Can I Run Assassin's Creed Valhalla on My PC / Laptop?
An open-world Viking RPG built on Ubisoft's AnvilNext engine. Runs on modest cards, but a weak CPU caps your frame rate no matter what graphics card you pair with it.
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Can I run Assassin's Creed Valhalla on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Assassin's Creed Valhalla's official requirements. As a quick guide, you need at least a AMD R9 380 /NVIDIA GeForce GTX 960 graphics card, a AMD Ryzen 3 1200 3.1 GHz / Intel Core i5-4460 3.2 GHz processor, and 8 GB RAM of RAM to play at 1080p.
Can I run Assassin's Creed Valhalla on my laptop?
Yes, if your laptop has a dedicated graphics card around a AMD R9 380 /NVIDIA GeForce GTX 960 or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Yes, most PCs from the last several years can run Assassin's Creed Valhalla. The official minimum is a GTX 960 or R9 380 with an 8th-gen-class quad core, and the game scales down further than that in practice. What trips people up isn't the graphics card, it's the CPU. Valhalla spreads its workload across six or more CPU cores, and if your processor doesn't have that many, you'll see stutter and a hard frame rate ceiling even on a strong GPU.
Line up your exact CPU and GPU against Valhalla's requirements using the checker above. Below you'll find extra spec tiers for 1440p and 4K, real frame rate ranges for common cards, and sections that walk through the CPU core story, VRAM at high textures, and the settings that actually move the needle.
Assassin's Creed Valhalla system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | AMD Ryzen 3 1200 3.1 GHz / Intel Core i5-4460 3.2 GHz | AMD Ryzen 5 1600 3.2 GHz / Intel Core i7-4790 3.6 GHz |
| Graphics card (GPU) | AMD R9 380 /NVIDIA GeForce GTX 960 | AMD R9 380 /NVIDIA GeForce GTX 960 |
| Memory (RAM) | 8 GB RAM | 8 GB RAM |
| Operating system | Windows 10 (versions 64 bits uniquement) | Windows 10 (versions 64 bits uniquement) |
| DirectX | Version 12 | Version 12 |
| Storage | 160 GB available space | 160 GB available space |
Storage: 160 GB. The Complete Edition with every DLC installs closer to 116 to 150 GB depending on which language packs Steam pulls down. An SSD is not required but strongly recommended for load times.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p Low, 30 fps | Ryzen 3 1200 / Core i5-4460 | R9 380 / GTX 960 | 8 GB |
| Recommended | 1080p High, 30-60 fps | Ryzen 5 1600 / Core i7-4790 | GTX 970 / RX 570 or better in practice | 8 GB |
| 1080p Ultra, 60 fps | 1080p Ultra, 60 fps | Ryzen 5 3600 / Core i7-9700 | RTX 2060 Super / RX 5700 | 16 GB |
| 1440p / 4K | 1440p Ultra 60 fps, or 4K High 30-45 fps | Ryzen 7 5800X / Core i7-10700K | RTX 3070 for 1440p, RTX 3080 or RX 6800 XT for 4K | 16 GB |
Assassin's Creed Valhalla FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| RX 580 8GB | ~40-45 (High) | , | , | An official-minimum-class card here. Keep texture quality at High, not Ultra, to protect its VRAM. |
| GTX 1060 6GB | ~45-50 (High) | , | , | Fine at High settings. Ultra pushes past its 6GB VRAM budget at this resolution. |
| RTX 2060 | ~60 (Ultra) | , | , | This is the card that finally holds a steady 1080p Ultra without dipping. |
| RTX 3060 12GB | ~70+ (Ultra) | ~55 | , | The 12GB of VRAM means Ultra textures are never in question, even at 1440p. |
| RX 6600 | ~65 (Ultra) | ~48 | , | Tracks close to the RTX 3060 in this game's raster-only rendering. |
| RTX 4060 | ~85 (Ultra) | ~65 | , | Comfortably CPU-limited at 1080p on a 6-core or better processor. |
| RTX 3070 | ~100+ (Ultra) | ~75 | ~42 | 1440p Ultra with headroom to spare. 4K needs the resolution scaler or a drop to High. |
| RTX 4090 | , | ~130+ | ~90 | At 1080p you'll hit a CPU ceiling from the core-count engine before this card even breaks a sweat. |
These are approximate ranges pulled together from outlet benchmarks and community testing across the years Valhalla has been patched, not one single test pass, so treat them as a ballpark. Your actual number depends on the scene (open snowfields run faster than dense towns like Ravensthorpe or Jorvik), your settings, your driver version, and above all your CPU core count. A slow six-thread CPU will hold every card on this list well below what's listed here.
Can these graphics cards run Assassin's Creed Valhalla?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Below minimum | Under the requirement. Lowest settings, low frame rate. |
| GTX 1650 | Playable | Just clears it. 1080p low to medium, smoother after tuning. |
| RX 570 | Playable | At the minimum bar. 1080p low to medium, drop a setting if needed. |
| RX 580 | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| GTX 1060 6GB | Playable | Just clears it. 1080p low to medium, smoother after tuning. |
| GTX 1650 Super | Playable | Clears the minimum. 1080p low to medium, better with upscaling. |
| GTX 1660 | Playable | Passes minimum. Aim low to medium 1080p, upscaling helps. |
| GTX 1660 Super | Playable | Passes minimum. Aim low to medium 1080p, upscaling helps. |
| RTX 3050 | Playable | Meets minimum. Low to medium at 1080p, tune for a steady rate. |
| GTX 1660 Ti | Playable | Just clears it. 1080p low to medium, smoother after tuning. |
| RX 6600 | Playable | Passes minimum. Aim low to medium 1080p, upscaling helps. |
| RTX 2060 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RTX 4050 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| Arc A750 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3060 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RX 6600 XT | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RX 7600 | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 6700 XT | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RTX 4060 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3060 Ti | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 3070 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 4070 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |




The real bottleneck is your CPU's core count, not its clock speed
Valhalla was the first Assassin's Creed game to run on DX12, and Ubisoft used that to spread the game's work across many CPU threads instead of leaning on one or two fast cores. That's good news if you have a modern 6-core or 8-core CPU: you'll rarely be limited by it. It's bad news if you don't. Drop below six usable cores or threads and you get frequent stutter, even in open fields where the GPU has nothing to do. On a simulated dual-core setup, testers have seen it produce a technically playable average frame rate that still felt unplayable because of how badly it stuttered.
This is why a fast GPU alone won't fix a bad experience on an older quad-core i5 or an entry Ryzen 3. If you're on the fence about upgrading a CPU or a GPU for this game specifically, the CPU is the one that changes how it feels to play, not just the number on the frame counter.
VRAM and Ultra textures
At 1080p, 6GB of VRAM covers Ultra settings without much trouble. Push to 1440p Ultra and a 6GB card starts to run short, which is when you'll see occasional texture pop-in or a stall as the game swaps assets in and out of memory. 8GB clears that concern up through 1440p, and Ubisoft's own testing put the game around 6 to 8GB of VRAM used at Ultra depending on resolution.
If you're on a 4GB or 6GB card and see stutter that looks different from the CPU-related kind (more of a hitch when you turn a corner into a new area, less of a constant judder), drop Texture Quality one notch before touching anything else. It's the setting most directly tied to VRAM in this game.
Settings, the benchmark tool, and what upscaling actually does here
Valhalla shipped without DLSS or FSR of any kind, and Ubisoft only added support for the original AMD FSR 1.0 in a later patch, well before FSR 2 or 3 existed. FSR 1.0 is a simpler, lower-quality upscaler than what newer games use, so treat it as a last resort for weak hardware rather than a free performance boost you should always leave on. There's no DLSS in the game at all unless you install an unofficial third-party mod, which this page doesn't cover or recommend blindly.
The settings menu has a built-in benchmark under Options, System, Benchmark, a roughly 90-second panning shot through a village that gives a repeatable number for your exact settings. Run it twice before trusting the result, since the very first run after launching the game tends to stutter on almost any hardware while shaders compile, even on fast CPUs. For actual performance gains beyond the CPU story, the biggest single setting is dropping from Ultra to Very High or High: the visual difference is small, but it's the point where the game finally lets you reclaim real frames instead of the 2 to 3 fps you get between the top presets.
The gotchas: storage, always-online at launch, and where it doesn't run
Budget 160GB of free space, and expect the actual number to land anywhere from about 116GB to 150GB depending on which language packs Steam installs alongside the base game and DLC. The campaign itself does not require a constant internet connection to play, though Ubisoft Connect needs an initial sign-in and periodically re-verifies your license.
There's no native Mac version and no Nintendo Switch release, so those platforms are cloud-only through GeForce Now or, on PC, Amazon Luna. It's on Steam, the Ubisoft Store, and the Epic Games Store, plus PS4, PS5, Xbox One, and Xbox Series X/S. Steam Deck runs it at a Playable rating rather than Verified, meaning it works but needs you to tune settings yourself rather than dropping in with a preset that just works.
Can I run Assassin's Creed Valhalla? Your questions answered
A Ryzen 3 1200 or Core i5-4460 processor, a GTX 960 or R9 380 graphics card, and 8GB of RAM, on Windows 10 64-bit with DirectX 12. That gets you 1080p on Low settings around 30fps, assuming your CPU has enough cores to avoid stutter.
Officially a Ryzen 5 1600 or Core i7-4790 with the same GTX 960-class GPU listed on Steam, which is an odd quirk in Ubisoft's own spec sheet. In practice, a GTX 970 or RX 570 and a 6-core CPU gets you a steadier 1080p High experience than the official recommended tier suggests.
It was the first Assassin's Creed built on DX12, which let Ubisoft split the game's work across many threads instead of relying on one or two fast cores like earlier AC games did. Below six usable cores or threads, that design works against you: you'll see stutter regardless of how strong your graphics card is.
It covers the base requirement, yes, though 16GB is the safer number once Ubisoft Connect, Discord, or a browser are also running in the background. Both the official minimum and recommended tiers list 8GB on paper.
Steam lists 160GB. The actual installed size for the Complete Edition tends to land between about 116GB and 150GB depending on which language packs get pulled in alongside the base game and its expansions.
It's not a hard requirement, a hard drive will run the game, but an SSD noticeably cuts load times and helps with the streaming stutter you get when fast-traveling or riding into a new region.
Options, System, Benchmark runs a roughly 90-second panning shot through a village at your current settings and reports an average frame rate. Run it twice: the first pass after launching the game often stutters while shaders compile, even on strong hardware, so the second run is the one to trust.
It launched with neither. Ubisoft later patched in support for the original AMD FSR 1.0, an older and simpler upscaler than FSR 2 or 3. There's no official DLSS; the only way to get it is an unofficial third-party mod, which isn't something this page walks you through.
Yes at 1080p. At 1440p Ultra, 6GB starts to run short and you may see texture pop-in or brief stalls. 8GB clears that up through 1440p comfortably.
The Standard Edition is the base campaign. Deluxe and Ultimate add cosmetic packs and, in Ultimate's case, the Season Pass covering the Wrath of the Druids and Siege of Paris expansions. The Complete Edition on Steam bundles everything, including 2022's The Last Chapter content, into one purchase.
Yes. It released before Windows 11 existed but runs on it without any special compatibility steps. Keep your GPU drivers current, since Windows 11 driver updates have occasionally caused stutter in older DX12 titles like this one.
Two separate causes get blamed on each other. The first-run shader compile stutter hits almost every PC the first time you launch the game or run the benchmark, and clears up on the second pass. Ongoing stutter after that is usually a core-count issue on weaker CPUs, or a VRAM issue on 4 to 6GB cards at high resolutions.
No, the single-player campaign works offline once you've signed into Ubisoft Connect at least once. Ubisoft Connect does periodically re-check your license when you're online, but it won't block an offline play session that's already running.
It will run. The RTX 3050 meets Assassin's Creed Valhalla's minimum, which means 1080p on low to medium and a smoother result once you lower a couple of options. About 45-50fps at 1080p High, held back more by its 8GB of VRAM being shared with system overhead than by raw speed.
Good enough to play. The GTX 1650 sits at Assassin's Creed Valhalla's minimum, so expect 1080p low to medium and a bit of tuning for smoothness. About 35-40fps at 1080p Low to Medium. Below the recommended tier, but playable if your CPU has enough cores.
You can play it. The GTX 1060 6GB is at Assassin's Creed Valhalla's minimum, so keep to 1080p low to medium and lower a setting if it stutters. About 45-50fps at 1080p High. Ultra settings push past its 6GB VRAM budget at this resolution.
Fine for a lighter setup. The RX 580 clears Assassin's Creed Valhalla's minimum, so target 1080p low to medium and adjust down for a steady rate. Roughly 40-45fps at 1080p High. An official minimum-class card, so keep textures at High rather than Ultra.
Yes. The RTX 4060 has headroom over Assassin's Creed Valhalla's recommended card, so you can push 1080p high and move to 1440p when you want. Around 85fps at 1080p Ultra, usually limited more by CPU core count than by the card itself.
Plenty of power here. The RTX 3060 is above Assassin's Creed Valhalla's recommended tier, so high 1080p is smooth and 1440p is a fair target. Roughly 70fps or more at 1080p Ultra, and around 55fps at 1440p thanks to its 12GB of VRAM.
No trouble at all. The RTX 2060 meets or beats what Assassin's Creed Valhalla recommends, so 1080p high runs well and 1440p is realistic. Around 60fps at 1080p Ultra, the point where the game finally holds a steady frame rate at max settings.
Playable, yes. The GTX 1660 passes Assassin's Creed Valhalla's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. Around 55fps at 1080p High to Ultra, a solid step up from the 10-series cards in this game.
Playable, yes. The GTX 1660 Super passes Assassin's Creed Valhalla's minimum bar, so aim for low to medium at 1080p and drop settings if the frame rate dips. Close to 58-60fps at 1080p Ultra, right at the edge of a steady lock.
Yes, at the lower end. With the RX 6600 you clear Assassin's Creed Valhalla's minimum, so 1080p low to medium is the target and easing back a setting helps. About 65fps at 1080p Ultra, tracking close to an RTX 3060 in this game's raster-only rendering.
Fine for a lighter setup. The GTX 1660 Ti clears Assassin's Creed Valhalla's minimum, so target 1080p low to medium and adjust down for a steady rate. Around 58-62fps at 1080p Ultra, similar to the 1660 Super with a little more headroom.
That is more than enough. The RTX 3060 Ti clears Assassin's Creed Valhalla's recommended requirement, so aim for high at 1080p or step up to 1440p. About 80-85fps at 1080p Ultra, and comfortably over 60fps at 1440p.
Easily. With the RTX 4050 you are past Assassin's Creed Valhalla's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.
It is under the bar. The GTX 1050 Ti does not meet Assassin's Creed Valhalla's minimum, so any play would be very low settings with weak performance. Around 30fps at 1080p Low. Its 4GB of VRAM means keeping textures modest is mandatory, not optional.
Comfortably, yes. The RTX 4070 clears Assassin's Creed Valhalla's recommended bar, which puts high 1080p and 1440p both in reach. Well over 100fps at 1080p, around 90fps at 1440p Ultra, and close to 60fps at 4K High.
Ubisoft skipped macOS for this one, so a MacBook Air or Pro has no local build to run, whatever chip is inside it. GeForce Now cloud streaming covers you on a Mac, and a Windows compatibility layer is the unofficial, less consistent alternative.
Modern integrated graphics like Intel Iris Xe or AMD Radeon 780M can manage 1080p Low around 25-35fps, below the smooth range but technically playable. Older integrated chips like Intel UHD fall short and will struggle to stay above 20fps.
Chrome OS itself can't execute the game, so a Chromebook depends entirely on cloud streaming through something like GeForce Now, which renders Valhalla on remote servers and pipes the video back to your screen.
Yes, all three handle it. The Steam Deck sits at a Playable rating (not Verified) and runs around 30-40fps once you tune settings down manually, since there's no official Deck preset. The ROG Ally and Legion Go, with more power, generally hold closer to 40-50fps at similar settings.
Yes. It's available on GeForce Now, and it's also playable through Amazon Luna, which is unusual since most games aren't on Luna. Either lets you play on hardware that couldn't otherwise run it.
You'll want an RTX 3080 or RX 6800 XT class card or better for 4K High around 45fps. Native 4K Ultra is demanding enough that even strong cards benefit from dropping a setting or two rather than running everything maxed.
An RTX 3070 or RX 6700 XT class card holds 1440p Ultra comfortably, around 75fps. An RTX 3060 or RX 6600 manages 1440p too, just at Medium to High rather than Ultra to stay smooth.
An RTX 2060 or RX 5700 class card gets you a steady 60fps at 1080p Ultra, provided your CPU has at least six cores or threads. Without that CPU core count, no graphics card upgrade will get you there.
At 1080p, an RTX 2060 or better holds Ultra at 60fps. For 1440p Ultra you want an RTX 3070 class card, and 4K Ultra realistically needs an RTX 3080 or stronger with some settings pulled back to High.
At the official minimum of a GTX 960 or R9 380 and 8GB of RAM, you can play 1080p Low around 30fps, assuming the CPU paired with it has enough cores. Below that hardware, or with an older dual-core or weak quad-core CPU, expect real stutter rather than just a lower number.
A recent Ryzen 3 or Core i3 with four cores and eight threads can run it, though not smoothly. Older dual-core or four-thread chips are where the trouble starts, since the game is built to spread across six or more threads and falls apart below that.
Check for a graphics card below the GTX 960 tier, out-of-date GPU drivers, a CPU with fewer than four cores, or a Ubisoft Connect sign-in issue blocking the initial license check. Those cover most launch failures and crash-on-boot reports.
Ubisoft never shipped a native Linux port, but Steam Play's Proton layer runs it well enough to earn a Playable rating on Steam Deck once you've tuned settings yourself, since there's no official Deck preset. Expect somewhere around 30 to 40 fps on lower-power hardware and 40 to 50 fps on stronger machines running comparable settings; ProtonDB is worth checking for tweaks other Linux players found useful.
Yes, on both, alongside the older Xbox One version. Series X targets 60fps with higher resolution and Series S trades some resolution for the same frame rate target. This page focuses on the PC version.
Yes to both. The PS4 version is the weaker of the two and holds around 30fps, while PS5 offers a 60fps performance mode. This page covers the PC version and its requirements.
No, there's no Switch version of this game. The PC version covered on this page requires a Windows machine or a handheld PC like a Steam Deck.
No. Valhalla doesn't support cross-play between PC and consoles, or between different console families. Multiplayer and shared features are limited to platform-specific groups.
It has rotated in and out of the PC and console Game Pass library at different times, so check the current catalog directly rather than assuming it's there. It's a full retail purchase on Steam either way.
Yes, comfortably above the minimum. Expect roughly 55-60fps at 1080p High to Ultra, similar territory to a GTX 1660 in this particular game.
Yes, well above the recommended tier. Around 65-70fps at 1080p Ultra, with enough headroom to try 1440p at High settings too.
Yes, comfortably. Around 70-75fps at 1080p Ultra, and a reasonable 1440p High experience in the mid-50s.
Yes, well past recommended. Around 80fps at 1080p Ultra and close to 60fps at 1440p Ultra.
Yes, easily. 100fps or more at 1080p Ultra, around 75fps at 1440p, and roughly 42fps at native 4K, so 4K works best with the in-game resolution scaler on.
Yes, this is a strong 4K card for the game. Expect around 55-60fps at native 4K High and well over 100fps at 1080p, mostly capped by CPU rather than GPU at that resolution.
Yes. It sits close to an RTX 3070 in this game, around 90-95fps at 1080p Ultra and roughly 70fps at 1440p.
Yes, comfortably. Around 100fps at 1080p and close to 80fps at 1440p Ultra, competitive with an RTX 3070 Ti in this title.
Yes, and it's more GPU than the game strictly needs at 1080p or 1440p, both of which will be CPU-limited on most processors. It earns its keep at 4K, holding around 70fps High.
Yes, easily the strongest option on this list, but at 1080p you'll hit the game's CPU-driven frame rate ceiling before the card itself is under any real load. It's better matched to 4K, where it holds around 90fps at Ultra.
