Can I Run Far Cry 6 on My PC / Laptop?
An open-world shooter set in Yara that runs fine on modest hardware, except for one optional download that is far more VRAM-hungry than the game itself.
Check if your PC can run Far Cry 6
Pick your graphics card and processor to check.
Can I run Far Cry 6 on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Far Cry 6's official requirements. As a quick guide, you need at least a AMD RX 460 (4 GB) or NVIDIA GeForce GTX 960 (4 GB) graphics card, a AMD Ryzen 3 1200 @ 3. GHz or Intel Core i5-4460 @ 3.1 GHz (AVX, AVX2 and SSE 4.2 support required) processor, and 8 GB RAM of RAM to play at 1080p.
Can I run Far Cry 6 on my laptop?
Yes, if your laptop has a dedicated graphics card around a AMD RX 460 (4 GB) or NVIDIA GeForce GTX 960 (4 GB) or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Far Cry 6 is not a hard game to run. The official minimum is a GTX 960 or RX 460, both nearly a decade old, and most mid-range PCs from the last five years clear Ultra settings at 1080p without much trouble. The part people trip over is the free HD Texture Pack: it needs a graphics card with more than 11GB of VRAM just to switch on, and Ubisoft's own number for it is 12GB, rising to 16GB at 4K. Turn that pack off and an 8GB card runs the game normally.
Run your exact CPU and GPU through the checker above against Far Cry 6's requirements. Below you'll find the official spec tiers, real frame rates for common cards, why the HD Texture Pack behaves the way it does, what ray tracing costs, and answers to the questions people search most, including Steam Deck, consoles, and low-end PCs.
Far Cry 6 system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | AMD Ryzen 3 1200 @ 3. GHz or Intel Core i5-4460 @ 3.1 GHz (AVX, AVX2 and SSE 4.2 support required) | AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-7700 @ 3.6 GHz (AVX, AVX2 and SSE 4.2 support required) |
| Graphics card (GPU) | AMD RX 460 (4 GB) or NVIDIA GeForce GTX 960 (4 GB) | AMD RX Vega 64 (8 GB) or NVIDIA GeForce GTX 1080 (8 GB) |
| Memory (RAM) | 8 GB RAM | 16 GB RAM |
| Operating system | Windows 10 (20H1 version or newer, 64-bit versions) | Windows 10 (20H1 version or newer, 64-bit versions) |
| DirectX | Version 12 | Version 12 |
| Storage | 170 GB available space | 170 GB available space |
Storage: About 170 GB for the current build on Steam, up from 60 GB at launch after years of patches. The optional HD Texture Pack adds roughly 37 GB more. An SSD is recommended, not required.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, Low, ~30 fps | AMD Ryzen 3 1200 @ 3.1 GHz or Intel Core i5-4460 @ 3.1 GHz | AMD RX 460 4GB or NVIDIA GTX 960 4GB | 8 GB |
| Recommended | 1080p, High, 60 fps | AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-7700 @ 3.6 GHz | AMD RX Vega 64 8GB or NVIDIA GTX 1080 8GB | 16 GB |
| 1440p, ray tracing off | 1440p, High, 60 fps | AMD Ryzen 5 3600X or Intel Core i7-9700 | AMD RX 5700 XT 8GB or NVIDIA RTX 2070 SUPER 8GB | 16 GB |
| 4K Ultra, ray tracing on | 4K, Ultra, 30 fps, ray tracing on | AMD Ryzen 7 5800X or Intel Core i7-10700K | AMD RX 6800 or NVIDIA RTX 3080 | 16 GB |
| HD Texture Pack | Any resolution, HD Texture Pack enabled | Whatever your target tier above needs | 12 GB+ VRAM (16 GB VRAM for 4K) | 16 GB |
Far Cry 6 FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 1650 | ~35-45 (Medium) | , | , | Under the 12GB VRAM floor for the HD Texture Pack, so leave that off. |
| GTX 1060 6GB | ~45-55 (High) | , | , | True Ultra is a stretch. Medium to High keeps it near a steady 50. |
| RX 580 8GB | ~50-55 (Medium) | , | , | Slightly ahead of the GTX 1060 at Medium thanks to its extra VRAM. |
| RTX 2060 | ~70-80 (Ultra) | ~55-60 | , | Comfortable at 1080p Ultra with ray tracing left off. |
| RTX 3060 | ~90-100 (Ultra) | ~65-70 | , | 12GB of VRAM lets it enable the HD Texture Pack, unlike most cards at this tier. |
| RX 6600 | ~95-105 (Ultra) | , | , | Close to an RTX 3060 without ray tracing on. |
| RTX 4060 | ~115-125 (Ultra) | ~85-90 | , | Well past 60 fps at both 1080p and 1440p Ultra. |
| RTX 4090 | , | very high, CPU-limited | ~140-160 (Ultra, HD Texture Pack on, FSR) | 24GB of VRAM removes the HD Texture Pack ceiling entirely. |
Numbers are approximate averages at Ultra settings with ray tracing off unless noted, drawn from outlet benchmarks and community testing. Far Cry 6 leans more CPU-bound than most open-world games, so an older processor can cap your frame rate before the GPU does. Real numbers vary by scene, driver version, and settings.
Can these graphics cards run Far Cry 6?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| GTX 1650 | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| RX 570 | Playable | At the minimum bar. 1080p low to medium, drop a setting if needed. |
| RX 580 | Playable | Meets the bar. Low to medium settings at 1080p. |
| GTX 1060 6GB | Playable | Minimum covered. 1080p low to medium is the target. |
| GTX 1650 Super | Playable | At the minimum bar. 1080p low to medium, drop a setting if needed. |
| GTX 1660 | Playable | Passes minimum. Aim low to medium 1080p, upscaling helps. |
| GTX 1660 Super | Playable | Minimum covered. 1080p low to medium is the target. |
| RTX 3050 | Playable | At the minimum bar. 1080p low to medium, drop a setting if needed. |
| GTX 1660 Ti | Playable | Meets minimum. Low to medium at 1080p, tune for a steady rate. |
| RX 6600 | Playable | Clears the minimum. 1080p low to medium, better with upscaling. |
| RTX 2060 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4050 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| Arc A750 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3060 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 6600 XT | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 7600 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RX 6700 XT | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 4060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3060 Ti | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3070 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 4070 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |




The HD Texture Pack, not the base game, is the real ceiling
Far Cry 6 itself is light for an open-world game. The problem is the free HD Texture Pack, a separate 37GB download that Ubisoft gates behind a hardware check rather than a settings toggle. It needs a graphics card with more than 11GB of VRAM just to appear as an option, Ubisoft's published number is 12GB, and running it at 4K pushes that to 16GB. It also bumps the RAM requirement from 8GB to 16GB whether or not you are at 4K.
If your card has 8GB of VRAM or less, the option simply will not turn on, and that is the correct behavior, not a bug. If you do have 12GB or more, the base game still runs fine without the pack, and skipping it changes very little about how the game actually looks in motion. Only install it if you already have a 12GB card and free SSD space to spare.
Ray tracing costs more than it looks
Far Cry 6 uses ray-traced reflections and shadows on PC, and turning them on costs roughly 20 percent of your frame rate at 1440p compared to running the same settings without it. The official 4K Ultra tier with ray tracing on asks for an RX 6800 or RTX 3080 for a 30 fps target, and native 4K with ray tracing wants around 10GB of VRAM on its own, separate from the texture pack requirement.
Consoles never got a ray-tracing mode. Both the PS5 and Xbox Series X run a single performance profile that targets a dynamic 4K resolution at 60 fps instead, so ray tracing is strictly a PC feature here.
Why fps drops or stutters happen, and the fixes
The most commonly reported issue is a sudden fps drop after opening the map, the pause menu, or coming out of a cutscene, which several players trace back to the Ubisoft Connect overlay or an outdated GPU driver rather than the game engine itself. Updating your graphics driver and disabling in-game overlays (Ubisoft Connect, Discord, GeForce Experience) clears most of these drops.
The other common cause of stutter is VRAM overflow: turning on the HD Texture Pack on a card that technically meets 12GB but is already near full from other settings, or installing on a hard drive instead of an SSD. If you hit stutter, drop the texture pack first, then check your drive type before touching anything else.
Running it on weak hardware or a handheld
On a low-end PC, drop volumetric fog, foliage density, and shadow quality first. Those cost more than they add visually, and dropping them from Ultra to Medium recovers a large chunk of frame rate without making the game look noticeably worse. Turn FSR on next, since Far Cry 6 supports it broadly, even on older GPUs that have no vendor-specific upscaler of their own.
The game is not officially Steam Deck Verified, but it runs well through Proton. A 40 fps cap on Medium settings or a 30 fps cap on High settings is the common recommendation, and battery life holds up reasonably well at those caps. Leave the HD Texture Pack off entirely on a handheld; it is not something the hardware is built for.
Can I run Far Cry 6? Your questions answered
A GTX 960 4GB or RX 460 4GB graphics card, a Ryzen 3 1200 or Core i5-4460 processor, and 8GB of RAM, targeting 1080p Low at around 30 fps. The full minimum and recommended specs are in the table above.
A Ryzen 5 3600X or Core i7-7700 processor, a GTX 1080 8GB or RX Vega 64 8GB graphics card, and 16GB of RAM, aimed at 1080p High around 60 fps.
More than 11GB just to enable it, and Ubisoft's official number is 12GB. Running it at 4K pushes that to 16GB. Below that, the option stays greyed out rather than running poorly, so an 8GB card is never at risk of trying to load it.
For the base game, yes, that is the official minimum. Turning on the HD Texture Pack raises the requirement to 16GB of system RAM regardless of resolution, so pair the pack with 16GB or more.
It is. Sixteen gigabytes covers the recommended tier, the HD Texture Pack, and even 4K with ray tracing on, and there's no official tier that asks for more.
About 170GB on the current Steam build once every patch since 2021 is applied, up from 60GB at launch. The optional HD Texture Pack adds roughly 37GB on top of that.
It is not a strict requirement, but Ubisoft recommends one, and a hard drive install is one of the more common causes of stutter reported by players. An SSD is worth using if you have one free.
Yes. DirectX 12 is required across every spec tier, and there is no DirectX 11 fallback mode.
No. The base game is one of the lighter recent open-world releases and scales down to a decade-old GTX 960. The only genuinely demanding piece is the optional HD Texture Pack, and skipping it costs you almost nothing visually.
An outdated GPU driver paired with the Ubisoft Connect overlay is the most frequent explanation, and it lines up with the fps drops players report right after opening a menu or finishing a cutscene. VRAM pressure from the HD Texture Pack on a card that's not really equipped for it is the other common trigger. Update your driver, disable overlays, and leave the texture pack off if you're unsure.
Yes, the campaign is single-player and playable offline once the game and any day-one updates are installed. Co-op and some connected features need you to be signed into Ubisoft Connect.
No. Far Cry 6 does not support crossplay between PC, PlayStation, and Xbox, so co-op sessions are limited to the same platform family.
Yes, the graphics settings menu includes a benchmark run that reports your average frame rate at your current settings, which is the fastest way to test changes without playing a full session.
It clears the bar. The RTX 3050 matches Far Cry 6's minimum, so 1080p on low to medium is realistic once you tune a few settings. About 45 to 55 fps at 1080p High to Ultra, a solid step up from the previous generation.
You can play it. The GTX 1650 is at Far Cry 6's minimum, so keep to 1080p low to medium and lower a setting if it stutters. Around 35 to 45 fps at 1080p Medium. Its 4GB of VRAM keeps the HD Texture Pack option locked out.
Yes, though keep expectations modest. The GTX 1060 6GB clears Far Cry 6's minimum, so plan on 1080p at low to medium and trim a setting or two for a steady frame rate. About 45 to 55 fps at 1080p High. True Ultra asks a bit much of it.
Playable, yes. The RX 580 passes Far Cry 6's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. Roughly 50 to 55 fps at 1080p Medium, slightly ahead of a GTX 1060 there.
Yes, with room to spare. Far Cry 6 recommends less than the RTX 4060 offers, so expect smooth 1080p high and a playable 1440p. About 115 to 125 fps at 1080p Ultra and 85 to 90 at 1440p.
Yes. The RTX 3060 has headroom over Far Cry 6's recommended card, so you can push 1080p high and move to 1440p when you want. About 90 to 100 fps at 1080p Ultra. Its 12GB of VRAM also clears the HD Texture Pack requirement.
Yes. On the RTX 2060, Far Cry 6 runs at high settings in 1080p and scales up to 1440p without much fuss. Roughly 70 to 80 fps at 1080p Ultra with ray tracing off.
Yes. Far Cry 6 runs on the GTX 1660 at 1080p low to medium; shave a setting or two and the frame rate settles. About 55 to 65 fps at 1080p High.
Playable, yes. The GTX 1660 Super passes Far Cry 6's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. Roughly 60 to 70 fps at 1080p High to Ultra.
Playable, yes. The RX 6600 passes Far Cry 6's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. Around 95 to 105 fps at 1080p Ultra, close to an RTX 3060 without ray tracing.
Yes, on modest settings. The GTX 1660 Ti meets what Far Cry 6 needs at minimum, so 1080p low to medium is the sweet spot.
The RTX 3060 Ti is a strong fit for Far Cry 6. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Around 105 to 115 fps at 1080p Ultra, comfortable at 1440p as well.
Comfortably, yes. The RTX 4050 clears Far Cry 6's recommended bar, which puts high 1080p and 1440p both in reach.
Yes, though keep expectations modest. The GTX 1050 Ti clears Far Cry 6's minimum, so plan on 1080p at low to medium and trim a setting or two for a steady frame rate. Around 30 to 35 fps at 1080p Low to Medium, below the recommended tier.
Plenty of power here. The RTX 4070 is above Far Cry 6's recommended tier, so high 1080p is smooth and 1440p is a fair target. About 140 fps at 1080p Ultra and roughly 65 at 4K with ray tracing on.
Ubisoft never built this for macOS, Apple Silicon included, so a MacBook has nothing to run on its own. GeForce Now cloud streaming is the practical way to play it on a Mac instead.
Older integrated chips fall short of the GTX 960 minimum. Newer ones like Intel Iris Xe or AMD Radeon 780M can run it at 1080p Low, roughly 25 to 35 fps, which is playable but not smooth.
Chrome OS can't execute the Windows build, so a Chromebook needs cloud streaming to get in, and GeForce Now is the service that carries it, rendering the game remotely and sending the picture to your screen.
Yes, through Proton, though it is not officially Steam Deck Verified. A 40 fps cap on Medium or a 30 fps cap on High is the common setup, and it holds up well at those caps.
Yes. Both handhelds have more headroom than a Steam Deck and can run Medium to High settings at 40 to 60 fps depending on power mode.
You want an RTX 3080 or RX 6800 class card for 4K Ultra with ray tracing at 30 fps, based on Ubisoft's official tier. Without ray tracing, an RTX 4070 or better gets closer to 60 fps at 4K.
An RTX 2070 SUPER or RX 5700 XT holds 60 fps at 1440p High with ray tracing off, per the official tier. An RTX 3060 or better is a comfortable modern equivalent.
The official recommended tier, a GTX 1080 or RX Vega 64 with a Ryzen 5 3600X or Core i7-7700, holds 60 fps at 1080p High. Because the game leans CPU-bound, a modern six-core CPU matters as much as the GPU here.
At 1080p, an RTX 2060 or better handles Ultra comfortably. For 1440p Ultra you want closer to an RTX 3060 Ti, and 4K Ultra with ray tracing wants an RTX 3080 or RX 6800.
Yes, for everything including the HD Texture Pack at 1080p or 1440p. Only pushing the pack to 4K raises the ask to 16GB of VRAM.
Yes. Far Cry 6 is supported on GeForce Now, which streams the game from remote hardware, so a Mac, Chromebook, or low-end PC can play it without meeting the local requirements.
Yes to both. The PS5 version targets a dynamic 4K resolution at 60 fps, while the base PS4 version runs at a lower resolution and frame rate. This page focuses on the PC version.
A graphics card that falls under the GTX 960 minimum, a stale driver, or the HD Texture Pack refusing to switch on below 12GB of VRAM, which is expected behavior rather than a fault, account for most cases. Rule those three out first before assuming something's actually broken.
No native Linux build exists, though Steam Play's Proton layer runs it well even without an official Steam Deck Verified badge. Players commonly cap it at 40 fps on Medium or 30 fps on High and it holds those targets steadily; check ProtonDB for your distro's exact settings and any launch options that help stability.
Yes. The Series X targets a dynamic 4K resolution at 60 fps, and Series S runs at a lower resolution with the same 60 fps target. This page focuses on the PC version.
Yes, Far Cry 6 shipped on Xbox One, though at a noticeably lower resolution and frame rate than the Series X or S versions. The PC version this page covers is far more capable.
Yes, a PS5 Pro pushes a higher and more stable resolution within the existing 60 fps profile, since Far Cry 6 never received a dedicated ray-tracing mode on consoles.
No. Far Cry 6 was never released for Nintendo Switch. It is available on PC, PlayStation, and Xbox only.
Within limits, yes. At the minimum of a GTX 960 4GB, an i5-4460, and 8GB of RAM you can play 1080p Low around 30 fps. Turn FSR on and skip the HD Texture Pack entirely for the smoothest result on weak hardware.
A Ryzen 3 1200 is the official minimum CPU, so a similar Ryzen 3 or a mid-range i3 can run the game at 1080p Low, though it will be a limiting factor since Far Cry 6 leans CPU-bound at higher frame rates.
Yes, it sits above the minimum and around the recommended tier for a laptop chip. Expect roughly 45 to 55 fps at 1080p Medium to High, well under the 12GB needed for the HD Texture Pack.
Yes, comfortably above the recommended tier. Expect around 70 to 80 fps at 1080p High to Ultra, though its 8GB of VRAM keeps the HD Texture Pack out of reach.
Yes, well above recommended. Around 85 to 95 fps at 1080p Ultra, and it handles 1440p High comfortably too.
Yes, easily. Around 110 to 120 fps at 1080p Ultra and roughly 85 fps at 1440p, with enough headroom for ray tracing at 1080p or 1440p.
Yes. This is the official card for the 4K Ultra ray-tracing tier at 30 fps, and without ray tracing it holds well above 60 fps at 4K.
Yes. Its 12GB of VRAM clears the HD Texture Pack requirement, and it runs around 100 to 110 fps at 1080p Ultra or roughly 75 fps at 1440p.
No, it is unrated by Valve rather than officially Verified or Playable, but it runs well through Proton with a capped frame rate, which most players treat the same as a Playable rating in practice.
This is a widely reported issue tied to the Ubisoft Connect overlay and outdated GPU drivers rather than a hardware shortfall. Updating your driver and turning off in-game overlays fixes it for most players.
