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Can I Run It

Can I Run Days Gone on My PC / Laptop?

An open-world survival action game where ex-bounty hunter Deacon St. John rides across a zombie-outbreak Pacific Northwest, built by Bend Studio on Unreal Engine 4.

ActionMay 17, 2021Bend Studio

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Can I run Days Gone on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Days Gone's official requirements. As a quick guide, you need at least a Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB) graphics card, a Intel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHz processor, and 8 GB RAM of RAM to play at 1080p.

Can I run Days Gone on my laptop?

Yes, if your laptop has a dedicated graphics card around a Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB) or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

Days Gone runs well on most PCs built in the last several years. It needs at least a GTX 780 (3 GB) or R9 290 (4 GB), an i5-2500K or FX 6300, and 8 GB of RAM, and it is a genuinely well-tuned Sony port that hits close to 60 fps on the recommended GTX 1060 tier at Very High settings. The one thing people get wrong is assuming a stronger GPU fixes every dip: the frame drops during the game's signature zombie Hordes come mostly from the CPU being swamped by hundreds of independent enemies, not from the graphics card running out of headroom.

The checker above does the comparison for you against the official numbers. Further down: full requirement tables, real benchmark figures across common cards, a graphics-card verdict table, and a breakdown of what actually decides performance, why Hordes cause stutter and what to turn down first, and how the PC version stacks up against PS4 and PS5.

Days Gone system requirements

MinimumRecommended
Processor (CPU)Intel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHzIntel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz
Graphics card (GPU)Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)
Memory (RAM)8 GB RAM16 GB RAM
Operating systemWindows 10 64-bitsWindows 10 64-bits
DirectXVersion 11Version 11
Storage70 GB available space70 GB available space

Storage: 70 GB. An SSD is strongly recommended, since the open world streams in a lot of texture data as you ride around.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settingsIntel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHzNvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)8 GB RAM
Recommended1080p, high settingsIntel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHzNvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)16 GB RAM
4K / Very High (unofficial, benchmark-based)2160p, Very High preset, locked 60 fps outside heavy hordesA modern 6-core CPU such as an i5-11600K or Ryzen 5 5600Nvidia GeForce RTX 3080 or better16 GB RAM

Days Gone FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 1060 6GB~55-60, , Very High preset. This is the official recommended card, and it lands almost exactly where Bend Studio aimed it.
RX 580 8GB~55-60, , Very High preset, right alongside the GTX 1060. Days Gone is one of the rare DX11 titles where AMD keeps pace at this tier.
GTX 1650~45-50, , High settings rather than Very High is the safer target to hold close to 60.
RTX 2060~75-80, , Very High settings with a comfortable buffer above 60, except in the largest hordes.
RTX 3060~85-90~60, Very High settings at 1080p, and 1440p holds close to 60 as well.
RX 6600~80, , Close to the RTX 3060 here, though some RDNA 2 cards show occasional visible stutter that Nvidia cards do not.
RTX 4060~100+~75-80~45GPU headroom stops being the limiter well before this; the CPU catches up first once a horde spawns.
RTX 3070~120+~90~55Very High settings, well above 60 at 1440p.
RTX 3080~140+~110~60The card benchmarks confirm as the point where a locked 4K 60 on max settings becomes realistic.
RTX 4090~180+~150~100+Well past what the engine or a horde scene can meaningfully use; a fast CPU matters more than this card's extra headroom.

These numbers are approximate, gathered from third-party PC benchmarks on the Very High preset with FSR off, and they will move around depending on the area, weather, and how many zombies are on screen. Large hordes pull frame rates down on every card, including the fastest ones, because that load lands on the CPU rather than the GPU.

Can these graphics cards run Days Gone?

Graphics cardVerdictNotes
GTX 1050 TiBelow minimumBelow the minimum card. Very low settings, if it runs.
GTX 1650Below minimumUnder the requirement. Lowest settings, low frame rate.
RX 570Below minimumUnder minimum. Expect the lowest settings and weak fps.
RX 580PlayableRunnable at minimum. Low to medium 1080p, ease settings back.
GTX 1060 6GBRuns wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
GTX 1650 SuperRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1660Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
GTX 1660 SuperRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3050Runs wellStrong fit. High settings at 1080p, 1440p within reach.
GTX 1660 TiRuns wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
RX 6600Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 2060Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RTX 4050Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
Arc A750Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3060Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RX 6600 XTRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RX 7600Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RX 6700 XTRuns wellRecommended tier or better. High 1080p, with room for 1440p.
RTX 4060Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3060 TiRuns wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3070Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 4070Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
Days Gone screenshotDays Gone screenshotDays Gone screenshotDays Gone screenshot

A genuinely solid PC port, until a horde shows up

Days Gone has a reputation among PC ports that is better than most people expect. On the recommended GTX 1060 or RX 580, Very High settings at 1080p lands close to 60 fps, and the requirement tiers Bend Studio published track pretty closely to what these cards actually deliver. If you meet or beat the recommended spec, the game runs well in normal exploration and story missions.

The exception is the game's signature moment: a Horde, where hundreds of Freakers move and react independently at once. That load is handled by the CPU, not the GPU, so a frame drop during a horde encounter often happens even on a strong graphics card if the processor behind it is older or has fewer cores. If your PC has a newer six-core CPU paired with even a mid-range GPU, hordes are far less likely to bring the frame rate down.

What to turn down when it stutters

If you are dropping frames specifically during a horde, the first settings to lower are Foliage Draw Distance and Shadow Quality. Both are calculated on the CPU alongside the enemy AI, so pulling them back frees up processing time for the zombies instead of the scenery around them, which does more for horde frame rate than lowering texture or shadow resolution on the GPU side.

Separately, some AMD RDNA 2 cards (the RX 6000 series) show a visible stutter in Days Gone that Nvidia cards mostly do not, and there is a small, mostly harmless hitch during motorcycle cutscene transitions that shows up more when you are already under 60 fps. If the game crashes rather than stutters, the most common fixes are running both Steam and the Days Gone executable as administrator, disabling GPU overclocking tools like MSI Afterburner while you play, and adding the -force-d3d11 launch option if a graphics driver update caused new instability.

No ray tracing, no DLSS, but FSR is there

Days Gone runs on DirectX 11 only, with no DX12 path and no ray tracing. There is also no DLSS, since the game predates Nvidia's engine-level integration push and Bend Studio never added it. What the PC version does have is AMD's FSR upscaler, and turning it on at Quality or Balanced can lift frame rate by roughly 30 percent on an older or weaker card, which is a meaningful option if you are close to 60 fps but not quite there.

VRAM is not the bottleneck here the way it is in some newer open-world games. Testing has shown 4 GB and 8 GB versions of the same GPU performing identically, so a card like the GTX 1650 is not held back by its memory size in this title. Where storage matters more is drive speed: the world streams in textures as you ride, and an SSD avoids the pop-in and momentary stutter that a mechanical hard drive can cause.

How the PC version compares to PS4, PS5, and the remaster

The original Days Gone released on PS4 at 30 fps. Playing that same PS4 disc or download on a PS5 through backward compatibility unlocks a boost to 60 fps with a dynamic 4K target, which is why a lot of people search for a PS5 frame rate and land on an answer that only applies to that backward-compatibility mode, not a separate PS5 release. Days Gone Remastered, a standalone PS5 version with visual upgrades, arrived separately in 2025 and is a console exclusive; it is not the version this page covers, and there is no PC port of the remaster as of this writing.

On PC, hitting a stable 60 fps is realistic well below the hardware a PS5 needs to fake it through backward compatibility. The recommended GTX 1060 tier gets you there in most scenes, and anything from an RTX 3060 up holds 60 with real headroom outside of the largest hordes.

Can I run Days Gone? Your questions answered

The minimum is an i5-2500K@3.3GHz or FX 6300@3.5GHz processor, a GTX 780 (3 GB) or R9 290 (4 GB) graphics card, and 8 GB of RAM on Windows 10 64-bit. At this tier expect 1080p on low settings, not a locked 60 fps.

For a smoother experience Days Gone recommends an i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz processor, a GTX 1060 (6 GB) or RX 580 (8 GB) graphics card, and 16 GB of RAM. That combination lands close to 60 fps at 1080p on Very High settings.

Yes, more than most people expect from a Sony first-party port. The recommended GTX 1060 or RX 580 tier performs close to what Bend Studio's published requirements promise, and the main weak spot is frame drops during Hordes, which are a CPU load issue rather than a sign of a bad port.

A Horde puts hundreds of Freakers on screen at once, each with its own AI, and that work runs on the CPU. A GPU upgrade will not fix a horde-specific drop by itself; lowering Foliage Draw Distance and Shadow Quality, which also run on the CPU, frees up processing time for the zombies and helps more.

The most common fixes are running both Steam and the Days Gone executable as administrator so the game can access its save and config folders, turning off GPU overclocking tools like MSI Afterburner while you play, and adding the -force-d3d11 launch option if a recent graphics driver update caused new instability.

No. The game runs on DirectX 11 only, with no DX12 path, no ray tracing, and no DLSS. It predates Nvidia's wider DLSS rollout and Bend Studio never added it after launch.

Yes, AMD's FSR upscaler is built in and works on any GPU, not just AMD cards. Setting it to Quality or Balanced can raise frame rate by roughly 30 percent on an older or weaker card.

The minimum is 8 GB and the recommended is 16 GB. Since the recommended tier is what actually gets you close to 60 fps, 16 GB is the number to target if you are building or upgrading a PC for this game.

About 70 GB. An SSD is strongly recommended, since the open world streams in textures continuously as you ride and a mechanical hard drive can cause noticeable pop-in.

No. It is a single-player game and can be played fully offline once it is installed; you only need a connection for the initial download, patches, and Steam's own login check.

No, it supports mouse and keyboard, though the game was designed around a controller and some menu prompts and animations default to controller icons. A controller is the more comfortable way to play, but not a requirement.

Nvidia has a small but consistent edge in this DirectX 11 title; for example the RTX 3070 outperforms the RX 6800 across benchmarks. AMD's RX 6000-series cards also show occasional visible stutter that most Nvidia cards do not, though RX 580-class cards keep pace with an equivalent GTX 1060 at the lower end.

Not yet. Days Gone Remastered is a separate, visually upgraded release that came out on PS5 in 2025 as a console exclusive. This page covers the original 2021 PC port, which does not include the remaster's enhancements and has no announced PC version of the remaster.

Yes. The RTX 3050 has headroom over Days Gone's recommended card, so you can push 1080p high and move to 1440p when you want. The RTX 3050 sits a step above the recommended GTX 1060 and clears 60 fps with room to spare at 1080p on Very High settings outside of the biggest hordes.

Realistically, no. The GTX 1650 is beneath Days Gone's minimum, which means very low settings and a rough frame rate at best. The GTX 1650 sits below the recommended tier and lands around 45-50 fps at 1080p on High settings; dropping from Very High to High is the more reliable way to stay near 60.

No trouble at all. The GTX 1060 6GB meets or beats what Days Gone recommends, so 1080p high runs well and 1440p is realistic. On the recommended GTX 1060 6GB, Days Gone holds close to 55-60 fps at 1080p on Very High settings, which is right where Bend Studio's own spec sheet aims.

It clears the bar. The RX 580 matches Days Gone's minimum, so 1080p on low to medium is realistic once you tune a few settings. The RX 580 tracks the GTX 1060 closely here, landing around 55-60 fps at 1080p on Very High, one of the few DX11 games where AMD keeps pace at this tier.

Yes. The RTX 4060 has headroom over Days Gone's recommended card, so you can push 1080p high and move to 1440p when you want. The RTX 4060 pushes past 100 fps at 1080p and 75-80 fps at 1440p on Very High settings, well past what a horde scene's CPU load will let you actually use.

Yes, with room to spare. Days Gone recommends less than the RTX 3060 offers, so expect smooth 1080p high and a playable 1440p. The RTX 3060 runs around 85-90 fps at 1080p and close to 60 fps at 1440p, both on Very High settings.

For sure. The RTX 2060 outpaces Days Gone's recommended card, leaving you high 1080p now and 1440p whenever you like. The RTX 2060 sits well above the recommended tier, running around 75-80 fps at 1080p on Very High settings.

Yes, with room to spare. Days Gone recommends less than the GTX 1660 offers, so expect smooth 1080p high and a playable 1440p.

Yes, with room to spare. Days Gone recommends less than the GTX 1660 Super offers, so expect smooth 1080p high and a playable 1440p.

That is more than enough. The RX 6600 clears Days Gone's recommended requirement, so aim for high at 1080p or step up to 1440p. The RX 6600 performs close to the RTX 3060 in raw frame rate, though it is one of the AMD cards more likely to show the game's occasional RDNA 2 stutter.

Yes, comfortably. The GTX 1660 Ti sits at or above Days Gone's recommended card, so 1080p on high is smooth and 1440p is well within reach.

The RTX 3060 Ti is a strong fit for Days Gone. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.

No trouble at all. The RTX 4050 meets or beats what Days Gone recommends, so 1080p high runs well and 1440p is realistic.

Not really. The GTX 1050 Ti falls under Days Gone's minimum card, so you are looking at very low settings and low frame rates, if it starts at all. The GTX 1050 Ti is below the recommended GTX 1060 and closer to the minimum GTX 780 tier, so expect 1080p on low to medium settings rather than a locked 60 fps.

Easily. With the RTX 4070 you are past Days Gone's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. The RTX 4070 holds well over 100 fps at 1080p and close to 90-100 fps at 1440p, with 4K on Very High staying close to 60.

Bend Studio never built a macOS version. On a MacBook, whether M-series or older Intel, you'd need cloud streaming or a Windows environment through Boot Camp or Parallels to get this running at all.

Chromebooks don't carry the hardware for something like this locally. Cloud streaming through GeForce Now, availability permitting in your region, is what actually gets Days Gone running on one.

Yes, and the Steam Deck is officially Verified for it. With settings tuned down and a 30 or 40 fps cap, all three handhelds hold a steady frame rate; lowering Foliage Draw Distance and Shadow Quality helps most during hordes on a handheld's limited CPU budget.

Yes, but you need real GPU headroom to hold it at 60 fps on high settings; benchmarks put an RTX 3080 or better as the point where 4K stays locked at 60. Weaker cards can still run at 4K resolution, just at a lower frame rate or with FSR upscaling turned on.

Yes, easily from around the RTX 3060 or RX 6600 tier upward, which holds close to 60 fps at 1440p on Very High settings. Below that tier, drop to High settings or turn on FSR to stay near 60.

Yes, on the recommended GTX 1060 or RX 580 tier and up, 60 fps at 1080p is realistic outside of the largest hordes. There is no hard frame rate cap in the PC version, so faster hardware can push well beyond 60 if your monitor supports it.

Very High is the top preset and the one most benchmarks are built around; it costs roughly 35 percent more performance than the High preset for a visual difference that is noticeable but not dramatic. If you are chasing a stable 60 fps on mid-range hardware, dropping to High is the better trade.

A hard drive will run the game, but an SSD is strongly recommended. The open world streams textures continuously as you ride, and a mechanical drive is more likely to cause visible pop-in and brief stutter.

There's no dedicated Linux port, but you don't need one. Days Gone carries an official Verified rating on Steam Deck, so Proton handles it without extra setup out of the box. On a desktop Linux GPU around the RTX 3050 tier or stronger, expect results close to the Windows benchmarks here once you dial in a 30 or 40fps cap for hordes. Check ProtonDB for which Proton-GE build players are currently having the best luck with in longer sessions.

No, Days Gone has never released on Xbox. It is available on PS4, PS5 (through backward compatibility, and separately as Days Gone Remastered), and PC.

Yes on both. The original PS4 version runs at 30 fps, and playing that same version on a PS5 through backward compatibility boosts it to 60 fps with a dynamic 4K target. Days Gone Remastered is a separate, visually enhanced PS5-exclusive release from 2025.

No, there is no Switch version. Days Gone is only available on PlayStation consoles and PC.

Availability varies and changes over time, so check the service's current library before relying on it. Cloud streaming is also the only practical way to play on a Mac, Chromebook, or other device without the hardware for it locally.

At the bare minimum of a GTX 780 or R9 290, an older quad-core CPU, and 8 GB of RAM, you can run it at 1080p on low settings, but hordes will hit frame rate harder on weaker hardware. Turning on FSR and lowering Foliage Draw Distance and Shadow Quality gets the most out of a low-end setup.

It will run, but a lower-core-count CPU like an i3 or Ryzen 3 is exactly the kind of processor that struggles during Hordes, since that scene type leans hard on CPU threads. Expect noticeable frame drops in the biggest zombie encounters even if your GPU is otherwise fine.

No, 4 GB is below the 8 GB minimum and the game is likely to stutter heavily or fail to run properly. 8 GB is the floor, and 16 GB is what the recommended spec actually targets.

It's the stated floor, so yes, the game will launch and run. But the recommended spec asks for 16 GB, and that's the number that actually delivers the smoother experience Bend Studio built the game around, especially with anything else open in the background.

Not as much as in newer open-world games. Testing has shown 4 GB and 8 GB versions of the same GPU performing identically in Days Gone, so a 4 GB card like the GTX 1650 is not held back by memory size here the way it might be in a more recent release.

The RTX 2050, a laptop-only GPU, sits close to the minimum GTX 780 tier in real-world performance, so expect 1080p on low to medium settings rather than a locked 60 fps, and larger hordes will pull it down further.

First check that your CPU and GPU clear the minimum in the table above; a card or processor below the GTX 780 or i5-2500K tier simply is not supported. If your hardware qualifies but the game still won't launch, run both Steam and the Days Gone executable as administrator, update your graphics driver, and try the -force-d3d11 launch option.

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