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Can I Run It

Can I Run Dying Light 2 on My PC / Laptop?

An open-world zombie survival RPG that runs fine on modest hardware, right up until you turn ray tracing on.

ActionFeb 3, 2022Techland

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Can I run Dying Light 2 on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Dying Light 2's official requirements. As a quick guide, you need at least a NVIDIA® GeForce® GTX 1050 Ti / AMD Radeon™ RX 560 (4GB VRAM) graphics card, a Intel Core i3-9100 / AMD Ryzen 3 2300X processor, and 8 GB RAM of RAM to play at 1080p.

Can I run Dying Light 2 on my laptop?

Yes, if your laptop has a dedicated graphics card around a NVIDIA® GeForce® GTX 1050 Ti / AMD Radeon™ RX 560 (4GB VRAM) or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

Dying Light 2 Stay Human runs on a wide range of PCs. The short answer: if you have at least a GTX 1050 Ti or RX 560 with 4GB of video memory, an old Core i3 or Ryzen 3, and 8GB of RAM, it starts and plays at 1080p on low settings. What most guides skip is that this low bar has almost nothing to do with the game's real showpiece. Ray tracing needs a completely different tier of card, and Techland's own recommended spec for a smooth 60 fps with it on is an RTX 3080.

Below you'll find the full spec breakdown, real frame rate numbers across a range of cards, and sections on exactly what ray tracing costs you, why the game stutters, and the storage and online details people ask about most. Run your own CPU and GPU through the checker above to see where you land on both the standard requirements and the ray tracing tiers.

Dying Light 2 system requirements

MinimumRecommended
Processor (CPU)Intel Core i3-9100 / AMD Ryzen 3 2300XAMD / Intel CPU running at 3.6 GHz or higher: AMD Ryzen 5 3600X or Intel i5-8600K or newer
Graphics card (GPU)NVIDIA® GeForce® GTX 1050 Ti / AMD Radeon™ RX 560 (4GB VRAM)NVIDIA® GeForce RTX™ 2060 6GB or AMD RX Vega 56 8GB or newer
Memory (RAM)8 GB RAM16 GB RAM
Operating systemWindows® 10Windows® 10
DirectX1111
Storage60 GB available space60 GB available space

Storage: 60 GB. An SSD is recommended but not strictly required.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settingsi3-9100 / Ryzen 3 2300XGTX 1050 Ti / RX 560 4GB8 GB
Recommended1080p, high settings, 60 fpsi5-8600K / Ryzen 5 3600X (3.6 GHz+)RTX 2060 6GB / RX Vega 56 8GB16 GB
Ray tracing (minimum)1080p, ray tracing on, 30 fps (DLSS required)i5-8600K / Ryzen 5 3600XRTX 2070 8GB16 GB
Ray tracing (recommended)1080p, ray tracing on, 60 fpsi5-8600K / Ryzen 7 3700XRTX 3080 10GB16 GB

Dying Light 2 FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1050 Ti~30 (Low), , The official minimum card. FSR helps push it closer to 40-45.
RX 580 8GB~30-40 (Low-Medium), , Community testing with FSR and a lowered resolution scale gets closer to 55-65. No ray tracing.
GTX 1650 Super~25-30 (High), , Struggles to hold a locked 30 fps at High. Drop to Medium with FSR Quality for 45-50.
RTX 2060 6GB~60 (High), , The official recommended card without ray tracing. This is the 1080p High sweet spot.
RTX 3060 Ti~75+~60+ (High), First card in outlet benchmarks to sustain above 60 fps at 1440p High without ray tracing.
RTX 4060 Ti~100~60~60 (upscaled)Numbers assume DLSS and optimized settings. Native 4K without upscaling is lower.
RTX 3080~60 (ray tracing on), , Techland's official ray tracing recommended card, needed just to hold 60 fps at 1080p with RT.
RTX 4090, ~100+~70-90 (ray tracing + DLSS)Flagship-level performance. Even this card leans on DLSS for 4K with ray tracing maxed.

Numbers come from outlet benchmarks and community testing on patched, current builds. Real frame rates move with your CPU, driver version, and how busy the area is. Ray tracing figures assume global illumination, reflections, and shadows are all on together, which is the heaviest combination the game offers.

Can these graphics cards run Dying Light 2?

Graphics cardVerdictNotes
GTX 1050 TiPlayableJust clears it. 1080p low to medium, smoother after tuning.
GTX 1650PlayableJust clears it. 1080p low to medium, smoother after tuning.
RX 570PlayableMeets the bar. Low to medium settings at 1080p.
RX 580PlayableMeets the bar. Low to medium settings at 1080p.
GTX 1060 6GBPlayableRunnable at minimum. Low to medium 1080p, ease settings back.
GTX 1650 SuperPlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
GTX 1660PlayableMinimum covered. 1080p low to medium is the target.
GTX 1660 SuperPlayableMeets the bar. Low to medium settings at 1080p.
RTX 3050PlayableJust clears it. 1080p low to medium, smoother after tuning.
GTX 1660 TiPlayableJust clears it. 1080p low to medium, smoother after tuning.
RX 6600PlayableMeets the bar. Low to medium settings at 1080p.
RTX 2060Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 4050Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
Arc A750Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 3060Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RX 6600 XTRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RX 7600Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 6700 XTRuns wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 4060Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 3060 TiRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 3070Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 4070Runs wellStrong fit. High settings at 1080p, 1440p within reach.
Dying Light 2 screenshotDying Light 2 screenshotDying Light 2 screenshotDying Light 2 screenshot

Will Dying Light 2 run on your PC, and how well

Yes, almost certainly, if your PC is from the last several years. The official minimum is a GTX 1050 Ti or RX 560 (4GB), an i3-9100 or Ryzen 3 2300X, and 8GB of RAM, which gets you 1080p on low settings. That bar is low enough that the game also runs on a Steam Deck and scales down to a laptop with a modest dedicated GPU. To reach the recommended target of 1080p high at 60 fps, step up to an RTX 2060 or RX Vega 56, a CPU around 3.6GHz such as an i5-8600K or Ryzen 5 3600X, and 16GB of RAM.

The gap between it runs and it runs well comes down to two things: whether ray tracing is on, and whether the game is streaming new areas as you sprint or parkour across the city. Turn ray tracing off and keep textures at high rather than ultra, and even a mid-range card from a few generations back holds a steady 60 fps outdoors.

What ray tracing actually costs you

This is the setting that decides your experience more than anything else in Dying Light 2. Techland's official ray tracing minimum is an RTX 2070 with DLSS turned on, and even then you're looking at roughly 30 fps at 1080p. Their recommended card for a steady 60 fps at 1080p with ray tracing is an RTX 3080, which is a lot to ask for a resolution most players treat as the baseline. Global illumination, reflections, and shadows are all bundled into one ray tracing toggle in this game, so you can't turn on just the lighter piece.

In practice, DLSS or FSR isn't optional if you want ray tracing on anything short of a high-end card. Below an RTX 3070, leave it off entirely. The game looks good without it since the base lighting and city design already carry a lot of the atmosphere, and turning it off hands back a large chunk of frame rate. AMD cards can technically run ray tracing through general DirectX ray tracing support, but Techland built its tiers around Nvidia hardware, and AMD's ray tracing performance in this game tends to trail an equivalent RTX card.

Fixing stutter, crashes, and fps that drops over time

A common complaint is smooth performance early in a session that gradually drops the longer you play. That points to a memory leak that has shown up across multiple driver and Windows versions since launch. Restarting the game clears it. Closing background overlays and utilities helps too, and Alienware laptop owners have specifically reported that Alienware Command Center makes it worse, so disabling or uninstalling that software is a known fix.

For general stutter, start with the basics: update your GPU driver, verify your game files through Steam or the Epic launcher, and set your power plan to High Performance instead of Balanced. In the graphics menu, dropping shadow quality, ambient occlusion, and volumetric fog one notch each recovers a lot of frame time without changing the look much, and turning on DLSS or FSR at Quality mode smooths out the rest.

Storage, going offline, and other gotchas

Dying Light 2 asks for 60GB of free space. An SSD is recommended for faster loading and less streaming stutter, but it isn't a hard requirement the way it is in some newer releases. The single-player campaign is fully playable offline once installed and activated. Co-op needs an internet connection and, on console, an active online subscription, but on PC you just need a Steam or Epic connection to invite friends.

One thing that trips people up: 4GB of graphics memory, which is what the minimum GTX 1050 Ti and RX 560 carry, is genuinely enough for this game at low settings. Dying Light 2 isn't especially VRAM-hungry compared to newer open-world titles. The bigger constraint is always raw GPU power and whether ray tracing is on, not memory capacity.

Can I run Dying Light 2? Your questions answered

A GTX 1050 Ti or RX 560 with 4GB of VRAM, an i3-9100 or Ryzen 3 2300X, 8GB of RAM, and 60GB of storage. That gets you 1080p on low settings, without ray tracing.

An RTX 2060 6GB or RX Vega 56 8GB, a CPU around 3.6GHz such as an i5-8600K or Ryzen 5 3600X, and 16GB of RAM. That targets 1080p on high settings, still without ray tracing.

Officially, an RTX 2070 8GB with DLSS on gets you about 30 fps at 1080p, which is the bare minimum tier. For a steady 60 fps at 1080p with ray tracing, Techland's own recommended card is an RTX 3080. Both tiers also ask for 16GB of RAM.

Yes, and that's how most players run it. Ray tracing is optional, and the standard lighting still looks good. Turning it off is the single biggest way to gain frame rate on anything below an RTX 3070.

Yes, both are built in, along with Intel's XeSS. DLSS or FSR at Quality mode is close to mandatory if you want ray tracing on anything short of a high-end card, and it's a free performance boost even with ray tracing off.

16GB is what Techland lists as recommended, and it comfortably covers every tier, ray tracing included. The 8GB minimum gets you running too, just with less headroom, especially alongside other programs.

It's recommended but not strictly required. Installing on an SSD cuts down the streaming stutter you can get while running or gliding through the city, but the official specs don't mandate one the way some newer games do.

About 60GB. Keep a bit of extra room beyond that for patches and the shader cache.

Yes. The single-player story is fully playable without an internet connection once the game is installed and activated. You only need to be online for co-op.

A known memory leak that accumulates over a long play session is behind most of these reports, and simply restarting the game clears it. Outdated drivers, background overlays, and on Alienware laptops specifically, the Alienware Command Center software, round out the usual suspects. Update your driver, verify your game files, and shut down anything running in the background first.

The base game runs on DirectX 11. Ray tracing pulls in DirectX 12 style DXR support at the driver level, which is why it needs an RTX or RX 6000-series-or-newer card even though the rest of the game doesn't require DirectX 12.

Reloaded Edition is a free update for existing owners released in late 2023, not a separate purchase. It bundles the story DLC, adds a permadeath-style Story Plus mode, and folds in the performance and stability patches from the game's first two years. The system requirements didn't change.

No. The Beast is a separate, standalone game built on the same engine and released later, starring a returning character from the first Dying Light. It has its own store listing and its own system requirements, so it isn't covered on this page.

Meeting the 8GB minimum gets the game running, though 16GB is the recommended figure for good reason: on 8GB you can hit stutter as the game streams new areas, worse still with a browser open in the background. 16GB is the sweet spot here.

Yes, at the lower end. With the RTX 3050 you clear Dying Light 2's minimum, so 1080p low to medium is the target and easing back a setting helps.

Yes. Dying Light 2 runs on the GTX 1650 at 1080p low to medium; shave a setting or two and the frame rate settles.

Playable, yes. The GTX 1060 6GB passes Dying Light 2's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. About 35-45 fps at 1080p low, or roughly 55-65 with FSR and a lowered resolution scale, based on community benchmarks.

Yes, on modest settings. The RX 580 meets what Dying Light 2 needs at minimum, so 1080p low to medium is the sweet spot. Around 30-40 fps at 1080p low to medium. Community testing with FSR and a lowered resolution scale gets closer to 55-65.

For sure. The RTX 4060 outpaces Dying Light 2's recommended card, leaving you high 1080p now and 1440p whenever you like.

The RTX 3060 is a strong fit for Dying Light 2. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.

Easily. With the RTX 2060 you are past Dying Light 2's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. The official recommended card without ray tracing, holding around 60 fps at 1080p high. Ray tracing itself needs the stronger RTX 2070 as the true minimum.

Playable, yes. The GTX 1660 passes Dying Light 2's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips.

Fine for a lighter setup. The GTX 1660 Super clears Dying Light 2's minimum, so target 1080p low to medium and adjust down for a steady rate.

It will run. The RX 6600 meets Dying Light 2's minimum, which means 1080p on low to medium and a smoother result once you lower a couple of options.

The GTX 1660 Ti gets you in. It meets Dying Light 2's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady.

The RTX 3060 Ti is a strong fit for Dying Light 2. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. The first card in outlet benchmarks to sustain above 60 fps at 1440p high without ray tracing. Around 75 or more at 1080p.

You are well set. The RTX 4050 exceeds Dying Light 2's recommended card, so 1080p high is easy and 1440p is realistic.

The GTX 1050 Ti gets you in. It meets Dying Light 2's minimum, so low to medium at 1080p works, and turning a couple of things down keeps it steady. This is the official minimum card. Expect roughly 30 fps at 1080p on low settings, with FSR helping close the gap to a steadier 40-45.

Yes. On the RTX 4070, Dying Light 2 runs at high settings in 1080p and scales up to 1440p without much fuss.

A MacBook can't run this one on its own silicon, since Techland never produced a Mac build. Cloud streaming through something like GeForce Now, or an unofficial Windows layer, are the only routes on a Mac, and neither is dependable for a game this heavy on the GPU.

Only the newer, stronger integrated chips, and only at low settings. Something like Intel Iris Xe or AMD's Radeon 780M can manage 720p to 1080p low with FSR turned on, but older or weaker integrated graphics fall short of the GTX 1050 Ti minimum.

Local play isn't an option since Chromebook hardware can't handle it, so streaming through a cloud service such as GeForce Now is the route to take instead.

Yes. The Steam Deck holds roughly 30 fps outdoors and closer to 60 in tighter indoor spaces once you drop to medium settings, 720p, and a 30 fps cap with FSR on, which also helps battery life. The ROG Ally and Legion Go use similar or stronger hardware and handle it about as well or a little better at the same settings.

For 4K without ray tracing, an RTX 4070 or RX 6800-class card and up gets you close to 60 fps at high settings. With ray tracing on, 4K is rough on almost anything, and you want an RTX 4080 or RTX 4090 with DLSS to make it playable.

An RTX 3060 Ti or better holds above 60 fps at 1440p high without ray tracing, based on outlet testing. Add ray tracing and you want an RTX 3080 or newer with DLSS on Quality to stay near 60.

Without ray tracing, an RTX 2060 or RX Vega 56 at 1080p high gets you a steady 60. With ray tracing on, you need Techland's own recommended card, an RTX 3080, to hold 60 fps at 1080p. Dying Light 2 doesn't lock your frame rate on PC, so you can also set your own cap in the graphics menu if you'd rather trade a bit of fps for smoother frame timing.

1080p at max settings without ray tracing is comfortable for an RTX 3060 Ti or better. Add ray tracing at max and you're back to needing an RTX 3080 or stronger, since that setting affects performance more than any texture or shadow slider.

At the true minimum, a GTX 1050 Ti or RX 560, an old i3 or Ryzen 3, and 8GB of RAM gets you 1080p low settings, though not always a locked 60 fps. Turning on FSR and dropping to medium or low textures is the fastest way to claw back frame rate on hardware like this.

Yes, at the minimum level. An i3-9100 or Ryzen 3 2300X is the official minimum CPU and is enough to avoid being the bottleneck at low to medium settings, though a faster CPU helps more once you turn ray tracing on, since that adds CPU overhead too.

Yes, at 1080p low to medium settings, which is what the minimum GTX 1050 Ti and RX 560 carry. Dying Light 2 isn't a particularly VRAM-hungry game, so 4 to 6GB covers most of the non-ray-tracing settings range.

No native Linux build exists, so Steam Play, meaning Proton, is what gets it running on that OS. On Steam Deck expect around 30fps outdoors and closer to 60 indoors at medium settings, 720p, with FSR turned on, and a Linux desktop with comparable or better hardware should match or beat those numbers. Ray tracing costs you heavily no matter the platform, Linux included.

Yes to all three. Xbox Series X and S both run the game natively with better performance than the older Xbox One version. This page covers the PC release.

Yes, both have native versions, and the PS5 build performs noticeably better with higher and more stable frame rates. Online co-op on either console needs an active PlayStation Plus subscription. This page focuses on PC.

Only through the Switch's cloud version, which streams the game from remote servers rather than running it on the console's own hardware. There's no native Switch build, so you need a strong, stable internet connection.

Yes. Services such as GeForce Now stream the game from remote hardware, which is also how the Nintendo Switch version works. Your own device mainly needs to handle video playback and a stable connection.

Yes, comfortably above the minimum. Expect roughly 50-55 fps at 1080p on medium to high settings without ray tracing. The GTX 1070 has no ray tracing hardware, so that mode isn't available on it.

Yes, a step above the GTX 1070, with around 55-60 fps at 1080p high without ray tracing. Like the 1070, it has no ray tracing hardware.

Yes, and it's Techland's own official minimum card for ray tracing, good for about 30 fps at 1080p with ray tracing and DLSS on. Without ray tracing it comfortably clears 60 fps at 1080p high.

Yes, well above the recommended tier. Without ray tracing expect 70 or more fps at 1080p ultra and around 55-60 at 1440p. With ray tracing on and DLSS set to Quality, figure on roughly 45-50 fps at 1080p.

Yes, this is Techland's official recommended card for ray tracing, built to hold around 60 fps at 1080p with it on. At 1440p with ray tracing and DLSS Quality, expect it to sit closer to 50-55 fps.

Yes, well above the recommended tier for the standard game, with around 70-80 fps at 1080p high and 55-60 at 1440p without ray tracing. It can technically run the ray tracing mode through general DirectX ray tracing support, but AMD cards trail Nvidia's RTX line in this game's ray tracing performance.

Yes, well above the recommended tier. Expect around 100 fps at 1080p, roughly 60 at 1440p, and close to 60 at 4K with DLSS and optimized settings turned on.

Yes, easily the strongest option available. It handles 1440p at well over 100 fps without ray tracing, and with ray tracing on plus DLSS it stays playable even at 4K, roughly 70-90 fps depending on the scene.

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