Can I Run Dark Souls: Remastered on My PC / Laptop?
The 2018 Steamworks remaster of the original Dark Souls, rebuilt to hold a locked 60fps at native 4K on almost any PC.
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Can I run Dark Souls: Remastered on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Dark Souls: Remastered's official requirements. As a quick guide, you need at least a GeForce GTX 460, 1 GB / Radeon HD 6870, 1 GB graphics card, a Intel Core i5-2300 2.8 GHz / AMD FX-6300, 3.5 GHz processor, and 6 GB RAM of RAM to play at 1080p.
Can I run Dark Souls: Remastered on my laptop?
Yes, if your laptop has a dedicated graphics card around a GeForce GTX 460, 1 GB / Radeon HD 6870, 1 GB or better and 6 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Short answer: if your PC can boot a game from the last ten years, it can run Dark Souls: Remastered. The official minimum, a GeForce GTX 460 and an Intel Core i5-2300, is ancient hardware by today's standards, and the game is built to hold a steady 60fps rather than chase higher numbers. The thing people get wrong is assuming a stronger card buys them a smoother, faster game. It does not. The engine locks itself to 60fps, and going above or below that number changes how fast the game actually plays, not just how it looks.
Confirm it for your own PC with the checker above, though almost anything built in the last ten years will pass. Further down are the official spec tiers, real frame rate numbers from weak cards up to strong ones, and a rundown of why this game treats 60fps as a hard limit rather than a target, what changed from the original's rough Games for Windows Live release, and how to squeeze the most out of hardware this light.
Dark Souls: Remastered system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel Core i5-2300 2.8 GHz / AMD FX-6300, 3.5 GHz | Intel Core i5-4570 3.2 GHz / AMD FX-8350 4.2 GHz |
| Graphics card (GPU) | GeForce GTX 460, 1 GB / Radeon HD 6870, 1 GB | GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB |
| Memory (RAM) | 6 GB RAM | 8 GB RAM |
| Operating system | Windows 10 64-bit | Windows 10 64-bit |
| DirectX | Version 11 | Version 11 |
| Storage | 8 GB available space | 8 GB available space |
Storage: 8 GB available space. No SSD is required, the game is small and light enough that a hard drive loads it fine.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p, 60 fps | Intel Core i5-2300 2.8 GHz / AMD FX-6300, 3.5 GHz | GeForce GTX 460, 1 GB / Radeon HD 6870, 1 GB | 6 GB RAM |
| Recommended | 1080p high settings, 60 fps | Intel Core i5-4570 3.2 GHz / AMD FX-8350 4.2 GHz | GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB | 8 GB RAM |
| 4K / ultrawide | 4K native, 60 fps | Intel Core i5-4570 3.2 GHz / AMD FX-8350 4.2 GHz | GeForce GTX 1060 6GB / Radeon RX 580 | 8 GB RAM |
Dark Souls: Remastered FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 750 Ti | ~60 (locked) | , | , | An old budget card, but the game asks so little that it still holds a steady 60. |
| GTX 1050 Ti | ~60 (locked) | ~60 (locked) | , | Comfortable even at 1440p. Dips only show up in the most crowded bonfire areas. |
| GTX 1060 6GB | ~60 (locked) | ~60 (locked) | ~60 (locked) | Holds native 4K at a locked 60 without effort. |
| RX 580 | ~60 (locked) | , | ~60 (locked) | Matches the GTX 1060 here. Both cards sit well under the engine's own frame cap at 4K. |
| RTX 3060 | ~60 (locked) | ~60 (locked) | ~60 (locked) | Overkill for this game. The GPU never gets close to full load. |
| RTX 4060 | ~60 (locked) | , | ~60 (locked) | Same story as the 3060. This card is not being tested by Dark Souls Remastered. |
| RTX 4090 | , | , | ~60 (locked) | The strongest consumer card sold still tops out at 60, because the engine will not let it go higher. |
Every number here is capped by the game's own 60fps limit, not by the hardware. The real variable is consistency: a card that cannot hold a rock-solid 60 makes the whole game run in slow motion rather than just looking choppier. Numbers assume a clean install and current drivers.
Can these graphics cards run Dark Souls: Remastered?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1650 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 570 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 580 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1060 6GB | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1650 Super | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| GTX 1660 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1660 Super | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 3050 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| GTX 1660 Ti | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 6600 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 2060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 4050 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| Arc A750 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6600 XT | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 7600 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 6700 XT | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 4060 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 3060 Ti | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 3070 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 4070 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |




Why 60fps is a hard limit here, not a target
Most performance guides treat frame rate as a comfort setting: higher is smoother, lower still works, no real harm done. Dark Souls: Remastered does not work that way. The engine ties game speed and physics to the frame rate rather than to real time, a quirk inherited from the original 2011 release. When the game holds a clean 60fps, everything runs at the intended pace. When it drops below that, animations, hit detection, and even how fast the world moves all slow down together, so the game visibly goes into slow motion instead of just dropping frames.
The same coupling makes uncapping the frame rate above 60 risky. Third-party tools can remove the lock, but pushing the engine past its intended 60fps speeds up game logic along with the visuals, which throws off fall damage, jump distances, and the timing windows for parries and backstabs. Unless you know exactly what a specific unlock mod changes, the safest setup is to leave the frame rate at its native 60 and keep VSync on so the game never drifts from the speed it was built to run at.
What actually changed from the Games for Windows Live original
The 2012 PC port, sold as Prepare to Die Edition, launched capped at 30fps and a fixed 1024x720 resolution, and it ran through Games for Windows Live, a login service that made online play and even basic launching unreliable for years. The fan-made DSfix mod was the only way to unlock higher resolutions and frame rates on that version, and it stayed necessary right up until GFWL was finally retired.
Remastered replaces all of that. Games for Windows Live is gone, Steamworks now handles matchmaking, saves, and achievements directly, and the game natively supports 4K and ultrawide resolutions without any third-party fix. That is the practical reason to buy Remastered over the original release today. The sharper textures and lighting are a bonus. The bigger win is a PC port that finally works the way a 2018 release should.
Getting the most out of a tiny install
At 8GB of install size and a minimum spec built around a GeForce GTX 460, Dark Souls: Remastered is one of the lightest games you can put on a modern PC. There is no ray tracing, no upscaling menu, and barely a settings list to tune beyond resolution, anti-aliasing, and texture filtering, so there is little to trade away even on older hardware.
On weak or integrated graphics, the priority is holding a steady 60 rather than chasing better visuals. Drop the resolution before you touch anything else, keep VSync enabled so frame pacing stays even, and close background programs that might cause momentary stutters. In most games a dropped frame is a visual blip. In this one it briefly changes how fast everything moves, so smoothness matters more than it would elsewhere. On a modern dedicated GPU, from a budget card up to the newest flagship, none of this matters. The game caps out at 60fps and stays there.
Can I run Dark Souls: Remastered? Your questions answered
The minimum is an Intel Core i5-2300 2.8 GHz or AMD FX-6300 3.5 GHz processor, a GeForce GTX 460 1 GB or Radeon HD 6870 1 GB graphics card, and 6 GB of RAM. The full minimum and recommended specs are in the table above.
For a smoother experience the game asks for an Intel Core i5-4570 3.2 GHz or AMD FX-8350 4.2 GHz processor, a GeForce GTX 660 2 GB or Radeon HD 7870 2 GB graphics card, and 8 GB of RAM.
Yes, by design. The engine ties game speed and physics to the frame rate, so the game is built to run at a locked 60fps rather than push past it. This is inherited from the original 2011 release, not something new to the remaster.
Technically, with third-party tools, but it is not recommended. Because game speed is tied to frame rate, pushing past 60 speeds up game logic along with the visuals, which can throw off fall damage, jump distances, and the timing on parries and backstabs. Leaving it at the native 60 is the safest option.
It happens when the frame rate drops below 60. Because the engine ties game speed to frame rate rather than real time, dropping below 60fps drags down animations, enemy movement, and your own actions right along with it. Keeping VSync on and avoiding frame rate unlockers is the fix.
8 GB. It is one of the smallest game installs you will find on modern Steam.
No, and it's not even part of the recommended spec. The install is small enough that a plain hard drive loads it just fine.
Yes. 8 GB is the exact recommended figure, and the minimum tier needs only 6 GB, a bar that any current budget PC steps over easily.
DirectX 11 is what this remaster runs on. Pretty much any card from the past ten years or so handles that without a problem.
The original 2012 PC port ran through Games for Windows Live, capped out at 30fps and a fixed 1024x720 resolution without the fan-made DSfix mod, and had unreliable online play. Remastered drops Games for Windows Live entirely in favor of Steamworks, natively supports 4K and ultrawide resolutions, and holds a locked 60fps out of the box.
No. That service is gone from this version. Steamworks handles matchmaking, saves, and achievements directly, which is one of the main reasons Remastered replaced the original PC release.
Yes, natively, unlike the original PC release which needed a community mod to go beyond 1024x720. Some players report minor UI or effect quirks at ultrawide aspect ratios during a handful of boss fights, but general gameplay and menus work fine.
Given how light this game is on hardware, a stutter here is rarely about your PC's power. Out-of-date graphics drivers, VSync switched off, background programs eating CPU time, or a frame rate unlocker mod fighting the engine's built-in 60fps cap account for most cases. Because game speed is tied to frame rate in this engine, any of those problems tends to show up as the whole game slowing down rather than the plain frame drops you'd see elsewhere, which throws a lot of players off.
Yes. Remastered is built on top of Prepare to Die Edition, so the Artorias of the Abyss content is included in the base purchase, not sold separately.
A remaster, not a remake. The levels, combat, and story are unchanged from the original. What changed is the technical foundation: higher resolution and frame rate, sharper textures and lighting, and a rebuilt online layer running on Steamworks instead of Games for Windows Live.
Yes, there is an active PC modding scene covering everything from texture packs to randomizers. Be careful with mods that touch frame rate specifically, since unlocking it past 60 can shift game speed and physics timing along with it.
No. The game runs on DirectX 11 only, the same API the original Games for Windows Live release used. There is no DirectX 12 or Vulkan renderer option, which is normal for an engine this old and not something that limits performance given how little the game asks of modern hardware.
No, not quite. The official minimum is 6 GB, so a system with only 4 GB may struggle to run the game alongside Windows and background processes, even though the game itself needs very little from the GPU or CPU. Bumping up to 8 GB, the recommended amount, removes any doubt.
Comfortably, yes. The RTX 3050 clears Dark Souls: Remastered's recommended bar, which puts high 1080p and 1440p both in reach.
Yes. On the GTX 1650, Dark Souls: Remastered runs at high settings in 1080p and scales up to 1440p without much fuss. Locked 60fps at 1080p without any trouble.
Plenty of power here. The GTX 1060 6GB is above Dark Souls: Remastered's recommended tier, so high 1080p is smooth and 1440p is a fair target. Locked 60fps even at native 4K. The card is barely being used.
Yes. The RX 580 has headroom over Dark Souls: Remastered's recommended card, so you can push 1080p high and move to 1440p when you want. Matches the GTX 1060 here, holding a locked 60fps at 4K.
You are well set. The RTX 4060 exceeds Dark Souls: Remastered's recommended card, so 1080p high is easy and 1440p is realistic. Locked 60fps at 4K without effort. Well beyond what this game needs.
That is more than enough. The RTX 3060 clears Dark Souls: Remastered's recommended requirement, so aim for high at 1080p or step up to 1440p. Locked 60fps at every resolution up to 4K, with huge headroom to spare.
Yes. On the RTX 2060, Dark Souls: Remastered runs at high settings in 1080p and scales up to 1440p without much fuss.
Yes, comfortably. The GTX 1660 sits at or above Dark Souls: Remastered's recommended card, so 1080p on high is smooth and 1440p is well within reach.
The GTX 1660 Super is a strong fit for Dark Souls: Remastered. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.
No trouble at all. The RX 6600 meets or beats what Dark Souls: Remastered recommends, so 1080p high runs well and 1440p is realistic.
You are well set. The GTX 1660 Ti exceeds Dark Souls: Remastered's recommended card, so 1080p high is easy and 1440p is realistic.
You are well set. The RTX 3060 Ti exceeds Dark Souls: Remastered's recommended card, so 1080p high is easy and 1440p is realistic.
Comfortably, yes. The RTX 4050 clears Dark Souls: Remastered's recommended bar, which puts high 1080p and 1440p both in reach.
Yes, with room to spare. Dark Souls: Remastered recommends less than the GTX 1050 Ti offers, so expect smooth 1080p high and a playable 1440p. Locked 60fps at 1080p and 1440p, with dips showing up only in the most crowded bonfire areas.
The RTX 4070 is a strong fit for Dark Souls: Remastered. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.
No M-series MacBook, or any Mac for that matter, gets a native build of Dark Souls Remastered, since FromSoftware never made one. Boosteroid cloud streaming or an unofficial Windows layer like CrossOver are your workarounds, but the CrossOver route carries extra risk in this particular game: any performance hiccup under emulation drags the frame rate below 60, and because the engine ties game speed to frame rate, the whole game slows down along with it, visuals included.
Often, yes, but it depends on the chip. Newer integrated graphics like Intel Iris Xe, Intel UHD 630, AMD Radeon Vega 8, or AMD Radeon 780M can hold a locked 1080p 60fps without much trouble. Older Intel HD Graphics chips such as the HD 520, HD 4600, or UHD 620 struggle to hold a steady 60, which is a real problem in this game since dropped frames cause slow motion rather than just visual choppiness. If you have no dedicated graphics card at all, this is the closest thing to a stress test the game gives you: lowering resolution to 720p or below helps weaker integrated graphics stay closer to the target.
A Chromebook has no way to install Dark Souls Remastered locally. Boosteroid cloud streaming fills the gap, running the game on remote hardware and sending the video feed back to your screen.
Yes, and it runs very well. The Steam Deck holds a locked 60fps in handheld mode and native 1080p 60fps when docked to a TV. The toughest spots for frame dips are the Sif boss fight and the corridor leading into Sen's Fortress, and even those stay playable rather than dropping badly. The ROG Ally and Legion Go handle it just as comfortably given their stronger hardware.
It is not currently on GeForce Now, but it is available through Boosteroid, which streams the game to a Mac, Chromebook, or low-power PC without needing local hardware capable of running it.
Yes, and easily. A GTX 1060 6GB or RX 580 already holds a locked 60fps at native 4K, and anything stronger does the same. This is one of the few modern games where 4K is not a meaningful hardware hurdle.
Yes, trivially. Even a budget card like a GTX 1050 Ti holds a locked 60fps at 1440p.
Practically any dedicated card from the past decade holds the locked 60fps, since that's the ceiling the engine was built around in the first place. Even the official minimum GPU, a GeForce GTX 460, reaches it at 1080p.
Not in the way modern games do. The settings menu is short, mainly resolution, texture filtering, and anti-aliasing, with no tiered graphics presets or ray tracing to enable. There is very little to trade away for performance because there is very little to turn down in the first place.
Yes. The official recommended spec is only 8 GB. 16GB and 32GB setups run the game exactly the same, since it never approaches using that much memory.
Yes, any of those is far more than enough. The minimum card has only 1 GB of graphics memory and the recommended card has 2 GB, both tiny by current standards. Whether your card has 2 GB or 8 GB, VRAM never becomes a bottleneck here, since the light textures never come close to filling even the smallest modern buffer.
Not on its own. The game locks itself to 60fps regardless of your monitor's refresh rate, so a 144Hz or 240Hz display will not show a higher frame rate unless you use an unofficial unlock mod, which risks the fall damage, jump distance, and parry timing issues that come with pushing the engine past its intended speed.
Not automatically. Switch 2 does not boost existing Switch games on its own; a title needs its own patch to take advantage of the extra power. As of now there is no official Switch 2 update for Dark Souls Remastered, so it plays through backward compatibility at the same 30fps target the original Switch version holds, rather than the 60fps the PC and other consoles get.
FromSoftware skipped a native Linux client, but that barely matters here. Steam Play's Proton layer runs Dark Souls Remastered at the same locked 60fps on SteamOS as on Windows, because this remaster is light enough that Proton's overhead never really shows up. It's one of the more trouble-free FromSoftware ports to get working; check ProtonDB first if you want to confirm your specific distro.
Yes on PS4, where it renders at 1080p and up to 3200x1800 upscaled to 4K on PS4 Pro. There is no native PS5 version, but the PS4 release runs through backward compatibility. This page focuses on the PC version, which supports native 4K and holds a steadier frame rate.
Yes, though there's no dedicated Series X or S build. What you get is the Xbox One release running through backward compatibility, and it runs smoothly since the original Xbox One and Xbox One X versions already held 1080p up to an upscaled 4K at 60fps.
Yes. It was the series' first appearance on a Nintendo platform, playable docked or handheld. It targets 30fps rather than the 60fps the PC and other consoles hold, and drops into the mid-20s during the most demanding scenes, especially in handheld mode.
Yes, comfortably, even on what most people would call a potato PC. The official minimum, a GeForce GTX 460 and an Intel Core i5-2300, predates most PCs still in regular use today, so an older or budget build almost always clears it without any need to lower settings.
Yes. The official minimum CPU is an aging Intel Core i5-2300 or AMD FX-6300, both weaker than a modern i3 or Ryzen 3, so current budget processors clear the requirement with room to spare.
Yes, without compatibility issues. It uses DirectX 11 and standard Steamworks features, so it runs the same on Windows 11 as it did on Windows 10.
Yes, and comfortably. The GTX 750 Ti sits well above the minimum GeForce GTX 460 and holds a locked 60fps at 1080p without any need to lower settings, since this game barely taxes even an older budget card.
Yes. Intel's Arc A750 holds a locked 60fps at 1080p and 1440p here. Driver overhead that shows up in heavier modern titles barely registers on a game this light.
Yes, with room to spare. The RTX 3070 holds a locked 60fps at 4K, the same ceiling every card from around the GTX 1060 tier upward hits, since the engine caps itself at 60 no matter how much power you throw at it.
Yes, though it is complete overkill. Even the strongest consumer card sold still tops out at a locked 60fps at 4K, because the engine will not let it go higher no matter how fast the hardware is.
Yes, easily. The GTX 1070 is well above the recommended GTX 660, and it holds a locked 60fps at 1080p and 1440p with no compromises needed.
Yes, with no trouble at all. The GTX 1080 handles a locked 60fps at native 4K, matching every other mid-range-and-up card from the last several generations.
Yes, effortlessly. The RTX 2070 holds a locked 60fps at 1440p and native 4K, far beyond what this game asks for.
Yes, though the card will spend most of its time well under full load. The RTX 3080 holds a locked 60fps at 4K, the same result you get from cards several tiers below it.
Yes, trivially. A current-generation card like the RTX 5070 is so far past what Dark Souls Remastered needs that the game's own 60fps cap, not the GPU, decides the frame rate.
Yes, though pairing a flagship card with a 2018 remaster of a 2011 game is overkill in the extreme. It still locks to 60fps at 4K, exactly like a GTX 1060 does.
