Can I Run Microsoft Flight Simulator on My PC / Laptop?
Asobo's real-world flight sim streams the actual Earth from the cloud in real time, so a fast CPU and a solid internet connection matter as much as the graphics card.
Check if your PC can run Microsoft Flight Simulator
Pick your graphics card and processor to check.
Can I run Microsoft Flight Simulator on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Microsoft Flight Simulator's official requirements. As a quick guide, you need at least a NVIDIA GTX 770 | AMD Radeon RX 570 graphics card, a Intel i5-4460 | AMD Ryzen 3 1200 processor, and 8 GB RAM of RAM to play at 1080p.
Can I run Microsoft Flight Simulator on my laptop?
Yes, if your laptop has a dedicated graphics card around a NVIDIA GTX 770 | AMD Radeon RX 570 or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Microsoft Flight Simulator will start up on the official minimum of a GTX 770 or RX 570, an i5-4460 or Ryzen 3 1200, and 8 GB of RAM. What that number hides is the thing most people get wrong about this game: it leans on your CPU and your internet connection almost as hard as your graphics card, because it streams real-world scenery, buildings, and photogrammetry data from the cloud while you fly. A weak single-thread CPU or a shaky connection will bottleneck you before your GPU ever does, and that shows up hardest over dense cities like New York, London, or Tokyo.
The sections below dig into why frame rate craters over big cities no matter how strong your card is, what VRAM and storage actually look like once the World Updates are installed, and what DLSS and FSR bring to a game whose published specs predate both. To see where your own CPU and GPU land against the minimum, recommended, and ideal tiers, run them through the checker above.
Microsoft Flight Simulator system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel i5-4460 | AMD Ryzen 3 1200 | Intel i5-8400 | AMD Ryzen 5 1500X |
| Graphics card (GPU) | NVIDIA GTX 770 | AMD Radeon RX 570 | NVIDIA GTX 970 | AMD Radeon RX 590 |
| Memory (RAM) | 8 GB RAM | 16 GB RAM |
| Operating system | Windows 10 | Windows 10 |
| DirectX | Version 11 | Version 11 |
| Storage | 150 GB available space | 150 GB available space |
Storage: 150 GB at install, though the World Updates and online content cache commonly push real usage to 185-195 GB, and a large rolling cache can add more. An SSD is not officially required but is strongly recommended.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, low settings, unstable frame rate | Intel i5-4460 | AMD Ryzen 3 1200 | NVIDIA GTX 770 2GB | AMD Radeon RX 570 | 8 GB RAM |
| Recommended | 1080p, high settings, 30-60 fps outside dense cities | Intel i5-8400 | AMD Ryzen 5 1500X | NVIDIA GTX 970 4GB | AMD Radeon RX 590 | 16 GB RAM |
| Ideal | 1440p and up, ultra settings, VR-capable | Intel i7-9800X | AMD Ryzen 7 PRO 2700X | NVIDIA RTX 2080 8GB | AMD Radeon VII | 32 GB RAM |
Microsoft Flight Simulator FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 1060 6GB | ~30-40 | , | , | Medium to high settings outside cities. Expect the low 20s over dense downtown areas. |
| RTX 2060 | ~45-55 | , | , | High settings is comfortable in open countryside, but city flying still pulls it down. |
| RTX 3060 | ~50-60 | ~40-48 | , | A solid mid-range choice, though CPU load caps how much the higher resolution costs you. |
| RTX 3060 Ti | ~60-68 | ~48-56 | , | Clears 60 fps in the countryside on high settings, closer to 40-45 in a big city. |
| RTX 4060 | ~55-65 | ~45-52 | , | DLSS Quality helps at 1440p, but the CPU is still doing most of the work near airports and cities. |
| RTX 4070 | , | ~72-85 | ~55-65 | Ultra settings at 1440p with headroom to spare in open sky. |
| RTX 4090 | , | ~95-115 | ~65-80 | Ultra settings, but it still drops to roughly 45-55 over New York or London because the CPU can't keep up with the scenery streaming. |
All numbers are approximate and vary heavily by location, weather, traffic density, and time of day. Open countryside and small airports run far higher than dense cities like New York, London, or Tokyo, where the CPU has to process buildings, AI traffic, and streamed scenery data in real time, and that gap holds true no matter how strong the graphics card is.
Can these graphics cards run Microsoft Flight Simulator?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Below minimum | Short of minimum. Low settings, a choppy frame rate. |
| GTX 1650 | Playable | Just clears it. 1080p low to medium, smoother after tuning. |
| RX 570 | Playable | Minimum covered. 1080p low to medium is the target. |
| RX 580 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1060 6GB | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1650 Super | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1660 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1660 Super | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3050 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1660 Ti | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 6600 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 2060 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 4050 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| Arc A750 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 3060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6600 XT | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 7600 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RX 6700 XT | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4060 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 3060 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4070 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |




Your CPU and your internet connection decide as much as your GPU
Microsoft Flight Simulator is not a normal system-requirements story. It streams the real Earth, buildings, roads, and photogrammetry data from Bing Maps and Azure servers while you fly, and unpacking that stream in real time is mostly single-thread CPU work, not GPU work. The official specs even list a minimum internet speed of 5 Mbps, 20 Mbps recommended, and 50 Mbps for the ideal tier, which is not something most system-requirement pages bother to mention because most games don't need it.
That is why two people with the same graphics card can get very different frame rates. A fast, modern CPU and a stable connection clear the streaming and simulation workload quickly, leaving the GPU free to render. An older CPU or a spotty connection creates a bottleneck the GPU cannot fix, and it gets worse exactly where you'd expect: descending into a dense, detailed city.
Why frame rate craters over big cities
New York, London, Tokyo, and other heavily modeled cities are the hardest test in the game, and it has nothing to do with graphics settings. The CPU has to place thousands of buildings, generate AI traffic, and keep pulling in new streamed data as you move, all at once. Even an RTX 4090 can drop from over 100 fps in open countryside to the 40s or 50s over Manhattan, because the bottleneck has moved off the GPU entirely.
If low fps over cities is your specific problem, the fixes that help are lowering AI traffic density, object and terrain level-of-detail, and turning off live weather, since all three are CPU-side costs. Turning down GPU-heavy settings like shadows or reflections barely moves the needle in this particular scenario.
VRAM, storage, and whether you need an SSD
8 GB of VRAM is workable at 1080p and most of 1440p, but 12 GB or more gives real headroom once you add ultra terrain and object detail, high traffic density, or fly over a dense, photogrammetry-heavy city. Cards with 6 GB or less are the ones most likely to see texture pop-in and stutter as the game streams new scenery faster than it can hold in memory.
The listed 150 GB of storage is really just the base install. Once you add the free World Updates that Asobo has released for various regions, real usage commonly lands around 185 to 195 GB, and a large rolling cache adds more on top of that. An SSD is not officially listed as required, but given that the game is constantly reading and writing streamed data, it makes a noticeable difference to stutter and load times over a hard drive.
DLSS, FSR, and VR: what to turn on if your hardware supports it
The official specs predate both DLSS and FSR, since Asobo added them in the Sim Update 10 patch in July 2022. That means the minimum, recommended, and ideal tiers above assume native resolution rendering with no upscaling. In practice, turning on DLSS or FSR at Quality mode gives you real, usable extra frame rate at 1440p and 4K without much of a visible hit, and it is one of the easiest wins if your card supports it.
VR is supported through OpenXR, covering Meta/Oculus headsets, Valve Index, HP Reverb G2, Windows Mixed Reality headsets, and HTC Vive. It is demanding even by this game's standards, since you are rendering two views at a high refresh target. A comfortable VR frame rate realistically wants an RTX 3070 or RTX 3080-class card or better, and city flying in VR is still the hardest scenario even on strong hardware.
Can I run Microsoft Flight Simulator? Your questions answered
The official minimum is an i5-4460 or Ryzen 3 1200 processor, a GTX 770 2GB or RX 570 graphics card, 8 GB of RAM, DirectX 11, 150 GB of storage, and a 5 Mbps internet connection. It will run, but expect low settings and an unstable frame rate.
For a smoother experience the recommended tier is an i5-8400 or Ryzen 5 1500X processor, a GTX 970 4GB or RX 590 graphics card, 16 GB of RAM, and a 20 Mbps connection. That is enough for 1080p high settings outside dense cities.
Beyond minimum and recommended, Asobo also publishes an Ideal tier for the best experience: an i7-9800X or Ryzen 7 PRO 2700X processor, an RTX 2080 8GB or Radeon VII graphics card, 32 GB of RAM, and a 50 Mbps connection. This is the tier aimed at 1440p and up, and at VR.
Yes, and in an unusual way. It is genuinely CPU-bound and internet-bound as well as GPU-bound, because it streams real-world scenery from the cloud as you fly. A strong graphics card alone will not fix low frame rate if your CPU or your connection is the actual bottleneck.
For the full experience, yes. It streams live scenery, buildings, and often live weather and traffic from the cloud. There is a rolling cache that stores recently visited areas, but that is not a true offline mode, just a way to reduce how much it needs to re-download.
Only in a limited way. Without an internet connection it falls back to generic, lower-detail scenery built from the rolling cache and base data rather than the real streamed world, so it is playable but noticeably less accurate and less detailed.
16 GB covers the recommended tier and is fine for most flying at 1080p and 1440p. 32 GB is the official Ideal tier and helps more with add-ons, complex third-party aircraft, and heavier scenery mods, rather than being a hard requirement for the base game.
8 GB is workable at 1080p and most of 1440p. 12 GB or more is where you stop worrying about texture streaming stutter, especially at ultra settings, high traffic density, or over detailed, photogrammetry-heavy cities.
It is not officially required, but it is strongly recommended. The game is constantly streaming and caching data in the background, and a hard drive noticeably worsens stutter and load times compared to an SSD.
The listed install is 150 GB, but that is really a starting point. Once you add Asobo's free World Updates, real usage commonly lands around 185 to 195 GB, and a large rolling cache can push it higher still.
Yes, both were added in the Sim Update 10 patch in July 2022, after the official system requirements were published. The listed specs assume native resolution with no upscaling, so turning on DLSS or FSR Quality mode gives you real extra headroom, especially at 1440p and 4K.
Yes, through OpenXR, covering Meta/Oculus headsets, Valve Index, HP Reverb G2, Windows Mixed Reality headsets, and HTC Vive. It is demanding even by this game's standards, and a comfortable experience realistically wants an RTX 3070 or RTX 3080-class card or better.
30 fps is a reasonable floor for smooth-feeling flight, and 60 fps is the target most PC players aim for outside of dense cities. You can turn on the built-in FPS counter from the Options menu under General, then Developer Tools, or via the developer mode overlay.
Start with the CPU-side settings: lower AI traffic density, object and terrain level-of-detail, and turn off live weather if you don't need it. Then use DLSS or FSR if your card supports it, and make sure the game is installed on an SSD, since streaming stutter can look like low FPS even when it isn't.
No, they are separate games. This page covers the original 2020 title, sometimes called MSFS or FS2020. Microsoft Flight Simulator 2024 is a newer, separate release with its own system requirements and its own page.
Yes, comfortably. The RTX 3050 sits at or above Microsoft Flight Simulator's recommended card, so 1080p on high is smooth and 1440p is well within reach. About 35-45 fps at high settings, with DLSS giving a useful boost since Sim Update 10.
Fine for a lighter setup. The GTX 1650 clears Microsoft Flight Simulator's minimum, so target 1080p low to medium and adjust down for a steady rate. Around 25-30 fps at low to medium settings. Its 4GB of VRAM is tight once you raise texture and object detail.
You are well set. The GTX 1060 6GB exceeds Microsoft Flight Simulator's recommended card, so 1080p high is easy and 1440p is realistic. Around 30-40 fps at medium to high settings outside cities, dropping to the low 20s over dense downtown areas.
No trouble at all. The RX 580 meets or beats what Microsoft Flight Simulator recommends, so 1080p high runs well and 1440p is realistic. A step above the official minimum, around 28-35 fps at medium settings in open countryside.
You are well set. The RTX 4060 exceeds Microsoft Flight Simulator's recommended card, so 1080p high is easy and 1440p is realistic. Around 55-65 fps at 1080p high and 45-52 fps at 1440p with DLSS Quality helping.
For sure. The RTX 3060 outpaces Microsoft Flight Simulator's recommended card, leaving you high 1080p now and 1440p whenever you like. About 50-60 fps at 1080p high and 40-48 fps at 1440p, with the CPU capping how much resolution actually costs you.
Comfortably, yes. The RTX 2060 clears Microsoft Flight Simulator's recommended bar, which puts high 1080p and 1440p both in reach. Around 45-55 fps at high settings in open countryside, though city flying still pulls it well below that.
Yes, with room to spare. Microsoft Flight Simulator recommends less than the GTX 1660 offers, so expect smooth 1080p high and a playable 1440p. Roughly 35-45 fps at high settings in open flying.
That is more than enough. The GTX 1660 Super clears Microsoft Flight Simulator's recommended requirement, so aim for high at 1080p or step up to 1440p. About 38-48 fps at high settings, a modest step up from the base 1660.
Yes. On the RX 6600, Microsoft Flight Simulator runs at high settings in 1080p and scales up to 1440p without much fuss.
Yes. The GTX 1660 Ti has headroom over Microsoft Flight Simulator's recommended card, so you can push 1080p high and move to 1440p when you want. Around 40-50 fps at high settings outside cities.
Yes, with room to spare. Microsoft Flight Simulator recommends less than the RTX 3060 Ti offers, so expect smooth 1080p high and a playable 1440p. About 60-68 fps at 1080p high, closer to 40-45 fps over a big city.
You are well set. The RTX 4050 exceeds Microsoft Flight Simulator's recommended card, so 1080p high is easy and 1440p is realistic. About 40-48 fps at 1080p high on a laptop, thermal limits permitting.
That card falls short. The GTX 1050 Ti is under Microsoft Flight Simulator's minimum, which leaves you very low settings and a shaky frame rate. Below a comfortable experience. Around 20-25 fps at low settings in open areas, lower over cities.
You are well set. The RTX 4070 exceeds Microsoft Flight Simulator's recommended card, so 1080p high is easy and 1440p is realistic. About 72-85 fps at 1440p ultra with headroom to spare in open sky, 55-65 fps at 4K.
Microsoft never brought Flight Simulator to macOS, so a MacBook is out of luck running it directly. Xbox Cloud Gaming under a Game Pass Ultimate subscription is one realistic workaround, and running Windows through virtualization or a Boot Camp-style setup is the other, though between the CPU load and streaming demands, expect that second path to feel rough.
Asobo has never shipped a Linux build. A subset of players run it through Proton or Wine anyway, with results that swing from playable to broken depending on the setup, and none of it carries any official support.
Not comfortably. Integrated graphics sit below the official minimum, and since the game is also CPU-heavy, the shared CPU and graphics resources on an integrated setup get overwhelmed fast. Expect very low settings and choppy frame rates at best.
It runs, but it is not officially supported or Steam Deck Verified, and the community consensus is that it's marginal: roughly 24-30 fps at low settings with noticeable stutter over cities, and battery life around two hours given how hard it works the hardware. It is playable for short flights rather than a smooth handheld experience.
Yes, with the Ideal tier hardware or better, an RTX 2080-class card and up. VRAM and CPU speed matter as much as raw GPU power at these resolutions, and DLSS or FSR at Quality mode makes a real difference in getting there smoothly.
An RTX 3060 Ti or similar handles 60 fps at 1080p high settings in open countryside, but count on it dropping into the 40s over dense cities regardless of GPU, since that scenario is CPU-bound, not GPU-bound.
Both are supported and the official specs list Windows 10 as the baseline. Windows 11 works fine and most players see no meaningful difference either way, as long as drivers are current.
Three things cause nearly all of it: a hard drive doing an SSD's job, a CPU that can't keep up with the streaming and simulation workload, or a connection that's slow or unstable. Because all three are CPU-side costs rather than GPU ones, the fix is lowering AI traffic density, object and terrain level-of-detail, and turning off live weather.
Not natively on a Chromebook's own hardware, but it is available through Xbox Cloud Gaming with a Game Pass Ultimate subscription, which streams the game rather than running it locally. A stable, fast internet connection matters even more in that case.
Yes, it released on Xbox Series X and S in 2021, well after the original PC launch. This page covers the PC version, which offers more graphics settings and higher ceilings than the console release.
No. It only supports Xbox Series X and S, not the older Xbox One generation.
No, there is no PlayStation version of this title. It is available on PC and Xbox Series X/S only.
No, there is no Switch version. The streaming and CPU demands of this game are far beyond what the Switch hardware could handle.
A GTX 770 or RX 570 with an i5-4460 or Ryzen 3 1200 and 8 GB of RAM gets the sim running, though you're signing up for low settings, an unstable frame rate, and real trouble the moment you fly over a dense city. Few games punish a slow CPU or a weak internet connection as much as this one does alongside a weak GPU.
A Ryzen 3 1200 is the official minimum, so it will run, but only just, and it will be the bottleneck almost everywhere, especially over cities and airports. A modern i3 in the same performance range faces the same limits. Upgrading the CPU helps this game more than most.
Xbox Cloud Gaming supports it with a Game Pass Ultimate subscription, streaming the game to weaker hardware including some Macs, Chromebooks, and mobile devices. It is not listed on GeForce Now. Either way, a strong, stable internet connection matters even more than for the local PC version.
