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Can I Run It

Can I Run DOOM Eternal on My PC / Laptop?

id Software's demon-slaying shooter, built on the Vulkan-only id Tech 7 engine. One of the best-optimized big releases of its generation.

ActionMar 19, 2020id SoftwareMetacritic 88

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Can I run DOOM Eternal on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against DOOM Eternal's official requirements. As a quick guide, you need at least a NVIDIA GeForce GTX 1050Ti (4GB), GTX 1060 (3GB), GTX 1650 (4GB) or AMD Radeon R9 280(3GB), AMD Radeon R9 290 (4GB), RX 470 (4GB) graphics card, a Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better processor, and 8 GB RAM of RAM to play at 1080p.

Can I run DOOM Eternal on my laptop?

Yes, if your laptop has a dedicated graphics card around a NVIDIA GeForce GTX 1050Ti (4GB), GTX 1060 (3GB), GTX 1650 (4GB) or AMD Radeon R9 280(3GB), AMD Radeon R9 290 (4GB), RX 470 (4GB) or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

DOOM Eternal is one of the easiest current-generation shooters to run. id Software built id Tech 7 to hold a steady frame rate on modest hardware, and a plain GTX 1060 or RX 580 pushes past 90 fps at 1080p on Ultra without much effort. The thing people get wrong is assuming a 2020 shooter needs the same kind of PC that newer open-world games ask for. It does not. The real catch is narrower: the Ultra Nightmare texture pool wants 8GB or more of VRAM before textures stop popping in low-res, and ray tracing, added later in a free update, is a separate and far heavier tier.

Run your exact CPU and GPU through the checker above for a direct read against DOOM Eternal's official requirements. Below that sits the full minimum, recommended, and Ultra Nightmare tiers, real frame rates for common cards, and the recurring questions about why it runs so well, the VRAM catch, ray tracing, and fps caps.

DOOM Eternal system requirements

MinimumRecommended
Processor (CPU)Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or betterIntel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
Graphics card (GPU)NVIDIA GeForce GTX 1050Ti (4GB), GTX 1060 (3GB), GTX 1650 (4GB) or AMD Radeon R9 280(3GB), AMD Radeon R9 290 (4GB), RX 470 (4GB)NVIDIA GeForce GTX 1060 (6GB), NVIDIA GeForce 970 (4GB), AMD RX 480 (8GB)
Memory (RAM)8 GB RAM8 GB RAM
Operating systemWindows 10 64-bit64-bit Windows 10
DirectX1111
Storage80 GB available space80 GB available space

Storage: 80 GB. An SSD is not required, but it cuts down the level-load stutter.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settings, 60 fpsCore i5 @ 3.3 GHz or Ryzen 3 @ 3.1 GHzGTX 1050 Ti (4GB) / GTX 1060 (3GB) / GTX 1650 (4GB) or R9 280 (3GB) / R9 290 (4GB) / RX 470 (4GB)8 GB
Recommended1080p, high settings, 60 fpsCore i7-6700K or Ryzen 7 1800XGTX 1060 (6GB) / GTX 970 (4GB) / RX 480 (8GB)8 GB
Recommended (1440p)1440p, high settings, 60 fpsCore i7-6700K or Ryzen 7 1800XGTX 1080 (8GB) / RTX 2060 (6GB) or RX Vega 56 (8GB)8 GB
Ultra Nightmare1440p/120 fps or 4K/60 fps, max settings, no ray tracingCore i9-9900K or Ryzen 7 3700XRTX 2080 Ti (11GB) or Radeon VII (16GB)16 GB
Ray tracing (minimum)1080p, low settings, 60 fps, RT onCore i5 @ 3.3 GHz or Ryzen 3 @ 3.1 GHzRTX 2060 (6GB) or RX 6700 XT16 GB
Ray tracing (recommended)1440p, high settings, RT onCore i7-6700K or Ryzen 7 1800XAny RTX card with 8GB+ VRAM or RX 680016 GB
Ray tracing Ultra Nightmare4K/60 fps or 1440p/120 fps, max settings, RT onCore i9-9900K or Ryzen 7 3700XRTX 3090 / RTX 3080 Ti / RX 6900 XT (4K), or RTX card with 11GB+ VRAM / RX 6800 XT (1440p)32 GB

DOOM Eternal FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1050 Ti~60, , The official minimum card. Holds the promised 60 on Low, exactly as advertised.
GTX 1650~70-80, , High settings, smooth 1080p. The 4GB buffer becomes the limiter if you push Ultra Nightmare textures.
RX 580~90-100, , Ultra settings, no real effort required. Slightly ahead of the GTX 1060 in most scenes.
GTX 1060 6GB~90-100, , The official recommended card. Sits comfortably above 60 fps even at Ultra.
RTX 2060~120-140, , Also the minimum ray tracing card. About 60 fps at 1080p Low with RT switched on.
RTX 3060~140~100~55-6012GB of VRAM means it holds the Ultra Nightmare texture pool without any streaming stutter.
RTX 4060~160~120~75-85Handles ray tracing at 1080p or 1440p with DLSS on without dropping below 60.
RTX 4090~300+~220+~140+Far more than the rasterized game needs. Its headroom goes toward 4K ray tracing at the Ultra Nightmare tier.

Numbers are approximate averages at Ultra or Ultra Nightmare settings with ray tracing off unless noted, and they shift with your CPU, driver version, and the exact fight on screen. id Tech 7 is unusually efficient, so most people land on the high side of these figures rather than the low side.

Can these graphics cards run DOOM Eternal?

Graphics cardVerdictNotes
GTX 1050 TiPlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
GTX 1650PlayableAt the minimum bar. 1080p low to medium, drop a setting if needed.
RX 570PlayableJust clears it. 1080p low to medium, smoother after tuning.
RX 580PlayableAt the minimum bar. 1080p low to medium, drop a setting if needed.
GTX 1060 6GBRuns wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
GTX 1650 SuperRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
GTX 1660Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1660 SuperRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3050Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
GTX 1660 TiRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RX 6600Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 2060Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RTX 4050Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
Arc A750Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 3060Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RX 6600 XTRuns wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RX 7600Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RX 6700 XTRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 4060Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3060 TiRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3070Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 4070Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
DOOM Eternal screenshotDOOM Eternal screenshotDOOM Eternal screenshotDOOM Eternal screenshot

Why DOOM Eternal runs so well on modest hardware

id Tech 7 was built for Vulkan and nothing else. There is no DirectX 11 rendering path in the actual game, even though the older Steam listing still shows DirectX 11 as a metadata tag left over from the store page template. id Software has leaned on efficient, low-level engines since Doom 3 and Rage, and Eternal is the sharpest version of that approach yet, with aggressive level streaming and a texture budget system that avoids brute-forcing memory the way many open-world engines do.

The result shows up directly in benchmarks. A GTX 1060 6GB or an RX 580, both roughly eight years old at this point, clear 90 fps or more at 1080p on Ultra settings. Even the official minimum card, a GTX 1050 Ti, holds the 60 fps the minimum spec promises on Low. The GPU is rarely the bottleneck in this game. Your storage drive and CPU matter more for keeping texture streaming smooth than raw graphics horsepower does.

The one real catch: Ultra Nightmare textures and VRAM

Confusingly, id Software reused the name Ultra Nightmare for two different things: a punishing permadeath difficulty setting, and a graphics preset above Ultra that unlocks the highest texture pool. It is the graphics preset that matters for hardware. Bethesda's own figures put VRAM use around 4.3GB at 4K Medium without ray tracing, climbing to roughly 7.6GB at 4K Ultra, and up to about 8.6GB at 4K Ultra with ray tracing on. Even at 1080p, the Ultra Nightmare texture pool alone asks for close to 6.8GB.

If your card has 4GB or 6GB of VRAM, drop the texture pool down to High rather than Ultra Nightmare. You will not notice much visual difference in normal play, and you avoid the low-resolution texture pop-in that shows up when the game runs out of room. Cards with 8GB or more can leave it maxed out without thinking about it.

Ray tracing came later, and it is a separate tier

DOOM Eternal launched without ray tracing. id Software added it in a free update in June 2021, alongside the PS5 and Xbox Series X|S next-gen patch, along with DLSS support for RTX 20 and 30 series cards. The official minimum for ray tracing is an RTX 2060 or an RX 6700 XT, aimed at 1080p Low and 60 fps. Push to 1440p and the recommendation jumps to any RTX card with 8GB or more of VRAM, or an RX 6800. The heaviest tier, 4K at 60 fps with ray tracing on, wants an RTX 3090, RTX 3080 Ti, or RX 6900 XT.

If your card sits below an RTX 2060 or RX 6700 XT, just leave ray tracing off. It is entirely optional, the rasterized lighting already looks sharp, and ray tracing here is a cosmetic layer of reflections and shadow detail on top of a game that plays exactly the same either way.

The fps cap questions, and what is actually going on

DOOM Eternal is not locked to 60 fps on PC by default. With Vertical Sync turned off in the video settings, the frame rate is effectively uncapped, and strong PCs have hit north of 300 fps in light scenes. The confusion usually traces back to the original 2016 DOOM, which needed a manual settings tweak to break past 60. If your frame rate seems glued to 60 in Eternal, check that Vertical Sync is off first. From there, use your monitor's refresh rate or a tool like RivaTuner Statistics Server if you want to cap it somewhere specific yourself.

Consoles are a different story. The base PS4 and Xbox One targeted 60 fps from launch. The June 2021 next-gen update added a 120 fps Performance Mode on PS5 and Series X|S, which needs a 120Hz display to matter, a 60 fps ray-tracing mode, and a 4K Balanced mode. The Nintendo Switch port runs at a fixed 30 fps with a dynamic, sub-native resolution, and that has not changed on Switch 2, which runs the same build with steadier performance rather than a dedicated boost patch.

Can I run DOOM Eternal? Your questions answered

A Core i5 at 3.3GHz or a Ryzen 3 at 3.1GHz, a GTX 1050 Ti (4GB), GTX 1060 (3GB), or GTX 1650 (4GB) on the NVIDIA side, or an R9 280, R9 290, or RX 470 on the AMD side, plus 8GB of RAM. That gets you 1080p on Low at 60 fps, which the game genuinely delivers.

A Core i7-6700K or Ryzen 7 1800X with a GTX 1060 6GB, GTX 970, or RX 480 covers 1080p High at 60 fps. Bethesda also lists a second, higher recommended tier (a GTX 1080 or RTX 2060) aimed specifically at 1440p.

id Tech 7 is a Vulkan-only engine that id Software tuned hard for frame rate, continuing a pattern that goes back to Doom 3 and Rage. It streams textures and geometry efficiently instead of leaning on raw GPU power, so cards that struggle in other modern games, like a GTX 1060 or RX 580, clear 90 fps or more here at Ultra.

No. The game only renders through Vulkan, with no DirectX fallback, despite an old DirectX 11 tag that still shows up in some store metadata. If the game will not launch or you see Vulkan-related errors, update your graphics drivers first, since that fixes the vast majority of Vulkan issues.

No, not by default. Turn off Vertical Sync in the settings and the frame rate is effectively uncapped, with strong PCs pushing well past 300 fps in easier scenes. People often confuse this with the original 2016 DOOM, which needed a manual tweak to go over 60.

Around 6.8GB at 1080p and up to roughly 8.6GB at 4K with ray tracing on, based on Bethesda's own figures. Cards with 4GB or 6GB should drop the texture pool to High instead, since Ultra Nightmare on a smaller card causes low-resolution texture pop-in rather than a crash.

Yes, added in a free update in June 2021. The floor is an RTX 2060 or RX 6700 XT for 1080p at 60 fps. 1440p wants any RTX card with 8GB or more of VRAM or an RX 6800, and the top 4K/60 fps tier wants an RTX 3090, RTX 3080 Ti, or RX 6900 XT.

Yes, for the minimum and recommended tiers at 1080p or 1440p. Only the Ultra Nightmare graphics preset and the higher ray-tracing tiers officially ask for 16GB or 32GB.

It is not required. The official requirements list a standard 80GB of storage with no SSD mandate. An SSD does shorten level loads and smooths the texture streaming that keeps the frame rate high, so it helps, but a hard drive will run the game fine.

About 80GB. That figure grew over time from an original 50GB as id Software added ray tracing assets and content updates, so leave extra headroom if you plan to install The Ancient Gods DLC as well.

No. Both story campaigns for The Ancient Gods run on the same requirements as the base game, and the Deluxe Edition is just the base game plus extra cosmetic and DLC content, not a heavier build.

DOOM (2016) is the earlier reboot on the older id Tech 6 engine and is the lightest of the three to run. DOOM Eternal, covered on this page, came out in 2020 on id Tech 7 and is the fast, mobility-focused sequel. DOOM: The Dark Ages, from 2025, is a separate, heavier game on an updated engine with its own, steeper requirements, including a mandatory ray tracing capable GPU.

The most common causes are outdated graphics drivers, since the game leans hard on Vulkan, a GPU below the GTX 1050 Ti floor, or the Ultra Nightmare texture pool overloading a card with 4GB or 6GB of VRAM. Update your drivers first, then drop the texture setting if stutter or pop-in continues.

Comfortably, yes. The RTX 3050 clears DOOM Eternal's recommended bar, which puts high 1080p and 1440p both in reach.

It clears the bar. The GTX 1650 matches DOOM Eternal's minimum, so 1080p on low to medium is realistic once you tune a few settings. About 70 to 80 fps at 1080p High. Its 4GB buffer is the limiter if you push into Ultra Nightmare textures.

Yes. On the GTX 1060 6GB, DOOM Eternal runs at high settings in 1080p and scales up to 1440p without much fuss. Around 90 to 100 fps at 1080p Ultra, well clear of the 60 fps target.

Yes. DOOM Eternal runs on the RX 580 at 1080p low to medium; shave a setting or two and the frame rate settles. Around 90 to 100 fps at 1080p Ultra, a touch ahead of the GTX 1060 in most scenes.

For sure. The RTX 4060 outpaces DOOM Eternal's recommended card, leaving you high 1080p now and 1440p whenever you like. Around 160 fps at 1080p and 120 at 1440p, and it handles ray tracing at 1080p or 1440p with DLSS on.

Plenty of power here. The RTX 3060 is above DOOM Eternal's recommended tier, so high 1080p is smooth and 1440p is a fair target. About 140 fps at 1080p and 100 at 1440p, with enough VRAM to run Ultra Nightmare textures without streaming stutter.

Comfortably, yes. The RTX 2060 clears DOOM Eternal's recommended bar, which puts high 1080p and 1440p both in reach. Roughly 120 to 140 fps at 1080p Ultra Nightmare, or about 60 fps at 1080p Low with ray tracing on since it is also the minimum RT card.

No trouble at all. The GTX 1660 meets or beats what DOOM Eternal recommends, so 1080p high runs well and 1440p is realistic.

You are well set. The GTX 1660 Super exceeds DOOM Eternal's recommended card, so 1080p high is easy and 1440p is realistic.

The RX 6600 is a strong fit for DOOM Eternal. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.

Comfortably, yes. The GTX 1660 Ti clears DOOM Eternal's recommended bar, which puts high 1080p and 1440p both in reach.

Yes. The RTX 3060 Ti has headroom over DOOM Eternal's recommended card, so you can push 1080p high and move to 1440p when you want.

Comfortably, yes. The RTX 4050 clears DOOM Eternal's recommended bar, which puts high 1080p and 1440p both in reach.

Fine for a lighter setup. The GTX 1050 Ti clears DOOM Eternal's minimum, so target 1080p low to medium and adjust down for a steady rate. Holds the promised 60 fps at 1080p Low, exactly what the official minimum spec advertises.

No trouble at all. The RTX 4070 meets or beats what DOOM Eternal recommends, so 1080p high runs well and 1440p is realistic. Well past 200 fps at 1080p and around 150 at 1440p, with 4K ray tracing staying playable using DLSS.

id Software skipped Mac entirely, M-series chip or not, leaving a MacBook without a native build to run. GeForce Now cloud streaming is the reliable choice; an unofficial Windows layer is the shakier fallback.

Not officially, since the minimum spec calls for a dedicated GTX 1050 Ti class card or better. A recent Intel Iris Xe or Ryzen APU can sometimes limp through at 720p on Low given how efficient the engine is, but expect a rough, inconsistent frame rate rather than a real recommendation.

Local play is off the table on a Chromebook; GeForce Now cloud streaming, rendering elsewhere and sending you the video, is the way in.

Yes, comfortably. DOOM Eternal is Steam Deck Verified, and it runs at a steady 60 fps on the Deck with lightly tuned settings, or higher quality settings around 48 to 50 fps if you favor visuals over a locked frame rate. The ROG Ally and Legion Go, being more powerful, handle it with even more headroom.

Yes, via Proton on Steam despite no native Linux build. The game's Vulkan-only rendering translates cleanly through Proton, so Linux performance sits close to native Windows, making it one of the smoother Proton experiences among modern shooters.

Yes. DOOM Eternal is available on GeForce Now, so you can play it on a Mac, Chromebook, or any weak PC as long as you have a steady internet connection, without needing the hardware yourself.

Yes, and easily without ray tracing. An RTX 3060 or RX 6700 XT class card holds a solid 4K frame rate on high settings. With ray tracing on at 4K, you want an RTX 3090, RTX 3080 Ti, or RX 6900 XT to stay near 60 fps.

Yes, an RTX 2060 or RX 5700 class card already handles 1440p at high settings well. Bethesda's own 1440p recommended tier lists a GTX 1080 or RTX 2060 as the target.

A GTX 1060 6GB already clears Ultra at 1080p with plenty of headroom. Ultra Nightmare, the graphics preset above Ultra, is mostly about texture resolution and needs 8GB or more of VRAM to avoid pop-in, rather than needing a dramatically stronger GPU.

For the standard High and Ultra presets, yes. Where it gets tight is the Ultra Nightmare texture pool, which wants close to 7GB at 1080p and more at higher resolutions, so 4GB and 6GB cards should keep textures at High rather than Ultra Nightmare to avoid streaming stutter.

Almost anything on the requirements list. Even the GTX 1050 Ti minimum card holds 60 fps at 1080p Low, and a GTX 1060 or RX 580 clears it easily at Ultra. Getting to 60 fps is not the challenge here; the questions people actually run into are about VRAM and ray tracing.

Yes, plus the original Xbox One version. The Series X|S build supports a 120 fps Performance Mode on a 120Hz display, a 60 fps ray-tracing mode, and a 4K Balanced mode, added in a free 2021 update. This page focuses on the PC version.

Yes, both. The base PS4 version targeted 60 fps at launch, and the PS5 got a free next-gen upgrade in 2021 that added a 120 fps mode, a ray-tracing mode at 60 fps, and a 4K Balanced mode. This page focuses on the PC version.

Yes, there is a native Switch port, running at a fixed 30 fps with a dynamic, sub-native resolution to keep it steady. It also runs on Switch 2, using the same build with more consistent performance rather than a separate enhanced patch. The PC version this page covers is far more capable.

Yes, within reason. At the minimum of a GTX 1050 Ti, a Core i5 or Ryzen 3, and 8GB of RAM, you get 1080p on Low at a genuine 60 fps, which is unusually generous for a game this recent. Below that hardware you will start missing the CPU or driver requirements rather than just losing frame rate.

Yes. The official minimum only asks for a Ryzen 3 at 3.1GHz or an equivalent Intel chip, and since this game leans on the GPU far more than the CPU, a modern i3 or Ryzen 3 rarely becomes the bottleneck.

Only at the higher tiers. The base minimum and recommended specs ask for just 8GB. The Ultra Nightmare graphics preset wants 16GB, and the top ray-tracing tier at 4K bumps that to 32GB.

Yes, and it is one of the better shooters for it. With Vertical Sync off, the frame rate is uncapped, so a mid-range card like an RTX 3060 clears 144 fps at 1080p on high settings without much tuning, and stronger cards go well beyond that.

DLSS arrived with the ray tracing update in June 2021 for RTX 20 and 30 series cards, boosting frame rate when ray tracing is on. There is no dedicated FSR mode built in, so AMD cards rely on the game's own strong native performance instead of an upscaler.

Not natively, since those run Android or Windows-on-ARM rather than a full x86 Windows setup. The realistic options are cloud streaming through the GeForce Now app or an emulation layer like Winlator, and neither is as reliable as a Steam Deck or a real gaming PC.

Three things to check first: whether your card sits below the GTX 1050 Ti floor, whether your drivers are current given the game's total dependence on Vulkan, and whether Ultra Nightmare textures are overloading a card with under 8GB of VRAM. Updating drivers alone resolves most launch and crash reports.

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