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Can I Run It

Can I Run Dishonored on My PC / Laptop?

Arkane's 2012 stealth-action original, a game so light by today's standards that the graphics card almost never decides how it runs.

ActionOct 8, 2012Arkane StudiosMetacritic 91

Check if your PC can run Dishonored

Your graphics card (GPU)
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Pick your graphics card and processor to check.

The checker above tests against a realistic modern bar, not Dishonored's official 2012 spec sheet. That sheet lists a GTX 460 and a GTX 560, cards no current benchmark database even tracks, so clearing them would tell you nothing about a PC built in the last decade. Dishonored is a light Unreal Engine 3 game where the graphics card almost never decides your experience, so the bar here is set low on purpose.

Can I run Dishonored on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Dishonored's official requirements. As a quick guide, you need at least a graphics card, a 3.0 GHz dual core or better processor, and 3 GB system RAM of RAM to play at 1080p.

Can I run Dishonored on my laptop?

Yes, if your laptop has a dedicated graphics card around a or better and 3 GB system RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

The honest answer is yes, almost certainly. Dishonored is a 2012 game built on Unreal Engine 3, and by today's standards it barely taxes a graphics card: most PCs from the last decade run it at a locked 60 fps on max settings without any trouble. The thing people get wrong is trusting the original spec sheet, which lists a GTX 460 and a GTX 560, cards so old that no current benchmark database still tracks them.

Use the checker above for a quick read on your PC against a realistic modern bar instead of that outdated one. Below it, we cover why the game locks to 60 fps by default and how to remove that cap, what the Definitive Edition actually changes, install size, and how it runs on a Steam Deck, a Mac, or an old laptop.

Dishonored system requirements

MinimumRecommended
Processor (CPU)3.0 GHz dual core or better2.4 GHz quad core or better (enhanced for multi-core processors)
Graphics card (GPU)
Memory (RAM)3 GB system RAM4 GB system RAM
Operating systemWindows 10 64-bitWindows 10/11 64-bit
DirectX1111
Storage

Storage: 9 GB. No SSD needed. This is a light 2012-era install that reads fine off a hard drive.

Full performance tiers

TierTargetCPUGPURAM
Minimum (official)1080p, low settings3.0 GHz dual core or betterGTX 460 768MB / Radeon HD 5850 768MB3 GB
Recommended (official)1080p, high settings, steady 60 fps2.4 GHz quad core or betterGTX 560 1GB / Radeon HD 6950 1GB4 GB
What actually matters today1080p, max settings, locked 60 fpsAny quad core from the last decadeAnything from a GTX 750 Ti up, including most integrated graphics8 GB
4K / ultrawide4K or 21:9 ultrawide, max settings, 60 fpsAny quad core from the last decadeGTX 1060 6GB or better handles this without effort8 GB

Dishonored FPS by graphics card

Graphics card1080p1440p4KNotes
Intel UHD Graphics 630 (integrated)~30-60, , Playable on Low to Medium. A few outdoor Dunwall areas dip below 60, but nothing else struggles.
GT 1030~60 (capped), , Hits the game's default 60 fps cap at High settings without effort.
GTX 750 Ti~60 (capped), , Locks to 60 at Ultra. This card is already well beyond what the game asks for.
GTX 1060 6GB~60 (capped)~60 (capped), Comfortable at 1440p Ultra too. Uncapped, it clears 100+ in most rooms.
RX 580~60 (capped), , Same story on AMD. The cap decides the number here, not the card.
RTX 3060~60 (capped)~60 (capped)~60 (capped)Holds native 4K at the cap. Uncapped it pushes past 150 in most rooms.
RTX 4090~60 (capped)~60 (capped)~60 (capped)Total overkill for this game. Uncapped it can clear 300 fps, which is where the leaning bug shows up.

Numbers are approximate and rounded. Dishonored ships with a default 60 fps smoothing cap (MaxSmoothedFrameRate in the engine config), so almost every card above the settings text lands on the same figure: 60. Uncapping it raises the ceiling a lot, and the real number then depends on the scene, your CPU, and your driver.

Can these graphics cards run Dishonored?

Graphics cardVerdictNotes
GTX 1050 TiPlayableRunnable at minimum. Low to medium 1080p, ease settings back.
GTX 1650PlayableAt the minimum bar. 1080p low to medium, drop a setting if needed.
RX 570PlayablePasses minimum. Aim low to medium 1080p, upscaling helps.
RX 580PlayableJust clears it. 1080p low to medium, smoother after tuning.
GTX 1060 6GBRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
GTX 1650 SuperRuns wellRecommended tier or better. High 1080p, with room for 1440p.
GTX 1660Runs wellStrong fit. High settings at 1080p, 1440p within reach.
GTX 1660 SuperRuns wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3050Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
GTX 1660 TiRuns wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RX 6600Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RTX 2060Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 4050Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
Arc A750Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3060Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RX 6600 XTRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RX 7600Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RX 6700 XTRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RTX 4060Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3060 TiRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 3070Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 4070Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
Dishonored screenshotDishonored screenshotDishonored screenshotDishonored screenshot

Will it run, and what actually decides that

Yes. Dishonored runs on almost any PC built in the last ten years, including plenty of laptops with only integrated graphics. This is a 2012 Unreal Engine 3 game, and the graphics card is essentially never the reason it struggles. If your PC dates from 2015 or later, you clear this game with room to spare.

The checker above tests your parts against a modern, realistic bar rather than the official 2012 sheet, because that sheet lists a GTX 460 and a GTX 560, cards no current benchmark database tracks. Clearing the bar here tells you far more about your real experience than matching a decade-old number would.

The 60 fps cap, and the bug that comes with removing it

By default Dishonored locks itself to 60 fps through a setting called MaxSmoothedFrameRate in its engine config. That is why a GTX 750 Ti and an RTX 4090 post the same number on paper: both hit the cap instantly, and the card stops being the limiting factor.

You can raise or remove that cap by editing DishonoredEngine.ini, turning off vsync and frame smoothing, and setting the max rate higher, or by using the community Framerate Unlocker mod. The tradeoff is a known bug where leaning against cover leaves you stuck in the lean pose once the frame rate goes high enough. The workaround is to turn vsync back on briefly, stop leaning, then turn it off again.

Storage, install, and which version you're buying

The install is small by modern standards, about 9 GB, and a hard drive works fine since there's no asset streaming or shader-compilation stutter to worry about. DirectX 11 is required, which any GPU from the last fifteen years supports.

On Steam and Epic you're buying the original 2012 release. The Definitive Edition bundles the base game with the Dunwall City Trials, Knife of Dunwall, Brigmore Witches, and Void Walker's Arsenal DLC on the same engine, so it does not raise the hardware requirements.

Steam Deck, Mac, and old laptops

Dishonored is rated Verified on Steam Deck and runs comfortably in the 40 to 60 fps range out of the box, with a light enough load on the APU that battery life holds up well for a handheld.

There is no native Mac version of the original 2012 release, but Feral Interactive ported the Definitive Edition to macOS separately, so Mac owners are not limited to cloud streaming or a Windows compatibility layer the way they are with most newer games. Old laptops with basic integrated graphics from the last decade generally manage 1080p Low to Medium without much trouble.

Can I run Dishonored? Your questions answered

Officially, a 3.0 GHz dual core CPU, a GTX 460 768MB or Radeon HD 5850, and 3GB of RAM. In practice almost any dedicated card from the last decade, or even solid integrated graphics, clears this comfortably.

4GB is the recommended figure, and even the 3GB minimum holds up fine. There's simply no case for a RAM upgrade aimed at this particular game.

About 9GB. That's small enough that install size is never a real concern here.

No. The game doesn't stream large open-world areas or compile shaders on the fly, so a hard drive loads it just fine.

Yes, DirectX 11 is required. Any graphics card released in the last fifteen years supports it, so this is never the blocker.

The engine has a built-in frame smoothing setting, MaxSmoothedFrameRate, that defaults to 60. It's a leftover from the game's original console-focused tuning rather than a hardware limit.

Edit DishonoredEngine.ini in your Documents saved-games folder, turn UseVsync and bSmoothFrameRate to false, and raise MaxSmoothedFrameRate above 60. Community mods like Framerate Unlocker do the same thing automatically. Uncapped play can get you stuck leaning against cover, and turning vsync on briefly clears it.

Yes. Even hardware well below current low-end standards, like a GTX 750 Ti or older integrated graphics, handles this game at 1080p without a fight.

Yes. The official minimum only asks for a 3.0 GHz dual core, and any i3 from the last decade sits well above that.

The Definitive Edition bundles the base game with all four pieces of DLC, including the Knife of Dunwall and Brigmore Witches story expansions. It runs on the same engine with the same hardware needs, so it isn't heavier to run.

No. It's one of the lighter big-budget games you'll find a system requirements page for, since Unreal Engine 3 titles from 2012 are simply not built to stress modern hardware.

No. 1 to 2GB of graphics memory covers this game entirely, which is why even old, small-VRAM cards run it without texture issues.

No. If your PC can browse the web and run basic software, it can very likely run Dishonored. Save any upgrade budget for a newer, heavier game.

Plenty of power here. The RTX 3050 is above Dishonored's recommended tier, so high 1080p is smooth and 1440p is a fair target.

Yes, at the lower end. With the GTX 1650 you clear Dishonored's minimum, so 1080p low to medium is the target and easing back a setting helps. Hits the 60 fps cap easily at 1080p Ultra, well above what this game needs.

The GTX 1060 6GB is a strong fit for Dishonored. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. Comfortable at 60 fps (capped) at both 1080p and 1440p Ultra.

Runnable. The RX 580 covers Dishonored's minimum, meaning 1080p low to medium and a smoother feel after a small settings drop. Same as its Nvidia equivalents here, locked to 60 fps at 1080p Ultra.

No trouble at all. The RTX 4060 meets or beats what Dishonored recommends, so 1080p high runs well and 1440p is realistic. Comfortably capped at 60 fps through 1440p, with 4K also easy.

Yes, with room to spare. Dishonored recommends less than the RTX 3060 offers, so expect smooth 1080p high and a playable 1440p. Holds native 4K at the 60 fps cap, and clears past 150 fps uncapped in most rooms.

Yes. The RTX 2060 has headroom over Dishonored's recommended card, so you can push 1080p high and move to 1440p when you want. Overkill for this game. Locked 60 fps at 1080p and 1440p, with 4K also holding steady.

Easily. With the GTX 1660 you are past Dishonored's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Sits far above what Dishonored asks for, locked at 60 fps across resolutions up to 1440p.

That is more than enough. The GTX 1660 Super clears Dishonored's recommended requirement, so aim for high at 1080p or step up to 1440p.

Yes, with room to spare. Dishonored recommends less than the RX 6600 offers, so expect smooth 1080p high and a playable 1440p.

Comfortably, yes. The GTX 1660 Ti clears Dishonored's recommended bar, which puts high 1080p and 1440p both in reach.

Yes. On the RTX 3060 Ti, Dishonored runs at high settings in 1080p and scales up to 1440p without much fuss.

Yes. The RTX 4050 has headroom over Dishonored's recommended card, so you can push 1080p high and move to 1440p when you want.

You can play it. The GTX 1050 Ti is at Dishonored's minimum, so keep to 1080p low to medium and lower a setting if it stutters. Locks to the game's 60 fps cap at 1080p Ultra without any trouble.

Yes. On the RTX 4070, Dishonored runs at high settings in 1080p and scales up to 1440p without much fuss. No challenge at all. 60 fps capped at 4K, with a very high uncapped ceiling.

The Definitive Edition has a native Mac build from Feral Interactive, but it predates Apple Silicon, so on an M1 through M4 MacBook it runs through Rosetta 2 rather than natively. Given how light the game is, that translation layer is rarely a problem in practice.

Yes, in most cases. Modern integrated graphics like Intel UHD or Iris Xe, and even a lot of older integrated chips, handle 1080p at Low to Medium settings without much trouble.

Chrome OS doesn't run Windows games on its own, so a Chromebook needs cloud streaming to get Dishonored running at all.

Yes, easily. Dishonored is rated Verified on Steam Deck and runs at a smooth 40 to 60 fps out of the box. The ROG Ally and Legion Go, both stronger than the Deck, run it just as well or better.

Yes. A GTX 1060 6GB or better handles native 4K or 21:9 ultrawide at max settings without dropping below the game's 60 fps cap.

Yes, trivially. Even a GTX 750 Ti or GTX 1050 Ti holds a locked 60 fps at 1440p on high settings.

Very little. The game caps itself at 60 fps by default, and almost any dedicated GPU from the last decade, plus a lot of integrated graphics, reaches that cap without effort.

Yes. A GTX 750 Ti or equivalent already runs Ultra settings at a locked 60 fps at 1080p, and anything stronger just adds headroom you won't need at that cap.

Comfortably. Dishonored only asks for 4GB officially, so 8GB gives you double the recommended figure with room left over.

For this game specifically, yes. Dishonored only asks for 4GB, so any modern RAM amount is far more than it will ever use.

Yes to both. The original shipped on PS3, and the Definitive Edition later brought it natively to PS4. That's console trivia though; everything above is about running it on PC.

Yes, in most cases. A laptop with a basic dedicated GPU or recent integrated graphics manages 1080p Low to Medium comfortably, since the game barely stresses laptop hardware.

There's no native Linux version of Dishonored, not even from Feral Interactive, who ported plenty of games from that era. It doesn't need one though, since it's rated Verified on Steam Deck and runs at a smooth 40 to 60fps through Proton right out of the box. Any Linux desktop with a comparable or better GPU should see the same easy performance without any tinkering.

Yes. The Xbox 360 original plays on Xbox One and Series X/S through backward compatibility, and the standalone Definitive Edition runs natively on Xbox One, which is itself backward compatible going forward. None of that has anything to do with the PC requirements above, which is what this page is really about.

No, there has never been a Switch release of Dishonored. This page is strictly about the PC version and what it takes to run there.

It isn't a common pick for services like GeForce Now, mostly because the game is old and light enough that local hardware, even weak hardware, handles it directly without needing to stream.

Yes, comfortably above recommended. It locks to the 60 fps cap at 1080p and 1440p Ultra without effort.

Yes, well above what this game needs. Expect a locked 60 fps at 1080p, 1440p, and even 4K on Ultra.

Yes. It holds native 4K at the 60 fps cap with no trouble at all.

Yes, far above the requirements. It caps at 60 fps at every common resolution up to 4K.

Yes. 4K Ultra at a locked 60 fps is easy for this card in a game this light.

Yes, with plenty of headroom to spare. 4K at the 60 fps cap is no problem.

Yes, trivially. This card is much more than Dishonored will ever call for.

Yes, though it's significant overkill for a 2012 game. It sits at the 60 fps cap at every resolution.

Yes, with room to spare. 4K Ultra at the 60 fps cap is effortless.

Yes. Far more power than this game will ever use, even uncapped.

Yes, more power than this 2012 game will ever ask for. It sits at the default 60 fps cap at every resolution, and uncapped it can push past 300 fps, which is where the leaning bug tends to show up.

Yes, comfortably. 1440p or 4K Ultra at the 60 fps cap is easy for this card.

Yes, with plenty to spare. It holds the 60 fps cap at 4K without any trouble.

Yes, in most cases. Iris Xe is a modern integrated GPU, and Dishonored's low bar means it manages 1080p Medium at a reasonable frame rate, unlike most current games.

Yes, generally. Both are integrated graphics found in recent laptops and handhelds, and they clear this game's light requirements at 1080p Low to Medium.

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