Can I Run League of Legends on My PC / Laptop?
Riot's free 2009 MOBA, still built to run on almost any PC. The real gatekeeper now is Vanguard's anti-cheat requirements, not your graphics card.
Check if your PC can run League of Legends
Pick your graphics card and processor to check.
The checker below tests against a realistic low-end modern bar, not League's original 2009 spec sheet. That sheet lists a GeForce 8800, a card no current benchmark database tracks, and the game runs comfortably on integrated graphics today. Clear the bar here and you should get a smooth, high frame rate.
Can I run League of Legends on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against League of Legends's official requirements. As a quick guide, you need at least a GeForce 8800 / Radeon HD 5670 graphics card, a 3 GHz dual-core processor, and 2 GB of RAM to play at 1080p.
Can I run League of Legends on my laptop?
Yes, if your laptop has a dedicated graphics card around a GeForce 8800 / Radeon HD 5670 or better and 2 GB of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Yes, your PC can run League of Legends. It is a 2009 game that Riot has kept deliberately light, so it runs on integrated graphics, decade-old laptops, and office PCs with no dedicated GPU at all. The thing that actually stops people from playing is not hardware, it is Vanguard, Riot's anti-cheat, which since 2024 has required Secure Boot and TPM 2.0 on Windows 11 and will not let the game launch without them.
Down below: real frame rates across cheap and mid-range cards, exactly what Vanguard locks out, Linux and Steam Deck included, and why the native Mac client beats any workaround you'd otherwise try. Run your own CPU, GPU, and RAM through the checker above first, since League's 2009-era official minimum names a GeForce 8800 that no benchmark tool still tracks.
League of Legends system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | 3 GHz dual-core | 3 GHz quad-core |
| Graphics card (GPU) | GeForce 8800 / Radeon HD 5670 | GeForce 560 / Radeon HD 6950 |
| Memory (RAM) | 2 GB | 4 GB |
| Operating system | Windows 10 64-bit | Windows 10/11 64-bit |
| DirectX | 11 | 11 |
| Storage |
Storage: About 20 to 25 GB once it is installed and patched. Riot's listed minimum of 16 GB is out of date. No SSD is required, and a hard drive will not hold you back in a game this light.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p Low, 30+ fps | 3 GHz dual-core | GeForce 8800 / Radeon HD 5670 | 2 GB |
| Recommended | 1080p High, 60 fps | 3 GHz quad-core | GeForce 560 / Radeon HD 6950 | 4 GB |
| High refresh (144Hz+) | 1080p, 144+ fps | Core i5-8400 / Ryzen 5 2600 or newer | GTX 1650 or newer | 8 GB |
League of Legends FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| Integrated (UHD 630 / Vega 8 / Iris Xe) | ~60-80 | , | , | Medium settings. This is the level most office laptops sit at, and it is enough for casual play. |
| GTX 750 Ti | ~100-130 | , | , | An old budget card, still comfortable at high settings. |
| GTX 1050 Ti | ~140-170 | , | , | Clears the recommended tier without effort. |
| GTX 1650 | ~160-190 | , | , | Common in budget laptops, and plenty for a 144Hz monitor on high settings. |
| GTX 1060 6GB | ~190-220 | , | , | Holds a stable 144+ fps with room to spare. |
| RTX 3060 | ~230-240 | , | , | Bumps into the client's own frame rate cap. The cap is the limit here, not the card. |
| RTX 4060 | ~240 (capped) | , | , | Same story as the 3060: the game's frame rate cap, not the hardware, sets the ceiling. |
| RTX 4090 | ~240 (capped) | , | , | No real benefit over a much cheaper card in this game. |
Numbers are approximate averages at high settings, uncapped where the frame rate cap allows it. Real results shift with your CPU, driver, and how busy a fight gets, and most cards well above the minimum will simply bump into League's own frame rate cap before they run out of headroom.
Can these graphics cards run League of Legends?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1650 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 570 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 580 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1060 6GB | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| GTX 1650 Super | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1660 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| GTX 1660 Super | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 3050 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| GTX 1660 Ti | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RX 6600 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 2060 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 4050 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| Arc A750 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 3060 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RX 6600 XT | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 7600 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RX 6700 XT | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 4060 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 3060 Ti | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3070 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 4070 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
How light League of Legends actually is
League of Legends will run, and run well, on almost anything you own. Riot built it in 2009 and has kept the engine light on purpose, so a decade-old laptop, an office PC with no graphics card, or a $40 budget GPU all clear the recommended tier without trying. If your PC struggles with League, the graphics card is rarely the reason.
This is also why the checker above uses a more realistic modern floor instead of League's original spec sheet. The official minimum lists a GeForce 8800 and a Radeon HD 5670, cards from before most current benchmark databases even start tracking. Passing that bar tells you almost nothing about a computer built in the last ten years, so this page tests against a GTX 750 Ti class card instead: still a low bar, but one that actually means something today.
Vanguard: the real gatekeeper
Riot added its Vanguard anti-cheat to League of Legends in 2024, and it is the actual reason some PCs cannot launch the game, not the CPU or GPU. Vanguard runs as a kernel-level driver, and on Windows 11 it requires Secure Boot and TPM 2.0 to be turned on. If either is off, you will hit an error like VAN9001 and the game will not start until you enable them in your motherboard's UEFI settings.
In 2026 Riot added an on-demand mode that only loads Vanguard while a Riot game is actually running, instead of at every boot, but switching that on needs a stricter setup again: Windows 11 25H2 plus Secure Boot, TPM 2.0, VBS, HVCI, and IOMMU all enabled. Only around a third of players currently meet that fuller bar, so most people stay on the always-on version, which works fine, it is just less convenient.
Vanguard also has no Linux support, so League cannot run on SteamOS or a Steam Deck in its default mode. The only way around it is wiping the Deck to Windows, and most players skip that given how easily League runs on almost any cheap Windows laptop instead.
Getting a smooth, high frame rate
Because almost any GPU clears League's requirements, your real ceiling on modern hardware is the game's own frame rate cap, not your card. Under Settings, Video, the Frame Rate Cap options are 30, 60, 120, 144, and 240 or Uncapped. Most competitive players set it just above their monitor's refresh rate, for example 144 on a 144Hz screen, rather than leaving it Uncapped, since Uncapped adds screen tearing and micro-stutter for no real benefit past what your monitor can show.
If you are on genuinely weak hardware and still see stutter, drop Shadows first, then Environment Quality and Character Quality, since those cost the most for the least visual payoff. Riot's official floor is a 3 GHz dual-core CPU with 2GB of RAM, but in practice 8GB of RAM and any CPU from the last decade will keep League at a stable 60 fps or better.
Platforms: Mac yes, consoles and Switch no
League of Legends has a native macOS client, no Windows layer or CrossOver needed, and it runs well on Apple Silicon: an M1 MacBook Air typically holds well over 100 fps on high settings. That makes Mac one of the easiest platforms for this game, unlike most PC titles on this site.
There is no console version and no Nintendo Switch version. Riot's mobile and console MOBA, Wild Rift, is a separate, redesigned game built for touchscreens and controllers, not a port of this one, so progress and champions do not carry over. If you are searching for League on Xbox, PlayStation, or Switch, Wild Rift is the game you actually want.
Can I run League of Legends? Your questions answered
Officially a 3 GHz dual-core CPU, a GeForce 8800 or Radeon HD 5670 class GPU, and 2GB of RAM. Those numbers are from 2009, and almost any modern PC clears them without effort.
A 3 GHz quad-core CPU, a GeForce 560 or Radeon HD 6950 class GPU, and 4GB of RAM. Like the minimum, this bar is low by today's standards.
About 20 to 25GB once it is installed and patched. Riot's listed 16GB minimum is outdated. Keep a bit of extra room free for new champions and seasonal updates.
Riot's minimum is 2GB and the recommended is 4GB, but 8GB is the realistic number for a smooth modern Windows PC once you count your browser, Discord, and background apps running alongside the game.
No. League runs on DirectX 11, and it does not ask for a DirectX 12 capable card the way many newer games do.
Yes. It is a live-service multiplayer game with no offline or single-player mode, so a working internet connection is required every time you play, even in the practice tool.
On hardware this light, stutter is almost always a background process, an outdated graphics driver, or a busy CPU, not the game itself. Update your GPU driver, close overlays and recording software, and check Task Manager for anything eating CPU during a match.
This year the top culprit reported is Vanguard's driver clashing with certain motherboard firmware or virtualization settings, layered on top of the usual outdated driver or overlay software suspects. Update your GPU driver first if frames tank only in game, then check whether Vanguard is fighting another kernel-level tool such as a VPN driver.
Yes. The Frame Rate Cap setting offers 30, 60, 120, 144, and 240 or Uncapped. On strong modern hardware, you will hit whichever cap you choose rather than being limited by your GPU.
Almost never. If your PC struggles with League specifically, it is more likely a driver, background software, or Vanguard issue than a hardware limit, since the game runs on integrated graphics from a decade ago.
Neither, in most cases. The game is light enough that a modest CPU and a modest GPU both clear it. In big team fights with a lot of visual effects on screen, the CPU handling those calculations can be the tighter bottleneck, especially with the frame rate cap set high.
Vanguard is Riot's kernel-level anti-cheat, added to League in 2024. It runs at a deep system level to catch cheats other tools miss, and League will not launch without it enabled and its Windows 11 requirements, Secure Boot and TPM 2.0, met.
No trouble at all. The RTX 3050 meets or beats what League of Legends recommends, so 1080p high runs well and 1440p is realistic.
The GTX 1650 is a strong fit for League of Legends. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. About 160 to 190 fps at 1080p high, enough for a 144Hz monitor.
Yes, comfortably. The GTX 1060 6GB sits at or above League of Legends's recommended card, so 1080p on high is smooth and 1440p is well within reach. Around 190 to 220 fps at 1080p high, a stable 144+ with room to spare.
Easily. With the RX 580 you are past League of Legends's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Roughly 170 to 200 fps at 1080p high, similar territory to a GTX 1060.
Easily. With the RTX 4060 you are past League of Legends's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. About 240 fps at 1080p, capped by League's own frame rate settings.
Yes. On the RTX 3060, League of Legends runs at high settings in 1080p and scales up to 1440p without much fuss. Around 230 to 240 fps at 1080p, generally capped by the game rather than the card.
Yes, with room to spare. League of Legends recommends less than the RTX 2060 offers, so expect smooth 1080p high and a playable 1440p. About 220 to 240 fps at 1080p high, close to the client's own frame rate cap.
Yes, comfortably. The GTX 1660 sits at or above League of Legends's recommended card, so 1080p on high is smooth and 1440p is well within reach.
That is more than enough. The GTX 1660 Super clears League of Legends's recommended requirement, so aim for high at 1080p or step up to 1440p.
That is more than enough. The RX 6600 clears League of Legends's recommended requirement, so aim for high at 1080p or step up to 1440p.
Yes, with room to spare. League of Legends recommends less than the GTX 1660 Ti offers, so expect smooth 1080p high and a playable 1440p.
For sure. The RTX 3060 Ti outpaces League of Legends's recommended card, leaving you high 1080p now and 1440p whenever you like.
Yes, with room to spare. League of Legends recommends less than the RTX 4050 offers, so expect smooth 1080p high and a playable 1440p.
You are well set. The GTX 1050 Ti exceeds League of Legends's recommended card, so 1080p high is easy and 1440p is realistic. Roughly 140 to 170 fps at 1080p high, clearing the recommended tier easily.
Comfortably, yes. The RTX 4070 clears League of Legends's recommended bar, which puts high 1080p and 1440p both in reach. Around 240 fps at 1080p, well past what this game can use.
Yes. League has a native macOS client built for Apple Silicon, no Rosetta or Windows layer needed. An M1 MacBook Air comfortably holds well over 100 fps on high settings, so any M-series MacBook handles it easily.
Yes. Intel UHD 630, Iris Xe, and AMD's Vega 8 or Radeon 780M all run League at 1080p on medium to high settings, usually staying above 60 fps. This is one of the few current games that treats integrated graphics as a real platform, not an afterthought.
Yes. Windows 10 64-bit is Riot's official minimum OS, and League runs fine on it. Note that Vanguard's newer on-demand security mode needs Windows 11 25H2 specifically, so Windows 10 users stay on the standard always-on Vanguard mode, which works the same either way.
There's no Linux or Android build of the League client, which rules out running it directly on a Chromebook. GeForce Now cloud streaming, or installing Windows on the machine, are the two ways around that.
Not in SteamOS. Vanguard's anti-cheat has no Linux support, so League refuses to launch on SteamOS, unlike most games in the Deck's library. Your only option is replacing SteamOS with Windows on the Deck, which most players skip given how easily League runs on almost any cheap Windows laptop instead.
Yes, since both handhelds ship with Windows 11, not SteamOS, so Vanguard works normally on them. League runs at very high, often capped, frame rates on either handheld.
You can, but there is little reason to on a Windows or Mac PC. League runs natively on hardware far weaker than what cloud gaming assumes you lack, so streaming mainly helps Chromebook or Linux users who cannot install the client directly.
Any GPU from the past several years clears this without a fight. League simply isn't demanding enough for resolution to matter much, so even a GTX 1060 pushes 4K above 60 fps on high settings.
A GTX 1650 class card or better paired with a mid-range CPU from the last several years will comfortably hold 144+ fps on high settings. Set the in-game Frame Rate Cap to match, since leaving it Uncapped adds tearing without a real benefit.
Yes, on almost any dedicated GPU from the past decade. League's highest settings are not visually or computationally heavy compared to modern games, so max settings rarely matter for performance the way they do elsewhere.
You're at Riot's recommended spec, technically, but 8GB is closer to the truth on a modern Windows machine once your browser tabs, Discord, and whatever else is running in the background start eating into that same pool.
Yes, by a wide margin. League uses well under 2GB of graphics memory even at high settings, so VRAM is never the limiting factor in this game, no matter how much your card has.
Sure. A 3 GHz dual-core CPU, entry-level or integrated graphics, and 2GB of RAM, Riot's official floor, still gets you into a match, just with the settings turned down. This remains one of the rare current games where a genuinely old PC is a real option, not a compromise.
Yes, easily. Both sit well above League's minimum CPU requirement and will hold a stable frame rate, including past 60 fps, at any resolution.
No. League of Legends has never had a console version. Riot's console and mobile MOBA is Wild Rift, a separate game with its own client, roster, and progression, not a port of this one.
No. There is no PlayStation version of League of Legends. If you want something similar on console, Wild Rift is Riot's version built for controllers, but it is a different, standalone title.
There isn't one, and Riot hasn't hinted at one either. League itself only runs on Windows and macOS. What's closest on a handheld is Wild Rift, the separate mobile and console MOBA Riot built from scratch, though your League account and progress don't carry over to it.
No, not since Riot added Vanguard anti-cheat in 2024. Vanguard has no Linux support, so the game refuses to launch under native Linux, Wine, or Proton, including on SteamOS. A Windows install, whether dual-boot or virtual, is the only way to play on Linux hardware.
Generally no. Vanguard's kernel-level driver is built to detect and block virtual machines, since VMs are a common way cheaters hide their tools. A standard Windows or macOS install is required.
Yes, technically, though it is not ideal. The client runs fine from an external drive, but a slower USB drive can add extra load time between matches, and Vanguard can occasionally be pickier about drives that are not the main system disk. An internal drive is the safer bet.
You do not have to for normal play, but running the client as administrator can fix launch failures, patch errors, and some Vanguard driver conflicts, so it is a reasonable first troubleshooting step.
That error means TPM 2.0 is disabled in your motherboard's UEFI settings. Restart into UEFI/BIOS, enable TPM 2.0 (sometimes labeled fTPM on AMD or PTT on Intel), enable Secure Boot alongside it, and restart normally. League should launch once both are on.
No, not on Windows 11 with Vanguard active. If TPM 2.0 is unavailable or disabled, League shows a Vanguard error and refuses to launch until you enable it in your UEFI settings or move to hardware that supports it.
No. Vanguard has been mandatory for League since 2024, and the game will not launch if it is disabled, blocked, or removed. There is no legitimate way to bypass it.
Team fights stack a lot of ability effects, particles, and characters on screen at once, which briefly leans harder on the CPU than normal laning does. On weaker or older CPUs this shows up as a short fps dip right when the fight gets busiest, even though the same PC runs the rest of the game smoothly.
Yes, easily. Both sit far above League's recommended tier and will hold 200+ fps at 1080p high settings, well past what the game's frame rate cap options need.
Yes, and it is more card than League needs. Either will hit the game's frame rate cap at 1080p or 1440p on max settings without any strain.
Yes, significantly. Any of these cards will hit League's own frame rate cap rather than their own performance limit, so the extra power goes unused in this game. They make more sense if you also play demanding single-player titles.
Yes. Iris Xe, found in many recent laptops, handles League at 1080p medium to high settings above 60 fps, well clear of the game's minimum requirement.
Yes. Both are common in recent Ryzen laptops and handhelds, and either runs League at 1080p medium to high settings above 60 fps without issue.
Yes, at low settings. Cards this old sit near League's original 2009 minimum, so Low or Medium settings are the practical choice, but the game launches and plays, just without a high frame rate.
Most crashes trace back to an outdated GPU driver, a corrupted install, or overlay software like Discord or a recording tool conflicting with the client. Run a repair through the League client first (Settings, then Repair), update your graphics driver, and close overlays before you queue up. If the client will not open at all, check that Vanguard is running in Task Manager, since a blocked or crashed Vanguard driver stops League from launching.
No, not on Valve's SteamOS-based Steam Machine. The same Vanguard restriction that blocks the Steam Deck applies here, since Vanguard has no Linux support. A Windows PC or handheld is the only reliable way to play.
