Can I Run DOOM (2016) on My PC / Laptop?
id Software's 2016 reboot of DOOM, a fast single-player shooter built on id Tech 6. Not Eternal, not Dark Ages, not the 1993 original.
Check if your PC can run DOOM (2016)
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Can I run DOOM (2016) on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against DOOM (2016)'s official requirements. As a quick guide, you need at least a NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better graphics card, a Intel Core i5-2400/AMD FX-8320 or better processor, and 8 GB RAM of RAM to play at 1080p.
Can I run DOOM (2016) on my laptop?
Yes, if your laptop has a dedicated graphics card around a NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Short answer: almost any PC built in the last decade runs DOOM (2016) without trouble. The official minimum is a GTX 670 or HD 7870, and the recommended card is a GTX 970 or R9 290, all cards from 2012 to 2014. The thing people get wrong is which DOOM they mean. This page covers the 2016 reboot only, not DOOM Eternal (2020), not DOOM: The Dark Ages (2025), and not the original 1993 game that people joke can run on a toaster.
Compare your own CPU and GPU against DOOM's requirements directly using the checker above. Further down are the full spec tables, real frame rate numbers where they exist, and a rundown of the Vulkan renderer, why these specs look so dated, the version confusion between the different DOOM games, and how it runs on consoles, Switch, and Steam Deck.
DOOM (2016) system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel Core i5-2400/AMD FX-8320 or better | Intel Core i7-3770/AMD FX-8350 or better |
| Graphics card (GPU) | NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better | NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better |
| Memory (RAM) | 8 GB RAM | 8 GB RAM |
| Operating system | Windows 10 64-bit | Windows 10/11 64-bit |
| DirectX | 11 | 11 |
| Storage | 55 GB available space | 55 GB available space |
Storage: 55 GB. id never published an official SSD requirement, but a modern SSD still helps load times.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, low settings, around 30 fps | Intel Core i5-2400/AMD FX-8320 or better | NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better | 8 GB |
| Recommended | 1080p, high settings, around 60 fps | Intel Core i7-3770/AMD FX-8350 or better | NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better | 8 GB |
| High frame rate (unofficial) | 1080p, ultra settings, 100+ fps with Vulkan | Any quad-core from the last 8 years | GTX 1060 6GB or newer | 8 GB |
DOOM (2016) FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 670 2GB | ~30 | , | , | The official minimum card. This is the target the minimum tier itself lists, on low settings. |
| GTX 970 4GB | ~60 | , | , | The official recommended card. High settings, the target the recommended tier lists. |
| GTX 1060 6GB | ~73 | , | , | A real launch-week benchmark at 1080p Ultra with no anti-aliasing, using the Vulkan renderer. |
| RX 480 | ~110 | , | , | A real launch-week benchmark at 1080p with Vulkan. AMD cards gained the most from the Vulkan patch, more than Nvidia cards of the same era. |
| RTX 2060 | 150+ | , | , | No modern outlet has bothered to benchmark a 10-year-old game against current cards, so treat this as a floor, not a lab result. It is several times more powerful than the GTX 1060 above. |
| RTX 3060 | 200+ | 150+ | , | Estimated from scaling, not a published benchmark. Comfortably GPU-bound headroom either way. |
| RTX 4070 | 300+ | 250+ | 150+ | Estimated. At this point the game is limited by your monitor and V-Sync settings, not the card. |
The GTX 970, GTX 1060, and RX 480 rows come from real 2016 launch coverage. Everything from the RTX 2060 up is an honest floor based on how the game scaled back then, since no site has published a current benchmark for a game this old and this light. Actual numbers move with the scene, your settings, drivers, and whether Vulkan or OpenGL is active.
Can these graphics cards run DOOM (2016)?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Playable | Passes minimum. Aim low to medium 1080p, upscaling helps. |
| GTX 1650 | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| RX 570 | Playable | Meets the bar. Low to medium settings at 1080p. |
| RX 580 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1060 6GB | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| GTX 1650 Super | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| GTX 1660 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1660 Super | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3050 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| GTX 1660 Ti | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RX 6600 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 2060 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 4050 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| Arc A750 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 3060 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 6600 XT | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 7600 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 6700 XT | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 4060 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3060 Ti | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 3070 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 4070 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |




Vulkan versus OpenGL, and why it still matters
DOOM (2016) launched with an OpenGL renderer, then id Software added a Vulkan renderer about two months later. The patch changed performance more on some cards than others. AMD's RX 480 gained roughly 27 to 35 percent depending on who tested it, and the older Fury X gained even more at 1080p. Nvidia's gains were smaller: the GTX 1080 picked up around 20 percent, the GTX 1070 around 10 percent, and the GTX 1060 and GTX 970 saw little change or even a small dip on the drivers available at the time.
The odd part is that the game still boots into OpenGL by default, even now. You have to switch it yourself: choose the Vulkan option in the Steam launch prompt, or go into Settings, then Advanced, and change the Graphics API to Vulkan. You can also force it with the Steam launch option +r_renderAPI 1, or edit r_renderapi to 1 directly in DOOMConfig.local (0 is OpenGL, 1 is Vulkan). On weaker or older AMD hardware this is close to a free performance boost, so it is worth doing before you judge how the game runs on your PC.
Vulkan is not flawless. A handful of players get a crash on the menu screen with certain graphics driver versions, usually fixed by updating or reinstalling the Vulkan runtime, or by falling back to OpenGL with r_renderapi 0 if the crash persists. If your frame rate looks capped near 60 no matter what you do, check V-Sync first: it is on by default and needs to be turned off both in the game's video settings and in your GPU driver's control panel to run uncapped.
Why a decade-old graphics card still clears the bar
The official specs were written for 2016 hardware and id Software never revised them. A GTX 670 or GTX 970 was a mainstream card back then; today even a modest laptop GPU or a recent integrated chip clears that bar without much effort. id Tech 6 was built to hit a steady 60 fps on PS4 and Xbox One first, and consoles from that generation are weaker than a budget PC today, so the PC version has a large amount of headroom baked in.
There is no ray tracing in this game, since id Tech 6 predates it, and no DLSS or FSR either. What you get instead is an engine that was tuned hard for frame rate over fidelity, with texture streaming that adapts to your VRAM. If you're on an older card with 2GB or less of video memory and see stutter when new areas load, community fixes exist that lower the vt_pageImageSizeUnique and vt_pageImageSizeVmtr settings from their default of 4096 down to 2048, which trades a little texture sharpness for smoother streaming.
This is not Eternal, not Dark Ages, and not the 1993 original
Three different games share enough of the DOOM name to cause mix-ups. DOOM Eternal came out in 2020 and asks for noticeably more GPU. DOOM: The Dark Ages came out in 2025 and is heavier still, aimed at ray-tracing-capable hardware. The 1993 original DOOM is a different game entirely, tiny by any modern measure, which is where the running joke about DOOM running on a toaster, a calculator, or a pregnancy test comes from. None of that applies here. This page is for the 2016 reboot alone, the one where you play as the Doom Slayer fighting through the UAC facility on Mars.
On Steam, DOOM (2016) is still sold as its own product under app ID 379720, usually for around 20 dollars and often discounted for anniversaries or sales. It has not been delisted. What did get delisted, in August 2024, were the original 1993 DOOM and DOOM II as separate Steam listings; id folded them into a single new product called DOOM + DOOM II. If your search results show a different DOOM page than expected, that is likely why, and it has nothing to do with the 2016 game covered here.
Consoles, Switch, and the Steam Deck
DOOM (2016) launched on PS4 and Xbox One alongside PC, and both console versions still run through their platforms' backward compatibility on PS5 and Xbox Series X/S. Panic Button ported it to Nintendo Switch in November 2017, running at a dynamic resolution that drops well below 720p in busy fights to hold a locked 30 fps, docked or handheld. There has been no dedicated Switch 2 patch as of this writing; it plays through Switch 2's backward compatibility mode, which should feel steadier thanks to the stronger hardware even without an official upgrade.
On Steam Deck it runs well. There has never been an official native Linux build, so it runs through Proton the same way it would on any Linux desktop, and being a decade-old, GPU-light, controller-friendly shooter helps a lot here. The same applies to the ROG Ally and Legion Go: any modern handheld chews through this game with room to spare.
Can I run DOOM (2016)? Your questions answered
An Intel Core i5-2400 or AMD FX-8320, a GTX 670 2GB or Radeon HD 7870 2GB, 8GB of RAM, and 55GB of storage, running Windows 10 64-bit or newer with DirectX 11. That gets you roughly 1080p on low settings.
An Intel Core i7-3770 or AMD FX-8350, a GTX 970 4GB or Radeon R9 290 4GB, 8GB of RAM, and the same 55GB of storage. That's aimed at 1080p on high settings around 60 fps.
This one leans hard toward the GPU. id Tech 6 barely taxes the CPU, so once you're on a reasonably modern quad-core, your graphics card decides the frame rate far more than the processor does.
id Software built id Tech 6 to hit a steady 60 fps on 2013-generation consoles first, then scaled it up for PC. That console-first target, combined with a smaller, more linear level design than most modern shooters, is why the engine runs light on almost anything.
Vulkan, especially on AMD cards, where it can add 25 percent or more to your frame rate. Nvidia cards gain less and older Nvidia drivers occasionally ran slightly worse on Vulkan than OpenGL, so if you notice a drop after switching, it's worth testing both.
Pick the Vulkan option when Steam prompts you at launch, or go into the game's Settings, then Advanced, and change Graphics API to Vulkan. You can also add the Steam launch option +r_renderAPI 1, or edit DOOMConfig.local and set r_renderapi to 1.
Not a hard engine cap, but V-Sync is on by default and will lock you near your monitor's refresh rate, usually 60. Turn V-Sync off in the in-game video settings and in your GPU driver's control panel to run uncapped.
Yes. Both the minimum and recommended specs list 8GB, and the game doesn't push much past that. 16GB won't hurt if you're multitasking, but it isn't necessary just for this game.
55GB, according to Steam. There's no official SSD requirement, but load times will be noticeably faster on one, and the game will use whatever cache room it has for texture streaming.
2GB is the floor implied by the minimum GPUs (GTX 670 2GB, HD 7870 2GB). On cards at or below that, community tweaks that lower the vt_pageImageSize settings from 4096 to 2048 reduce texture-streaming stutter at the cost of slightly softer textures.
Officially, no. Steam lists Windows 10 64-bit as the minimum OS. It may technically launch on Windows 7 with some tinkering since it shipped before Windows 10 was universal, but it isn't supported and isn't worth troubleshooting when Windows 10 or 11 works cleanly.
DirectX 11 is what Steam lists for both the minimum and recommended specs. In practice you'll get better performance running the Vulkan renderer instead of the DirectX/OpenGL path, especially on AMD hardware.
No. id Tech 6 predates ray tracing support in mainstream engines. If you want ray-traced lighting from this series, that's DOOM: The Dark Ages (2025), a different, much heavier game.
id Tech 6, id Software's in-house engine built specifically for this game and later reused, in modified form, for DOOM Eternal. It's known for squeezing high, stable frame rates out of modest hardware.
No, these are three separate games. DOOM (2016) is the reboot covered on this page. DOOM Eternal (2020) is the sequel and asks for more GPU. DOOM: The Dark Ages (2025) is a prequel with ray tracing built in and the heaviest requirements of the three. None of them are the 1993 original DOOM either, which is a much older, much smaller game now sold as DOOM + DOOM II.
That joke is about the original 1993 DOOM, which is tiny enough that hobbyists have ported it to everything from calculators to pregnancy tests as a running gag. It has nothing to do with this 2016 reboot, which is a full modern game with real, if modest, hardware requirements.
Yes. The single-player campaign, which is most of the game, runs entirely offline with no internet connection required. You only need to be online for multiplayer and for Steam's own login check.
The multiplayer population is small a decade after launch, but there's no confirmed official shutdown of the servers. If you're buying the game today, go in expecting the campaign to be the main draw and treat multiplayer as a bonus if you can still find a match.
For sure. The RTX 3050 outpaces DOOM (2016)'s recommended card, leaving you high 1080p now and 1440p whenever you like. Around 90 to 110 fps at 1080p high to ultra settings, well clear of the recommended-spec target.
You can play it. The GTX 1650 is at DOOM (2016)'s minimum, so keep to 1080p low to medium and lower a setting if it stutters. Should land somewhere around 90 to 100 fps at 1080p high settings with Vulkan on, well above the official recommended card.
Yes. On the GTX 1060 6GB, DOOM (2016) runs at high settings in 1080p and scales up to 1440p without much fuss. A real 2016 launch benchmark put it around 73 fps at 1080p Ultra with Vulkan, no anti-aliasing.
The RX 580 is a strong fit for DOOM (2016). It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Roughly on par with or a little ahead of the GTX 1060 once Vulkan is enabled, likely 70 to 90 fps at 1080p.
For sure. The RTX 4060 outpaces DOOM (2016)'s recommended card, leaving you high 1080p now and 1440p whenever you like. Comfortably past 200 fps at 1080p on ultra settings, well beyond what most monitors can even show.
For sure. The RTX 3060 outpaces DOOM (2016)'s recommended card, leaving you high 1080p now and 1440p whenever you like. Estimated at 200 fps or more at 1080p and 150-plus at 1440p, with GPU-bound headroom to spare.
Yes. The RTX 2060 has headroom over DOOM (2016)'s recommended card, so you can push 1080p high and move to 1440p when you want. No modern benchmark exists for a game this old, but expect well past 150 fps at 1080p, likely much higher.
Yes. The GTX 1660 has headroom over DOOM (2016)'s recommended card, so you can push 1080p high and move to 1440p when you want.
No trouble at all. The GTX 1660 Super meets or beats what DOOM (2016) recommends, so 1080p high runs well and 1440p is realistic.
That is more than enough. The RX 6600 clears DOOM (2016)'s recommended requirement, so aim for high at 1080p or step up to 1440p. Expect comfortably over 150 fps at 1080p, since AMD cards historically gained the most from this game's Vulkan renderer.
Yes, with room to spare. DOOM (2016) recommends less than the GTX 1660 Ti offers, so expect smooth 1080p high and a playable 1440p.
The RTX 3060 Ti is a strong fit for DOOM (2016). It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.
Yes, with room to spare. DOOM (2016) recommends less than the RTX 4050 offers, so expect smooth 1080p high and a playable 1440p.
Fine for a lighter setup. The GTX 1050 Ti clears DOOM (2016)'s minimum, so target 1080p low to medium and adjust down for a steady rate. Around 50 to 60 fps at 1080p on medium to high settings, close to what the official recommended card was rated for.
That is more than enough. The RTX 4070 clears DOOM (2016)'s recommended requirement, so aim for high at 1080p or step up to 1440p. Estimated at 300 fps or more at 1080p and 250-plus at 1440p. Your monitor's refresh rate becomes the real limit here.
id Software never released a Mac build, on Intel Macs or Apple Silicon, so there's nothing to run natively. GeForce Now streams DOOM (2016) if you'd rather avoid workarounds, or you can try an unofficial Windows compatibility layer, though that route is less reliable.
A Chromebook's hardware isn't meant for local PC gaming, so streaming is the only route in. GeForce Now carries DOOM (2016), and it'll work as long as your Chromebook and connection can hold up through a streaming session.
Recent integrated graphics clear this without much trouble. Intel Iris Xe and AMD's Radeon 700M-series chips, both common in newer laptops, comfortably handle 1080p on low to medium settings. Go older or more basic than that, Intel UHD 620 and below, and you'll likely fall short or struggle to hold a stable frame rate.
Yes, easily. It's a decade-old, GPU-light game running through Proton on Steam Deck since there's no native Linux build, and any of the current handhelds have far more headroom than this game needs.
Yes. This is one of the more forgiving shooters you'll find requirements for. If your PC has a GTX 670-class card or newer, an i5-2400-class CPU or newer, and 8GB of RAM, you're at or above the official minimum.
Since DOOM (2016) is far more GPU-bound than CPU-bound, a modern i3 or Ryzen 3 has no trouble with it. Older i3 chips from around the same era as the recommended i7-3770 are a bigger gamble, but anything current-generation clears what this game actually asks for.
Yes, DOOM (2016) is available on GeForce Now, which lets you stream it to a Mac, Chromebook, weak PC, or any other device that can run the GeForce Now app and hold a stable internet connection.
DOOM (2016) has no native Linux client, but it is an easy one for Proton since it is a decade-old, GPU-light shooter. It runs through Steam Play on Steam Deck without issue, and any modern Linux desktop with a comparable or better GPU handles it the same way. ProtonDB reflects this too, so you should not need any special tweaks to get it running.
It plays through backward compatibility rather than a dedicated patch. The Xbox One version runs as-is on both consoles, and the extra power under the hood tends to deliver a steadier frame rate than the original Xbox One ever managed.
It works on both. The game launched on PS4 and carries over to PS5 through backward compatibility, and even without a dedicated PS5 patch, that hardware handles the PS4 version without breaking a sweat.
It runs on the original Switch through a 2017 port by Panic Button, but it's locked to 30 fps with a dynamic resolution that drops below 720p in heavy combat to hold that target, not 60. On Switch 2, it plays through backward compatibility rather than a dedicated patch, so expect the same 30 fps target, likely with steadier performance thanks to the stronger hardware, though nothing has been officially upgraded.
Start with the renderer: the game defaults to OpenGL instead of Vulkan, and that hurts AMD cards especially, so switching is worth trying first. From there, check for an outdated GPU driver, and if you're running a 2GB card, lowering the vt_pageImageSize texture-streaming settings eases VRAM pressure. A smaller group of players have also traced crashes and hitching to background overlays, the Steam Overlay combined with Vulkan on certain driver versions being the usual culprit.
No confirmed crossplay exists for this game between PC and consoles. It's a 2016 title that predates most crossplay support becoming standard, so treat PC and console multiplayer as separate player pools.
The PC version does not have an official HDR option. Console versions received some post-launch display updates over the years, but HDR support for the 2016 game is inconsistent enough that you shouldn't count on it regardless of platform.
Yes, and easily by modern standards. Since the recommended card is a GTX 970, any GPU from the RTX 20-series or newer should handle 4K on high to ultra settings well, especially with the Vulkan renderer enabled.
Yes, without much trouble. A GTX 1060 or better clears 1440p on high settings comfortably, and anything from the RTX 20-series up should sit well above 100 fps there.
The recommended-spec GTX 970 was built to hit roughly 60 fps at 1080p high settings, so anything at or above that card gets you there without difficulty, and most cards from the last several years clear it by a wide margin.
Yes, on any GPU from around the GTX 1060 generation or newer, especially with the Vulkan renderer on. Older cards near the minimum spec should stick to low or medium to keep frame rates comfortable.
