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Can I Run It

Can I Run Among Us on My PC / Laptop?

A tiny cross-platform social deduction game built to run on almost any device that can open Steam.

CasualNov 16, 2018InnerslothMetacritic 85

Check if your PC can run Among Us

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Pick your graphics card and processor to check.

Among Us is one of the lightest games on Steam, so its official 2018 spec sheet does not give the checker much to work with. This tests against a realistic low bar instead: clear it and Among Us will run without a second thought, on hardware from well over a decade ago.

Can I run Among Us on my PC?

Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Among Us's official requirements. As a quick guide, you need at least a INTEL HD Graphics 4600 graphics card, a INTEL i3-4330 processor, and 1 GB RAM of RAM to play at 1080p.

Can I run Among Us on my laptop?

Yes, if your laptop has a dedicated graphics card around a INTEL HD Graphics 4600 or better and 1 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.

Yes, almost certainly. Among Us is one of the least demanding games ever released on Steam, and the honest answer for nearly everyone asking is that their PC or laptop already runs it, whether that's a gaming rig, a work laptop with integrated graphics, or a machine that's several years old. The one thing people get wrong is worrying about frame rate: Among Us caps itself at roughly 30 fps by default regardless of your hardware, so a stronger GPU will not make the game look or feel faster in any way that matters.

Run your specific parts through the checker above and you'll get a quick confirmation against a realistic bar. Below that sits the fuller picture: what the 30 fps cap actually changes for you, what to check when the game refuses to launch or hitches in a packed lobby, and how it behaves across Mac, Chromebook, phone, Steam Deck, and every console it ships on.

Among Us system requirements

MinimumRecommended
Processor (CPU)INTEL i3-4330INTEL i3-4330
Graphics card (GPU)INTEL HD Graphics 4600Nvidia GTX 650
Memory (RAM)1 GB RAM4 GB RAM
Operating systemWindows 10 x32bitWindows 10 x64bit
DirectX1111
Storage

Storage: About 250 MB minimum, roughly 650 to 750 MB once fully installed. A mechanical hard drive is fine; there is no SSD requirement because the install is too small for that to matter.

Among Us FPS by graphics card

Graphics card1080p1440p4KNotes
Intel UHD 620 (integrated)~30 (capped), , The weakest chip on this list still hits the game's default cap without strain. Unlocked, it can generally hold 60 to 90 fps because Among Us barely touches the GPU.
GTX 750 Ti~30 (capped), , A decade-old card with room to spare. Unlocked, it clears 200+ fps in an empty lobby.
GTX 1050 Ti~30 (capped), , Same story as above. Unlocked fps lands well past 300 in most rooms.
GTX 1060 6GB~30 (capped), , Unlocked fps climbs into the 300 to 400 range, limited by the game's engine rather than the card.
RTX 3060~30 (capped)~30 (capped), Massive headroom either way. Unlocked, fps is mostly limited by your CPU and monitor rather than the GPU.
RTX 4060~30 (capped)~30 (capped)~30 (capped)Resolution changes nothing here. The card is never the bottleneck at any of these settings.

Every card above clears Among Us's default 30 fps target without effort, which is the point: these numbers are approximate and mainly show that the cap, not your hardware, decides the frame rate you actually see.

Can these graphics cards run Among Us?

Graphics cardVerdictNotes
GTX 1050 TiRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1650Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RX 570Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 580Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
GTX 1060 6GBRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
GTX 1650 SuperRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1660Runs wellBeats the recommended spec. Comfortable high 1080p, playable 1440p.
GTX 1660 SuperRuns wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 3050Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
GTX 1660 TiRuns wellExceeds recommended. 1080p high is comfortable, 1440p fine.
RX 6600Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 2060Runs wellAbove recommended. 1080p high is easy, and 1440p works too.
RTX 4050Runs wellRecommended tier or better. High 1080p, with room for 1440p.
Arc A750Runs wellPast the recommended tier. High settings at 1080p, 1440p on the table.
RTX 3060Runs wellAt or above the recommended card. Smooth 1080p high, 1440p realistic.
RX 6600 XTRuns wellAbove recommended. 1080p high is easy, and 1440p works too.
RX 7600Runs wellRecommended tier or better. High 1080p, with room for 1440p.
RX 6700 XTRuns wellRecommended tier or better. High 1080p, with room for 1440p.
RTX 4060Runs wellOver the recommended bar. Smooth high 1080p, 1440p realistic.
RTX 3060 TiRuns wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 3070Runs wellStrong fit. High settings at 1080p, 1440p within reach.
RTX 4070Runs wellStrong fit. High settings at 1080p, 1440p within reach.
Among Us screenshotAmong Us screenshotAmong Us screenshotAmong Us screenshot

Will Among Us run on your PC? Almost certainly, yes

Among Us was built as a mobile game first and ported to PC afterward, and it still runs like one. Innersloth's official minimum lists an Intel i3-4330 and an Intel HD Graphics 4600 integrated chip, both from 2013, with just 1 GB of RAM. The recommended spec barely moves the needle: the same CPU with an old GTX 650 and 4 GB of RAM. In practice, any laptop or desktop from the last fifteen years handles this without any tuning. If your PC struggles to run Among Us, something else is wrong: a corrupted install, an ancient GPU driver, or background software eating CPU time, not a lack of raw power.

The one group that should actually check the checker above is anyone on genuinely old or unusual hardware, like a Windows tablet with a low-power Atom chip or a very early integrated graphics chipset from before 2010. Everyone else can treat this as a formality.

The real performance story: a 30 fps cap, not your hardware

Among Us locks its frame rate target at roughly 30 fps by default, and that cap comes from the game's code, not from your GPU running out of steam. A five-year-old laptop and a brand new RTX 4060 land in the same place because of it: the hardware simply isn't the limiting factor. Toggling VSync in the graphics menu changes very little, since the cap sits underneath it.

If you specifically want a higher frame rate, the only route is a third-party fps unlocker (the community has built a few, distributed outside Steam), since there is no official in-game setting to remove the cap. That said, this is cosmetic. Among Us is a slow-paced social game with simple visuals, so 30 fps looks and plays about the same as 300 for almost everyone. Chasing a higher number here is a preference, not a repair job.

If it still stutters or won't launch

Since the hardware bar is so low, most launch problems trace back to something other than your specs. Check for an outdated GPU driver first, since even a light Unity game can hit odd rendering bugs on old drivers. Verify the integrity of the game files through Steam if the game crashes on startup, since a partial or corrupted install is a common cause on a game this small. Overzealous antivirus software occasionally flags or throttles the Among Us executable, so an exclusion is worth trying if launches are slow or inconsistent.

The other real cause of choppiness is a packed lobby: fifteen players, a busy map like The Skeld or The Airship, and a flood of chat and task animations can create brief hitches even on capable machines, mostly from network sync rather than local rendering. That kind of stutter isn't a sign your PC is underpowered. It settles down once the round moves past the opening rush.

Storage, internet, and account requirements

The install itself is tiny, around 250 MB minimum and closer to 650 to 750 MB once fully installed with updates, so storage space is a non-issue on virtually any drive. Since August 2022, Innersloth has required a free account to play online; guest access was removed, so you'll need to sign in once before joining a public or private lobby. A broadband connection is recommended for smooth online play, but it isn't the only option: the Local mode lets everyone on the same WiFi network play together without an internet connection, and the single-player Practice mode works completely offline.

Among Us is DirectX 11 on PC and doesn't lean on ray tracing, upscaling, or any of the settings that trip up bigger games, so there's no hidden gotcha buried in a graphics menu here the way there is with most modern releases.

Can I run Among Us? Your questions answered

Innersloth lists an Intel Core i3-4330, an Intel HD Graphics 4600 integrated GPU, and 1 GB of RAM as the official floor. Those are 2013-era parts, a good indicator of just how little this game asks for.

The recommended tier keeps that same i3-4330 CPU and simply adds a GTX 650 graphics card with 4 GB of RAM. Even at recommended, this is modest hardware by any current standard.

The listed floor is 1 GB, with 4 GB recommended, a generous figure for how little this game actually consumes. 4 GB of total system RAM leaves plenty of room for Among Us to run alongside a browser and Discord.

Officially, just an Intel HD Graphics 4600, a budget integrated chip from 2013. Practically any dedicated GPU from the past fifteen years, and most integrated graphics from that same span, handles it without a second thought.

Not remotely. The install measures only a few hundred megabytes, loading almost instantly even from an older mechanical drive. An SSD would make no perceptible difference here.

DirectX 11 handles it, a version essentially every graphics driver from the last decade-plus already supports. It's not something worth a second thought.

With a hardware bar this low, launch trouble is rarely about raw power. Update your GPU driver, verify the game's files through Steam to rule out a corrupted install, and check whether antivirus software is throttling the executable. Mid-match stutter usually traces to a busy lobby syncing over the network rather than local rendering struggling.

Standard broadband handles online play comfortably, since Among Us transmits very little data. Without internet at all, the Local mode still works over WiFi with nearby players, and the single-player Practice mode functions completely offline.

It does. Guest access disappeared in August 2022, so a free account is now required for online play, public and private lobbies included. Setting one up takes under a minute and costs nothing.

Not on PC through Steam, where it's a low-cost one-time purchase. It is free on iOS and Android with optional in-app cosmetics, and console versions require a paid purchase as well.

It is, at roughly 30 fps by default across every platform, and that ceiling comes from the game's code rather than your hardware. The frame rate section above covers what this means in practice and how to lift it if you want to.

Completely. PC, iOS, Android, Nintendo Switch, PlayStation 4 and 5, and Xbox One and Series X/S all share the same lobbies, and progress tied to an account follows across platforms.

Practically nothing. Somewhere around 1 to 2 GB of video memory covers it fully, and VRAM never becomes the limiting factor here, even on budget cards with just 2 GB.

Not in any meaningful sense. The options menu offers the basics, VSync, resolution, a few display toggles, but there's no ultra-to-low preset ladder to climb, since the simple visuals wouldn't gain much from scaling them.

Not in any way you'd feel. The 30 fps cap holds regardless of resolution, so a card that handles 1080p handles 4K identically here. Higher resolution just sharpens the UI and map, not the workload.

Vastly more than enough. This game needs roughly 1GB of RAM, so any modern PC, laptop, or even a low-end machine has far more headroom than it will ever use.

No trouble at all. The RTX 3050 meets or beats what Among Us recommends, so 1080p high runs well and 1440p is realistic.

You are well set. The GTX 1650 exceeds Among Us's recommended card, so 1080p high is easy and 1440p is realistic.

Comfortably, yes. The GTX 1060 6GB clears Among Us's recommended bar, which puts high 1080p and 1440p both in reach.

Yes. On the RX 580, Among Us runs at high settings in 1080p and scales up to 1440p without much fuss.

Easily. With the RTX 4060 you are past Among Us's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Complete overkill; every setting and resolution behaves identically because the card is never stressed.

Yes. The RTX 3060 has headroom over Among Us's recommended card, so you can push 1080p high and move to 1440p when you want. Runs the game with no effort at any resolution; uncapped fps is limited by your CPU and monitor, not the card.

For sure. The RTX 2060 outpaces Among Us's recommended card, leaving you high 1080p now and 1440p whenever you like. Massive overkill for Among Us; the 30 fps cap is the only thing holding it back.

Easily. With the GTX 1660 you are past Among Us's recommended tier, which means high settings at 1080p and a genuine shot at 1440p. Never the bottleneck here; unlocked fps lands in the 300 to 400 range depending on lobby size.

Yes. The GTX 1660 Super has headroom over Among Us's recommended card, so you can push 1080p high and move to 1440p when you want.

You are well set. The RX 6600 exceeds Among Us's recommended card, so 1080p high is easy and 1440p is realistic.

Yes. The GTX 1660 Ti has headroom over Among Us's recommended card, so you can push 1080p high and move to 1440p when you want.

Yes. The RTX 3060 Ti has headroom over Among Us's recommended card, so you can push 1080p high and move to 1440p when you want.

Yes, with room to spare. Among Us recommends less than the RTX 4050 offers, so expect smooth 1080p high and a playable 1440p.

Plenty of power here. The GTX 1050 Ti is above Among Us's recommended tier, so high 1080p is smooth and 1440p is a fair target. Sits at the 30 fps cap by default; unlocked it runs well past 300 fps since the game barely uses the GPU.

Easily. With the RTX 4070 you are past Among Us's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.

It can, through a genuine native macOS build sold on Steam. Any MacBook Air or Pro runs it well, older Intel models included, and current Apple Silicon chips from M1 through M4 barely notice it's running.

Easily. Any Intel UHD or Iris chip, or an integrated AMD Radeon GPU inside a Ryzen laptop, runs Among Us with zero tuning needed, one of the rare current games where integrated graphics isn't a compromise at all.

There's no native Chrome OS build, but most Chromebooks support the Google Play Store, and the Android version of Among Us runs directly through that. Chromebooks lacking Play Store support can fall back on browser-based cloud gaming instead.

It does, and this was actually the original platform, since Among Us launched on mobile in 2018 before arriving on PC. Nearly any iOS or Android phone or tablet from recent years runs it smoothly, and it's free to download there.

No official native build ships for Linux, but given how light the game is, Steam Play (Proton) runs it cleanly on Linux distributions. This is effectively the same path SteamOS uses on Steam Deck.

All three run it without any strain, and Among Us carries a Steam Deck Verified rating. Battery drain stays minimal since so little is asked of the hardware, and the main adjustment on a handheld is getting comfortable with controller or touch input in a game built around mouse and keyboard.

The Steam PC version has no native gamepad support, since mouse and keyboard was the design target; Steam Input or a third-party remap tool works around that. Mobile apps added native Bluetooth controller support, and the PlayStation, Xbox, and Switch editions default to their own controllers.

Online matches run 4 to 15 players. No full single-player campaign exists, though Practice mode lets one person work through tasks alone offline, mostly to learn a map rather than replace multiplayer.

Without real concern. The official minimum CPU is a 2013-era Intel i3-4330, so any current i3 or Ryzen 3, or even a budget chip from several generations back, sits well ahead of what this game needs.

Both platforms have it, running at a stable frame rate on either console, with full cross-platform play against PC, mobile, Switch, and Xbox.

It's available on both Xbox One and Xbox Series X/S, plays smoothly on either, and supports crossplay fully with the other platforms.

It does, having launched on Switch in December 2020. Simple visuals and simulation mean it runs comfortably in both docked and handheld mode, with crossplay support against the other platforms.

Yes, it's listed on GeForce Now as a Game Ready title and reachable through other cloud catalogs too. Since bandwidth is really the only requirement for streaming, this works well on hardware too old or locked-down to install the game directly.

It is, across PC and console (Essential, Premium, and Ultimate tiers), so subscribers can install and play without buying it separately.

The original listing covers Windows 7 SP1 and up, 8 and 8.1 included, though current builds are developed and tested mainly on 64-bit Windows 10 and 11. Sticking with 64-bit Windows 10 or 11 is the safest bet; older 7 or 8 installs generally still work but are more likely to hit an odd compatibility snag after a patch.

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