wilds's recommended card, leaving you high 1080p now and 1440p whenever you like.
No, not comfortably. The GTX 1050 Ti misses Monster Hunter Wilds's minimum bar, so any session would be very low settings and low fps.
Easily. With the RTX 4070 you are past Monster Hunter Wilds's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Around 90 to 106 fps at 1440p on High to Ultra with DLSS, well past the 60fps recommended target.
CAPCOM never built a Mac version of Monster Hunter Wilds, so no MacBook, regardless of chip, runs it on its own hardware. Cloud streaming through GeForce Now is the realistic workaround if you're on a Mac.
No. Even the minimum tier calls for a dedicated GTX 1660 or RX 5500 XT class card, well above what any current integrated GPU delivers.
A Chromebook has no local path to Monster Hunter Wilds. GeForce Now, streaming the game from remote hardware over your connection, is the only realistic way to play one on this device.
Monster Hunter Wilds is officially Steam Deck Verified, but getting a stable frame rate out of the Deck means dropping resolution and detail quite far, far enough that some players describe the result as blurry. The ROG Ally and Legion Go fare noticeably better at similar settings, thanks to faster chips and higher power limits.
You want an RTX 4070 Ti class card or better to get near 60 fps at 4K with upscaling, matching CAPCOM's Ultra tier. Even an RTX 4090 falls into the mid-40s at native 4K without any upscaling during busy fights.
An RTX 4060 Ti or RX 6700 XT class card gets you into the 40s to 60s at 1440p depending on settings, and an RTX 4070 or better holds well past 60 fps with DLSS on High to Ultra.
At 1080p, an RTX 2060 Super or RX 6600 class card gets there with frame generation on, per CAPCOM's own recommended tier. If you want a real, native 60 fps without leaning on frame generation, plan on something closer to an RTX 3060 Ti or RTX 4060 and better.
Ultra at 4K wants an RTX 4070 Ti class card or better with upscaling and frame generation, per the official Ultra tier. At 1080p, a card like an RTX 4060 Ti gets close to 75 fps on Ultra with DLSS.
It is enough at the recommended 1080p Medium tier, but it is the ceiling. Push an 8GB card to High or Ultra textures and you risk VRAM overflow and stutter, especially with several monsters and NPCs on screen at once. Keep Texture Quality at Medium on 8GB cards.
No, not officially anyway. Every tier from Minimum to Ultra asks for the same 16GB, even at 4K Ultra, so the game simply has no use for a 32GB kit. It won't hurt anything having it, it just won't move this particular needle.
No. Even the Minimum tier calls for 16GB, and that is not a soft suggestion the way some older games treat their minimum RAM figure. Plan on 16GB as your actual floor.
It is the official minimum, paired with a GTX 1660 or similar, and it gets you 1080p on the Lowest preset. It is not enough for Medium textures or higher, so treat 6GB as a floor for basic play, not a comfortable target.
The PS5 runs it well; there is no PS4 version. This page covers the PC version, where performance depends on the exact hardware you pair together.
Most of these reports trace back to a GPU under the GTX 1660 minimum, an 8GB card pushed past Medium textures, an install sitting on a hard drive instead of an SSD, or a stale graphics driver. Intel Arc A-series owners should look at their driver first: updating to 32.0.101.6732 or newer has fixed this outright for a lot of players.
No. Iris Xe integrated graphics sits well under the GTX 1660 class card the minimum tier calls for, so it will not hold a playable frame rate even at the lowest settings.
Not really. The 780M is the strongest integrated GPU AMD currently ships in laptops, but it still lands well short of the dedicated GTX 1660 or RX 5500 XT the minimum tier asks for, so expect a rough, low frame rate even on the lowest preset.
No. Vega 8 integrated graphics is a generation behind even the 780M and sits well below Monster Hunter Wilds' minimum requirement, so it is not a realistic way to play this game.
Yes. Monster Hunter Wilds runs on both Xbox Series X and Series S, with the Series S targeting lower resolution and settings than the Series X. There is no Xbox One version. This page focuses on the PC version.
Within limits. At the official minimum of a GTX 1660 6GB, an i5-10400 class CPU, 16GB of RAM, and an SSD, you can play 1080p upscaled at around 30 fps on the Lowest preset. Below that hardware, expect to lean hard on FSR and frame generation, and to keep textures at Low.
An i3-12100 is CAPCOM's own listed minimum and recommended CPU, so a modern i3 works fine here. This game is not particularly CPU-hungry. An older i3 or a budget Ryzen 3 without similar single-core performance is more of a gamble, and your GPU is far more likely to be the limiting factor either way.
Not yet. A Switch 2 version was confirmed in mid-2026 and is in development, but no release date has been set as of this writing, and there was never a version for the original Switch. This page covers the PC release.
You can, through a cloud streaming service like GeForce Now. The game runs on remote hardware and streams the video back to you, which means your own device mostly just needs a stable connection rather than a strong GPU.
Look for at least an RTX 4060 or RX 6700 XT class GPU, a Ryzen 5 or Core i5 from the last few generations, 16GB of RAM, and an NVMe SSD. That combination clears the recommended tier natively and leaves real headroom for 1440p without leaning entirely on frame generation.
CAPCOM doesn't officially support Linux, but the same Proton work that earned Monster Hunter Wilds its Steam Deck Verified badge makes it run reasonably well on a Linux desktop too. Online play is the part to watch, since anti-cheat compatibility has historically been the sticking point, so check current Proton reports before counting on multiplayer.
You can try, but it is not supported, and it will make the game's existing stutter noticeably worse. Loading, texture streaming, and the shader cache all lean on fast storage, and an HDD is the one thing CAPCOM explicitly says not to use.
You need a genuinely dedicated GPU, but not a top-end one. A midrange card from the last three or four years, an RTX 3060 or RX 6600 class GPU and up, gets you a playable 1080p experience. Where people get surprised is VRAM and the frame-generation-dependent 60fps target, not raw GPU horsepower.
The performance story has changed a lot since launch. The 2025 version had real shader stutter and VRAM problems that earned the review bombing it got. After Title Update 4 and the January 2026 patch, VRAM use and frame times both improved substantially, and the install size shrank too. The published spec sheet still assumes frame generation for its headline numbers, but actual day-to-day performance on supported hardware is meaningfully better than the game's early reputation suggests.
Base PS5 offers three modes. Resolution mode targets 30 fps with ray tracing on, up to 4K. Balanced mode keeps ray tracing but drops to a lower resolution for 40 fps. Performance mode turns ray tracing off and holds a smoother 60 fps at around 900p upscaled to 4K. PS5 Pro runs the same three modes with sharper PSSR upscaling behind them.
