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Can I Run It

Can I Run EA Sports FC 26 on My PC / Laptop?

The Frostbite football sim formerly known as FIFA. Light on hardware, but watch for the halftime fps-drop bug on PC.

SimulationSep 25, 2025EA Canada

Check if your PC can run EA Sports FC 26

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Can I run EA Sports FC 26 on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against EA Sports FC 26's official requirements. As a quick guide, you need at least a AMD RX 570 or Nvidia GTX 1050 Ti graphics card, a AMD Ryzen 5 1600 or Intel Core i5 6600k processor, and 8 GB RAM of RAM to play at 1080p.

Can I run EA Sports FC 26 on my laptop?

Yes, if your laptop has a dedicated graphics card around a AMD RX 570 or Nvidia GTX 1050 Ti or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

EA Sports FC 26 does not need a strong PC. The official minimum is an RX 570 or GTX 1050 Ti with 8 GB of RAM, and most cards from the last eight years clear 60 fps at 1080p without trying. The thing people actually run into is not weak hardware, it is a known bug where fps crashes from 60 down to single digits after halftime, a substitution, or a replay.

Compare your own graphics card and processor against the requirements in the checker above. Below, we cover that halftime stutter and its fix, what is actually always-online versus offline, and which consoles and handhelds get the full game.

EA Sports FC 26 system requirements

MinimumRecommended
Processor (CPU)AMD Ryzen 5 1600 or Intel Core i5 6600kAMD Ryzen 7 2700X or Intel Core i7 6700
Graphics card (GPU)AMD RX 570 or Nvidia GTX 1050 TiAMD RX 5600 XT or Nvidia GTX 1660
Memory (RAM)8 GB RAM12 GB RAM
Operating systemWindows 10/11 - 64-Bit (Latest Update).Windows 10/11 - 64-Bit (Latest Update).
DirectXVersion 12Version 12
Storage100 GB available space100 GB available space

Storage: 100 GB. An SSD is recommended so squad and stadium assets load without hitching.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settings, 30 fpsAMD Ryzen 5 1600 or Intel Core i5 6600kAMD RX 570 or Nvidia GTX 1050 Ti8 GB RAM
Recommended1080p, high settings, 60 fpsAMD Ryzen 7 2700X or Intel Core i7 6700AMD RX 5600 XT or Nvidia GTX 166012 GB RAM
1440p Ultra (approximate)1440p, ultra settings, 60 fpsRyzen 5 5600 or Core i5 11600k classRTX 3060 or RX 6650 XT16 GB RAM
4K Ultra (approximate)4K, ultra settings, 60 fpsRyzen 7 5800X or Core i7 12700k classRTX 4070 or RX 7800 XT16 GB RAM

EA Sports FC 26 FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1050 Ti~40-45, , The official minimum card, on low settings. Fine outside the halftime bug.
GTX 1060 6GB~60-65, , High settings. Comfortably past the 60 fps target.
GTX 1660~75-85, , The recommended card. High to ultra settings without dropping frames.
RTX 3050~65-70, , Clears 60 fps at ultra settings, which says a lot about how light this engine is.
RX 6600~90-100, , Ultra settings, no upscaling needed.
RTX 3060~100-110~60-70, Ultra settings both resolutions. This is the card where 1440p stops being a compromise.
RTX 4060~110-120~85-90, Overkill for 1080p, comfortable at 1440p ultra.
RTX 4070, ~120+~60-70The point where 4K ultra at 60 fps is realistic.

These numbers are approximate, pulled from PC benchmark outlets and community testing rather than an official EA chart, and they will vary by stadium, crowd density, and driver version. They also assume the halftime fps-drop bug below is fixed or hasn't triggered; when it does, even a RTX 4090 drops to single digits until you apply the fix.

Can these graphics cards run EA Sports FC 26?

Graphics cardVerdictNotes
GTX 1050 TiBelow minimumBelow spec. Low settings and low fps at best.
GTX 1650Below minimumBelow the minimum. Very low settings, low frame rates.
RX 570PlayableMeets the bar. Low to medium settings at 1080p.
RX 580PlayableRunnable at minimum. Low to medium 1080p, ease settings back.
GTX 1060 6GBPlayableClears the minimum. 1080p low to medium, better with upscaling.
GTX 1650 SuperPlayableMinimum covered. 1080p low to medium is the target.
GTX 1660PlayableMeets minimum. Low to medium at 1080p, tune for a steady rate.
GTX 1660 SuperPlayableJust clears it. 1080p low to medium, smoother after tuning.
RTX 3050PlayableClears the minimum. 1080p low to medium, better with upscaling.
GTX 1660 TiPlayableRunnable at minimum. Low to medium 1080p, ease settings back.
RX 6600Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 2060Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 4050Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
Arc A750Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 3060Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RX 6600 XTRuns wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RX 7600Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 6700 XTRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 4060Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 3060 TiRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 3070Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 4070Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
EA Sports FC 26 screenshotEA Sports FC 26 screenshotEA Sports FC 26 screenshotEA Sports FC 26 screenshot

The engine is light. The halftime bug is the real story

EA Sports FC 26 runs on Frostbite, and Frostbite has never asked much of a graphics card to render two teams and a pitch. The GTX 1050 Ti minimum card gets a playable 30 to 40 fps, and even a budget RTX 3050 clears 60 fps at ultra settings. If your PC meets the recommended spec, raw performance is not what will trip you up.

What will trip you up is a bug that has been widely reported since launch: fps collapses from a smooth 60 down to 5 or 10 after halftime, a substitution, a replay, or a cutscene, on PC. The cause traced by the community is a UI setting for strand-based hair that silently re-enables itself during menus and cutscenes even when you have it turned off, combined with an in-game fps limiter and VSync that don't behave correctly under DirectX 12.

The fix that works for most people is to stop letting the game control your frame rate at all. In the Nvidia Control Panel, add EA Sports FC 26 under Program Settings, turn on Max Frame Rate, and cap it at 60 (or your monitor's refresh rate), then turn VSync and the in-game fps limiter off. AMD users do the same thing through Adrenalin's Frame Rate Target Control. Some players also report the drop disappears entirely by launching with the -dx11 command line option instead of the default DirectX 12 path.

What needs the internet and what doesn't

Ultimate Team is always-online. It talks to EA's servers constantly for market data, squad building, and match results, and there is no offline version of it; EA has said it is not committed to adding one.

Kick Off is fully offline, no connection required at all. Career Mode is mostly offline too, but FC 26 added a new Live Hub layer of online challenges tied to Career, and some of those features need a connection even though the core matches do not. If your internet drops mid-Career-Mode match, the match itself should keep going; the Live Hub content just won't update.

On storage: the PC install is 100 GB regardless of tier, and putting it on an SSD is worth doing. It's not required for the game to launch, but a slow drive is one more thing that can cause the hitching people mistake for a settings problem.

Consoles, Switch, and handhelds: the versions are not equal

PS5 and Xbox Series X/S run the full current-generation build, same as PC. PS4 and Xbox One get a scaled-down last-generation build with lower resolution and effects, similar to how those platforms have run recent FC games.

Nintendo Switch 2 is the first Switch version built on the real Frostbite engine, with visible grass, proper crowds, and feature parity with PC and PS5. The catch is it is capped at 30 fps, even though the hardware could likely push more. The original Switch still ships the old last-generation build, roughly 1080p and 30 fps docked, dropping to about 900p in handheld mode, with the reduced feature set that Switch owners have gotten for years.

Steam Deck is officially Unsupported, not Playable. EA's anti-cheat does not run on Linux, and that blocks the game from launching on SteamOS at all, not just its online modes. The only real workaround is installing Windows on the Deck, which most people don't consider worth the effort. A Windows-based handheld like a ROG Ally or Legion Go doesn't have that problem: it runs the game the same way a Windows laptop does.

Can I run EA Sports FC 26? Your questions answered

No. It's one of the lighter big-budget PC releases you'll find. The Frostbite engine renders two 22-player teams and a stadium, not an open world, so even modest cards hit 60 fps at 1080p on high settings. The performance complaints people have about this game are almost all about the halftime fps-drop bug, not raw GPU power.

For most PCs it's not the GPU. It's whether you hit the halftime and cutscene fps-drop bug (see below) and whether your drive is fast enough that loading a new match or squad doesn't hitch. CPU matters a little in crowded stadium scenes with lots of AI on the pitch, but it rarely becomes the bottleneck below 1440p.

It's a known engine bug, not a hardware fault. A graphics setting for strand-based hair silently turns itself back on during menus and cutscenes regardless of what you set it to, and the game's own fps limiter and VSync misbehave on DirectX 12. The combination tanks your frame rate the moment a cutscene, substitution screen, or halftime break plays.

Stop the game from managing your frame rate. In Nvidia Control Panel, add the game under Program Settings, enable Max Frame Rate, cap it around 60, and turn off VSync and the in-game fps limiter. AMD users can do the equivalent with Frame Rate Target Control in Adrenalin. If that doesn't fully clear it, try launching with the -dx11 command line option, since several players report the DirectX 11 path avoids the bug entirely.

Enough to launch and hit the minimum spec, though EA's recommendation sits at 12 GB, a fair ask if you run background apps, an overlay, or a browser alongside it. Expect occasional stutter on 8 GB when the game streams in a new stadium or a large squad update; 16 GB removes that worry entirely.

It's not required, the game will install and run on a hard drive, but an SSD is worth doing anyway. Match loading, squad swaps, and Ultimate Team's constant market refreshes are all noticeably faster, and a slow HDD adds its own hitching on top of the halftime bug, which makes the two easy to mix up.

Around 100 GB on PC for both the minimum and recommended tiers. Console downloads are smaller: roughly 70 GB on Xbox Series X/S, about 57 GB on PS5, and around 31 GB on the original Nintendo Switch, which ships a lighter last-generation build.

Only for Ultimate Team, which is always-online. Kick Off is fully offline. Career Mode plays offline too, though its new Live Hub challenges layer needs a connection for some of its content even while the actual matches don't.

No. Ultimate Team requires a constant connection to EA's servers for the transfer market, squad building, and match results, the same as every past FIFA and FC game. EA has not committed to an offline version despite repeated player requests.

The game defaults to DirectX 12, but it can be launched with the -dx11 command line option through Steam's launch options, and a fair number of players use that specifically to sidestep the halftime fps-drop bug, which is tied to how the DX12 path handles the frame limiter.

Not meaningfully. The minimum and recommended specs are close to the last couple of entries, and if FC 25 ran fine on your PC, FC 26 will too. The difference this year is the halftime stutter bug, which is a software issue rather than a step up in hardware demands.

That's almost always the halftime fps-drop bug rather than your hardware falling short. It hits high-end PCs exactly the same way it hits low-end ones, since it's triggered by a UI setting and a broken frame limiter, not GPU load. Apply the driver-level fps cap fix above before assuming your PC is the problem.

Playable, yes. The RTX 3050 passes EA Sports FC 26's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. Clears 60 fps at 1080p on ultra settings, which is a low bar for this card to clear.

Expect problems. The GTX 1650 lands below EA Sports FC 26's minimum card, so low settings and low frame rates are the ceiling, assuming it runs. Around 55-60 fps at 1080p on medium to high settings.

Good enough to play. The GTX 1060 6GB sits at EA Sports FC 26's minimum, so expect 1080p low to medium and a bit of tuning for smoothness. Around 60-65 fps at 1080p on high settings.

Yes, on modest settings. The RX 580 meets what EA Sports FC 26 needs at minimum, so 1080p low to medium is the sweet spot. Similar to a GTX 1060, roughly 55-60 fps at 1080p high.

Yes. On the RTX 4060, EA Sports FC 26 runs at high settings in 1080p and scales up to 1440p without much fuss. Around 110-120 fps at 1080p ultra and 85-90 fps at 1440p ultra.

That is more than enough. The RTX 3060 clears EA Sports FC 26's recommended requirement, so aim for high at 1080p or step up to 1440p. Around 100-110 fps at 1080p ultra and 60-70 fps at 1440p ultra.

The RTX 2060 is a strong fit for EA Sports FC 26. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Around 90-100 fps at 1080p ultra.

The GTX 1660 gets you in. It meets EA Sports FC 26's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady. The recommended-spec card. About 75-85 fps at 1080p on high to ultra.

Good enough to play. The GTX 1660 Super sits at EA Sports FC 26's minimum, so expect 1080p low to medium and a bit of tuning for smoothness. A little ahead of the GTX 1660, around 80-90 fps at 1080p ultra.

You are well set. The RX 6600 exceeds EA Sports FC 26's recommended card, so 1080p high is easy and 1440p is realistic. About 90-100 fps at 1080p ultra, no upscaling needed.

The GTX 1660 Ti gets you in. It meets EA Sports FC 26's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady. Roughly 85-95 fps at 1080p ultra.

No trouble at all. The RTX 3060 Ti meets or beats what EA Sports FC 26 recommends, so 1080p high runs well and 1440p is realistic. Roughly 110-120 fps at 1080p ultra and about 80 fps at 1440p.

Yes, with room to spare. EA Sports FC 26 recommends less than the RTX 4050 offers, so expect smooth 1080p high and a playable 1440p. The laptop variant runs around 60-70 fps at 1080p high settings.

Probably not worth it. The GTX 1050 Ti is short of EA Sports FC 26's minimum, so even very low settings may not give a smooth result. The minimum card. Expect about 40-45 fps at 1080p on low settings.

Comfortably, yes. The RTX 4070 clears EA Sports FC 26's recommended bar, which puts high 1080p and 1440p both in reach. Comfortable 4K at 60-70 fps on ultra settings, well over 120 at 1080p.

There is no Mac version here, Apple Silicon or otherwise. Cloud streaming through GeForce Now or Boosteroid works, and so does running Windows on the Mac via Boot Camp or a virtual machine, though EA officially supports neither.

It's possible on newer integrated chips, but it's not a great experience. Something like Intel Iris Xe or AMD's Radeon 780M can produce a playable 30-40 fps at 1080p on low settings, below that you're looking at single digits to low twenties. Older integrated graphics like Intel UHD 630 fall short of the minimum spec entirely.

Chromebooks lack the graphics hardware to run this locally, full stop, so a service like GeForce Now or Xbox Cloud Gaming, paired with a solid internet connection, is the only route.

Yes, with more room to spare than most current releases. The official minimum, an RX 570 or GTX 1050 Ti with 8 GB of RAM, is low by today's standards and gets you a playable 30-40 fps. This is one of the few big annual releases where a budget PC from years ago is still a fine fit.

A recent i3 or Ryzen 3, something from the last five years or so, should be fine, since the game leans on the GPU more than the CPU outside of crowded stadium scenes. An older dual-core i3 from a decade ago is more likely to hold you back than a modern quad-core budget chip.

Yes, EA Sports FC 26 is playable through GeForce Now and similar cloud services, which is the easiest route on a Mac, Chromebook, or PC that doesn't meet the minimum spec. You'll still need a stable connection to avoid input lag, and Ultimate Team's always-online requirement applies the same way it does locally.

Yes, and it's not a huge ask for this game specifically. An RTX 4070 or RX 7800 XT class card gets you around 60-70 fps at 4K on ultra settings, well below what a demanding open-world game would need for the same resolution.

Yes, from an RTX 3060 or RX 6650 XT upward, which land around 60-70 fps at 1440p on ultra settings. Weaker cards can still do 1440p by dropping to high or medium settings.

Less than you'd expect. At 1080p, even a budget RTX 3050 or GTX 1660 clears 60 fps at ultra settings. The bigger risk to a steady 60 isn't your GPU, it's the halftime fps-drop bug, which can tank frame rate on any card until you apply the driver-level fix.

Most cards from the last five to six years can, since the game isn't graphically demanding by current standards. A GTX 1660 or RX 5600 XT, the recommended-spec cards, already run ultra settings at 1080p without trouble.

Yes for 1080p on low to medium settings, since this isn't a texture-heavy open-world game. It becomes tight at high or ultra settings and at 1440p, where 6 GB or more gives you more headroom without needing to drop quality.

More than enough. The recommended spec asks for 12 GB, and 16 GB gives you comfortable room for background apps, an overlay, and Ultimate Team's constant data refreshes without ever brushing up against a limit.

No, not officially, and Steam Deck-style Proton does not get around it either. EA's anti-cheat simply will not run on Linux, which blocks the whole game rather than just locking out online play, and there is no native Linux build in the works.

Yes, both run the full current-generation version with feature and performance parity with PS5 and PC. The download is around 70 GB.

Yes, but Xbox One gets the scaled-down last-generation build, with reduced resolution and visual effects compared to Series X/S, similar to how the last several FC and FIFA games have treated older Xbox hardware.

Both are supported. PS5 runs the full current-generation build at around 57 GB, matching Xbox Series X/S and PC on features. PS4 gets the same reduced last-generation build that Xbox One does.

Yes, but it's the older, lower-fidelity build the series has shipped on original Switch for years: roughly 1080p and 30 fps docked, dropping to about 900p in handheld mode, with a reduced feature set compared to the current-gen versions.

Far better than the original Switch. It's the first Switch version built on the real Frostbite engine, with proper grass, crowds, and feature parity with PC, PS5, and Xbox Series X/S. The tradeoff is a 30 fps cap, even though reviewers generally think the hardware could push higher.

No, not through SteamOS. It's officially rated Unsupported, because EA's anti-cheat doesn't run on Linux and blocks the game from launching at all on the Deck, not just its online modes. The only workaround is installing Windows on the Deck, which most owners don't bother with for one game.

Yes, since both run Windows rather than SteamOS, they don't hit the anti-cheat problem that blocks Steam Deck. They perform like a small gaming laptop, well above the minimum spec at 1080p on medium to high settings.

Yes, within limits. Current-gen crossplay covers PS5, Xbox Series X/S, and PC together, while PS4 and Xbox One players are limited to crossplay with each other. The two generations don't mix.

Yes, well clear of the recommended spec. Expect around 100 fps at 1080p on ultra settings.

Yes, easily. It sits well above the recommended card and should hold 110-120 fps at 1080p ultra without issue.

Yes, well past recommended. Expect roughly 120 fps at 1080p ultra and a smooth 60-plus at 1440p.

Yes, with plenty to spare. It's well beyond what this game needs, holding around 130-140 fps at 1080p ultra and strong numbers at 1440p too.

Yes, more than enough. You're looking at over 140 fps at 1080p ultra and a comfortable 90-plus at 1440p, with the CPU becoming the limiting factor before the GPU does.

Yes, with headroom to spare, this card is aimed at demanding open-world games, not a sports title. Expect around 60-70 fps at 4K ultra and well past 140 at 1080p.

Yes, though it's overkill for this game specifically. You'll be well past 200 fps at 1080p and CPU-limited long before the GPU breaks a sweat, even at 4K ultra.

Yes, well above recommended. Expect around 110-120 fps at 1080p ultra and a solid 70-plus at 1440p.

Yes, it clears the recommended spec with room to spare, landing around 100 fps at 1080p ultra.

It can, in a limited way. Expect around 30-40 fps at 1080p on low settings, playable but not smooth, and you'll want to drop to 720p or lower settings for anything steadier.

Yes, better than most integrated graphics, since it's one of the stronger integrated chips available. Expect roughly 40-50 fps at 1080p on low to medium settings.

Not by design on PC, it targets 60 fps but can go higher on a capable system once you fix the broken in-game limiter (see the halftime bug above). Switch and Switch 2 are capped at 30 fps, and PS5 and Xbox Series X/S target 60 in standard modes.

The in-game counter isn't reliable given the halftime bug, so most players use Steam's built-in fps overlay, MSI Afterburner, or their GPU driver's overlay (Nvidia's in-game overlay or AMD's Adrenalin overlay) instead.

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