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Can I Run It

Can I Run Dark Souls III on My PC / Laptop?

FromSoftware's 2016 action RPG. Modest to run on almost any PC, since the whole game is locked at 60 frames per second no matter how strong your hardware is.

ActionApr 11, 2016FromSoftware, Inc.Metacritic 89

Check if your PC can run Dark Souls III

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Can I run Dark Souls III on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Dark Souls III's official requirements. As a quick guide, you need at least a NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950 graphics card, a Intel Core i3-2100 / AMD® FX-6300 processor, and 4 GB RAM of RAM to play at 1080p.

Can I run Dark Souls III on my laptop?

Yes, if your laptop has a dedicated graphics card around a NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950 or better and 4 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

The honest answer for most PCs is yes. Dark Souls III's official minimum is a GTX 750 Ti or Radeon HD 7950, an Intel Core i3-2100 or AMD FX-6300, and 4 GB of RAM, a low bar even for a budget machine bought this decade. What trips people up isn't whether they clear that bar, it's that the game is hard locked at 60 frames per second in the options menu, so buying a much stronger graphics card doesn't get you a smoother game, only a more reliable 60.

Punch your processor and GPU into the checker up top for a fast verdict, then read on for the fps picture and the settings that matter here.

Dark Souls III system requirements

MinimumRecommended
Processor (CPU)Intel Core i3-2100 / AMD® FX-6300Intel Core i7-3770 / AMD® FX-8350
Graphics card (GPU)NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
Memory (RAM)4 GB RAM8 GB RAM
Operating systemWindows 10 64-bitWindows 10/11 64-bit
DirectXVersion 11Version 11
Storage25 GB available space25 GB available space

Storage: 25 GB. Actual install size is closer to 18 GB, with the rest reserved for patches. An SSD is not required, but it cuts load screens from over a minute on an old hard drive down to a few seconds.

Full performance tiers

TierTargetCPUGPURAM
Minimum1080p, low settingsIntel Core i3-2100 / AMD FX-6300GTX 750 Ti / Radeon HD 79504 GB
Recommended1080p, high settings, locked 60 fpsIntel Core i7-3770 / AMD FX-8350GTX 970 / Radeon R9 series8 GB
1440p / 4K1440p to 4K, ultra settings, still capped at 60 fpsIntel Core i7-3770 or newer / Ryzen 5 1600 or newerGTX 1660 Ti or RX 580 8GB for 1440p; RTX 3060 or RX 6600 for 4K8 GB

Dark Souls III FPS by graphics card

Graphics card1080p1440p4KNotes
GTX 750 Ti~45-55, , The official minimum card. Expect occasional dips below the 60fps cap in busy fights with several enemies or spell effects on screen.
GTX 1050 Ti~55-60, , Close to a locked 60 fps at medium to high settings, with brief dips only in effect-heavy boss arenas.
GTX 1060 6GB~60~55-60, Comfortably clears the recommended GTX 970 and holds the 60fps cap at 1080p high. 1440p stays close but isn't guaranteed everywhere.
RX 580 8GB~60~60, Matches or beats the official recommended card, so a locked 60 fps at 1080p and 1440p high.
GTX 1660 / Super~60~60, Locked 60 fps at 1080p and 1440p ultra with room to spare.
RTX 2060 / RTX 3060~60~60~55-60Handles ultra settings at 1080p and 1440p without effort, and mostly holds 60 fps at 4K ultra too.
RTX 4060 / RX 6600~60~60~60Locked 60 fps at every resolution up to 4K ultra. Any dips you see here are almost always the CPU, not this card.
RTX 4070 / RTX 4090~60~60~60Same locked 60 fps as much cheaper cards. Buying this tier of GPU specifically for Dark Souls III is overkill.

These are reasoned estimates built from Dark Souls III's own 2016 launch benchmarks, where a GTX 970 already held 60 fps at 1080p on max settings. Outlets rarely re-benchmark a decade-old game with a hard frame cap, so treat the numbers as a guide rather than a lab measurement. Real-world dips in this game usually trace back to your CPU and specific areas like Irithyll of the Boreal Valley, not your GPU.

Can these graphics cards run Dark Souls III?

Graphics cardVerdictNotes
GTX 1050 TiPlayableMeets the bar. Low to medium settings at 1080p.
GTX 1650PlayableClears the minimum. 1080p low to medium, better with upscaling.
RX 570PlayableAt the minimum bar. 1080p low to medium, drop a setting if needed.
RX 580Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
GTX 1060 6GBRuns wellStrong fit. High settings at 1080p, 1440p within reach.
GTX 1650 SuperRuns wellStrong fit. High settings at 1080p, 1440p within reach.
GTX 1660Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
GTX 1660 SuperRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 3050Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
GTX 1660 TiRuns wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RX 6600Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 2060Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 4050Runs wellStrong fit. High settings at 1080p, 1440p within reach.
Arc A750Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RTX 3060Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RX 6600 XTRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RX 7600Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RX 6700 XTRuns wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RTX 4060Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3060 TiRuns wellAbove recommended. 1080p high is easy, and 1440p works too.
RTX 3070Runs wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RTX 4070Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
Dark Souls III screenshotDark Souls III screenshotDark Souls III screenshotDark Souls III screenshot

The 60fps cap decides more than your specs do

Dark Souls III has no uncapped frame rate option anywhere in its settings. Whatever you play on, from the minimum GTX 750 Ti up to a current RTX 4090, the game caps you at 60 fps and stays there. That single detail is why every graphics card recommendation for this game looks similar once you clear the recommended tier: more GPU power buys you consistency at the cap, not a higher number.

People do remove the cap with community tools such as SaucyX's DS3 FPS unlock, built on the game's Mod Engine. It works, but FromSoftware tied movement speed, rolling, and some animation timing to frame rate in this engine, the same problem that plagued the original Dark Souls. Pushing much past roughly 80 fps with the cap removed introduces bugs like faster sprinting than intended, so most people who unlock it still cap themselves somewhere in the 60s or 70s rather than running free. Treat any framerate mod as single-player only, and back up your save first.

Your CPU matters more than your graphics card

This is a CPU-bound game, not a GPU-bound one. Players with strong cards like an RTX 2080 Ti still report dips below 60 fps in a handful of areas, and the fix that consistently works in community reports is raising CPU clock speed, not swapping the GPU. Irithyll of the Boreal Valley is the area named most often for frame drops, along with fights that fill the screen with spell effects.

The engine leans on single-core performance rather than spreading work evenly across cores, which is normal for a game built in 2015 and 2016. If you're choosing between a slightly faster GPU and a slightly faster CPU on a tight budget, put the money into the CPU for this specific game.

The freeze that has nothing to do with your hardware

If Dark Souls III randomly freezes for about a second, the cause is often not your PC's power at all. The game re-scans Windows' Device Manager whenever it detects a hardware change, including things like a USB headset reconnecting or a driver quietly updating in the background, and that scan briefly halts rendering. It can happen on a high-end PC just as easily as a budget one.

The community fix is a small background tool called FromStutterFixUpdated, which stops the game from triggering that scan. It's unrelated to VRAM, RAM, or your graphics card, so if you're chasing a stutter and your frame rate graph otherwise looks healthy, try that before assuming your PC is underpowered.

Ultrawide monitors, Steam Deck, and how it plays today

Dark Souls III's native support for anything other than a standard 16:9 monitor is poor. Ultrawide and super-ultrawide players get stretched UI elements and cropped cutscenes out of the box, fixed by community mods like SoulsUnsqueezed and the Proper PC Experience mod, which correct the aspect ratio and field of view.

On Steam Deck, Valve rates the game Verified, and it runs well at its 800p screen on medium to low settings with a steady 60 fps and normal battery life for the class of device. If you're coming from console, PS5 runs the backward-compatible PS4 version at a full 1080p and 60 fps, while Xbox Series X and S got Microsoft's FPS Boost applied to remove the original 30fps cap but stayed capped at 900p resolution, so the PS5 version currently looks a notch sharper.

Can I run Dark Souls III? Your questions answered

The official minimum is an Intel Core i3-2100 or AMD FX-6300 processor, a GeForce GTX 750 Ti or Radeon HD 7950 graphics card, and 4 GB of RAM, running DirectX 11 on 64-bit Windows. That gets you 1080p on low settings, and you should expect occasional dips below the 60fps cap in busier fights.

Recommended is a Core i7-3770 or FX-8350 processor, a GTX 970 or a Radeon R9-series card, and 8 GB of RAM. At that level you should hold the locked 60 fps at 1080p on high settings in nearly every area.

CPU, more than people expect for a game this old. Because the frame rate is capped at 60 anyway, a strong graphics card runs out of things to do quickly, while the CPU keeps working through enemy behavior, physics, and the engine's single-core-heavy processing. Owners of high-end GPUs still report drops in CPU-heavy areas like Irithyll of the Boreal Valley, and raising CPU clock speed is the fix that actually works there, not a GPU upgrade.

There's no official option to remove it. Community tools such as SaucyX's DS3 FPS unlock, built on the game's Mod Engine, can push past 60, but the engine ties movement speed and some animation timing to frame rate, so going much beyond roughly 80 fps can make you sprint and roll faster than intended. Most people who use it still cap themselves in the 60s or 70s rather than running fully uncapped, and it's a single-player-only trick since it touches game memory.

The most common cause that has nothing to do with your specs is a known engine quirk: the game re-scans Windows' Device Manager whenever it detects a hardware change, like a USB headset reconnecting, and that scan briefly freezes rendering for about a second. A small tool called FromStutterFixUpdated stops this from happening. If your frame rate is otherwise stable and you still get random freezes, try that before assuming your PC is underpowered.

The official minimum is 4 GB and recommended is 8 GB. 8 GB is genuinely enough since this is a 2016 game with a modest engine. Going to 16 GB or more helps your Windows background tasks and browser more than it helps the game itself.

Yes, for the minimum tier. The official minimum card, the GTX 750 Ti, ships with 2 GB, and that's enough for 1080p on low to medium settings. Cards with 4 GB or more, matching the recommended GTX 970, give you comfortable headroom for high or ultra textures with no VRAM-related stutter.

Steam asks for 25 GB of free space, though the actual installed size is closer to 18 GB, with the rest reserved for patches. An SSD isn't required, the game's own data throughput needs are light, but it makes a real difference to load screens, cutting them from over a minute on an old hard drive down to a few seconds, which matters in a game built around dying and reloading often.

DirectX 11 at minimum, with DirectX 12 also supported on the recommended tier and above. Any Windows 10 or 11 PC built in the last several years already has both.

No. Both DLC packs run on the same engine and save data as the base game and aren't listed with separate requirements anywhere, including Bandai Namco's own pages. If your PC runs the base game, it runs the DLC areas too.

Probably not, unless your PC falls below the minimum GTX 750 Ti and i3-2100 tier. This is one of the least demanding games you're likely to check requirements for, and since the frame rate is capped at 60 regardless of hardware, spending on a much stronger GPU specifically for this game has almost no payoff.

Use the checker above with your exact CPU and GPU model for a direct answer. As a general guide, if your PC is younger than about 2016 and has any dedicated graphics card, it very likely clears the bar.

No. It predates both technologies by several years and has never been patched to add them. There's no upscaling option in the settings menu at all, native rendering only.

Those spots combine a lot of enemies, particle effects, and lighting at once, which leans hard on a single CPU core in this engine. It's a CPU bottleneck rather than a graphics one, which is why even players with top-tier GPUs report the same dips there.

Yes, and that's exactly why the 60fps cap exists and why removing it is risky. Movement speed, roll distance, and some animation timing are tied to frame rate in this engine, so an uncapped or badly modded frame rate can genuinely change how the game plays, not just how it looks.

Not officially. FromSoftware never built a native Linux version, and Bandai Namco does not list Proton support anywhere in its own documentation. In practice it runs well through Steam Play's Proton compatibility layer, the same technology behind its Verified rating on Steam Deck, so most Linux desktop users just enable Proton in their Steam settings rather than wait on official support that is not coming.

Yes, with no extra steps. The official minimum only asks for 64 bit Windows 10, and the game runs the same on Windows 11 since nothing about the engine changed between the two. If you hit an issue, it is more likely the Device Manager freeze bug covered above than anything specific to Windows 11.

No. Only the original Dark Souls got a remaster, released in 2018 as Dark Souls Remastered with updated resolution and frame rate support. Dark Souls III has never been rereleased or remastered, so the system requirements you find for it today are the same ones FromSoftware published at launch in 2016.

For sure. The RTX 3050 outpaces Dark Souls III's recommended card, leaving you high 1080p now and 1440p whenever you like.

Yes, though keep expectations modest. The GTX 1650 clears Dark Souls III's minimum, so plan on 1080p at low to medium and trim a setting or two for a steady frame rate. A steady 60 fps at 1080p high, comfortably above the official recommended GTX 970.

Easily. With the GTX 1060 6GB you are past Dark Souls III's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. A steady 60 fps, the game's cap, at 1080p high, with 1440p staying close but not guaranteed in every area.

Yes. On the RX 580, Dark Souls III runs at high settings in 1080p and scales up to 1440p without much fuss. Locked 60 fps at 1080p high and mostly steady at 1440p high, matching the official recommended card.

Yes. The RTX 4060 has headroom over Dark Souls III's recommended card, so you can push 1080p high and move to 1440p when you want. Locked 60 fps at every resolution up to 4K ultra.

Plenty of power here. The RTX 3060 is above Dark Souls III's recommended tier, so high 1080p is smooth and 1440p is a fair target. Locked 60 fps at 1080p and 1440p, and mostly holds 60 at 4K ultra too.

Yes, with room to spare. Dark Souls III recommends less than the RTX 2060 offers, so expect smooth 1080p high and a playable 1440p. Locked 60 fps at 1080p and 1440p ultra without effort.

That is more than enough. The GTX 1660 clears Dark Souls III's recommended requirement, so aim for high at 1080p or step up to 1440p. Locked 60 fps at 1080p ultra and mostly steady at 1440p high.

For sure. The GTX 1660 Super outpaces Dark Souls III's recommended card, leaving you high 1080p now and 1440p whenever you like. Locked 60 fps at 1080p ultra with headroom for 1440p high as well.

You are well set. The RX 6600 exceeds Dark Souls III's recommended card, so 1080p high is easy and 1440p is realistic. Locked 60 fps at 1080p and 1440p ultra with plenty of headroom to spare.

Yes. The GTX 1660 Ti has headroom over Dark Souls III's recommended card, so you can push 1080p high and move to 1440p when you want.

Yes. On the RTX 3060 Ti, Dark Souls III runs at high settings in 1080p and scales up to 1440p without much fuss.

Plenty of power here. The RTX 4050 is above Dark Souls III's recommended tier, so high 1080p is smooth and 1440p is a fair target. Comfortably holds the locked 60 fps at 1080p high, since Dark Souls III is a light load even for a laptop GPU.

Good enough to play. The GTX 1050 Ti sits at Dark Souls III's minimum, so expect 1080p low to medium and a bit of tuning for smoothness. Close to a locked 60 fps at 1080p medium, with brief dips in effect-heavy boss arenas.

Yes. The RTX 4070 has headroom over Dark Souls III's recommended card, so you can push 1080p high and move to 1440p when you want. Locked 60 fps at 4K ultra. The cap, not the card, is what limits you here.

Not natively. There has never been a Mac version of Dark Souls III, so an M-series MacBook can't run it on its own. Cloud streaming through a service that supports your Steam library, or running Windows through a virtualization tool, are the practical ways to play it on a Mac.

It depends on the chip. Older integrated graphics, like Intel's UHD 620 or 630 found in many laptops, sit below the GTX 750 Ti minimum and won't run it well. Newer integrated GPUs, such as AMD's Radeon 780M or recent Intel laptop chips, can clear that low bar and hold 60 fps at 1080p on low or medium settings, since this is an undemanding decade-old engine by today's standards.

Not locally. A Chromebook doesn't have the hardware or the Windows compatibility to run it directly. Cloud streaming through a service that supports your Steam library, or remote play from a gaming PC you already own, are the ways to play it on one.

Yes. This is one of the least demanding games you'll check requirements for. A PC at or slightly above the official minimum, a GTX 750 Ti-class card, an i3-2100-class CPU, and 4 GB of RAM, will run it at 1080p on low settings, with the CPU being the part more likely to hold you back than the GPU.

A modern i3 or Ryzen 3 handles it fine, and even the official minimum, a Core i3-2100 from 2011, is listed as sufficient. Since the game leans on single-core speed more than core count, a recent budget CPU with decent clock speeds will outperform an old higher-core-count chip here.

Poorly out of the box. On a native 21:9 or 32:9 display you'll see stretched UI elements and cropped cutscenes. Community mods like SoulsUnsqueezed and Proper PC Experience fix the aspect ratio and field of view, and are widely used by ultrawide players since FromSoftware never patched proper support in.

Not for the game itself, 8 GB covers it comfortably. It's worth it if you're also running a browser with dozens of tabs, a Discord call, or recording software alongside it, since that extra headroom goes to your background tasks rather than the game.

Close, but not comfortably. Intel Iris Xe, built into 11th and 12th generation Core laptop chips, sits near the official minimum GTX 750 Ti in real world performance and can manage roughly 30 to 45 fps at 1080p on low settings, short of the game's 60fps cap. Dropping to 900p or 720p closes most of that gap.

Yes. AMD's Vega 8 graphics, built into Ryzen 4000 and 5000 U series laptop chips, clears the GTX 750 Ti minimum comfortably and holds close to a locked 60 fps at 1080p on low to medium settings, since Dark Souls III is a light load for hardware from the 2020s.

Yes, easily. AMD's Radeon 780M, found in Ryzen 7040 and 8040 series laptop chips, performs well above the recommended GTX 970 for a game this old, and holds a locked 60 fps at 1080p on medium to high settings without effort.

Usually not well. Older Intel HD Graphics chips, the 2000 through 5500 series common in laptops from around 2010 to 2015, sit well below the GTX 750 Ti minimum and typically cannot hold a stable 30 fps at 1080p even on low settings. Dropping to 720p helps, but this class of chip is genuinely underpowered for it.

Yes, and then some. The recommended GTX 970 ships with 4 GB, which covers ultra textures at 1080p and 1440p with no VRAM related stutter. Since this is a 2016 game, even cards released years later with 4 GB have far more headroom than Dark Souls III actually needs.

Yes. It released on PS4, and PS5 runs that same version through backward compatibility at a full 1080p and 60 fps without needing a separate patch. This page covers the PC version specifically.

Yes, through backward compatibility with the Xbox One version. Microsoft's FPS Boost feature removed the original 30fps cap, so it now runs up to 60 fps, but the resolution stays capped at 900p even on Series X, a notch below the PS5 version's 1080p.

No. Only the original Dark Souls got a Switch port, as Dark Souls Remastered. Dark Souls III has never released on any Nintendo platform.

Yes, comfortably. Valve rates it Verified on Steam Deck, and it holds a steady 60 fps at the Deck's native 800p on medium to low settings with normal battery life for the device. A ROG Ally or Legion Go, both more powerful than the Deck, run it just as well or better.

Cloud streaming is a practical option for anyone without a capable PC, since a title this old and light is an easy fit for most services that carry your Steam library. Check the specific service's current catalog before assuming it's listed, since availability changes.

Yes. Because the frame rate is capped at 60 regardless of resolution, a card around an RTX 2060 or RX 580 8GB comfortably holds 60 fps at 1440p on ultra settings, and something in the RTX 3060 to RTX 4060 range does the same at 4K.

Capping the frame rate to 40 or 30 in the Deck's quick settings, alongside lowering shadow and effects quality in-game, stretches battery life noticeably on a game that doesn't need the Deck's full power to hit 60 fps in the first place.

Most popular mods, like the Cinders overhaul, item and enemy randomizers, and Seamless Co-op, run fine on hardware that already meets the recommended specs, since they change content rather than add graphical load. Framerate-unlock mods are the ones that can cause the animation and physics issues covered above, not content mods.

No. Like the rest of the series, PC, PlayStation, and Xbox players are kept on separate servers, so multiplayer and invasions only happen within the same platform.

Yes. Bandai Namco took PC online play offline for about seven months in 2022 after a remote-code-execution exploit was found, but servers for PC, PS4/PS5, and Xbox have been back online since August 2022, and the game still has an active PvP and co-op community.

Yes, well above what it needs. The GTX 1070 clears the recommended GTX 970 by a wide margin and holds a locked 60 fps at 1080p and 1440p on ultra settings without any tuning required.

Yes, comfortably. The GTX 1080 holds a locked 60 fps at 1080p, 1440p, and most of 4K on ultra settings, though the fixed 60fps cap means you will not see any benefit over a cheaper card like the GTX 1070 here.

Yes, with plenty of headroom. The RTX 2070 locks in 60 fps at 1080p and 1440p ultra and mostly holds it at 4K ultra too, since Dark Souls III's demands have not scaled with newer hardware.

Yes. The RTX 3070 locks a steady 60 fps at 4K ultra with room to spare, well beyond what this game needs even at its highest resolution.

Yes, but it is overkill. The RTX 3080 hits the same locked 60 fps at 4K ultra as an RTX 3070 or even an RTX 2060, since the game's frame cap, not the card, decides the number.

Yes, though buying one specifically for this game makes no sense. It is still capped at the same locked 60 fps as much cheaper cards like the RTX 4060, so an RTX 4090 offers zero visible benefit here.

Yes, easily. The RX 6700 XT locks a steady 60 fps at 1440p and 4K ultra, matching Nvidia equivalents like the RTX 3070 for a game this light.

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