Can I Run Borderlands 2 on My PC / Laptop?
Gearbox's 2012 cel-shaded looter-shooter, one of the lightest big-name games still sold on Steam.
Check if your PC can run Borderlands 2
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Can I run Borderlands 2 on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Borderlands 2's official requirements. As a quick guide, you need at least a graphics card, a 2.4 GHz Dual Core Processor processor, and 2 GB(XP)/ 2 GB(Vista) of RAM to play at 1080p.
Can I run Borderlands 2 on my laptop?
Yes, if your laptop has a dedicated graphics card around a or better and 2 GB(XP)/ 2 GB(Vista) of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Yes, almost certainly. Borderlands 2 is a 2012 game built on Unreal Engine 3, and it is one of the lightest titles on this whole site. The official recommended tier lists Intel HD 4000, a laptop chip from over a decade ago, as good enough for smooth play at high settings. The part people get wrong is assuming their graphics card decides the experience here. It almost never does. The one setting that can genuinely hurt your frame rate is PhysX, the optional cloth and fluid effects toggle, not the GPU itself.
Since Steam's own listing skips GPU details entirely, the checker above measures your exact CPU and GPU against a realistic modern baseline instead. What follows lays out the real minimum and recommended specs, honest frame rate expectations across common cards, and the PhysX and frame rate cap quirks that trip people up far more than raw hardware ever does.
Borderlands 2 system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | 2.4 GHz Dual Core Processor | 2.3 GHz Quad Core processor |
| Graphics card (GPU) | ||
| Memory (RAM) | 2 GB(XP)/ 2 GB(Vista) | 2 GB |
| Operating system | Windows 10 64-bit | Windows 10/11 64-bit |
| DirectX | 11 | 11 |
| Storage |
Storage: About 20 GB on Steam, though the base game alone installs closer to 6 GB. The rest of that figure covers the Game of the Year DLC and patch data. No SSD is required.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p Low, 30 fps | 2.4 GHz Dual Core (Windows XP era, roughly a Core 2 Duo) | GeForce 8500 / Radeon HD, 256 MB video memory | 2 GB |
| Recommended | 1080p High, 60 fps | 2.2 GHz Quad Core | Radeon HD 5750 / GeForce 650M / Intel HD 4000 | 4 GB |
| Realistic today | 1080p Ultra, 100+ fps (capped) | Any Core i3 or Ryzen 3 from the last decade | GT 1030 or better, including most current integrated graphics | 8 GB |
Borderlands 2 FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| Intel HD 4000 (2012 integrated) | ~15-25 (High) | , | , | The actual card Gearbox listed at the recommended tier in 2012. Any integrated graphics made since then beats it easily. |
| GT 1030 | ~90-110 (High) | , | , | Comfortably above the recommended tier with room to spare. |
| GTX 1050 Ti | ~120-150 (Ultra) | , | , | The GPU stopped being the limit here a long time ago. |
| GTX 1060 6GB | ~150+ (Ultra) | , | , | Some players report drops into the 30s and 40s in busy spots like Opportunity or the Fridge, but that traces back to the PhysX setting, not the card. Set PhysX to Low or Medium and it clears up. |
| RX 580 | ~140-180 (Ultra) | , | , | AMD cards don't get GPU-accelerated PhysX, so keep that setting low to avoid the same slowdown GTX 1060 owners hit. |
| GTX 1650 | ~150+ (Ultra) | , | , | The engine, not this card, becomes the limiting factor first. |
| RTX 3060 | ~200+ (Ultra) | , | , | Cap the frame rate around 100 to 120 in the video menu. Borderlands 2 ties some physics behavior to frame rate and gets glitchy well past that. |
| RTX 4060 | ~200+ (Ultra) | ~200+ | , | Same advice as the RTX 3060: cap it rather than chase the highest number your monitor can show. |
These are rough estimates based on how this 2012 Unreal Engine 3 title scales and how the community reports it, not a formal outlet benchmark suite, since major GPU review sites stopped testing games this old years ago. Borderlands 2 is light enough that almost any card from the last decade clears 100 fps at 1080p Ultra, so PhysX settings and your frame rate cap matter more than which GPU you own.
Can these graphics cards run Borderlands 2?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1650 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 570 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 580 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1060 6GB | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1650 Super | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| GTX 1660 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| GTX 1660 Super | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3050 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1660 Ti | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6600 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 2060 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RTX 4050 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| Arc A750 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 3060 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 6600 XT | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 7600 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RX 6700 XT | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 4060 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3060 Ti | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 3070 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 4070 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |




Will Borderlands 2 run on your PC
Yes. Borderlands 2 runs on almost any PC built in the last fifteen years, laptops with no dedicated graphics card included. The official minimum asks for a GeForce 8500 or a similarly old Radeon card with just 256 MB of video memory, a 2.4 GHz dual core processor, and 2 GB of RAM. Those numbers were modest even in 2012. A ten dollar used graphics card, or the integrated chip in a mid-range laptop, clears them without effort today.
The recommended tier asks for a 2.2 GHz quad core CPU, 4 GB of RAM, and a GPU in the class of a Radeon HD 5750 or an Nvidia GeForce 650M, a budget laptop chip from 2012. Intel's HD 4000 integrated graphics, also from that era, made the recommended list. If your PC is newer than roughly 2015, hardware isn't going to be your problem here. The real question with this game was never whether it runs. It's why some people still see stutters and drops on hardware that has no business struggling.
What actually decides performance: the PhysX setting
The setting that actually costs Borderlands 2 its frame rate is PhysX, which controls cloth, fluid, and debris physics. It sits in the video menu apart from the rest of the graphics options, and it's easy to leave on High without knowing what it does. On Nvidia cards, PhysX can run on the GPU at little cost. On AMD cards, and on some Nvidia setups where the driver mishandles it, PhysX falls back to the CPU and can crush your frame rate in busy areas.
Players running a GTX 1060, a card many times faster than anything this game asks for, have reported frame drops into the 30s and 40s in specific zones like Opportunity or the Fridge with PhysX maxed out. Setting it to Low or Medium fixes this for almost everyone. It's the single most common reason people search for a fps fix for Borderlands 2, and it has nothing to do with a weak GPU.
The uncapped frame rate problem
Borderlands 2 runs on Unreal Engine 3, and some of its physics and animation logic is tied to how many frames per second the game produces. On a fast modern PC, the game can push well past 100 fps without any GPU strain, and that's exactly when odd behavior shows up: weapons feeling off, vehicles bouncing strangely, occasional crashes. This is a known quirk of the engine, not something wrong with your setup specifically.
The fix is to open the video options and set a frame rate cap somewhere around 100 to 120, instead of leaving the game uncapped. There's no real benefit to running this game at 300 fps, and capping it removes a source of glitches that has nothing to do with how strong your PC is.
Storage, platforms, and the other gotchas
Steam lists Borderlands 2 at about 20 GB, though the base game alone installs closer to 6 GB; the rest of that figure covers the Game of the Year DLC and patch data. No SSD is required. On Steam Deck, the game is Verified and holds a steady 60 fps in most areas, though the default launcher can be finicky, and many players skip straight to the Windows executable through Proton rather than using the older native Linux build.
There's also a genuine native Mac port from Feral Interactive, not a wrapper, that runs on anything from an old Intel Core 2 Duo with Intel HD 3000 graphics up through current Macs via Rosetta or a Windows layer. The game shipped on PS3 and Xbox 360 originally, then on PS4 and Xbox One through Borderlands: The Handsome Collection at 1080p and 60 fps, with PS5 and Xbox Series X/S running those versions through backward compatibility. It's also on Nintendo Switch as part of the Legendary Collection, capped at 30 fps and 1080p docked, roughly 720p handheld. One more gotcha: the very first launch needs a one-time internet connection to authenticate through Steam, even if you plan to play entirely offline after that.
Can I run Borderlands 2? Your questions answered
A 2.4 GHz dual core processor, a GeForce 8500 or similarly old Radeon card with 256 MB of video memory, and 2 GB of RAM make up the floor. Basically any PC from the last ten to fifteen years clears it without effort.
Step up to a 2.2 GHz quad core CPU, 4 GB of RAM, and a GPU around the level of a Radeon HD 5750, an Nvidia GeForce 650M, or even Intel HD 4000 integrated graphics. That's a genuinely modest bar even by the standards of its own era.
The official figures, 2 GB minimum and 4 GB recommended, date back to 2012. On a current version of Windows, 8 GB is the more realistic number to plan around, since the OS itself now eats more memory at idle than it did back then.
Steam's listing puts it around 20 GB, though the base game alone installs closer to 6 GB. The gap comes from the Game of the Year DLC and accumulated patch data padding out the total.
It was built with mechanical hard drives in mind and loads fine off one. An SSD shaves a little off loading times, but nothing about the game requires it.
DirectX 9, which current Windows still fully supports, so it's a non-issue on modern systems.
Look at the PhysX setting first. Left on High, it can push physics calculations onto your CPU and tank frame rate in busy areas, so dropping it to Low or Medium is the first move. If that doesn't clear things up, update your graphics driver and consider capping your frame rate around 100 to 120, since running the game uncapped past that point invites its own set of glitches.
None by default, though setting one yourself around 100 to 120 fps in the video menu is worth doing. Some of the engine's physics and animation behavior is tied to frame rate, and letting it run uncapped on a fast modern PC can make weapons or vehicles behave strangely.
It does. The engine renders at whatever resolution your monitor uses, and no upscaling is needed given how low the hardware demands already are. A handful of UI elements can look small at 4K, something a few community configuration tweaks address.
Running it as administrator, verifying game files through Steam, and updating your GPU driver cover most cases. Older installs occasionally need the Visual C++ 2005/2008/2010 redistributables and the .NET 4 Framework, which the Steam installer usually handles automatically but sometimes misses.
On modern hardware, neither one really limits it. This is an old, lightweight Unreal Engine 3 title where the PhysX setting affects performance far more than whichever CPU or GPU happens to be installed.
There's no need to. Almost any PC built in the last decade already handles it, integrated graphics included. Upgrading might make sense for other games on your list, but this one alone won't justify it.
The RTX 3050 is a strong fit for Borderlands 2. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works.
Yes. On the GTX 1650, Borderlands 2 runs at high settings in 1080p and scales up to 1440p without much fuss. Around 150 fps or more at 1080p Ultra; the engine limits you before this card does.
Yes. The GTX 1060 6GB has headroom over Borderlands 2's recommended card, so you can push 1080p high and move to 1440p when you want. Around 150 fps or more at 1080p Ultra, though PhysX left on High can drop specific areas into the 30s and 40s. Set PhysX to Low or Medium.
Yes, with room to spare. Borderlands 2 recommends less than the RX 580 offers, so expect smooth 1080p high and a playable 1440p. Roughly 140-180 fps at 1080p Ultra. Keep PhysX low since AMD cards don't get GPU-accelerated PhysX.
For sure. The RTX 4060 outpaces Borderlands 2's recommended card, leaving you high 1080p now and 1440p whenever you like. Typically 200 fps or more at 1080p and 1440p Ultra. Cap it around 100-120 rather than running it uncapped.
Comfortably, yes. The RTX 3060 clears Borderlands 2's recommended bar, which puts high 1080p and 1440p both in reach. Typically 200 fps or more at 1080p Ultra. Cap it around 100-120 in the video menu to avoid physics glitches at very high frame rates.
No trouble at all. The RTX 2060 meets or beats what Borderlands 2 recommends, so 1080p high runs well and 1440p is realistic. Comfortably past 150 fps at 1080p Ultra; consider capping around 100-120 to avoid the engine's high-fps physics quirks.
That is more than enough. The GTX 1660 clears Borderlands 2's recommended requirement, so aim for high at 1080p or step up to 1440p. Comfortably over 150 fps at 1080p Ultra, with headroom to spare.
That is more than enough. The GTX 1660 Super clears Borderlands 2's recommended requirement, so aim for high at 1080p or step up to 1440p.
Yes, comfortably. The RX 6600 sits at or above Borderlands 2's recommended card, so 1080p on high is smooth and 1440p is well within reach. Well over 150 fps at 1080p Ultra with no real limiting factor left in this game.
Yes. The GTX 1660 Ti has headroom over Borderlands 2's recommended card, so you can push 1080p high and move to 1440p when you want.
Yes. The RTX 3060 Ti has headroom over Borderlands 2's recommended card, so you can push 1080p high and move to 1440p when you want. Well past 200 fps at 1080p Ultra; capping the frame rate is more useful here than chasing a higher number.
No trouble at all. The RTX 4050 meets or beats what Borderlands 2 recommends, so 1080p high runs well and 1440p is realistic.
Yes, comfortably. The GTX 1050 Ti sits at or above Borderlands 2's recommended card, so 1080p on high is smooth and 1440p is well within reach. Around 120-150 fps at 1080p Ultra, well clear of any bottleneck.
You are well set. The RTX 4070 exceeds Borderlands 2's recommended card, so 1080p high is easy and 1440p is realistic. Comfortably over 200 fps at 1080p or 1440p Ultra; a frame rate cap matters more than the card at this point.
It can, and this is a genuine native Mac port from Feral Interactive, not a wrapper. The original build ran on machines as old as an Intel Core 2 Duo with Intel HD 3000 graphics, so any MacBook Air or Pro from the M1 generation onward handles it easily, through Rosetta where a native Apple Silicon build isn't offered.
Genuinely, yes. Intel HD 4000, a 2012-era integrated chip, was Gearbox's own recommended-tier hardware at launch. Any current integrated GPU, Intel Iris Xe, AMD's Radeon 780M or 760M, or Vega 8, clears high settings well above 60 fps.
Not in any straightforward way. Most Chromebooks lack the graphics hardware or Windows compatibility to install it, and it isn't on GeForce Now either. A higher-end Chromebook with Linux support could technically run a Steam client, but this isn't a game most Chromebook owners will get running smoothly.
Backward compatibility carries it here, running Borderlands: The Handsome Collection at a 1080p, 60 fps target. Both consoles sit well past that mark with room to spare.
It does on both. PS4 gets it through Borderlands: The Handsome Collection at 1080p and 60 fps, following a patch that fixed early frame pacing problems, and PS5 owners play that same build through backward compatibility with quicker loading.
Yes, bundled into the Borderlands Legendary Collection. It's capped at 30 fps, sitting around 1080p docked and roughly 720p in handheld mode, playable but noticeably softer than the PC version.
With ease. Borderlands 2 carries Steam Deck Verified status and holds a steady 60 fps across most areas. Both ROG Ally and Legion Go have extra headroom over the Deck and run it just as well. All three can hit a finicky default launcher, so many players launch the game executable directly instead.
Not through GeForce Now, since it isn't part of that library under this listing. Xbox Cloud Gaming does carry the Legendary Collection for Xbox Game Pass Ultimate subscribers, making that the more realistic cloud route if local install isn't an option.
Without much difficulty. This remains one of the lightest big-name games still sold on Steam, and a budget office PC with integrated graphics and no dedicated GPU clears the requirements without issue.
Comfortably so. Even entry-level current CPUs blow past the 2.2 GHz quad core recommendation Gearbox set back in 2012.
Far beyond what's needed. The official minimum asks for only 256 MB of video memory, and VRAM never becomes a limiting factor here, 4K included.
On both, yes, through Borderlands: The Handsome Collection, targeting 1080p at 60 fps, with PS5 reaching it via backward compatibility. The Handsome Collection's original launch code had frame pacing issues that a later patch resolved.
It is, running the Handsome Collection build at 1080p and 60 fps through backward compatibility, with plenty of headroom left on both consoles above that target.
It does not. The Switch release, part of the Legendary Collection, caps out at 30 fps, around 1080p docked and 720p handheld, making it the one platform where this game falls short of a smooth 60.
There isn't any between PC and either PlayStation or Xbox. PC and Mac used to connect over Steam, but Aspyr stepped back from ongoing Mac and Linux support, and version mismatches now make that link unreliable without manual workarounds.
Only for the first launch, to authenticate through Steam. From there, single-player runs entirely offline, while co-op naturally still needs an internet or LAN connection to reach other players.
It runs there without needing any special compatibility mode. As an older DirectX 9 game, it's fully supported on current Windows.
One shipped years ago, but it's outdated and effectively abandoned at this point. Running the Windows build through Proton, whether on Steam Deck or a Linux desktop, is the better option most players use today.
There is, but it's a distinct product: Borderlands 2 VR, released in 2019 for PSVR and later brought to PC VR headsets under its own listing. It isn't the standard PC version covered here, and it carries its own, heavier requirements.
Reborn is a substantial fan-made overhaul touching textures, balance, and some visual effects. It nudges requirements up slightly, mostly in VRAM, but stays nowhere near what a modern title asks for. A GTX 1050-class card still handles it comfortably.
There is, a built-in PhysX benchmark reached through the console command benchmark physx, a handy way to see how much your specific setup is affected by that setting before deciding where to leave it.
Not usually, but it's a reasonable first fix if the game refuses to launch, crashes on startup, or fails to save settings properly, particularly right after a fresh Windows install.
Go with the 64-bit executable whenever your install offers one. The original 2012 release was 32-bit only, and the later 64-bit version fixes crashes and out-of-memory errors that showed up more often on modern systems, especially under heavy mod loads.
Slightly, since rendering two views at once adds some overhead, though the increase is small. Any PC that clears the recommended specs handles split-screen without any trouble.
They don't. The GOTY edition and all story DLC run on the exact same specs as the base game, adding content and some extra storage rather than any additional hardware demand.
Natively, since the engine simply renders at whatever resolution and aspect ratio you set. A handful of menu and cutscene elements can look stretched or off-center on very wide displays, and community configuration guides exist to fix those.
Yes, far above what this game needs. Expect well over 200 fps at 1080p or 1440p Ultra, so the useful move is setting a frame rate cap around 100 to 120 rather than letting it run wide open.
