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Can I Run It

Can I Run Elden Ring on My PC / Laptop?

FromSoftware's open-world action RPG. Modest on paper, but it caps at 60 fps and is known for stutter.

ActionFeb 24, 2022FromSoftware, Inc.Metacritic 94

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Can I run Elden Ring on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Elden Ring's official requirements. As a quick guide, you need at least a GTX 1060 3GB / RX 580 4GB graphics card, a Core i5-8400 / Ryzen 3 3300X processor, and 12 GB of RAM to play at 1080p.

Can I run Elden Ring on my laptop?

Yes, if your laptop has a dedicated graphics card around a GTX 1060 3GB / RX 580 4GB or better and 12 GB of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

Elden Ring is not a heavy game to run, but it has two quirks people search for constantly: it caps at 60 fps by default, and it stutters even on strong PCs. Neither is about your graphics card being weak. Both come from the game engine.

A GTX 1060 or better holds a playable frame rate at 1080p, and the recommended tier is a GTX 1070 class card for a locked 60. The bigger number to watch is RAM: the 12GB minimum is unusually high for a game this size, so 8GB genuinely fails where it would pass in most other titles. Enter your own CPU and GPU into the checker above for a direct verdict, then read on for how the 60 fps cap works and why the stutter happens even on hardware that clears every requirement.

Elden Ring system requirements

MinimumRecommended
Processor (CPU)Core i5-8400 / Ryzen 3 3300XCore i7-8700K / Ryzen 5 3600X
Graphics card (GPU)GTX 1060 3GB / RX 580 4GBGTX 1070 8GB / RX Vega 56 8GB
Memory (RAM)12 GB16 GB
Operating systemWindows 10/11 64-bitWindows 10/11 64-bit
DirectX1212
Storage60 GB60 GB

Storage: 60 GB for the base game, around 80 GB with the Shadow of the Erdtree expansion.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, playable (dips in open areas)i5-8400 / Ryzen 3 3300XGTX 1060 3GB / RX 580 4GB12 GB
Recommended1080p, locked 60 fpsi7-8700K / Ryzen 5 3600XGTX 1070 8GB / RX Vega 5616 GB
4K / 60 fps2160p, locked 60 fpsi7-10700K / Ryzen 7 5800XRTX 3080 / RX 6800 XT16 GB

Elden Ring FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1650~38-45, , Below a locked 60 even on low settings. Close to the minimum but not quite at it.
GTX 1060 6GB~50-60, , Low to medium settings. Dips to 45-55 in open fields.
GTX 1660 / 1660 Ti~70-73, , Comfortable locked 60 at high settings.
RTX 3060~78~60 (medium), Solid 60 at high 1080p.
RX 6700 XT~113~79~47Tested with a Ryzen 5 5600. Well past the cap at 1080p and 1440p, just short of a locked 60 at native 4K.
RTX 4060~89, , Easy locked 60 maxed at 1080p.
RTX 4070~112maxed easily, More than enough for the 60 cap.

These are uncapped benchmark numbers at 1080p. Because Elden Ring locks to 60 fps, anything around 70+ uncapped means a steady 60 in practice. Figures vary by scene and CPU by roughly 10 percent.

Can these graphics cards run Elden Ring?

Graphics cardVerdictNotes
GTX 1050 TiBelow minimumBelow spec. Low settings and low fps at best.
GTX 1650Below minimumUnder minimum. Expect the lowest settings and weak fps.
RX 570Below minimumShort of minimum. Low settings, a choppy frame rate.
RX 580Below minimumUnder the requirement. Lowest settings, low frame rate.
GTX 1060 6GBPlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
GTX 1650 SuperPlayableClears the minimum. 1080p low to medium, better with upscaling.
GTX 1660PlayableJust clears it. 1080p low to medium, smoother after tuning.
GTX 1660 SuperPlayableMinimum covered. 1080p low to medium is the target.
RTX 3050PlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
GTX 1660 TiPlayableRunnable at minimum. Low to medium 1080p, ease settings back.
RX 6600Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 2060Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 4050Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
Arc A750Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 3060Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RX 6600 XTRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RX 7600Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RX 6700 XTRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 4060Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 3060 TiRuns wellAbove recommended. 1080p high is easy, and 1440p works too.
RTX 3070Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RTX 4070Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
Elden Ring screenshotElden Ring screenshotElden Ring screenshotElden Ring screenshot

The 60 fps cap

Elden Ring ships locked at 60 fps. This is a deliberate choice by FromSoftware, not a limit of your hardware. Newer patches added an in-menu option to unlock it, and free tools like Special K or the framerate-unlock mods on Nexus can push it to 120.

One warning: the engine was built around 60 fps, so unlocking it can add screen tearing and the odd physics quirk. If you play online, use unlock tools offline only, since the anti-cheat can flag them.

Why Elden Ring stutters (the traversal stutter), and how to fix it

The stutter is separate from the frame cap. It comes from the game compiling shaders the first time you see new effects, from streaming the open world as you ride across it, and from Windows throttling your CPU between frames on the Balanced power plan.

The single biggest fix is switching Windows to the High Performance or Ultimate Performance power plan. After that, turn on your RAM's XMP or EXPO profile so it runs at full speed, play in borderless windowed mode, and close background apps like browsers, Discord overlay, and hardware monitors. The first hour after a patch or a fresh install is always the worst as shaders compile, then it settles.

The Shadow of the Erdtree expansion

The DLC does not change the CPU, GPU, or RAM requirements at all. It uses the same specs as the base game. The only difference is storage, which rises to around 80GB total. Some players did report extra stutter at the DLC's launch even on rigs that ran the base game fine, so make sure your drivers are current.

Elden Ring: Nightreign is a separate, standalone game, not this expansion. It is a roguelike co-op spin-off sold on its own, with its own install and its own PC requirements, close to but not identical to the base game's.

Can I run Elden Ring? Your questions answered

Yes. At 1080p on low to medium settings it holds around 50 to 60 fps, with dips in wide open areas. The 6GB version is smoother than the 3GB one.

Yes, by default. Newer patches let you unlock it in the menu, and free tools like Special K or Nexus mods can push it higher. The engine was built for 60, so unlocking can add tearing.

Blame the engine, not your graphics card. Shader compilation kicks in the first time you see a new effect, the open world streams data constantly as you ride across it, and Windows' Balanced power plan throttles your CPU between frames. Flipping to High Performance power mode fixes more of this than any settings change will.

No. The minimum is 12GB, which is high for a game like this, and 16GB is recommended. On 8GB you get stutter and crashes.

No. The DLC uses the exact same CPU, GPU, and RAM requirements as the base game. Only the storage goes up, to around 80GB total.

It is not strictly required and it runs on a hard drive, but an SSD is strongly recommended. It cuts load times and helps the streaming stutter.

About 60GB for the base game and around 80GB with the Shadow of the Erdtree expansion installed.

No. Running Elden Ring without a dedicated graphics card, on integrated graphics alone, falls below the GTX 1060 minimum. You need a dedicated card installed.

That is the open-world streaming stutter. Fix it with the High Performance power plan, your RAM's XMP or EXPO profile enabled, and background apps closed.

Elden Ring runs on DirectX 12 only. There is no DirectX 11 fallback and no native Vulkan mode on Windows. On Steam Deck and Linux, Proton translates those DirectX 12 calls to Vulkan behind the scenes, which is why the game still runs well there without an official Linux build.

4GB is the practical floor and lines up with the minimum GTX 1060 3GB card, though it gets tight in busier scenes. 6GB is comfortable at 1080p high, and 8GB or more gives headroom at 1440p and 4K with textures maxed. It does not push VRAM as hard as newer Unreal Engine 5 games.

Yes, outside of Steam Deck too. Elden Ring holds a Platinum rating on ProtonDB, meaning it runs through Steam Play Proton on desktop Linux about as well as it does on Windows, with online play and anti-cheat both working. There is no native Linux build, so Proton is required either way.

No. Elden Ring does not support crossplay between PC, PlayStation, and Xbox. Multiplayer and co-op only connect players on the same platform.

Not for the game itself. 16GB already covers everything Elden Ring asks for, so a jump to 32GB won't move your frame rate. It only pays off if you're streaming, recording, or running other heavy software alongside it.

No. Nightreign is a standalone, roguelike co-op spin-off sold and installed separately from Elden Ring. Its requirements sit close to the base game, same GPU and RAM but a higher minimum CPU. This page covers the original Elden Ring, not Nightreign.

No. Elden Ring has no ray tracing mode and no built in DLSS or FSR upscaling. The 60 fps cap and modest requirements mean it does not lean on upscaling to run well, though third party mods add unofficial FSR support if you want it.

Runnable. The RTX 3050 covers Elden Ring's minimum, meaning 1080p low to medium and a smoother feel after a small settings drop.

Not really. The GTX 1650 falls under Elden Ring's minimum card, so you are looking at very low settings and low frame rates, if it starts at all. Around 38 to 45 fps at 1080p low, short of a locked 60.

It will run. The GTX 1060 6GB meets Elden Ring's minimum, which means 1080p on low to medium and a smoother result once you lower a couple of options. Around 50 to 60 fps at 1080p low to medium, with dips in open areas.

Expect problems. The RX 580 lands below Elden Ring's minimum card, so low settings and low frame rates are the ceiling, assuming it runs. Around 45 to 55 fps at 1080p low to medium, close to the GTX 1060 tier.

Yes, comfortably. The RTX 4060 sits at or above Elden Ring's recommended card, so 1080p on high is smooth and 1440p is well within reach. Around 89 fps, an easy locked 60 maxed at 1080p.

No trouble at all. The RTX 3060 meets or beats what Elden Ring recommends, so 1080p high runs well and 1440p is realistic. About 78 fps uncapped, which means a locked 60 at 1080p High.

Yes, with room to spare. Elden Ring recommends less than the RTX 2060 offers, so expect smooth 1080p high and a playable 1440p. Around 90 fps uncapped at 1080p high, an easy locked 60 with room for 1440p medium.

Playable, yes. The GTX 1660 passes Elden Ring's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. Around 70 fps, a comfortable locked 60.

The GTX 1660 Super gets you in. It meets Elden Ring's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady.

Yes, with room to spare. Elden Ring recommends less than the RX 6600 offers, so expect smooth 1080p high and a playable 1440p.

Playable, yes. The GTX 1660 Ti passes Elden Ring's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips.

Comfortably, yes. The RTX 3060 Ti clears Elden Ring's recommended bar, which puts high 1080p and 1440p both in reach.

Easily. With the RTX 4050 you are past Elden Ring's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.

Realistically, no. The GTX 1050 Ti is beneath Elden Ring's minimum, which means very low settings and a rough frame rate at best.

Comfortably, yes. The RTX 4070 clears Elden Ring's recommended bar, which puts high 1080p and 1440p both in reach.

A Mac needs a workaround here: cloud streaming or an unofficial Windows compatibility layer, since Elden Ring has no native build for macOS. Neither is officially supported, and a Windows PC remains the dependable way to play.

Yes. Elden Ring is Steam Deck Verified and carries a Platinum rating on ProtonDB. On Steam Deck itself it settles around a steady 30 fps rather than the 60 fps cap PC players get, since the hardware cannot reliably push higher. ROG Ally and Legion Go, both stronger handhelds, land closer to 40 to 50 fps on similar settings. The traversal stutter is less noticeable on any of them since they are already under 60.

An RTX 3060 handles 1440p at medium to high for the 60 fps cap, and an RTX 3070 or RX 6700 XT gets close to a locked 60 at 1440p high. Native 4K needs more than people expect: real benchmarks show even an RX 6700 XT only reaching about 47 fps there, so an RTX 3080 or RX 6800 XT class card is what actually holds a locked 60 at 4K.

A GTX 1660 or RTX 3060 or better holds a steady 60 at 1080p high. The minimum GTX 1060 reaches 60 in most areas but dips in the open world.

Yes, 16GB sits comfortably above the 12GB floor FromSoftware lists as minimum, leaving headroom for whatever else is running in the background.

Elden Ring leans on the GPU and streaming far more than the CPU, so a modern Core i3 or Ryzen 3 can generally keep up. Officially the minimum is an i5-8400 or Ryzen 3 3300X, and falling short of that tends to worsen the stutter specifically.

Both handle it well. PS4 holds up fine, and PS5 runs it at 60 fps. This page focuses on the PC version specifically.

Weak hardware is rarely the real problem here; the engine's own stutter usually is. Switch Windows to the High Performance power plan, turn on your RAM's XMP or EXPO profile, and shut down background apps eating CPU cycles. Also confirm you actually clear the 12GB RAM minimum and have at least a GTX 1060, since falling short of either compounds the stutter.

Both offer a Performance mode that targets 60 fps and a Graphics mode that favors resolution up to 4K over frame rate. In practice Performance mode is not fully locked, and it swings between roughly 45 and 60 fps in busy areas rather than holding a flat 60. This page covers the PC version, where a mid-range GPU holds the cap more reliably.

Yes. Elden Ring runs on Xbox Series X and S, as well as Xbox One. This page covers the PC version.

Yes, at the minimum of a GTX 1060, an i5-8400, and 12GB of RAM, at 1080p low to medium. Even a weak or budget PC clears this bar more easily than most current games, and the 60 fps cap actually helps, since you do not need a powerful card to reach it.

There was never a version for the original Nintendo Switch, but Elden Ring: Tarnished Edition released for Nintendo Switch 2 in August 2026, bundling the base game with the Shadow of the Erdtree expansion. Early testing has it holding close to 30 fps in both handheld and docked mode. This page covers the original PC version.

Barely. Intel Iris Xe integrated graphics can hold Elden Ring at 720p on low settings for around 25 to 30 fps, with dips into the low 20s during combat or heavy particle effects. At 1080p, even on low, it stutters and gets close to unplayable. Dual channel RAM makes a real difference here too, since a single stick can cut performance close to half.

It depends which one. Radeon 780M, found in newer Ryzen laptops and handhelds, can hold 1080p on low settings in the 30s. The older Radeon Vega 8 is weaker and suits 720p better, usually in the 20s to low 30s. Neither is a dedicated graphics card, so neither clears Elden Ring's official minimum.

Yes. GTX 1070 is the exact recommended card, so it holds a locked 60 fps at 1080p high for most of the game. Some owners do report drops into the 30s to 50s in open areas, since Elden Ring's streaming leans on the CPU as much as the GPU, so pair it with at least the recommended CPU.

Yes, comfortably. GTX 1080 sits above the recommended GTX 1070, holding 60 fps at 1080p high with room to spare, and 1440p at high settings is realistic too.

Yes, comfortably. RTX 2060 sits above the recommended tier and holds a locked 60 fps at 1080p high, with 1440p on medium to high also playable.

Yes, easily. RTX 2070 clears the recommended card by a wide margin, so 1080p stays locked at 60 fps and 1440p high runs smoothly too.

Yes, with plenty of headroom. RTX 3070 handles 1080p and 1440p at max settings well past the 60 fps cap. In busy open areas the frame rate can still dip a little, since Elden Ring's open world also leans on the CPU.

Yes. RTX 3080 is well above what Elden Ring needs and can hold 60 fps at 4K on high to max settings. Since the game caps at 60 fps, a 3080 is mostly headroom rather than a card you will feel maxed out.

Yes, though it is overkill here. RTX 3090 performs almost identically to an RTX 3080 in Elden Ring, because the 60 fps cap and the CPU-bound moments limit how much extra GPU power actually gets used.

Yes. RX 6700 XT runs around 113 fps at 1080p and about 79 fps at 1440p, both well past the 60 fps cap. At native 4K it drops to roughly 47 fps, so it is close but not quite enough for a locked 60 there.

Yes, with room to spare. RTX 4090 is far more than Elden Ring needs at any resolution, including 4K, and the 60 fps cap means you will never see what the card can really do in this game.

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